static bool xfonts_init_font(void *data, const char *font_path, unsigned font_size) { (void)font_path; (void)font_size; (void)data; XFONT_OpenDefaultFont(&debug_font); debug_font->SetBkMode(XFONT_TRANSPARENT); debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0)); debug_font->SetTextHeight(14); debug_font->SetTextAntialiasLevel(debug_font->GetTextAntialiasLevel()); return true; }
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { if (driver.video_data) return driver.video_data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!d3d) return NULL; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) { free(d3d); RARCH_ERR("Failed to create a D3D8 object.\n"); return NULL; } memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp)); // Get the "video mode" d3d->video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; // Safe mode d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; g_console.menus_hd_enable = false; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3d->d3dpp.FullScreen_RefreshRateInHz = 60; else d3d->d3dpp.FullScreen_RefreshRateInHz = 50; // Check for 16:9 mode (PAL REGION) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } else { //50 Hz, 720x576i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 576; } } } else { // Check for 16:9 mode (NTSC REGIONS) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) { g_console.menus_hd_enable = false; d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p) { g_console.menus_hd_enable = true; d3d->d3dpp.BackBufferWidth = 1280; d3d->d3dpp.BackBufferHeight = 720; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { g_console.menus_hd_enable = true; d3d->d3dpp.BackBufferWidth = 1920; d3d->d3dpp.BackBufferHeight = 1080; d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; } } if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) || ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9 d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN; // no letterboxing in 4:3 mode (if widescreen is unsupported d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); d3d->last_width = 512; d3d->last_height = 512; d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); d3d->vertex_buf->Unlock(); d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); // disable lighting d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); // disable culling d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); // disable z-buffer d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT vp = {0}; vp.Width = d3d->d3dpp.BackBufferWidth; vp.Height = d3d->d3dpp.BackBufferHeight; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d->d3d_render_device->SetViewport(&vp); if(g_console.viewports.custom_vp.width == 0) g_console.viewports.custom_vp.width = vp.Width; if(g_console.viewports.custom_vp.height == 0) g_console.viewports.custom_vp.height = vp.Height; xdk_d3d_set_rotation(d3d, g_console.screen_orientation); d3d->vsync = video->vsync; // load debug font (toggle option in later revisions ?) XFONT_OpenDefaultFont(&d3d->debug_font); d3d->debug_font->SetBkMode(XFONT_TRANSPARENT); d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0)); d3d->debug_font->SetTextHeight(14); d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel()); font_x = 0; font_y = 0; // TODO: place this somewhere else outside of xdk_d3d8.cpp #ifdef SHOW_DEBUG_INFO g_console.fps_info_enable = true; #endif return d3d; }