コード例 #1
0
ファイル: xdk1_xfonts.c プロジェクト: CyberShadow/RetroArch
static bool xfonts_init_font(void *data,
      const char *font_path, unsigned font_size)
{
   (void)font_path;
   (void)font_size;
   (void)data;

   XFONT_OpenDefaultFont(&debug_font);
   debug_font->SetBkMode(XFONT_TRANSPARENT);
   debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
   debug_font->SetTextHeight(14);
   debug_font->SetTextAntialiasLevel(debug_font->GetTextAntialiasLevel());

   return true;
}
コード例 #2
0
ファイル: xdk_d3d8.cpp プロジェクト: ToadKing/RetroArch-Rpi
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   if (driver.video_data)
      return driver.video_data;

   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
   if (!d3d)
      return NULL;

   d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
   if (!d3d->d3d_device)
   {
      free(d3d);
      RARCH_ERR("Failed to create a D3D8 object.\n");
      return NULL;
   }

   memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));

   // Get the "video mode"
   d3d->video_mode = XGetVideoFlags();

   // Check if we are able to use progressive mode
   if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
   else
      d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;

    // Safe mode
    d3d->d3dpp.BackBufferWidth = 640;
    d3d->d3dpp.BackBufferHeight = 480;
    g_console.menus_hd_enable = false;

   // Only valid in PAL mode, not valid for HDTV modes!
   if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
      else
         d3d->d3dpp.FullScreen_RefreshRateInHz = 50;

      // Check for 16:9 mode (PAL REGION)
      if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
	      {	//60 Hz, 720x480i
            d3d->d3dpp.BackBufferWidth = 720;
	         d3d->d3dpp.BackBufferHeight = 480;
	      }
	    else
	      {	//50 Hz, 720x576i
           d3d->d3dpp.BackBufferWidth = 720;
           d3d->d3dpp.BackBufferHeight = 576;
	      }
      }
   }
   else
   {
      // Check for 16:9 mode (NTSC REGIONS)
      if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         d3d->d3dpp.BackBufferWidth = 720;
	      d3d->d3dpp.BackBufferHeight = 480;
      }
   }

   if(XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      {
         g_console.menus_hd_enable = false;
         d3d->d3dpp.BackBufferWidth	= 640;
         d3d->d3dpp.BackBufferHeight = 480;
         d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
      }
	   else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
	   {
         g_console.menus_hd_enable = true;
         d3d->d3dpp.BackBufferWidth	= 1280;
         d3d->d3dpp.BackBufferHeight = 720;
         d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
	   }
	   else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
	   {
         g_console.menus_hd_enable = true;
         d3d->d3dpp.BackBufferWidth	= 1920;
         d3d->d3dpp.BackBufferHeight = 1080;
         d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
	   }
   }


   if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
      ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
        d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;

   // no letterboxing in 4:3 mode (if widescreen is unsupported
   d3d->d3dpp.BackBufferFormat                     = D3DFMT_A8R8G8B8;
   d3d->d3dpp.FullScreen_PresentationInterval		= video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
   d3d->d3dpp.MultiSampleType                      = D3DMULTISAMPLE_NONE;
   d3d->d3dpp.BackBufferCount                      = 2;
   d3d->d3dpp.EnableAutoDepthStencil               = FALSE;
   d3d->d3dpp.SwapEffect                           = D3DSWAPEFFECT_COPY;

   d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);

   d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);

   // use an orthogonal matrix for the projection matrix
   D3DXMATRIX mat;
   D3DXMatrixOrthoOffCenterLH(&mat, 0,  d3d->d3dpp.BackBufferWidth ,  d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);

   d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);

   // use an identity matrix for the world and view matrices
   D3DXMatrixIdentity(&mat);
   d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
   d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);

   d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture);
   D3DLOCKED_RECT d3dlr;
   d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
   memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
   d3d->lpTexture->UnlockRect(0);

   d3d->last_width = 512;
   d3d->last_height = 512;

   d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
	   D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);

   static const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 1.0f, 0.0f },
   };

   BYTE *verts_ptr;
   d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   d3d->vertex_buf->Unlock();

   d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);

   // disable lighting
   d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);

   // disable culling
   d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);

   // disable z-buffer
   d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);

   D3DVIEWPORT vp = {0};
   vp.Width  = d3d->d3dpp.BackBufferWidth;
   vp.Height = d3d->d3dpp.BackBufferHeight;
   vp.MinZ   = 0.0f;
   vp.MaxZ   = 1.0f;
   d3d->d3d_render_device->SetViewport(&vp);

   if(g_console.viewports.custom_vp.width == 0)
      g_console.viewports.custom_vp.width = vp.Width;

   if(g_console.viewports.custom_vp.height == 0)
      g_console.viewports.custom_vp.height = vp.Height;

   xdk_d3d_set_rotation(d3d, g_console.screen_orientation);

   d3d->vsync = video->vsync;

   // load debug font (toggle option in later revisions ?)
   XFONT_OpenDefaultFont(&d3d->debug_font);
   d3d->debug_font->SetBkMode(XFONT_TRANSPARENT);
   d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
   d3d->debug_font->SetTextHeight(14);
   d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel());

   font_x = 0;
   font_y = 0;

   // TODO: place this somewhere else outside of xdk_d3d8.cpp
#ifdef SHOW_DEBUG_INFO
   g_console.fps_info_enable = true;
#endif

   return d3d;
}