コード例 #1
0
		// Returns whether the specified key is NOT pressed
		bool KeyboardState::IsKeyUp(Keys_t key)
		{
			if(XInputGetKeystroke(&Stroke) == 0)
			{
				if((Stroke.ucFlags & (byte)key) != 0)
				{
					return true;
				}

				return false;
			}

			// The keyboard was not connected...bail out.
			return -1;
		}
コード例 #2
0
ファイル: SDL_xboxevents.c プロジェクト: JayFoxRox/OpenXDK
static void keyboard_update(void)
{
	static SDL_keysym keysym;
	static XKEYBOARD_STROKE keystroke;
	
	if( 0 > XInputGetKeystroke(&keystroke) )
		return;

	if (keystroke.ucKeyCode == 0)
		return;

	if ( keystroke.ucFlags & XKEYBOARD_KEYUP ) {
		SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(keystroke,&keysym, 1));
	} else {
		SDL_PrivateKeyboard(SDL_PRESSED,  TranslateKey(keystroke,&keysym, 0));
	}
}