コード例 #1
0
ファイル: LayerDlg.cpp プロジェクト: kamalsirsa/vtp
void LayerDlg::OnLayerLoad( wxCommandEvent &event )
{
	VTLOG1("LayerDlg::OnLayerLoad\n");

	wxString filter = _("Layer Formats|");
	AddType(filter, FSTRING_SHP);
	if (g_App.m_state == AS_Terrain)
	{
		AddType(filter, FSTRING_VTST);
		AddType(filter, FSTRING_VF);
		AddType(filter, FSTRING_TIN);
	}

	wxFileDialog loadFile(NULL, _("Load Layer"), _T(""), _T(""), filter, wxFD_OPEN);
	bool bResult = (loadFile.ShowModal() == wxID_OK);
	if (!bResult)
		return;
	wxString str = loadFile.GetPath();
	vtString fname = (const char *) str.mb_str(wxConvUTF8);

	VTLOG1(" File dialog: ");
	VTLOG1(fname);
	VTLOG1("\n");

	GetFrame()->LoadLayer(fname);
}
コード例 #2
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
/////////////////////////////////////////////////////////////////////////////
//
// Frame constructor
//
EnviroFrame::EnviroFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
	const wxSize& size, long style, bool bVerticalToolbar, bool bEnableEarth) :
		wxFrame(parent, -1, title, pos, size, style)
{
	VTLOG1("Frame constructor.\n");
	m_bCloseOnIdle = false;

	// tell wxAuiManager to manage this frame
	m_mgr.SetManagedWindow(this);

	// Give the frame an icon
	VTLOG1(" Setting icon\n");
#ifdef ICON_NAME
	SetIcon(wxIcon(wxString(ICON_NAME, wxConvUTF8)));
#else
	SetIcon(wxICON(Enviro));
#endif

#if wxUSE_DRAG_AND_DROP
	SetDropTarget(new DnDFile);
#endif

	m_bCulleveryframe = true;
	m_bAlwaysMove = false;
	m_bFullscreen = false;
	m_bTopDown = false;
	m_ToggledMode = MM_SELECT;
	m_bEnableEarth = bEnableEarth;
	m_bEarthLines = false;
	m_bVerticalToolbar = bVerticalToolbar;

	m_pStatusBar = NULL;
	m_pToolbar = NULL;
}
コード例 #3
0
ファイル: EnviroGUI.cpp プロジェクト: kamalsirsa/vtp
void EnviroGUI::ShowMessage(const vtString &str)
{
	VTLOG1("EnviroGUI::ShowMessage '");
	VTLOG1(str);
	VTLOG1("'\n");

	EnableContinuousRendering(false);

	wxString str2(str, wxConvUTF8);
	wxMessageBox(str2);

	EnableContinuousRendering(true);
}
コード例 #4
0
ファイル: HeightField.cpp プロジェクト: kamalsirsa/vtp
/**
 * Use the height data in the grid to fill a bitmap with colors.
 *
 * \param pBM			The bitmap to be colored.
 * \param cmap			The mapping of elevation values to colors.
 * \param iGranularity  The smoothness of the mapping, expressed as the size
 *			of the internal mapping table.  2000 is a generally good value.
 * \param nodata		The color to use for NODATA areas, where there are no elevation values.
 * \param progress_callback If supplied, this function will be called back
 *			with a value of 0 to 100 as the operation progresses.
 *
 * \return true if any invalid elevation values were encountered.
 */
bool vtHeightFieldGrid3d::ColorDibFromElevation(vtBitmapBase *pBM,
	ColorMap *cmap, int iGranularity, const RGBAi &nodata,
	bool progress_callback(int)) const
{
	if (!pBM || !cmap)
		return false;

	VTLOG1("ColorDibFromElevation:");

	float fMin, fMax;
	GetHeightExtents(fMin, fMax);
	float fRange = fMax - fMin;
	bool bFlat = (fRange < 0.0001f);
	if (bFlat)
	{
		// avoid numeric trouble with flat terrains by growing range
		fMin -= 1;
		fMax += 1;
		fRange = fMax - fMin;
	}

	VTLOG(" table of %d values, first [%d %d %d],\n",
		cmap->Num(), cmap->Color(0).r, cmap->Color(0).g, cmap->Color(0).b);
	VTLOG("\tmin %g, max %g, range %g, granularity %d\n",
		fMin, fMax, fRange, iGranularity);

	// Rather than look through the color map for each pixel, pre-build
	//  a color lookup table once - should be faster in nearly all cases.
	cmap->GenerateColorTable(iGranularity, fMin, fMax);

	return ColorDibFromTable(pBM, cmap, nodata, progress_callback);
}
コード例 #5
0
ファイル: MapServerDlg.cpp プロジェクト: kamalsirsa/vtp
void MapServerDlg::OnQueryLayers( wxCommandEvent &event )
{
#if SUPPORT_CURL
	VTLOG1("OnQueryLayers\n");

	wxString val = GetBaseUrl()->GetValue();
	vtString url = (const char *) val.mb_str(wxConvUTF8);
	
	OpenProgressDialog(_("Querying server..."), val, false, this);

	VTLOG("  from base URL: %s\n", (const char *)url);

	vtString msg;
	bool success = GetLayersFromWMS(url, m_pServers->at(m_iServer).m_layers,
		msg, progress_callback);

	CloseProgressDialog();

	if (success)
	{
		UpdateLayerList();
		UpdateLayerDescription();
		UpdateURL();
	}
	else
	{
		VTLOG("Error: '%s'\n", (const char *)msg);
		wxString str(msg, wxConvUTF8);
		wxMessageBox(str);
	}
#endif // SUPPORT_CURL
}
コード例 #6
0
ファイル: EnviroCanvas.cpp プロジェクト: kamalsirsa/vtp
void EnviroCanvas::OnAfterUpdate()
{
#ifndef __WXMAC__
	if (m_bFirstPaint)
		VTLOG1("EnviroCanvas: update status bar\n");
#endif

	EnviroFrame *frame = (EnviroFrame*) GetParent();

	// update the status bar every 1/10 of a second
	static float last_stat = 0.0f;
	static vtString last_msg;
	vtString current_msg = g_App.GetMessage1() + g_App.GetMessage2();
	float cur = vtGetTime();
	if (cur - last_stat > 0.1f || current_msg != last_msg)
	{
		last_msg = current_msg;
		last_stat = cur;
		frame->UpdateStatus();
	}

	frame->UpdateLODInfo();

	g_App.UpdateCompass();
}
コード例 #7
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
void EnviroFrame::SetMode(MouseMode mode)
{
	// Show/hide the modeless dialogs as appropriate
	m_pUtilDlg->Show(mode == MM_POWER);
	m_pInstanceDlg->Show(mode == MM_INSTANCES);
	m_pDistanceDlg->Show(mode == MM_MEASURE);
	m_pVehicleDlg->Show(mode == MM_VEHICLES);

	g_App.SetMode(mode);

	if (mode == MM_LINEARS)
		OpenFenceDialog();
	else
		m_pFenceDlg->Show(false);

	// Show/hide plant dialog
	if (mode == MM_PLANTS)
	{
		VTLOG1("Calling Plant dialog\n");

		// Make sure the species file and appearances are available
		g_App.LoadSpeciesList();
		g_App.GetCurrentTerrain()->SetSpeciesList(g_App.GetSpeciesList());
		g_App.ActivateAVegetationLayer();

		m_pPlantDlg->SetSpeciesList(g_App.GetSpeciesList());
		m_pPlantDlg->SetDlgPlantOptions(g_App.GetPlantOptions());
	}
	m_pPlantDlg->Show(mode == MM_PLANTS);

	if (mode == MM_LINEARS || mode == MM_BUILDINGS || mode == MM_INSTANCES)
	{
		g_App.ActivateAStructureLayer();
	}
}
コード例 #8
0
ファイル: HeightField.cpp プロジェクト: kamalsirsa/vtp
/**
 * Use the height data in the grid and a colormap fill a bitmap with colors.
 * Any undefined heixels in the source will be fill with red (255,0,0).
 *
 * \param pBM			The bitmap to be colored.
 * \param color_map		A ColorMap which has already had GenerateColorTable() called.
 * \param nodata		The color to use for NODATA areas, where there are no elevation values.
 * \param progress_callback If supplied, this function will be called back
 *			with a value of 0 to 100 as the operation progresses.
 *
 * \return true if any invalid elevation values were encountered.
 */
bool vtHeightFieldGrid3d::ColorDibFromTable(vtBitmapBase *pBM, const ColorMap *color_map,
	const RGBAi &nodata, bool progress_callback(int)) const
{
	VTLOG1(" ColorDibFromTable:");
	const IPoint2 bitmap_size = pBM->GetSize();
	int depth = pBM->GetDepth();

	VTLOG(" dib size %d x %d, grid %d x %d.. ", bitmap_size.x, bitmap_size.y,
		m_iSize.x, m_iSize.y);

	const bool bExact = (bitmap_size == m_iSize);
	double ratiox = (double)(m_iSize.x - 1)/(bitmap_size.x - 1),
		   ratioy = (double)(m_iSize.y - 1)/(bitmap_size.y - 1);

	bool has_invalid = false;
	const RGBi nodata_24bit(nodata.r, nodata.g, nodata.b);
	float elev;

