HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled ) { xdk360_video_t *vid = (xdk360_video_t*)g_d3d; bool hdmenus_allowed = vid->video_mode.fIsHiDef && (g_console.aspect_ratio_index >= ASPECT_RATIO_16_9); HRESULT hr; if ( hObjPressed == m_filebrowser ) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_filebrowser.xur", NULL, &app.hFileBrowser); if (FAILED(hr)) { RARCH_ERR("Failed to load scene.\n"); } NavigateForward(app.hFileBrowser); } else if ( hObjPressed == m_quick_menu) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_quickmenu.xur", NULL, &app.hQuickMenu); if (FAILED(hr)) RARCH_ERR("Failed to load scene.\n"); NavigateForward(app.hQuickMenu); } else if ( hObjPressed == m_change_libretro_core ) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_libretrocore_browser.xur", NULL, &app.hCoreBrowser); if (FAILED(hr)) { RARCH_ERR("Failed to load scene.\n"); } NavigateForward(app.hCoreBrowser); } else if ( hObjPressed == m_settings ) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_settings.xur", NULL, &app.hRetroArchSettings); if (FAILED(hr)) RARCH_ERR("Failed to load scene.\n"); NavigateForward(app.hRetroArchSettings); } else if ( hObjPressed == m_quit ) return_to_dashboard(); bHandled = TRUE; return S_OK; }
void menu_init (void) { HRESULT hr; xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable; D3DPRESENT_PARAMETERS d3dpp; video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; xdk_d3d_generate_pp(&d3dpp, &video_info); hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader); if (hr < 0) { RARCH_ERR("Failed initializing XUI application.\n"); return; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" ); if (hr < 0) { RARCH_ERR("Failed to register default typeface.\n"); return; } hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur"); if (hr < 0) { RARCH_ERR("Failed to load skin.\n"); return; } hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene); if (hr < 0) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); return; } hCur = app.hMainScene; XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS); filebrowser_new(&browser, g_extern.console.main_wrap.paths.default_rom_startup_dir, rarch_console_get_rom_ext()); }
void menu_init (void) { HRESULT hr; context = (rmenu_context_t*)&rmenu_ctx_xdk; xdk_d3d_video_t *vid = (xdk_d3d_video_t*)driver.video_data; bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable; hr = app.InitShared(vid->d3d_render_device, &vid->d3dpp, XuiPNGTextureLoader); if (hr < 0) { RARCH_ERR("Failed initializing XUI application.\n"); return; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" ); if (hr < 0) { RARCH_ERR("Failed to register default typeface.\n"); return; } hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur"); if (hr < 0) { RARCH_ERR("Failed to load skin.\n"); return; } hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene); if (hr < 0) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); return; } hCur = app.hMainScene; XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS); browser = (filebrowser_t*)malloc(1 * sizeof(filebrowser_t)); tmp_browser = (filebrowser_t*)malloc(1 * sizeof(filebrowser_t)); filebrowser_new(browser, g_extern.console.main_wrap.paths.default_rom_startup_dir, rarch_console_get_rom_ext()); }
int menu_init (void) { HRESULT hr; xdk360_video_t *vid = (xdk360_video_t*)g_d3d; hr = app.InitShared(vid->d3d_render_device, &vid->d3dpp, XuiPNGTextureLoader); if (FAILED(hr)) { RARCH_ERR("Failed initializing XUI application.\n"); return 1; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" ); if (FAILED(hr)) { RARCH_ERR("Failed to register default typeface.\n"); return 1; } hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur"); if (FAILED(hr)) { RARCH_ERR("Failed to load skin.\n"); return 1; } hr = XuiSceneCreate(L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene); if (FAILED(hr)) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); return 1; } XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS); filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext()); return 0; }
HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled ) { xdk_d3d_video_t *vid = (xdk_d3d_video_t*)driver.video_data; bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable; HRESULT hr; if ( hObjPressed == m_filebrowser ) { g_extern.console.rmenu.input_loop = INPUT_LOOP_FILEBROWSER; hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_filebrowser.xur", NULL, &app.hFileBrowser); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); hCur = app.hFileBrowser; NavigateForward(app.hFileBrowser); } else if ( hObjPressed == m_quick_menu) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_quickmenu.xur", NULL, &app.hQuickMenu); if (hr < 0) { RARCH_ERR("Failed to load scene.\n"); } hCur = app.hQuickMenu; NavigateForward(app.hQuickMenu); } else if ( hObjPressed == m_controls) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_controls.xur", NULL, &app.hControlsMenu); if (hr < 0) { RARCH_ERR("Failed to load scene.\n"); } hCur = app.hControlsMenu; if (g_extern.console.rmenu.state.msg_info.enable) rarch_settings_msg(S_MSG_CHANGE_CONTROLS, S_DELAY_180); NavigateForward(app.hControlsMenu); } else if ( hObjPressed == m_change_libretro_core ) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_libretrocore_browser.xur", NULL, &app.hCoreBrowser); if (hr < 0) { RARCH_ERR("Failed to load scene.\n"); } hCur = app.hCoreBrowser; if (g_extern.console.rmenu.state.msg_info.enable) rarch_settings_msg(S_MSG_SELECT_LIBRETRO_CORE, S_DELAY_180); NavigateForward(app.hCoreBrowser); } else if ( hObjPressed == m_settings ) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_settings.xur", NULL, &app.hRetroArchSettings); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); hCur = app.hRetroArchSettings; NavigateForward(app.hRetroArchSettings); } else if ( hObjPressed == m_quit ) rarch_settings_change(S_QUIT_RARCH); bHandled = TRUE; return 0; }
HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled ) { xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; int current_index; HRESULT hr; if ( hObjPressed == m_settingslist) { current_index = m_settingslist.GetCurSel(); switch(current_index) { case SETTING_EMU_REWIND_ENABLED: rarch_settings_change(S_REWIND); m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF"); if (g_extern.console.rmenu.state.msg_info.enable) rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180); break; case SETTING_EMU_SHOW_INFO_MSG: g_extern.console.rmenu.state.msg_info.enable = !g_extern.console.rmenu.state.msg_info.enable; m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, g_extern.console.rmenu.state.msg_info.enable ? L"Info messages: ON" : L"Info messages: OFF"); break; case SETTING_EMU_SHOW_DEBUG_INFO_MSG: g_extern.console.rmenu.state.msg_fps.enable = !g_extern.console.rmenu.state.msg_fps.enable; m_settingslist.SetText(SETTING_EMU_SHOW_DEBUG_INFO_MSG, g_extern.console.rmenu.state.msg_fps.enable ? L"Debug Info messages: ON" : L"Debug Info messages: OFF"); break; case SETTING_EMU_MENUS: g_extern.console.rmenu.state.rmenu_hd.enable = !g_extern.console.rmenu.state.rmenu_hd.enable; m_settingslist.SetText(SETTING_EMU_MENUS, g_extern.console.rmenu.state.rmenu_hd.enable ? L"Menus: HD" : L"Menus: SD"); break; case SETTING_GAMMA_CORRECTION_ENABLED: g_extern.console.screen.gamma_correction = g_extern.console.screen.gamma_correction ? 