コード例 #1
0
ファイル: SDL_windowsopengl.c プロジェクト: Azurami/wagic
SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    HGLRC context;

    if (_this->gl_config.major_version < 3) {
        context = _this->gl_data->wglCreateContext(hdc);
    } else {
        PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
        HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
        if (!temp_context) {
            SDL_SetError("Could not create GL context");
            return NULL;
        }

        /* Make the context current */
        if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
            WIN_GL_DeleteContext(_this, temp_context);
            return NULL;
        }

        wglCreateContextAttribsARB =
            (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
            wglGetProcAddress("wglCreateContextAttribsARB");
        if (!wglCreateContextAttribsARB) {
            SDL_SetError("GL 3.x is not supported");
            context = temp_context;
        } else {
            int attribs[] = {
                WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
                WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
                0
            };
            /* Create the GL 3.x context */
            context = wglCreateContextAttribsARB(hdc, 0, attribs);
            /* Delete the GL 2.x context */
            _this->gl_data->wglDeleteContext(temp_context);
        }
    }

    if (!context) {
        WIN_SetError("Could not create GL context");
        return NULL;
    }

    if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
        WIN_GL_DeleteContext(_this, context);
        return NULL;
    }

    WIN_GL_InitExtensions(_this, hdc);

    return context;
}
コード例 #2
0
SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    HGLRC context, share_context;

    if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES &&
            !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile) {
#if SDL_VIDEO_OPENGL_EGL
        /* Switch to EGL based functions */
        WIN_GL_UnloadLibrary(_this);
        _this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
        _this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
        _this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
        _this->GL_CreateContext = WIN_GLES_CreateContext;
        _this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
        _this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
        _this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
        _this->GL_SwapWindow = WIN_GLES_SwapWindow;
        _this->GL_DeleteContext = WIN_GLES_DeleteContext;

        if (WIN_GLES_LoadLibrary(_this, NULL) != 0) {
            return NULL;
        }

        return WIN_GLES_CreateContext(_this, window);
#else
        SDL_SetError("SDL not configured with EGL support");
        return NULL;
#endif
    }

    if (_this->gl_config.share_with_current_context) {
        share_context = (HGLRC)SDL_GL_GetCurrentContext();
    } else {
        share_context = 0;
    }

    if (_this->gl_config.major_version < 3 &&
            _this->gl_config.profile_mask == 0 &&
            _this->gl_config.flags == 0) {
        /* Create legacy context */
        context = _this->gl_data->wglCreateContext(hdc);
        if( share_context != 0 ) {
            _this->gl_data->wglShareLists(share_context, context);
        }
    } else {
        PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
        HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
        if (!temp_context) {
            SDL_SetError("Could not create GL context");
            return NULL;
        }

        /* Make the context current */
        if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
            WIN_GL_DeleteContext(_this, temp_context);
            return NULL;
        }

        wglCreateContextAttribsARB =
            (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
            wglGetProcAddress("wglCreateContextAttribsARB");
        if (!wglCreateContextAttribsARB) {
            SDL_SetError("GL 3.x is not supported");
            context = temp_context;
        } else {
            /* max 10 attributes plus terminator */
            int attribs[11] = {
                WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
                WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
                0
            };
            int iattr = 4;

            /* SDL profile bits match WGL profile bits */
            if (_this->gl_config.profile_mask != 0) {
                attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
                attribs[iattr++] = _this->gl_config.profile_mask;
            }

            /* SDL flags match WGL flags */
            if (_this->gl_config.flags != 0) {
                attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
                attribs[iattr++] = _this->gl_config.flags;
            }

            /* only set if wgl extension is available */
            if (_this->gl_data->HAS_WGL_ARB_context_flush_control) {
                attribs[iattr++] = WGL_CONTEXT_RELEASE_BEHAVIOR_ARB;
                attribs[iattr++] = _this->gl_config.release_behavior ?
                                   WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB :
                                   WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
            }

            attribs[iattr++] = 0;

            /* Create the GL 3.x context */
            context = wglCreateContextAttribsARB(hdc, share_context, attribs);
            /* Delete the GL 2.x context */
            _this->gl_data->wglDeleteContext(temp_context);
        }
    }

    if (!context) {
        WIN_SetError("Could not create GL context");
        return NULL;
    }

    if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
        WIN_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;
}
コード例 #3
0
SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    HGLRC context, share_context;

    if (_this->gl_config.share_with_current_context) {
        share_context = (HGLRC)(_this->current_glctx);
    } else {
        share_context = 0;
    }

    if (_this->gl_config.major_version < 3 &&
	_this->gl_config.profile_mask == 0 &&
	_this->gl_config.flags == 0) {
        /* Create legacy context */
        context = _this->gl_data->wglCreateContext(hdc);
	if( share_context != 0 ) {
            _this->gl_data->wglShareLists(share_context, hdc);
	}
    } else {
        PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
        HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
        if (!temp_context) {
            SDL_SetError("Could not create GL context");
            return NULL;
        }

        /* Make the context current */
        if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
            WIN_GL_DeleteContext(_this, temp_context);
            return NULL;
        }

        wglCreateContextAttribsARB =
            (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
            wglGetProcAddress("wglCreateContextAttribsARB");
        if (!wglCreateContextAttribsARB) {
            SDL_SetError("GL 3.x is not supported");
            context = temp_context;
        } else {
	    /* max 8 attributes plus terminator */
            int attribs[9] = {
                WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
                WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
                0
            };
	    int iattr = 4;

	    /* SDL profile bits match WGL profile bits */
	    if( _this->gl_config.profile_mask != 0 ) {
	        attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
		attribs[iattr++] = _this->gl_config.profile_mask;
	    }

	    /* SDL flags match WGL flags */
	    if( _this->gl_config.flags != 0 ) {
	        attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
		attribs[iattr++] = _this->gl_config.flags;
	    }

	    attribs[iattr++] = 0;

            /* Create the GL 3.x context */
            context = wglCreateContextAttribsARB(hdc, share_context, attribs);
            /* Delete the GL 2.x context */
            _this->gl_data->wglDeleteContext(temp_context);
        }
    }

    if (!context) {
        WIN_SetError("Could not create GL context");
        return NULL;
    }

    if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
        WIN_GL_DeleteContext(_this, context);
        return NULL;
    }

    WIN_GL_InitExtensions(_this, hdc);

    return context;
}