	// now iterate over the texels
	for (int i = 0; i < bitmap_size.x; i++)
	{
		if (progress_callback != NULL && (i&40) == 0)
			progress_callback(i * 100 / bitmap_size.x);

		// find the corresponding location in the height grid
		const double x = i * ratiox;

		for (int j = 0; j < bitmap_size.y; j++)
		{
			const double y = j * ratioy;

			if (bExact)
				elev = GetElevation(i, j, true);	// Always use true elevation
			else
				elev = GetInterpolatedElevation(x, y, true);	// Always use true elevation
			if (elev == INVALID_ELEVATION)
			{
				if (depth == 32)
					pBM->SetPixel32(i, bitmap_size.y - 1 - j, nodata);
				else
					pBM->SetPixel24(i, bitmap_size.y - 1 - j, nodata_24bit);
				has_invalid = true;
				continue;
			}
			const RGBi &rgb = color_map->ColorFromTable(elev);
			if (depth == 32)
				pBM->SetPixel32(i, bitmap_size.y - 1 - j, rgb);
			else
				pBM->SetPixel24(i, bitmap_size.y - 1 - j, rgb);
		}
	}
	VTLOG("Done.\n");
	return has_invalid;
}
コード例 #9
0
ファイル: Fence3d.cpp プロジェクト: kamalsirsa/vtp
//
// A single thin strip polygon with a single texture.
//
void vtFence3d::AddFlatConnectionMesh(const FLine3 &p3)
{
	vtMesh *pMesh = new vtMesh(osg::PrimitiveSet::TRIANGLE_STRIP, VT_TexCoords, 100);

	vtMaterialDescriptor *desc = GetMatDescriptor(m_Params.m_ConnectMaterial);
	if (!desc)
	{
		VTLOG1("Warning: could not find material:");
		VTLOG1(m_Params.m_ConnectMaterial);
		VTLOG1("\n");
		return;
	}

	FPoint2 uvscale = desc->GetUVScale();

	float u = 0.0f;
	float vertical_meters = m_Params.m_fConnectTop - m_Params.m_fConnectBottom;
	float v_top;
	if (uvscale.y == -1)
		v_top = 1.0f;
	else
		v_top = vertical_meters / uvscale.y;

	uint i, npoints = p3.GetSize();
	int vidx = 0;
	for (i = 0; i < npoints; i++)
	{
		pMesh->SetVtxPUV(vidx++, p3[i] + FPoint3(0, m_Params.m_fConnectBottom, 0), u, 0.0);
		pMesh->SetVtxPUV(vidx++, p3[i] + FPoint3(0, m_Params.m_fConnectTop, 0), u, v_top);

		if (i < npoints-1)
		{
			// increment u based on the length of each fence segment
			float length_meters = (p3[i+1] - p3[i]).Length();
			u += (length_meters / desc->GetUVScale().x);
		}
	}
	pMesh->AddStrip2(npoints * 2, 0);

	m_pFenceGeom->AddMesh(pMesh, GetMatIndex(desc));
}
コード例 #10
0
ファイル: app.cpp プロジェクト: kamalsirsa/vtp
void App::display()
{
	static int frame = 0;
	if (frame < 10)
	{
		frame++;
		VTLOG("Frame %d: ", frame);
		const GLubyte *ver = glGetString(GL_VERSION);
		if (ver != NULL)
			VTLOG1("Has context\n");
		else
		{
			VTLOG1("No context\n");
			return;
		}
	}

	vtGetScene()->DoUpdate();	// calls viewer->frame, etc.

	SDL_GL_SwapBuffers();
}
コード例 #11
0
ファイル: ElevLayer.cpp プロジェクト: kamalsirsa/vtp
vtElevLayer::vtElevLayer(const DRECT &area, const IPoint2 &size,
	bool bFloats, float fScale, const vtProjection &proj) : vtLayer(LT_ELEVATION)
{
	SetupDefaults();

	VTLOG(" Constructing vtElevLayer of size %d x %d, floats %d\n",
		size.x, size.y, bFloats);

	m_pTin = NULL;
	m_pGrid = new vtElevationGrid(area, size, bFloats, proj);
	if (!m_pGrid->HasData())
		VTLOG1(" Grid allocation failed.\n");

	m_pGrid->SetScale(fScale);
}
コード例 #12
0
ファイル: UtilityMap.cpp プロジェクト: kamalsirsa/vtp
bool vtUtilityMap::ReadOSM(const char *pathname, bool progress_callback(int))
{
	// Avoid trouble with '.' and ',' in Europe
	//  OSM always has English punctuation
	ScopedLocale normal_numbers(LC_NUMERIC, "C");

	UtilOSMVisitor visitor(this);
	try
	{
		readXML(pathname, visitor, progress_callback);
	}
	catch (xh_exception &ex)
	{
		VTLOG1(ex.getFormattedMessage().c_str());
		return false;
	}
	return true;
}
コード例 #13
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
void EnviroFrame::Snapshot(bool bNumbered)
{
	VTLOG1("EnviroFrame::Snapshot\n");

	wxString use_name;
	if (!bNumbered || (bNumbered && m_strSnapshotFilename == _T("")))
	{
		// save current directory
		wxString path = wxGetCwd();

		wxString filter = FSTRING_JPEG _T("|") FSTRING_BMP _T("|") FSTRING_PNG
			_T("|") FSTRING_TIF;
		EnableContinuousRendering(false);
		wxFileDialog saveFile(NULL, _("Save View Snapshot"), _T(""), _T(""),
			filter, wxFD_SAVE);
		bool bResult = (saveFile.ShowModal() == wxID_OK);
		EnableContinuousRendering(true);
		if (!bResult)
		{
			wxSetWorkingDirectory(path);	// restore
			return;
		}
		if (bNumbered)
		{
			m_strSnapshotFilename = saveFile.GetPath();
			m_iSnapshotNumber = 0;
		}
		else
			use_name = saveFile.GetPath();
	}
	if (bNumbered)
	{
		// Append the number of the snapshot to the filename
		wxString start, number, extension;
		start = m_strSnapshotFilename.BeforeLast(_T('.'));
		extension = m_strSnapshotFilename.AfterLast(_T('.'));
		number.Printf(_T("_%03d."), m_iSnapshotNumber);
		m_iSnapshotNumber++;
		use_name = start + number + extension;
	}

	std::string Filename(use_name.mb_str(wxConvUTF8));
	CScreenCaptureHandler::SetupScreenCapture(Filename);
}
コード例 #14
0
ファイル: EnviroGUI.cpp プロジェクト: kamalsirsa/vtp
bool EnviroGUI::SaveStructures(bool bAskFilename)
{
	VTLOG1("EnviroGUI::SaveStructures\n");

	vtStructureLayer *st_layer = GetCurrentTerrain()->GetStructureLayer();
	vtString fname = st_layer->GetFilename();
	if (bAskFilename)
	{
		// save current directory
		wxString path = wxGetCwd();

		wxString default_file(StartOfFilename(fname), wxConvUTF8);
		wxString default_dir(ExtractPath(fname, false), wxConvUTF8);

		EnableContinuousRendering(false);
		wxFileDialog saveFile(NULL, _("Save Built Structures Data"),
			default_dir, default_file, FSTRING_VTST,
			wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
		bool bResult = (saveFile.ShowModal() == wxID_OK);
		EnableContinuousRendering(true);
		if (!bResult)
		{
			wxSetWorkingDirectory(path);	// restore
			return false;
		}
		wxString str = saveFile.GetPath();
		fname = str.mb_str(wxConvUTF8);
		st_layer->SetFilename(fname);
	}
	bool success = false;
	try {
		success = st_layer->WriteXML(fname);
	}
	catch (xh_io_exception &e)
	{
		string str = e.getFormattedMessage();
		VTLOG("  Error: %s\n", str.c_str());
		wxMessageBox(wxString(str.c_str(), wxConvUTF8), _("Error"));
	}
	if (success)
		st_layer->SetModified(false);
	return success;
}
コード例 #15
0
ファイル: frame.cpp プロジェクト: kamalsirsa/vtp
// Frame constructor
vtFrame::vtFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
	const wxSize& size, long style):
	wxFrame(parent, -1, title, pos, size, style)
{
	VTLOG(" constructing Frame (%x, title, pos, size, %x)\n", parent, style);
	m_bCloseOnIdle = false;

	// We definitely want full color and a 24-bit Z-buffer!
	int gl_attrib[7] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER,
		WX_GL_BUFFER_SIZE, 24, WX_GL_DEPTH_SIZE, 24, 0	};

	// Make a vtGLCanvas
	VTLOG1(" creating canvas\n");
	m_canvas = new SimpleCanvas(this, -1, wxPoint(0, 0), wxSize(-1, -1), 0,
		_T("SimpleCanvas"), gl_attrib);

	// Show the frame
	Show(true);
}
コード例 #16
0
ファイル: UtilityMap.cpp プロジェクト: kamalsirsa/vtp
bool vtUtilityMap::TransformTo(vtProjection &proj)
{
	// Convert from (usually, Wgs84 Geographic) to what we need.
	ScopedOCTransform trans(CreateCoordTransform(&m_proj, &proj));
	if (!trans)
	{
		VTLOG1(" Couldn't transform coordinates\n");
		return false;
	}
	for (uint i = 0; i < m_Poles.size(); i++)
	{
		vtPole *pole = m_Poles[i];
		trans->Transform(1, &pole->m_p.x, &pole->m_p.y);
	}