0 : 1; m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF"); if (g_extern.console.rmenu.state.msg_info.enable) rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180); break; case SETTING_SHADER: set_shader = 1; hr = XuiSceneCreate(g_extern.console.rmenu.state.rmenu_hd.enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); hCur = app.hShaderBrowser; if (g_extern.console.rmenu.state.msg_info.enable) rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180); NavigateForward(app.hShaderBrowser); break; case SETTING_SHADER_2: set_shader = 2; hr = XuiSceneCreate(g_extern.console.rmenu.state.rmenu_hd.enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); hCur = app.hShaderBrowser; if (g_extern.console.rmenu.state.msg_info.enable) rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180); NavigateForward(app.hShaderBrowser); break; case SETTING_HW_TEXTURE_FILTER: g_settings.video.smooth = !g_settings.video.smooth; m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering"); break; case SETTING_HW_TEXTURE_FILTER_2: g_settings.video.second_pass_smooth = !g_settings.video.second_pass_smooth; m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER_2, g_settings.video.second_pass_smooth ? L"Hardware filtering shader #2: Linear interpolation" : L"Hardware filtering shader #2: Point filtering"); break; case SETTING_SCALE_ENABLED: g_settings.video.render_to_texture = !g_settings.video.render_to_texture; m_settingslist.SetText(SETTING_SCALE_ENABLED, g_settings.video.render_to_texture ? L"Custom Scaling/Dual Shaders: ON" : L"Custom Scaling/Dual Shaders: OFF"); if(g_settings.video.render_to_texture) device_ptr->ctx_driver->set_fbo(FBO_INIT); else device_ptr->ctx_driver->set_fbo(FBO_DEINIT); break; case SETTING_ZIP_EXTRACT: if(g_extern.file_state.zip_extract_mode < ZIP_EXTRACT_TO_CACHE_DIR) g_extern.file_state.zip_extract_mode++; else g_extern.file_state.zip_extract_mode = 0; rarch_settings_create_menu_item_label_w(strw_buffer, S_LBL_ZIP_EXTRACT, sizeof(strw_buffer)); m_settingslist.SetText(SETTING_ZIP_EXTRACT, strw_buffer); break; } } bHandled = TRUE; return 0; }
static void* xui_init(void **userdata, bool video_is_threaded) { HRESULT hr; d3d9_video_t *d3d = NULL; D3DPRESENT_PARAMETERS d3dpp = {0}; video_info_t video_info = {0}; TypefaceDescriptor typeface = {0}; settings_t *settings = config_get_ptr(); menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu)); if (!menu) return NULL; d3d = (d3d9_video_t*)video_driver_get_ptr(false); if (d3d->resolution_hd_enable) RARCH_LOG("HD menus enabled.\n"); video_info.vsync = settings->bools.video_vsync; video_info.force_aspect = false; video_info.smooth = settings->bools.video_smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; d3d9_make_d3dpp(d3d, &video_info, &d3dpp); hr = app.InitShared((D3DDevice*)d3d->dev, &d3dpp, (PFN_XUITEXTURELOADER)XuiTextureLoader); if (FAILED(hr)) { RARCH_ERR("Failed initializing XUI application.\n"); goto error; } /* Register font */ typeface.szTypeface = L"Arial Unicode MS"; typeface.szLocator = L"file://game:/media/rarch.ttf"; typeface.szReserved1 = NULL; hr = XuiRegisterTypeface( &typeface, TRUE ); if (FAILED(hr)) { RARCH_ERR("Failed to register default typeface.\n"); goto error; } hr = XuiLoadVisualFromBinary( L"file://game:/media/rarch_scene_skin.xur", NULL); if (FAILED(hr)) { RARCH_ERR("Failed to load skin.\n"); goto error; } hr = XuiSceneCreate(d3d->resolution_hd_enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &root_menu); if (FAILED(hr)) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); goto error; } current_menu = root_menu; hr = XuiSceneNavigateFirst(app.GetRootObj(), current_menu, XUSER_INDEX_FOCUS); if (FAILED(hr)) { RARCH_ERR("XuiSceneNavigateFirst failed.\n"); goto error; } video_driver_set_texture_frame(NULL, true, 0, 0, 1.0f); xui_msg_queue = msg_queue_new(16); return menu; error: free(menu); return NULL; }
