void OSNacl::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { rasterizer = memnew( RasterizerGLES2 ); visual_server = memnew( VisualServerRaster(rasterizer) ); visual_server->init(); visual_server->cursor_set_visible(false, 0); audio_driver = memnew(AudioDriverNacl); audio_driver->set_singleton(); audio_driver->init(); sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew(InputDefault); };
void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { use_gl2=p_video_driver!=1; if (gfx_init_func) gfx_init_func(gfx_init_ud,use_gl2); AudioDriverManagerSW::add_driver(&audio_driver_android); if (use_gl2) { RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,use_reload_hooks,false,use_reload_hooks ) ); if (gl_extensions) rasterizer_gles22->set_extensions(gl_extensions); rasterizer = rasterizer_gles22; } else { rasterizer = memnew( RasterizerGLES1(use_reload_hooks, use_reload_hooks) ); } visual_server = memnew( VisualServerRaster(rasterizer) ); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); }; visual_server->init(); visual_server->cursor_set_visible(false, 0); AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); } sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); }
void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { supported_orientations = 0; supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal", true) ? 1 : 0) << LandscapeLeft); supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal_flipped", false) ? 1 : 0) << LandscapeRight); supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical", false) ? 1 : 0) << PortraitDown); supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical_flipped", false) ? 1 : 0) << PortraitUp); RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); visual_server = memnew(VisualServerRaster()); /* FIXME: Reimplement threaded rendering? Or remove? if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); }; */ visual_server->init(); // visual_server->cursor_set_visible(false, 0); // reset this to what it should be, it will have been set to 0 after visual_server->init() is called RasterizerStorageGLES3::system_fbo = gl_view_base_fb; AudioDriverManager::add_driver(&audio_driver); AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); /* #ifdef IOS_SCORELOOP_ENABLED scoreloop = memnew(ScoreloopIOS); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Scoreloop", scoreloop)); scoreloop->connect(); #endif */ #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GameCenter", game_center)); game_center->connect(); #endif #ifdef STOREKIT_ENABLED store_kit = memnew(InAppStore); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("InAppStore", store_kit)); #endif #ifdef ICLOUD_ENABLED icloud = memnew(ICloud); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ICloud", icloud)); //icloud->connect(); #endif ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("iOS", memnew(iOS))); };
Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { video_driver_index = p_video_driver; //this may be misleading RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); visual_server = memnew(VisualServerRaster()); /* FIXME: Reimplement threaded rendering? Or remove? if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); }; */ visual_server->init(); //visual_server->cursor_set_visible(false, 0); // reset this to what it should be, it will have been set to 0 after visual_server->init() is called RasterizerStorageGLES3::system_fbo = gl_view_base_fb; AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); game_center->connect(); #endif #ifdef STOREKIT_ENABLED store_kit = memnew(InAppStore); Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); #endif #ifdef ICLOUD_ENABLED icloud = memnew(ICloud); Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); //icloud->connect(); #endif Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", memnew(iOS))); return OK; };