	// Adopt new projection
	m_proj = proj;

	return true;
}
コード例 #17
0
ファイル: LayerDlg.cpp プロジェクト: kamalsirsa/vtp
void LayerDlg::OnZoomTo( wxCommandEvent &event )
{
	VTLOG1("LayerDlg::OnZoomTo\n");

	osg::Node *pThing = GetNodeFromItem(m_item, true);	// get container
	if (pThing)
	{
		FSphere sphere = GetGlobalBoundSphere(pThing);   // get global bounds
		vtCamera *pCam = vtGetScene()->GetCamera();

		// Put the camera a bit back from the sphere; sufficiently so that
		//  the whole volume of the bounding sphere is visible.
		float smallest = min(pCam->GetFOV(), pCam->GetVertFOV());
		float alpha = smallest / 2.0f;
		float distance = sphere.radius / tanf(alpha);
		pCam->Identity();
		pCam->Rotate(FPoint3(1,0,0), -PID2f/2);	// tilt down a little
		pCam->Translate(sphere.center);
		pCam->TranslateLocal(FPoint3(0.0f, 0.0f, distance));
	}
}
コード例 #18
0
ファイル: EnviroGUI.cpp プロジェクト: kamalsirsa/vtp
bool EnviroGUI::SaveVegetation(bool bAskFilename)
{
	VTLOG1("EnviroGUI::SaveVegetation\n");

	vtTerrain *pTerr = GetCurrentTerrain();
	vtVegLayer *vlay = pTerr->GetVegLayer();

	if (!vlay)
		return false;

	vtString fname = vlay->GetFilename();

	if (bAskFilename)
	{
		// save current directory
		wxString path = wxGetCwd();

		wxString default_file(StartOfFilename(fname), wxConvUTF8);
		wxString default_dir(ExtractPath(fname, false), wxConvUTF8);

		EnableContinuousRendering(false);
		wxFileDialog saveFile(NULL, _("Save Vegetation Data"), default_dir,
			default_file, FSTRING_VF, wxFD_SAVE);
		bool bResult = (saveFile.ShowModal() == wxID_OK);
		EnableContinuousRendering(true);
		if (!bResult)
		{
			wxSetWorkingDirectory(path);	// restore
			return false;
		}
		wxString str = saveFile.GetPath();
		fname = str.mb_str(wxConvUTF8);
		vlay->SetFilename(fname);
	}
	bool success = vlay->WriteVF(fname);
	if (success)
		vlay->SetModified(false);
	return true;
}
コード例 #19
0
ファイル: LayerDlg.cpp プロジェクト: kamalsirsa/vtp
void LayerDlg::OnLayerSaveAs( wxCommandEvent &event )
{
	VTLOG1("LayerDlg::OnLayerSaveAs\n");

	LayerItemData *data = GetLayerDataFromItem(m_item);
	if (!data)
		return;

	bool bSaved = false;
	if (data->m_type == LT_STRUCTURE)
		bSaved = g_App.SaveStructures(true);		// ask for filename

	if (data->m_type == LT_VEG)
		bSaved = g_App.SaveVegetation(true);	// ask for filename

	if (data->m_type == LT_ABSTRACT)
		bSaved = SaveAbstractLayer(data->m_alay, true);	// ask for filename

	// The filename may have changed
	if (bSaved)
		RefreshTreeContents();
}
コード例 #20
0
ファイル: LayerDlg.cpp プロジェクト: kamalsirsa/vtp
void LayerDlg::OnLayerSave( wxCommandEvent &event )
{
	VTLOG1("LayerDlg::OnLayerSave\n");

	LayerItemData *data = GetLayerDataFromItem(m_item);
	if (!data)
		return;

	bool bSaved = false;
	if (data->m_type == LT_STRUCTURE && data->m_slay != NULL)
		bSaved = g_App.SaveStructures(false);	// don't ask for filename

	if (data->m_type == LT_VEG)
		bSaved = g_App.SaveVegetation(false);	// don't ask for filename

	if (data->m_type == LT_ABSTRACT)
		bSaved = SaveAbstractLayer(data->m_alay, false);	// don't ask for filename

	// Update the (*) next to the modified layer name
	if (bSaved)
		RefreshTreeContents();
}
コード例 #21
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
void EnviroFrame::OnClose(wxCloseEvent &event)
{
	VTLOG1("Got Close event.\n");
	bool bReally = true;

	bool bUnsavedChanges = false;
	vtTerrain *terr = g_App.GetCurrentTerrain();
	if (terr)
	{
		LayerSet &set = terr->GetLayers();
		for (uint i = 0; i < set.size(); i++)
		{
			vtLayer *lay = set[i];
			if (lay->GetModified())
				bUnsavedChanges = true;
		}
	}

	if (event.CanVeto() && bUnsavedChanges)
	{
		// Pause rendering
		m_canvas->m_bRunning = false;
		int ret = wxMessageBox(_("Really Exit?"), _T("Enviro"), wxYES_NO);
		if (ret == wxNO)
		{
			event.Veto();
			bReally = false;
			// Resume rendering
			m_canvas->m_bRunning = true;
		}
	}
	if (bReally)
	{
		DeleteCanvas();
		Destroy();
	}
}
コード例 #22
0
ファイル: TreeView.cpp プロジェクト: kamalsirsa/vtp
void MyTreeCtrl::RefreshTreeItems(Builder *pBuilder)
{
	VTLOG1("Refreshing Tree Items:");

	// Deleting the previous items can call OnSelChanged, which can cause VTB
	//  to forget the active layer, so indicate that this is not user input.
	m_bUser = false;
	DeleteAllItems();
	m_bUser = true;

	rootId = AddRoot(_("Layers"));
	SetItemBold(rootId);

	int	image, imageSel;

	wxTreeItemId elevId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Grid, _("Elevation"));
	SetItemData(elevId, new MyTreeItemData(LT_ELEVATION));

	wxTreeItemId imageId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Image, _("Images"));
	SetItemData(imageId, new MyTreeItemData(LT_IMAGE));

	wxTreeItemId buildId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Building, _("Structures"));
	SetItemData(buildId, new MyTreeItemData(LT_STRUCTURE));

	wxTreeItemId roadId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Road, _("Roads"));
	SetItemData(roadId, new MyTreeItemData(LT_ROAD));

	wxTreeItemId vegId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Veg1, _("Vegetation"));
	SetItemData(vegId, new MyTreeItemData(LT_VEG));

	wxTreeItemId waterId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Water, _("Water"));
	SetItemData(waterId, new MyTreeItemData(LT_WATER));

	wxTreeItemId utilityId = AddRootItem(MyTreeCtrl::TreeCtrlIcon_Utility, _("Utilities"));
	SetItemData(utilityId, new MyTreeItemData(LT_UTILITY));

	wxTreeItemId rawId =	AddRootItem(MyTreeCtrl::TreeCtrlIcon_Raw, _("Raw"));
	SetItemData(rawId, new MyTreeItemData(LT_RAW));

	image = TreeCtrlIcon_File;
	imageSel = TreeCtrlIcon_FileSelected;
	vtLayerPtr lp;
	int iLayers = 0;
	if (pBuilder) iLayers = pBuilder->NumLayers();
	wxTreeItemId hSelectedItem;
	for (int i = 0; i < iLayers; i++)
	{
		lp = pBuilder->GetLayer(i);

		wxString str = MakeItemName(lp);

		wxTreeItemId hItem;
		switch (lp->GetType())
		{
		case LT_ELEVATION:
			hItem = AppendItem(elevId, str, image, imageSel);
			break;
		case LT_IMAGE:
			hItem = AppendItem(imageId, str, image, imageSel);
			break;
		case LT_ROAD:
			hItem = AppendItem(roadId, str, image, imageSel);
			break;
		case LT_STRUCTURE:
			hItem = AppendItem(buildId, str, image, imageSel);
			break;
		case LT_VEG:
			hItem = AppendItem(vegId, str, image, imageSel);
			break;
		case LT_WATER:
			hItem = AppendItem(waterId, str, image, imageSel);
			break;
		case LT_UTILITY:
			hItem = AppendItem(utilityId, str, image, imageSel);
			break;
		case LT_RAW:
			hItem = AppendItem(rawId, str, image, imageSel);
			break;
		case LT_UNKNOWN:
		case LAYER_TYPES:
			// Keep picky compilers quiet.
			break;
		}
		if (hItem.IsOk())
		{
			SetItemData(hItem, new MyTreeItemData(lp));

			if (lp == pBuilder->GetActiveLayer())
				hSelectedItem = hItem;
			if (!lp->GetVisible())
			{
				SetItemFont(hItem, *wxITALIC_FONT);
				SetItemTextColour(hItem, wxColour(80,80,80));
			}
		}
	}
	VTLOG(" %d layers.\n", iLayers);