static void* rmenu_xui_init(void) { HRESULT hr; TypefaceDescriptor typeface = {0}; menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu)); if (!menu) return NULL; d3d_video_t *d3d= (d3d_video_t*)driver.video_data; bool hdmenus_allowed = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)); if (hdmenus_allowed) RARCH_LOG("HD menus enabled.\n"); D3DPRESENT_PARAMETERS d3dpp; video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; d3d_make_d3dpp(d3d, &video_info, &d3dpp); hr = app.InitShared(d3d->dev, &d3dpp, XuiPNGTextureLoader); if (FAILED(hr)) { RARCH_ERR("Failed initializing XUI application.\n"); goto error; } /* Register font */ typeface.szTypeface = L"Arial Unicode MS"; typeface.szLocator = L"file://game:/media/rarch.ttf"; typeface.szReserved1 = NULL; hr = XuiRegisterTypeface( &typeface, TRUE ); if (FAILED(hr)) { RARCH_ERR("Failed to register default typeface.\n"); goto error; } hr = XuiLoadVisualFromBinary( L"file://game:/media/rarch_scene_skin.xur", NULL); if (FAILED(hr)) { RARCH_ERR("Failed to load skin.\n"); goto error; } hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &root_menu); if (FAILED(hr)) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); goto error; } current_menu = root_menu; hr = XuiSceneNavigateFirst(app.GetRootObj(), current_menu, XUSER_INDEX_FOCUS); if (FAILED(hr)) { RARCH_ERR("XuiSceneNavigateFirst failed.\n"); goto error; } if (driver.video_data && driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_frame(driver.video_data, NULL, true, 0, 0, 1.0f); xui_msg_queue = msg_queue_new(16); return menu; error: free(menu); return NULL; }
// Handler for the XM_NOTIFY message HRESULT CRomListScene::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled ) { int nIndex; wchar_t tmpFile[MAX_PATH]; if ( hObjPressed == m_RomList ) { nIndex = m_RomList.GetCurSel(); mainloopdone = 1; bHandled = TRUE; return S_OK; } else if ( hObjPressed == m_DriveList ) { nIndex = m_DriveList.GetCurSel(); //m_text1.SetText(m_commonlist.GetText(nIndex));; // handle list item press here... bHandled = TRUE; return S_OK; } else if (hObjPressed == m_DiskEject) { switch (currDrive) { case 0: swprintf_s(tmpFile, L"DF0 : Empty"); m_DeviceDrive1.SetText(tmpFile); break; case 1: swprintf_s(tmpFile, L"DF1 : Empty"); m_DeviceDrive2.SetText(tmpFile); break; case 2: swprintf_s(tmpFile, L"DF2 : Empty"); m_DeviceDrive3.SetText(tmpFile); break; case 3: swprintf_s(tmpFile, L"DF3 : Empty"); m_DeviceDrive4.SetText(tmpFile); break; } disk_eject(currDrive); bHandled = TRUE; return S_OK; } else if (hObjPressed == m_InsertDiskDrive0) { nIndex = m_RomList.GetCurSel(); switch (currDrive) { case 0: swprintf_s(tmpFile, L"DF0 : %S", (char *)m_ListData[nIndex].c_str()); m_DeviceDrive1.SetText(tmpFile); break; case 1: swprintf_s(tmpFile, L"DF1 : %S", (char *)m_ListData[nIndex].c_str()); m_DeviceDrive2.SetText(tmpFile); break; case 2: swprintf_s(tmpFile, L"DF2 : %S", (char *)m_ListData[nIndex].c_str()); m_DeviceDrive3.SetText(tmpFile); break; case 3: swprintf_s(tmpFile, L"DF3 : %S", (char *)m_ListData[nIndex].c_str()); m_DeviceDrive4.SetText(tmpFile); break; } strcpy(szRoms,"GAME:\\ROMS\\"); strcat(szRoms,(char *)m_ListData[nIndex].c_str()); if (currprefs.nr_floppies-1 < currDrive ) { currprefs.nr_floppies = currDrive + 1; } if (currprefs.floppyslots[currDrive].dfxtype < 0) { currprefs.floppyslots[currDrive].dfxtype = 0; DISK_check_change(); } strcpy(changed_prefs.floppyslots[currDrive].df, szRoms); disk_insert (currDrive, changed_prefs.floppyslots[currDrive].df); config_changed = 1; bHandled = TRUE; return S_OK; } else if (hObjPressed == m_SwitchDrive) { currDrive++; if (currDrive > 3) { currDrive = 0; } switch (currDrive) { case 0: swprintf_s(tmpFile, L"Current Drive : DF0"); break; case 1: swprintf_s(tmpFile, L"Current Drive : DF1"); break; case 2: swprintf_s(tmpFile, L"Current Drive : DF2"); break; case 3: swprintf_s(tmpFile, L"Current Drive : DF3"); break; } m_SwitchDrive.SetText(tmpFile); bHandled = TRUE; return S_OK; } else if (hObjPressed == m_Kick) { XuiSceneCreate( L"file://game:/media/skin.xzp#Skin\\", L"KickStart.xur", NULL, &hKickScene ); this->NavigateForward(hKickScene); bHandled = TRUE; return S_OK; } else if (hObjPressed == m_ResetAmiga) { uae_reset(0); mainloopdone = 1; return S_OK; } else if (hObjPressed == m_Back) { this->NavigateBack(hMainScene); bHandled = TRUE; return S_OK; } bHandled = TRUE; return S_OK; }