void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { use_gl2=p_video_driver!=1; if (gfx_init_func) gfx_init_func(gfx_init_ud,use_gl2); AudioDriverManager::add_driver(&audio_driver_android); RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,use_reload_hooks,false,use_reload_hooks ) ); if (gl_extensions) rasterizer_gles22->set_extensions(gl_extensions); rasterizer = rasterizer_gles22; rasterizer->set_force_16_bits_fbo(use_16bits_fbo); visual_server = memnew( VisualServerRaster(rasterizer) ); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); }; visual_server->init(); visual_server->cursor_set_visible(false, 0); AudioDriverManager::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManager::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); } physics_server = memnew( PhysicsServerSW ); physics_server->init(); //physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>(); physics_2d_server->init(); input = memnew( InputDefault ); input->set_fallback_mapping("Default Android Gamepad"); }
void OS_Server::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { args=OS::get_singleton()->get_cmdline_args(); current_videomode=p_desired; main_loop=NULL; rasterizer = memnew( RasterizerDummy ); visual_server = memnew( VisualServerRaster(rasterizer) ); AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); } sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); ERR_FAIL_COND(!visual_server); visual_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); _ensure_data_dir(); }
void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { AudioDriverManagerSW::add_driver(&audio_driver_android); rasterizer = memnew( RasterizerGLES2 ); visual_server = memnew( VisualServerRaster(rasterizer) ); visual_server->init(); visual_server->cursor_set_visible(false, 0); AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); } sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); }
void OSIPhone::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { supported_orientations = 0; supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal", true)?1:0) << LandscapeLeft); supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal_flipped", false)?1:0) << LandscapeRight); supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical", false)?1:0) << PortraitDown); supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical_flipped", false)?1:0) << PortraitUp); #ifdef GLES1_OVERRIDE rasterizer = memnew( RasterizerGLES1 ); #else rasterizer_gles22 = memnew( RasterizerGLES2(false, false, false) ); rasterizer = rasterizer_gles22; rasterizer_gles22->set_base_framebuffer(gl_view_base_fb); #endif visual_server = memnew( VisualServerRaster(rasterizer) ); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, false)); }; visual_server->init(); visual_server->init(); visual_server->cursor_set_visible(false, 0); audio_driver = memnew(AudioDriverIphone); audio_driver->set_singleton(); audio_driver->init(); sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); /* #ifdef IOS_SCORELOOP_ENABLED scoreloop = memnew(ScoreloopIOS); Globals::get_singleton()->add_singleton(Globals::Singleton("Scoreloop", scoreloop)); scoreloop->connect(); #endif */ #ifdef GAME_CENTER_ENABLED game_center = memnew(GameCenter); Globals::get_singleton()->add_singleton(Globals::Singleton("GameCenter", game_center)); game_center->connect(); #endif #ifdef STOREKIT_ENABLED store_kit = memnew(InAppStore); Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", store_kit)); #endif };
void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { main_loop = NULL; current_video_mode = p_desired; app = new HaikuApplication(); BRect frame; frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1); window = new HaikuDirectWindow(frame); window->SetVideoMode(¤t_video_mode); if (current_video_mode.fullscreen) { window->SetFullScreen(true); } if (!current_video_mode.resizable) { uint32 flags = window->Flags(); flags |= B_NOT_RESIZABLE; window->SetFlags(flags); } #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) context_gl = memnew(ContextGL_Haiku(window)); context_gl->initialize(); context_gl->make_current(); rasterizer = memnew(RasterizerGLES2); #endif visual_server = memnew(VisualServerRaster(rasterizer)); ERR_FAIL_COND(!visual_server); // TODO: enable multithreaded VS /* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); } */ input = memnew(InputDefault); window->SetInput(input); window->Show(); visual_server->init(); physics_server = memnew(PhysicsServerSW); physics_server->init(); physics_2d_server = memnew(Physics2DServerSW); // TODO: enable multithreaded PS //physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>(); physics_2d_server->init(); AudioDriverManager::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManager::get_driver(p_audio_driver)->init() != OK) { ERR_PRINT("Initializing audio failed."); } power_manager = memnew(PowerHaiku); }