	// Expand the groups after they have all their items.  It doesn't work
	//  to expand before, because then not all items are shown.
	Expand(elevId);
	Expand(imageId);
	Expand(roadId);
	Expand(buildId);
	Expand(vegId);
	Expand(waterId);
	Expand(utilityId);
	Expand(rawId);

	// Wait until all the groups are expanded, before highlighting the
	//  selected item, so that it will definitely be in view.
	if (hSelectedItem.IsOk())
		SelectItem(hSelectedItem);
}
コード例 #23
0
ファイル: Fence3d.cpp プロジェクト: kamalsirsa/vtp
void vtFence3d::AddThickConnectionMesh(const FLine3 &p3)
{
	vtMesh *pMesh = new vtMesh(osg::PrimitiveSet::TRIANGLE_STRIP, VT_TexCoords | VT_Normals, 100);

	// a solid block, with top/left/right sides, made of 3 strips
	vtMaterialDescriptor *desc = GetMatDescriptor(m_Params.m_ConnectMaterial);
	if (!desc)
	{
		VTLOG1("Warning: could not find material: ");
		VTLOG1(m_Params.m_ConnectMaterial);
		VTLOG1("\n");
		return;
	}
	FPoint2 uvscale = desc->GetUVScale();
	float vertical_meters = m_Params.m_fConnectTop - m_Params.m_fConnectBottom;

	float fWidthTop = m_Params.m_fConnectWidth / 2;
	float slope = m_Params.m_iConnectSlope / 180.0f * PIf;

	uint i, j, npoints = p3.GetSize();
	float u = 0.0f;
	float v1, v2;
	for (i = 0; i < 3; i++)
	{
		float y1, y2;
		float z1, z2;
		FPoint3 pos, sideways, normal;

		int start = pMesh->NumVertices();
		for (j = 0; j < npoints; j++)
		{
			// determine side-pointing vector
			if (j == 0)
				sideways = SidewaysVector(p3[j], p3[j+1]);
			else if (j > 0 && j < npoints-1)
			{
				AngleSideVector(p3[j-1], p3[j], p3[j+1], sideways);
				sideways = -sideways;	// We want a vector pointing left, not right
			}
			else if (j == npoints-1)
				sideways = SidewaysVector(p3[j-1], p3[j]);

			// 'extra' elevation is added to maintain a constant top
			float fExtraElevation = 0.0f;
			if (m_Params.m_bConstantTop)
				fExtraElevation = m_fMaxGroundY - p3[j].y;

			float fVertical = vertical_meters + fExtraElevation;
			float fWidthBottom = fWidthTop + fVertical / tan(slope);

			// determine v texture coordinate
			switch (i)
			{
			case 0:		// right side
				v1 = 0.0f;
				if (uvscale.y == -1)
					v2 = 1.0f;
				else
					v2 = fVertical / uvscale.y;
				break;
			case 1:		// top
				v1 = 0.0f;
				if (uvscale.y == -1)
					v2 = 1.0f;
				else
					v2 = m_Params.m_fConnectWidth / uvscale.y;
				break;
			case 2:		// left side
				v2 = 0.0f;
				if (uvscale.y == -1)
					v1 = 1.0f;
				else
					v1 = fVertical / uvscale.y;
				break;
			}

			// determine Y and Z values
			switch (i)
			{
			case 0:	// right side
				y1 = m_Params.m_fConnectBottom;
				y2 = m_Params.m_fConnectTop + fExtraElevation;
				z1 = fWidthBottom;
				z2 = fWidthTop;
				break;
			case 1:	// top
				y1 = m_Params.m_fConnectTop + fExtraElevation;
				y2 = m_Params.m_fConnectTop + fExtraElevation;
				z1 = fWidthTop;
				z2 = -fWidthTop;
				break;
			case 2:	// left side
				y1 = m_Params.m_fConnectTop + fExtraElevation;
				y2 = m_Params.m_fConnectBottom;
				z1 = -fWidthTop;
				z2 = -fWidthBottom;
				break;
			}

			// determine vertex normal (used for shading and thickness)
			switch (i)
			{
			case 0: normal = sideways; break;	// right
			case 1: normal.Set(0,1,0); break;	// top: up
			case 2: normal = -sideways; break;	// left
			}

			pos = p3[j];
			pos.y += y2;
			pos += (sideways * z2);
			pMesh->AddVertexNUV(pos, normal, FPoint2(u, v2));

			pos = p3[j];
			pos.y += y1;
			pos += (sideways * z1);
			pMesh->AddVertexNUV(pos, normal, FPoint2(u, v1));

			if (j < npoints-1)
			{
				// increment u based on the length of each fence segment
				float length_meters = (p3[j+1] - p3[j]).Length();
				u += (length_meters / uvscale.x);
			}
		}
		pMesh->AddStrip2(npoints * 2, start);
	}

	// add cap at beginning
	u = m_Params.m_fConnectWidth / desc->GetUVScale().x;
	v2 = vertical_meters / uvscale.y;

	int start =
	pMesh->AddVertex(pMesh->GetVtxPos(npoints*2*2+1));
	pMesh->AddVertex(pMesh->GetVtxPos(npoints*2*2));
	pMesh->AddVertex(pMesh->GetVtxPos(0));
	pMesh->AddVertex(pMesh->GetVtxPos(1));
	pMesh->SetVtxNormal(start+0, p3[0] - p3[1]);
	pMesh->SetVtxNormal(start+1, p3[0] - p3[1]);
	pMesh->SetVtxNormal(start+2, p3[0] - p3[1]);
	pMesh->SetVtxNormal(start+3, p3[0] - p3[1]);
	pMesh->SetVtxTexCoord(start+0, FPoint2(u, 0.0f));
	pMesh->SetVtxTexCoord(start+1, FPoint2(u, v2));
	pMesh->SetVtxTexCoord(start+2, FPoint2(0.0f, 0.0f));
	pMesh->SetVtxTexCoord(start+3, FPoint2(0.0f, v2));
	pMesh->AddStrip2(4, start);

	// add cap at end
	start =
	pMesh->AddVertex(pMesh->GetVtxPos(npoints*2-2));
	pMesh->AddVertex(pMesh->GetVtxPos(npoints*2-1));
	pMesh->AddVertex(pMesh->GetVtxPos(npoints*3*2-1));
	pMesh->AddVertex(pMesh->GetVtxPos(npoints*3*2-2));
	pMesh->SetVtxNormal(start+0, p3[npoints-1] - p3[npoints-2]);
	pMesh->SetVtxNormal(start+1, p3[npoints-1] - p3[npoints-2]);
	pMesh->SetVtxNormal(start+2, p3[npoints-1] - p3[npoints-2]);
	pMesh->SetVtxNormal(start+3, p3[npoints-1] - p3[npoints-2]);
	pMesh->SetVtxTexCoord(start+0, FPoint2(0.0f, 0.0f));
	pMesh->SetVtxTexCoord(start+1, FPoint2(0.0f, v2));
	pMesh->SetVtxTexCoord(start+2, FPoint2(u, 0.0f));
	pMesh->SetVtxTexCoord(start+3, FPoint2(u, v2));
	pMesh->AddStrip2(4, start);

	m_pFenceGeom->AddMesh(pMesh, GetMatIndex(desc));
}
コード例 #24
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
void EnviroFrame::RefreshToolbar()
{
	if (!m_pToolbar)	// safety check
		return;

	// remove any existing buttons
	int count = m_pToolbar->GetToolsCount();
#ifdef __WXMAC__
	// Nino says: I spent a long time with this one, the issue was definitely
	// deep in wxMac, but I don't remember, nor want to repeat it :).  Can we
	// #ifdef __WXMAC__ for the time being to revisit it after Xcode is working?
	while (count >= 1)
	{
		m_pToolbar->DeleteToolByPos(count-1);
		count = m_pToolbar->GetToolsCount();
	}
	m_pToolbar->Realize();
	AddTool(ID_TOOLS_SELECT, wxBITMAP(select), _("Select"), true);
#else
	if (!count)
	{
		AddTool(ID_TOOLS_SELECT, wxBITMAP(select), _("Select"), true);
		count = 1;
	}
	while (count > 1)
	{
		m_pToolbar->DeleteToolByPos(count-1);
		count = m_pToolbar->GetToolsCount();
	}
#endif

	bool bEarth = (g_App.m_state == AS_Orbit);
	bool bTerr = (g_App.m_state == AS_Terrain);