static void* rgui_init (void) { HRESULT hr; rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui)); if (rgui == NULL) { RARCH_ERR("Could not allocate RGUI handle.\n"); return NULL; } xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; bool hdmenus_allowed = (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_HD)); if (hdmenus_allowed) RARCH_LOG("HD menus enabled.\n"); D3DPRESENT_PARAMETERS d3dpp; video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; xdk_d3d_generate_pp(&d3dpp, &video_info); hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader); if (hr != S_OK) { RARCH_ERR("Failed initializing XUI application.\n"); free(rgui); return NULL; } /* Register font */ TypefaceDescriptor typeface = {0}; typeface.szTypeface = L"Arial Unicode MS"; typeface.szLocator = L"file://game:/media/rarch.ttf"; typeface.szReserved1 = NULL; hr = XuiRegisterTypeface( &typeface, TRUE ); if (hr != S_OK) { RARCH_ERR("Failed to register default typeface.\n"); free(rgui); return NULL; } hr = XuiLoadVisualFromBinary( L"file://game:/media/rarch_scene_skin.xur", NULL); if (hr != S_OK) { RARCH_ERR("Failed to load skin.\n"); free(rgui); return NULL; } hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &root_menu); if (hr != S_OK) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); free(rgui); return NULL; } current_menu = root_menu; hr = XuiSceneNavigateFirst(app.GetRootObj(), current_menu, XUSER_INDEX_FOCUS); if (hr != S_OK) { RARCH_ERR("XuiSceneNavigateFirst failed.\n"); free(rgui); return NULL; } if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_frame(driver.video_data, NULL, true, 0, 0, 1.0f); return rgui; }
HRESULT CRetroArchMain::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled) { xdk_d3d_video_t *vid = (xdk_d3d_video_t*)driver.video_data; HRESULT hr; int current_index; bool hdmenus_allowed = (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_HD)); current_index= XuiListGetCurSel(m_menulist, NULL); unsigned input = pControlNavigateData->nControlNavigate; unsigned action = xui_input_to_rgui_action(input); HXUIOBJ current_obj = current_menu; switch (current_index) { case INGAME_MENU_CHANGE_LIBRETRO_CORE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_libretrocore_browser.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_LOAD_GAME_HISTORY_MODE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_load_game_history.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_CHANGE_GAME: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_filebrowser.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_CORE_OPTIONS_MODE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_core_options.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_VIDEO_OPTIONS_MODE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_video_options.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_AUDIO_OPTIONS_MODE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_audio_options.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_INPUT_OPTIONS_MODE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_controls.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_PATH_OPTIONS_MODE: break; case INGAME_MENU_SETTINGS_MODE: if (action == RGUI_ACTION_OK) { hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_settings.xur", NULL, ¤t_menu); if (hr < 0) RARCH_ERR("Failed to load scene.