void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { last_button_state=0; dpad_last[0]=0; dpad_last[1]=0; xmbstring=NULL; event_id=0; x11_window=0; last_click_ms=0; args=OS::get_singleton()->get_cmdline_args(); current_videomode=p_desired; main_loop=NULL; last_timestamp=0; last_mouse_pos_valid=false; last_keyrelease_time=0; if (get_render_thread_mode()==RENDER_SEPARATE_THREAD) { XInitThreads(); } /** XLIB INITIALIZATION **/ x11_display = XOpenDisplay(NULL); char * modifiers = XSetLocaleModifiers ("@im=none"); ERR_FAIL_COND( modifiers == NULL ); xim = XOpenIM (x11_display, NULL, NULL, NULL); if (xim == NULL) { WARN_PRINT("XOpenIM failed"); xim_style=NULL; } else { ::XIMStyles *xim_styles=NULL; xim_style=0; char *imvalret=NULL; imvalret = XGetIMValues(xim, XNQueryInputStyle, &xim_styles, NULL); if (imvalret != NULL || xim_styles == NULL) { fprintf (stderr, "Input method doesn't support any styles\n"); } if (xim_styles) { xim_style = 0; for (int i=0;i<xim_styles->count_styles;i++) { if (xim_styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) { xim_style = xim_styles->supported_styles[i]; break; } } XFree (xim_styles); } } /* char* windowid = getenv("GODOT_WINDOWID"); if (windowid) { //freopen("/home/punto/stdout", "w", stdout); //reopen("/home/punto/stderr", "w", stderr); x11_window = atol(windowid); XWindowAttributes xwa; XGetWindowAttributes(x11_display,x11_window,&xwa); current_videomode.width = xwa.width; current_videomode.height = xwa.height; }; */ // maybe contextgl wants to be in charge of creating the window //print_line("def videomode "+itos(current_videomode.width)+","+itos(current_videomode.height)); #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) context_gl = memnew( ContextGL_X11( x11_display, x11_window,current_videomode, false ) ); context_gl->initialize(); if (true) { rasterizer = memnew( RasterizerGLES2 ); } else { //rasterizer = memnew( RasterizerGLES1 ); }; #endif visual_server = memnew( VisualServerRaster(rasterizer) ); if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); } // borderless fullscreen window mode if (current_videomode.fullscreen) { // needed for lxde/openbox, possibly others Hints hints; Atom property; hints.flags = 2; hints.decorations = 0; property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); XChangeProperty(x11_display, x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); XMapRaised(x11_display, x11_window); XWindowAttributes xwa; XGetWindowAttributes(x11_display, DefaultRootWindow(x11_display), &xwa); XMoveResizeWindow(x11_display, x11_window, 0, 0, xwa.width, xwa.height); // code for netwm-compliants XEvent xev; Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False); Atom fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False); memset(&xev, 0, sizeof(xev)); xev.type = ClientMessage; xev.xclient.window = x11_window; xev.xclient.message_type = wm_state; xev.xclient.format = 32; xev.xclient.data.l[0] = 1; xev.xclient.data.l[1] = fullscreen; xev.xclient.data.l[2] = 0; XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureNotifyMask, &xev); } // disable resizeable window if (!current_videomode.resizable) { XSizeHints *xsh; xsh = XAllocSizeHints(); xsh->flags = PMinSize | PMaxSize; XWindowAttributes xwa; if (current_videomode.fullscreen) { XGetWindowAttributes(x11_display,DefaultRootWindow(x11_display),&xwa); } else { XGetWindowAttributes(x11_display,x11_window,&xwa); } xsh->min_width = xwa.width; xsh->max_width = xwa.width; xsh->min_height = xwa.height; xsh->max_height = xwa.height; XSetWMNormalHints(x11_display, x11_window, xsh); } AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); } sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); ERR_FAIL_COND(!visual_server); ERR_FAIL_COND(x11_window==0); XSetWindowAttributes new_attr; new_attr.event_mask=KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | ButtonMotionMask | KeymapStateMask | ExposureMask | VisibilityChangeMask | StructureNotifyMask | SubstructureNotifyMask | SubstructureRedirectMask | FocusChangeMask | PropertyChangeMask | ColormapChangeMask | OwnerGrabButtonMask; XChangeWindowAttributes(x11_display, x11_window,CWEventMask,&new_attr); XClassHint* classHint; /* set the titlebar