	if (bTerr)
	{
		AddTool(ID_TOOLS_SELECT_BOX, wxBITMAP(select_box), _("Select Box"), true);
		if (g_Options.m_bShowToolsCulture)
		{
			AddTool(ID_TOOLS_SELECT_MOVE, wxBITMAP(select_move), _("Select and Move"), true);
			AddTool(ID_TOOLS_MOVE, wxBITMAP(move), _("Move Objects"), true);
			AddTool(ID_TOOLS_FENCES, wxBITMAP(fence), _("Create Fences"), true);
			AddTool(ID_TOOLS_BUILDINGS, wxBITMAP(building), _("Create Buildings"), true);
			AddTool(ID_TOOLS_POWER, wxBITMAP(route), _("Create Powerlines"), true);
			AddTool(ID_TOOLS_PLANTS, wxBITMAP(tree), _("Create Plants"), true);
		}
		AddTool(ID_TOOLS_POINTS, wxBITMAP(placemark), _("Create Points"), true);
		if (g_Options.m_bShowToolsCulture)
		{
			AddTool(ID_TOOLS_INSTANCES, wxBITMAP(instances), _("Create Instances"), true);
			AddTool(ID_TOOLS_VEHICLES, wxBITMAP(vehicles), _("Create Vehicles"), true);
		}
		AddTool(ID_TOOLS_NAVIGATE, wxBITMAP(nav), _("Navigate"), true);
	}
	if (bTerr || bEarth)
	{
		AddTool(ID_TOOLS_MEASURE, wxBITMAP(distance), _("Measure Distance"), true);
	}
	if (bTerr)
	{
		m_pToolbar->AddSeparator();
		AddTool(ID_VIEW_PROFILE, wxBITMAP(view_profile), _("Elevation Profile"), true);
		AddTool(ID_TOOLS_CONSTRAIN, wxBITMAP(bld_corner), _("Constrain Angles"), true);
	}
	if (g_Options.m_bShowToolsSnapshot)
	{
		m_pToolbar->AddSeparator();
		AddTool(ID_VIEW_SNAPSHOT, wxBITMAP(snap), _("Snapshot"), false);
		AddTool(ID_VIEW_SNAP_AGAIN, wxBITMAP(snap_num), _("Numbered Snapshot"), false);
	}
	if (bTerr || bEarth)
	{
		m_pToolbar->AddSeparator();
		AddTool(ID_FILE_LAYERS, wxBITMAP(layers), _("Show Layer Dialog"), false);
	}
	if (bTerr)
	{
		m_pToolbar->AddSeparator();
		AddTool(ID_VIEW_MAINTAIN, wxBITMAP(maintain), _("Maintain Height"), true);
		AddTool(ID_VIEW_FASTER, wxBITMAP(nav_fast), _("Fly Faster"), false);
		AddTool(ID_VIEW_SLOWER, wxBITMAP(nav_slow), _("Fly Slower"), false);
		AddTool(ID_VIEW_SETTINGS, wxBITMAP(nav_set), _("Camera Dialog"), false);
		AddTool(ID_VIEW_LOCATIONS, wxBITMAP(loc), _("Locations"), false);
	}
	if (m_bEnableEarth)
	{
		m_pToolbar->AddSeparator();
		if (bTerr)
		{
			AddTool(ID_SCENE_EPHEMERIS, wxBITMAP(ephemeris), _("Ephemeris"), false);
			AddTool(ID_SCENE_SPACE, wxBITMAP(space), _("Go to Space"), false);
		}
		AddTool(ID_SCENE_TERRAIN, wxBITMAP(terrain), _("Go to Terrain"), false);
		if (bEarth)
		{
			m_pToolbar->AddSeparator();
			AddTool(ID_EARTH_SHOWSHADING, wxBITMAP(sun), _("Show Sunlight"), true);
			AddTool(ID_EARTH_SHOWAXES, wxBITMAP(axes), _("Axes"), true);
			AddTool(ID_EARTH_TILT, wxBITMAP(tilt), _("Tilt"), true);
			AddTool(ID_EARTH_UNFOLD, wxBITMAP(unfold), _("Unfold"), true);
		}
	}
	if (g_Options.m_bShowToolsTime)
	{
		m_pToolbar->AddSeparator();
		AddTool(ID_TIME_DIALOG, wxBITMAP(time), _("Time"), false);
		AddTool(ID_TIME_FASTER, wxBITMAP(faster), _("Time Faster"), false);
		AddTool(ID_TIME_STOP, wxBITMAP(stop), _("Time Stop"), false);
	}

	m_pToolbar->AddSeparator();
	AddTool(ID_SCENE_SCENEGRAPH, wxBITMAP(sgraph), _("Scene Graph"), false);

	VTLOG1("Realize toolbar.\n");
	m_pToolbar->Realize();

	// "commit" all changes made to wxAuiManager
	wxAuiPaneInfo &api = m_mgr.GetPane(wxT("toolbar"));
	if (api.IsOk())
	{
		wxSize best = m_pToolbar->GetBestSize();
		api.MinSize(best);
		m_mgr.Update();
	}
}
コード例 #25
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
void EnviroFrame::CreateUI()
{
	VTLOG1("Frame window: creating menus and toolbars.\n");
	CreateMenus();

	// Create StatusBar
	m_pStatusBar = new MyStatusBar(this);
	SetStatusBar(m_pStatusBar);
	m_pStatusBar->Show();
	m_pStatusBar->UpdateText();
	PositionStatusBar();

#ifdef VTP_NVIDIA_PERFORMANCE_MONITORING
	// Stop crash in update toolbar
	m_pCameraDlg = NULL;
	m_pLocationDlg = NULL;
	m_pLODDlg = NULL;
	m_pPerformanceMonitorDlg = NULL;
#endif

	// An array of values to tell wxWidgets how to make our OpenGL context.
	std::vector<int> gl_attribs;
	gl_attribs.push_back(WX_GL_RGBA);			// Full color
	gl_attribs.push_back(WX_GL_DOUBLEBUFFER);
	gl_attribs.push_back(WX_GL_BUFFER_SIZE);	// 24-bit Z-buffer
	gl_attribs.push_back(24);
	gl_attribs.push_back(WX_GL_DEPTH_SIZE);
	gl_attribs.push_back(24);
	VTLOG("Anti-aliasing multisamples: %d\n", g_Options.m_iMultiSamples);
#if wxCHECK_VERSION(2, 9, 0)
	if (g_Options.m_iMultiSamples > 0)
	{
		gl_attribs.push_back(WX_GL_SAMPLE_BUFFERS);
		gl_attribs.push_back(1);
		gl_attribs.push_back(WX_GL_SAMPLES);
		gl_attribs.push_back(g_Options.m_iMultiSamples);
	}
#endif
	if (g_Options.m_bStereo && g_Options.m_iStereoMode == 1)	// 1 = Quad-buffer stereo
	{
		gl_attribs.push_back(WX_GL_STEREO);
	}
	// Zero terminates the array
	gl_attribs.push_back(0);

	VTLOG("Frame window: creating view canvas.\n");
	m_canvas = new EnviroCanvas(this, -1, wxPoint(0, 0), wxSize(-1, -1), 0,
		_T("vtGLCanvas"), &gl_attribs.front());

	// Show the frame
	VTLOG("Showing the main frame\n");
	Show(true);

	VTLOG("Constructing dialogs\n");
	m_pBuildingDlg = new BuildingDlg3d(this, -1, _("Building Properties"));
	m_pCameraDlg = new CameraDlg(this, -1, _("Camera-View"));
	m_pDistanceDlg = new DistanceDlg3d(this, -1, _("Distance"));
	m_pEphemDlg = new EphemDlg(this, -1, _("Ephemeris"));
	m_pFenceDlg = new LinearStructureDlg3d(this, -1, _("Linear Structures"));
	m_pInstanceDlg = new InstanceDlg3d(this, this, -1, _("Instances"),
		wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
	m_pTagDlg = new TagDlg(this, -1, _("Tags"), wxDefaultPosition,
		wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
	m_pTagDlg->SetSize(440,80);
	m_pLODDlg = new LODDlg(this, -1, _("Terrain LOD Info"), wxDefaultPosition,
		wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
	// m_pLODDlg->Show();	// Enable this to see the LOD dialog immediately

	m_pPlantDlg = new PlantDlg(this, -1, _("Plants"));
	m_pPlantDlg->ShowOnlyAvailableSpecies(g_Options.m_bOnlyAvailableSpecies);
	m_pPlantDlg->SetLang(wxGetApp().GetLanguageCode());

	m_pLocationDlg = new LocationDlg(this, -1, _("Locations"),
			wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
	m_pSceneGraphDlg = new SceneGraphDlg(this, -1, _("Scene Graph"),
			wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
	m_pSceneGraphDlg->SetSize(450, 600);
	m_pTimeDlg = new TimeDlg(this, -1, _("Time"));
	m_pUtilDlg = new UtilDlg(this, -1, _("Utility Poles"));
	m_pScenarioSelectDialog = new ScenarioSelectDialog(this, -1, _("Scenarios"));
	m_pVehicleDlg = new VehicleDlg(this, -1, _("Vehicles"));
	m_pDriveDlg = new DriveDlg(this);
	m_pProfileDlg = NULL;
	#ifdef VTP_NVIDIA_PERFORMANCE_MONITORING
    m_pPerformanceMonitorDlg = new CPerformanceMonitorDialog(this, wxID_ANY, _("Performance Monitor"));
    #endif
	m_pVIADlg = new VIADlg(this);

#if wxVERSION_NUMBER < 2900		// before 2.9.0
	if (m_canvas)
		m_canvas->SetCurrent();
#else
	// Still need to do a "SetCurrent" here? It's more complicated now in wx 2.9.x,
	//  and it's probably already taken care of by GraphicsWindowWX?
#endif

	m_mgr.AddPane(m_canvas, wxAuiPaneInfo().
				  Name(wxT("canvas")).Caption(wxT("Canvas")).
				  CenterPane());
	m_mgr.Update();

	m_pLayerDlg = new LayerDlg(this, -1, _("Layers"), wxDefaultPosition,
		wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
	m_pLayerDlg->SetSize(500, -1);

	m_mgr.AddPane(m_pLayerDlg, wxAuiPaneInfo().
				  Name(_T("layers")).Caption(_("Layers")).
				  Left());
	m_mgr.Update();
}
コード例 #26
0
ファイル: Fence3d.cpp プロジェクト: kamalsirsa/vtp
void vtFence3d::AddProfileConnectionMesh(const FLine3 &p3)
{
	uint i, j, npoints = p3.GetSize(), prof_points = m_Profile.GetSize();

	// Must have at least 2 points in the profile
	if (prof_points < 2)
		return;

	// Each segment of the profile becomes a long triangle strip.
	// If there are no shared vertices between segments, the number of
	//  vertices is, for a profile of N points and a line of P points:
	//   P * (N-1) * 2, for the sides
	//   N*2, for the end caps (or more if we have to tessellate)
	//
	int iEstimateVerts = npoints * (prof_points-1) * 2 + (prof_points * 2);
	vtMesh *pMesh = new vtMesh(osg::PrimitiveSet::TRIANGLE_STRIP,
		VT_TexCoords | VT_Normals, iEstimateVerts);

	vtMaterialDescriptor *desc = GetMatDescriptor(m_Params.m_ConnectMaterial);
	if (!desc)
	{
		VTLOG1("Warning: could not find material: ");
		VTLOG1(m_Params.m_ConnectMaterial);
		VTLOG1("\n");
		return;
	}
	FPoint2 uvscale = desc->GetUVScale();

	// determine side-pointing vector
	vtArray<float> ExtraElevation(npoints);
	FLine3 sideways(npoints);
	for (j = 0; j < npoints; j++)
	{
		// determine side-pointing vector
		if (j == 0)
			sideways[j] = SidewaysVector(p3[j], p3[j+1]);
		else if (j > 0 && j < npoints-1)
		{
			AngleSideVector(p3[j-1], p3[j], p3[j+1], sideways[j]);
			sideways[j] = -sideways[j];	// We want a vector pointing left, not right
		}
		else if (j == npoints-1)
			sideways[j] = SidewaysVector(p3[j-1], p3[j]);

		ExtraElevation[j] = 0.0f;
		if (m_Params.m_bConstantTop)
			ExtraElevation[j] = m_fMaxGroundY - p3[j].y;
	}

	float u;
	float v1, v2;
	for (i = 0; i < prof_points-1; i++)
	{
		float y1, y2;
		float z1, z2;
		FPoint3 pos, normal;

		// determine v texture coordinate
		float seg_length = m_Profile.SegmentLength(i);
		if (uvscale.y == -1)
		{
			v1 = 0.0f;
			v2 = 1.0f;
		}
		else
		{
			if (i == 0)
			{
				v1 = 0.0f;
				v2 = seg_length / uvscale.y;
			}
			else
			{
				v1 = v2;
				v2 += seg_length / uvscale.y;
			}
		}

		// determine Y and Z values
		y1 = m_Profile[i].y;
		y2 = m_Profile[i+1].y;
		z1 = m_Profile[i].x;
		z2 = m_Profile[i+1].x;

		u = 0.0f;
		int start = pMesh->NumVertices();
		for (j = 0; j < npoints; j++)
		{
			// determine vertex normal (for shading)
			float diffy = y2-y1;
			float diffz = z2-z1;
			float dy = -diffz;
			float dz = diffy;

			FPoint3 n1, n2;
			n1.Set(0, y1, 0);
			n1 += (sideways[j] * z1);
			n2.Set(0, y1 + dy, 0);
			n2 += (sideways[j] * (z1 + dz));

			normal = n2 - n1;
			normal.Normalize();

			// determine the two points of this segment edge, and add them
			pos = p3[j];
			pos.y += y2;
			pos.y += ExtraElevation[j];
			pos += (sideways[j] * z2);
			pMesh->AddVertexNUV(pos, normal, FPoint2(u, v2));

			pos = p3[j];
			pos.y += y1;
			pos.y += ExtraElevation[j];
			pos += (sideways[j] * z1);
			pMesh->AddVertexNUV(pos, normal, FPoint2(u, v1));

			if (j < npoints-1)
			{
				// increment u based on the length of each fence segment
				float length_meters = (p3[j+1] - p3[j]).Length();
				u += (length_meters / uvscale.x);
			}
		}
		pMesh->AddStrip2(npoints * 2, start);
	}

	// We must assume the profile is interpreted as a closed polygon, which
	//  may not be convex.  Hence it must be triangulated.
	FLine2 result;
	Triangulate_f::Process(m_Profile, result);
	uint tcount = result.GetSize()/3;

	int ind[3];
	int line_point;
	FPoint3 normal;

	// add cap at beginning
	line_point = 0;
	normal = p3[0] - p3[1];
	normal.Normalize();
	for (i=0; i<tcount; i++)
	{
		for (j = 0; j < 3; j++)
		{
			FPoint2 p2 = result[i*3+j];

			FPoint3 pos = p3[line_point];
			pos.y += p2.y;
			pos.y += ExtraElevation[line_point];
			pos += (sideways[line_point] * p2.x);

			FPoint2 uv = p2;
			if (uvscale.y != -1)
				uv.Div(uvscale);	// divide meters by [meters/uv] to get uv

			ind[j] = pMesh->AddVertexNUV(pos, normal, uv);
		}
		pMesh->AddTri(ind[0], ind[1], ind[2]);
	}

	// add cap at end
	line_point = npoints-1;
	normal = p3[npoints-1] - p3[npoints-2];
	normal.Normalize();
	for (i=0; i<tcount; i++)
	{
		for (j = 0; j < 3; j++)
		{
			FPoint2 p2 = result[i*3+j];

			FPoint3 pos = p3[line_point];
			pos.y += p2.y;
			pos.y += ExtraElevation[line_point];
			pos += (sideways[line_point] * p2.x);

			FPoint2 uv = p2;
			if (uvscale.y != -1)
				uv.Div(uvscale);	// divide meters by [meters/uv] to get uv

			ind[j] = pMesh->AddVertexNUV(pos, normal, uv);
		}
		pMesh->AddTri(ind[0], ind[2], ind[1]);
	}

	m_pFenceGeom->AddMesh(pMesh, GetMatIndex(desc));
}
コード例 #27
0
ファイル: EnviroFrame.cpp プロジェクト: seanisom/vtp
bool EnviroFrame::LoadTerrainLayer(vtString &fname)
{
	VTLOG("LoadTerrainLayer '%s'\n", (const char *) fname);

	vtTerrain *pTerr = g_App.GetCurrentTerrain();
	bool success = false;

	vtString ext = GetExtension(fname);
	if (!ext.CompareNoCase(".vtst"))
	{
		MakeRelativeToDataPath(fname, "BuildingData");

		vtStructureLayer *st_layer = pTerr->NewStructureLayer();
		st_layer->SetLayerName(fname);
		if (!st_layer->Load())
		{
			VTLOG("\tCouldn't load structures.\n");
			// Removing the layer deletes it, by dereference.
			pTerr->GetLayers().Remove(st_layer);
		}
		else
		{
			pTerr->CreateStructures(st_layer);
			success = true;
		}
	}
	else if (!ext.CompareNoCase(".vf"))
	{
		MakeRelativeToDataPath(fname, "PlantData");

		vtVegLayer *v_layer = pTerr->LoadVegetation(fname);
		if (v_layer)
			success = true;
	}
	else if (!ext.CompareNoCase(".shp"))
	{
		bool bRelative = MakeRelativeToDataPath(fname, "PointData");
		if (!bRelative)
			bRelative = MakeRelativeToDataPath(fname, "");
		if (bRelative)
			VTLOG("Shortened path to '%s'\n", (const char *) fname);

		vtAbstractLayer *ab_layer = pTerr->NewAbstractLayer();
		ab_layer->SetLayerName(fname);

		// TODO here: progress dialog on load?
		if (ab_layer->Load(pTerr->GetProjection(), NULL))
		{
			VTLOG("Successfully read features from file '%s'\n", (const char *) fname);

			// Abstract layers aren't constructed yet, giving us a chance to ask
			// for styling.
			vtTagArray &props = ab_layer->Props();

			StyleDlg dlg(NULL, -1, _("Style"), wxDefaultPosition, wxDefaultSize,
				wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
			dlg.SetFeatureSet(ab_layer->GetFeatureSet());
			dlg.SetOptions(props);
			if (dlg.ShowModal() == wxID_OK)
			{
				// Copy all the style attributes to the new featureset
				VTLOG1("  Setting featureset properties.\n");
				dlg.GetOptions(props);

				pTerr->CreateAbstractLayerVisuals(ab_layer);
				success = true;
			}
		}
		if (!success)
		{
			VTLOG("Couldn't read features from file '%s'\n", (const char *) fname);
			pTerr->RemoveLayer(ab_layer);
		}
	}
	else if (!ext.CompareNoCase(".itf"))
	{
		MakeRelativeToDataPath(fname, "Elevation");

		vtTagArray tags;
		tags.SetValueString("Type", TERR_LTYPE_ELEVATION);
		tags.SetValueString("Filename", fname);
		tags.SetValueFloat(STR_OPACITY, 1.0f);
		tags.SetValueFloat(STR_GEOTYPICAL_SCALE, 10.0f);