name */ XStoreName(x11_display, x11_window, "Godot"); /* set the name and class hints for the window manager to use */ classHint = XAllocClassHint(); if (classHint) { classHint->res_name = "Godot"; classHint->res_class = "Godot"; } XSetClassHint(x11_display, x11_window, classHint); XFree(classHint); wm_delete = XInternAtom(x11_display, "WM_DELETE_WINDOW", true); XSetWMProtocols(x11_display, x11_window, &wm_delete, 1); if (xim && xim_style) { xic = XCreateIC (xim,XNInputStyle, xim_style,XNClientWindow,x11_window,XNFocusWindow, x11_window, (char*)NULL); } else { xic=NULL; WARN_PRINT("XCreateIC couldn't create xic"); } XcursorSetTheme(x11_display,"default"); cursor_size = XcursorGetDefaultSize(x11_display); cursor_theme = XcursorGetTheme(x11_display); if (!cursor_theme) { print_line("not found theme"); cursor_theme="default"; } for(int i=0;i<CURSOR_MAX;i++) { cursors[i]=None; } current_cursor=CURSOR_ARROW; if (cursor_theme) { //print_line("cursor theme: "+String(cursor_theme)); for(int i=0;i<CURSOR_MAX;i++) { static const char *cursor_file[]={ "left_ptr", "xterm", "hand2", "cross", "watch", "left_ptr_watch", "fleur", "hand1", "X_cursor", "sb_v_double_arrow", "sb_h_double_arrow", "size_bdiag", "size_fdiag", "hand1", "sb_v_double_arrow", "sb_h_double_arrow", "question_arrow" }; XcursorImage *img = XcursorLibraryLoadImage(cursor_file[i],cursor_theme,cursor_size); if (img) { cursors[i]=XcursorImageLoadCursor(x11_display,img); //print_line("found cursor: "+String(cursor_file[i])+" id "+itos(cursors[i])); } else { if (OS::is_stdout_verbose()) print_line("failed cursor: "+String(cursor_file[i])); } } } { Pixmap cursormask; XGCValues xgc; GC gc; XColor col; Cursor cursor; cursormask = XCreatePixmap(x11_display, RootWindow(x11_display,DefaultScreen(x11_display)), 1, 1, 1); xgc.function = GXclear; gc = XCreateGC(x11_display, cursormask, GCFunction, &xgc); XFillRectangle(x11_display, cursormask, gc, 0, 0, 1, 1); col.pixel = 0; col.red = 0; col.flags = 4; cursor = XCreatePixmapCursor(x11_display, cursormask, cursormask, &col, &col, 0, 0); XFreePixmap(x11_display, cursormask); XFreeGC(x11_display, gc); if (cursor == None) { ERR_PRINT("FAILED CREATING CURSOR"); } null_cursor=cursor; } set_cursor_shape(CURSOR_BUSY); visual_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); probe_joystick(); _ensure_data_dir(); net_wm_icon = XInternAtom(x11_display, "_NET_WM_ICON", False); //printf("got map notify\n"); }
void OSBB10::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { data_dir = getenv("HOME"); //Create a screen context that will be used to create an EGL surface to to receive libscreen events screen_create_context(&screen_cxt,0); //Initialize BPS library bps_initialize(); //Use utility code to initialize EGL for 2D rendering with GL ES 1.1 enum RENDERING_API api = GL_ES_2; #ifdef BB10_LGLES_OVERRIDE api = GL_ES_1; #endif if (EXIT_SUCCESS != bbutil_init(screen_cxt, api)) { bbutil_terminate(); screen_destroy_context(screen_cxt); return; }; EGLint surface_width, surface_height; eglQuerySurface(egl_disp, egl_surf, EGL_WIDTH, &surface_width); eglQuerySurface(egl_disp, egl_surf, EGL_HEIGHT, &surface_height); printf("screen size: %ix%i\n", surface_width, surface_height); VideoMode mode; mode.width = surface_width; mode.height = surface_height; mode.fullscreen = true; mode.resizable = false; set_video_mode(mode); //Signal BPS library that navigator and screen events will be requested screen_request_events(screen_cxt); navigator_request_events(0); virtualkeyboard_request_events(0); audiodevice_request_events(0); #ifdef DEBUG_ENABLED bps_set_verbosity(3); #endif accel_supported = accelerometer_is_supported(); if (accel_supported) accelerometer_set_update_frequency(FREQ_40_HZ); pitch = 0; roll = 0; #ifdef BB10_LGLES_OVERRIDE rasterizer = memnew( RasterizerGLES1(false) ); #else rasterizer = memnew( RasterizerGLES2(false, false) ); #endif visual_server = memnew( VisualServerRaster(rasterizer) ); visual_server->init(); visual_server->cursor_set_visible(false, 0); audio_driver = memnew(AudioDriverBB10); audio_driver->set_singleton(); audio_driver->init(NULL); physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); #ifdef PAYMENT_SERVICE_ENABLED payment_service = memnew(PaymentService); Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", payment_service)); #endif }