		TinTextureDlg dlg(this, -1, _("TIN Texture"));
		dlg.SetOptions(tags);
		if (dlg.ShowModal() == wxID_OK)
		{
			dlg.GetOptions(tags);
			success = pTerr->CreateElevLayerFromTags(tags);
		}
	}
	else if (!ext.CompareNoCase(".tif"))
	{
		MakeRelativeToDataPath(fname, "GeoSpecific");

		vtImageLayer *im_layer = pTerr->NewImageLayer();
		im_layer->Props().SetValueString("Filename", fname);
		if (!im_layer->Load())
		{
			VTLOG("\tCouldn't load image layer.\n");
			// Removing the layer deletes it, by dereference.
			pTerr->GetLayers().Remove(im_layer);
		}
		else
		{
			pTerr->AddMultiTextureOverlay(im_layer);
			success = true;
		}
	}
	return success;
}
コード例 #28
0
ファイル: EnviroCanvas.cpp プロジェクト: kamalsirsa/vtp
EnviroCanvas::EnviroCanvas(wxWindow *parent, wxWindowID id, const wxPoint &pos,
					   const wxSize &size, long style, const wxString &name, int *gl_attrib):
	vtGLCanvas(parent, id, pos, size, style, name, gl_attrib)
{
	VTLOG1("EnviroCanvas constructor\n");
}
コード例 #29
0
ファイル: NodeLog.cpp プロジェクト: kalwalt/ofxVTerrain
/**
 Diagnostic function to help debugging: Log the scene graph from a given node downwards.
*/
void vtLogGraph(osg::Node *node, bool bExtents, bool bRefCounts, int indent)
{
	for (int i = 0; i < indent; i++)
		VTLOG1(" ");
	if (node)
	{
		VTLOG("<%x>", node);

		if (dynamic_cast<osg::PositionAttitudeTransform*>(node))
			VTLOG1(" (PositionAttitudeTransform)");
		else if (dynamic_cast<osg::MatrixTransform*>(node))
			VTLOG1(" (MatrixTransform)");
		else if (dynamic_cast<osg::AutoTransform*>(node))
			VTLOG1(" (AutoTransform)");
		else if (dynamic_cast<osg::Transform*>(node))
			VTLOG1(" (Transform)");

		else if (dynamic_cast<osg::TexGenNode*>(node))
			VTLOG1(" (TexGenNode)");
		else if (dynamic_cast<osg::Switch*>(node))
			VTLOG1(" (Switch)");
		else if (dynamic_cast<osg::Sequence*>(node))
			VTLOG1(" (Sequence)");
		else if (dynamic_cast<osg::Projection*>(node))
			VTLOG1(" (Projection)");
		else if (dynamic_cast<osg::OccluderNode*>(node))
			VTLOG1(" (OccluderNode)");
		else if (dynamic_cast<osg::LightSource*>(node))
			VTLOG1(" (LightSource)");

		else if (dynamic_cast<osg::LOD*>(node))
			VTLOG1(" (LOD)");
		else if (dynamic_cast<osg::CoordinateSystemNode*>(node))
			VTLOG1(" (CoordinateSystemNode)");
		else if (dynamic_cast<osg::ClipNode*>(node))
			VTLOG1(" (ClipNode)");
		else if (dynamic_cast<osg::ClearNode*>(node))
			VTLOG1(" (ClearNode)");
		else if (dynamic_cast<osg::Group*>(node))
			VTLOG1(" (Group)");

		else if (dynamic_cast<osg::Billboard*>(node))
			VTLOG1(" (Billboard)");
		else if (dynamic_cast<osg::Geode*>(node))
			VTLOG1(" (Geode)");

		else if (dynamic_cast<osgParticle::ModularEmitter*>(node))
			VTLOG1(" (Geode)");
		else if (dynamic_cast<osgParticle::ParticleSystemUpdater*>(node))
			VTLOG1(" (Geode)");
		else
			VTLOG1(" (non-node!)");

		VTLOG(" '%s'", node->getName().c_str());

		if (node->getNodeMask() != 0xffffffff)
			VTLOG(" mask=%x", node->getNodeMask());

		if (node->getStateSet() != NULL)
			VTLOG(" (has stateset)");

		if (bExtents)
		{
			const osg::BoundingSphere &bs = node->getBound();
			if (bs._radius != -1)
				VTLOG(" (bs: %.1f %.1f %.1f %1.f)", bs._center[0], bs._center[1], bs._center[2], bs._radius);
		}
		if (bRefCounts)
		{
			VTLOG(" {rc:%d}", node->referenceCount());
		}

		VTLOG1("\n");
	}
	else
		VTLOG1("<null>\n");

	osg::MatrixTransform *mt = dynamic_cast<osg::MatrixTransform*>(node);
	if (mt)
	{
		for (int i = 0; i < indent+1; i++)
			VTLOG1(" ");
		osg::Vec3 v = mt->getMatrix().getTrans();
		VTLOG("[Pos %.2f %.2f %.2f]\n", v.x(), v.y(), v.z());
	}
	osg::Group *grp = dynamic_cast<osg::Group*>(node);
	if (grp)
	{
		for (uint i = 0; i < grp->getNumChildren(); i++)
			vtLogGraph(grp->getChild(i), bExtents, bRefCounts, indent+2);
	}
	osg::Geode *geode = dynamic_cast<osg::Geode*>(node);
	if (geode)
	{
		for (uint i = 0; i < geode->getNumDrawables(); i++)
		{
			osg::Geometry *geo = dynamic_cast<osg::Geometry *>(geode->getDrawable(i));
			if (!geo) continue;

			osg::StateSet *stateset = geo->getStateSet();
			if (!stateset) continue;

			for (int j = 0; j < indent+3; j++)
				VTLOG1(" ");

			VTLOG("drawable %d: geometry %x, stateset %x", i, geo, stateset);

			osg::StateAttribute *state = stateset->getAttribute(osg::StateAttribute::MATERIAL);
			if (state)
			{
				osg::Material *mat = dynamic_cast<osg::Material *>(state);
				if (mat)
					VTLOG(", mat %x", mat);
			}
			VTLOG1("\n");
		}
	}
}
コード例 #30
0
ファイル: ImageOSG.cpp プロジェクト: kalwalt/ofxVTerrain
bool vtImageGeo::ReadTIF(const char *filename, bool progress_callback(int))
{
	// Use GDAL to read a TIF file (or any other format that GDAL is
	//  configured to read) into this OSG image.
	bool bRet = true;
	vtString message;

	setFileName(filename);

	g_GDALWrapper.RequestGDALFormats();

	GDALDataset *pDataset = NULL;
	GDALRasterBand *pBand;
	GDALRasterBand *pRed = NULL;
	GDALRasterBand *pGreen = NULL;
	GDALRasterBand *pBlue = NULL;
	GDALRasterBand *pAlpha = NULL;
	GDALColorTable *pTable;
	uchar *pScanline = NULL;
	uchar *pRedline = NULL;
	uchar *pGreenline = NULL;
	uchar *pBlueline = NULL;
	uchar *pAlphaline = NULL;

	CPLErr Err;
	bool bColorPalette = false;
	int iXSize, iYSize;
	int nxBlocks, nyBlocks;
	int xBlockSize, yBlockSize;

	try
	{
		pDataset = (GDALDataset *) GDALOpen(filename, GA_ReadOnly);
		if(pDataset == NULL )
			throw "Couldn't open that file.";

		// Get size
		iXSize = pDataset->GetRasterXSize();
		iYSize = pDataset->GetRasterYSize();

		// Try getting CRS
		vtProjection temp;
		bool bHaveProj = false;
		const char *pProjectionString = pDataset->GetProjectionRef();
		if (pProjectionString)
		{
			OGRErr err = temp.importFromWkt((char**)&pProjectionString);
			if (err == OGRERR_NONE)
			{
				m_proj = temp;
				bHaveProj = true;
			}
		}
		if (!bHaveProj)
		{
			// check for existence of .prj file
			bool bSuccess = temp.ReadProjFile(filename);
			if (bSuccess)
			{
				m_proj = temp;
				bHaveProj = true;
			}
		}

		// Try getting extents
		double affineTransform[6];
		if (pDataset->GetGeoTransform(affineTransform) == CE_None)
		{
			m_extents.left = affineTransform[0];
			m_extents.right = m_extents.left + affineTransform[1] * iXSize;
			m_extents.top = affineTransform[3];
			m_extents.bottom = m_extents.top + affineTransform[5] * iYSize;
		}

		// Raster count should be 3 for colour images (assume RGB)
		int iRasterCount = pDataset->GetRasterCount();

		if (iRasterCount != 1 && iRasterCount != 3 && iRasterCount != 4)
		{
			message.Format("Image has %d bands (not 1, 3, or 4).", iRasterCount);
			throw (const char *)message;
		}

		if (iRasterCount == 1)
		{
			pBand = pDataset->GetRasterBand(1);

			// Check the band's data type
			GDALDataType dtype = pBand->GetRasterDataType();
			if (dtype != GDT_Byte)
			{
				message.Format("Band is of type %s, but we support type Byte.", GDALGetDataTypeName(dtype));
				throw (const char *)message;
			}
			GDALColorInterp ci = pBand->GetColorInterpretation();

			if (ci == GCI_PaletteIndex)
			{
				if (NULL == (pTable = pBand->GetColorTable()))
					throw "Couldn't get color table.";
				bColorPalette = true;
			}
			else if (ci == GCI_GrayIndex)
			{
				// we will assume 0-255 is black to white
			}
			else
				throw "Unsupported color interpretation.";

			pBand->GetBlockSize(&xBlockSize, &yBlockSize);
			nxBlocks = (iXSize + xBlockSize - 1) / xBlockSize;
			nyBlocks = (iYSize + yBlockSize - 1) / yBlockSize;
			if (NULL == (pScanline = new uchar[xBlockSize * yBlockSize]))
				throw "Couldnt allocate scan line.";
		}

		if (iRasterCount == 3)
		{
			for (int i = 1; i <= 3; i++)
			{
				pBand = pDataset->GetRasterBand(i);

				// Check the band's data type
				GDALDataType dtype = pBand->GetRasterDataType();
				if (dtype != GDT_Byte)
				{
					message.Format("Band is of type %s, but we support type Byte.", GDALGetDataTypeName(dtype));
					throw (const char *)message;
				}
				switch (pBand->GetColorInterpretation())
				{
				case GCI_RedBand:
					pRed = pBand;
					break;
				case GCI_GreenBand:
					pGreen = pBand;
					break;
				case GCI_BlueBand:
					pBlue = pBand;
					break;
				}
			}
			if ((NULL == pRed) || (NULL == pGreen) || (NULL == pBlue))
				throw "Couldn't find bands for Red, Green, Blue.";

			pRed->GetBlockSize(&xBlockSize, &yBlockSize);
			nxBlocks = (iXSize + xBlockSize - 1) / xBlockSize;
			nyBlocks = (iYSize + yBlockSize - 1) / yBlockSize;

			pRedline = new uchar[xBlockSize * yBlockSize];
			pGreenline = new uchar[xBlockSize * yBlockSize];
			pBlueline = new uchar[xBlockSize * yBlockSize];
		}

		if (iRasterCount == 4)
		{
#if VTDEBUG
			VTLOG1("Band interpretations:");
#endif
			for (int i = 1; i <= 4; i++)
			{
				pBand = pDataset->GetRasterBand(i);

				// Check the band's data type
				GDALDataType dtype = pBand->GetRasterDataType();
				if (dtype != GDT_Byte)
				{
					message.Format("Band is of type %s, but we support type Byte.", GDALGetDataTypeName(dtype));
					throw (const char *)message;
				}
				GDALColorInterp ci = pBand->GetColorInterpretation();
#if VTDEBUG
				VTLOG(" %d", ci);
#endif
				switch (ci)
				{
				case GCI_RedBand:
					pRed = pBand;
					break;
				case GCI_GreenBand:
					pGreen = pBand;
					break;
				case GCI_BlueBand:
					pBlue = pBand;
					break;
				case GCI_AlphaBand:
					pAlpha = pBand;
					break;
				case GCI_Undefined:
					// If we have four bands: R,G,B,undefined, then assume that
					//  the undefined one is actually alpha
					if (pRed && pGreen && pBlue && !pAlpha)
						pAlpha = pBand;
					break;
				}
			}
#if VTDEBUG
			VTLOG1("\n");
#endif
			if ((NULL == pRed) || (NULL == pGreen) || (NULL == pBlue) || (NULL == pAlpha))
				throw "Couldn't find bands for Red, Green, Blue, Alpha.";

			pRed->GetBlockSize(&xBlockSize, &yBlockSize);
			nxBlocks = (iXSize + xBlockSize - 1) / xBlockSize;
			nyBlocks = (iYSize + yBlockSize - 1) / yBlockSize;

			pRedline = new uchar[xBlockSize * yBlockSize];
			pGreenline = new uchar[xBlockSize * yBlockSize];
			pBlueline = new uchar[xBlockSize * yBlockSize];
			pAlphaline = new uchar[xBlockSize * yBlockSize];
		}

		// Allocate the image buffer
		if (iRasterCount == 4)
		{
			Create(iXSize, iYSize, 32);
		}
		else if (iRasterCount == 3 || bColorPalette)
		{
			Create(iXSize, iYSize, 24);
		}
		else if (iRasterCount == 1)
			Create(iXSize, iYSize, 8);

		// Read the data
#if LOG_IMAGE_LOAD
		VTLOG("Reading the image data (%d x %d pixels)\n", iXSize, iYSize);
#endif

		int x, y;
		int ixBlock, iyBlock;
		int nxValid, nyValid;
		int iY, iX;
		RGBi rgb;
		RGBAi rgba;
		if (iRasterCount == 1)
		{
			GDALColorEntry Ent;
			for (iyBlock = 0; iyBlock < nyBlocks; iyBlock++)
			{
				if (progress_callback != NULL)
					progress_callback(iyBlock * 100 / nyBlocks);

				y = iyBlock * yBlockSize;
				for (ixBlock = 0; ixBlock < nxBlocks; ixBlock++)
				{
					x = ixBlock * xBlockSize;
					Err = pBand->ReadBlock(ixBlock, iyBlock, pScanline);
					if (Err != CE_None)
						throw "Problem reading the image data.";

					// Compute the portion of the block that is valid
					// for partial edge blocks.
					if ((ixBlock+1) * xBlockSize > iXSize)
						nxValid = iXSize - ixBlock * xBlockSize;
					else
						nxValid = xBlockSize;

					if( (iyBlock+1) * yBlockSize > iYSize)
						nyValid = iYSize - iyBlock * yBlockSize;
					else
						nyValid = yBlockSize;

					for( iY = 0; iY < nyValid; iY++ )
					{
						for( iX = 0; iX < nxValid; iX++ )
						{
							if (bColorPalette)
							{
								pTable->GetColorEntryAsRGB(pScanline[iY * xBlockSize + iX], &Ent);
								rgb.r = (uchar) Ent.c1;
								rgb.g = (uchar) Ent.c2;
								rgb.b = (uchar) Ent.c3;
								SetPixel24(x + iX, y + iY, rgb);
							}
							else
								SetPixel8(x + iX, y + iY, pScanline[iY * xBlockSize + iX]);
						}
					}
				}
			}
		}
		if (iRasterCount >= 3)
		{
			for (iyBlock = 0; iyBlock < nyBlocks; iyBlock++)
			{
				if (progress_callback != NULL)
					progress_callback(iyBlock * 100 / nyBlocks);

				y = iyBlock * yBlockSize;
				for (ixBlock = 0; ixBlock < nxBlocks; ixBlock++)
				{
					x = ixBlock * xBlockSize;
					Err = pRed->ReadBlock(ixBlock, iyBlock, pRedline);
					if (Err != CE_None)
						throw "Cannot read data.";
					Err = pGreen->ReadBlock(ixBlock, iyBlock, pGreenline);
					if (Err != CE_None)
						throw "Cannot read data.";
					Err = pBlue->ReadBlock(ixBlock, iyBlock, pBlueline);
					if (Err != CE_None)
						throw "Cannot read data.";
					if (iRasterCount == 4)
					{
						Err = pAlpha->ReadBlock(ixBlock, iyBlock, pAlphaline);
						if (Err != CE_None)
							throw "Cannot read data.";
					}

					// Compute the portion of the block that is valid
					// for partial edge blocks.
					if ((ixBlock+1) * xBlockSize > iXSize)
						nxValid = iXSize - ixBlock * xBlockSize;
					else
						nxValid = xBlockSize;

					if( (iyBlock+1) * yBlockSize > iYSize)
						nyValid = iYSize - iyBlock * yBlockSize;
					else
						nyValid = yBlockSize;

					for (int iY = 0; iY < nyValid; iY++)
					{
						for (int iX = 0; iX < nxValid; iX++)
						{
							if (iRasterCount == 3)
							{
								rgb.r = pRedline[iY * xBlockSize + iX];
								rgb.g = pGreenline[iY * xBlockSize + iX];
								rgb.b = pBlueline[iY * xBlockSize + iX];
								SetPixel24(x + iX, y + iY, rgb);
							}
							else if (iRasterCount == 4)
							{
								rgba.r = pRedline[iY * xBlockSize + iX];
								rgba.g = pGreenline[iY * xBlockSize + iX];
								rgba.b = pBlueline[iY * xBlockSize + iX];
								rgba.a = pAlphaline[iY * xBlockSize + iX];
								SetPixel32(x + iX, y + iY, rgba);
							}
						}
					}
				}
			}
		}
	}
	catch (const char *msg)
	{
		VTLOG1("Problem: ");
		VTLOG1(msg);
		VTLOG1("\n");
		bRet = false;
	}

	if (NULL != pDataset)
		GDALClose(pDataset);
	if (NULL != pScanline)
		delete pScanline;
	if (NULL != pRedline)
		delete pRedline;
	if (NULL != pGreenline)
		delete pGreenline;
	if (NULL != pBlueline)
		delete pBlueline;
	if (NULL != pAlphaline)
		delete pAlphaline;

	return bRet;
}