\n"); XuiSceneNavigateForward(current_obj, false, current_menu, XUSER_INDEX_FOCUS); } break; case INGAME_MENU_LOAD_STATE: process_input_ret = menu_set_settings(RGUI_SETTINGS_SAVESTATE_LOAD, action); menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_LOAD_STATE_SLOT, sizeof(strw_buffer)); XuiListSetText(m_menulist, INGAME_MENU_LOAD_STATE, strw_buffer); menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_SAVE_STATE_SLOT, sizeof(strw_buffer)); XuiListSetText(m_menulist, INGAME_MENU_SAVE_STATE, strw_buffer); break; case INGAME_MENU_SAVE_STATE: process_input_ret = menu_set_settings(RGUI_SETTINGS_SAVESTATE_SAVE, action); menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_LOAD_STATE_SLOT, sizeof(strw_buffer)); XuiListSetText(m_menulist, INGAME_MENU_LOAD_STATE, strw_buffer); menu_settings_create_menu_item_label_w(strw_buffer, S_LBL_SAVE_STATE_SLOT, sizeof(strw_buffer)); XuiListSetText(m_menulist, INGAME_MENU_SAVE_STATE, strw_buffer); break; case INGAME_MENU_SCREENSHOT_MODE: break; case INGAME_MENU_RETURN_TO_GAME: process_input_ret = menu_set_settings(RGUI_SETTINGS_RESUME_GAME, action); break; case INGAME_MENU_RESET: process_input_ret = menu_set_settings(RGUI_SETTINGS_RESTART_GAME, action); break; case INGAME_MENU_QUIT_RETROARCH: process_input_ret = menu_set_settings(RGUI_SETTINGS_QUIT_RARCH, action); break; } bHandled = TRUE; switch(action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_UP: case RGUI_ACTION_DOWN: pControlNavigateData->hObjDest = pControlNavigateData->hObjSource; break; default: break; } return 0; }
HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled ) { int current_index; HRESULT hr; if ( hObjPressed == m_settingslist) { current_index = m_settingslist.GetCurSel(); switch(current_index) { case SETTING_EMU_REWIND_ENABLED: rarch_settings_change(S_REWIND); m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF"); if (g_console.info_msg_enable) rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180); break; case SETTING_EMU_SHOW_INFO_MSG: g_console.info_msg_enable = !g_console.info_msg_enable; m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, g_console.info_msg_enable ? L"Info messages: ON" : L"Info messages: OFF"); break; case SETTING_EMU_MENUS: g_console.menus_hd_enable = !g_console.menus_hd_enable; m_settingslist.SetText(SETTING_EMU_MENUS, g_console.menus_hd_enable ? L"Menus: HD" : L"Menus: SD"); break; case SETTING_GAMMA_CORRECTION_ENABLED: g_console.gamma_correction_enable = !g_console.gamma_correction_enable; m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_console.gamma_correction_enable ? L"Gamma correction: ON" : L"Gamma correction: OFF"); if(g_console.info_msg_enable) rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180); break; case SETTING_COLOR_FORMAT: g_console.color_format = !g_console.color_format; m_settingslist.SetText(SETTING_COLOR_FORMAT, g_console.color_format ? L"Color format: 32bit ARGB" : L"Color format: 16bit RGBA"); if(g_console.info_msg_enable) rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180); break; case SETTING_SHADER: set_shader = 1; hr = XuiSceneCreate(g_console.menus_hd_enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser); if (hr < 0) { RARCH_ERR("Failed to load scene.\n"); } hCur = app.hShaderBrowser; if (g_console.info_msg_enable) rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180); NavigateForward(app.hShaderBrowser); break; case SETTING_SHADER_2: set_shader = 2; hr = XuiSceneCreate(g_console.menus_hd_enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser); if (hr < 0) { RARCH_ERR("Failed to load scene.\n"); } hCur = app.hShaderBrowser; if (g_console.info_msg_enable) rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180); NavigateForward(app.hShaderBrowser); break; case SETTING_HW_TEXTURE_FILTER: g_settings.video.smooth = !g_settings.video.smooth; m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering"); break; case SETTING_HW_TEXTURE_FILTER_2: g_settings.video.second_pass_smooth = !g_settings.video.second_pass_smooth; m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER_2, g_settings.video.second_pass_smooth ? L"Hardware filtering shader #2: Linear interpolation" : L"Hardware filtering shader #2: Point filtering"); break; case SETTING_SCALE_ENABLED: g_console.fbo_enabled = !g_console.fbo_enabled; m_settingslist.SetText(SETTING_SCALE_ENABLED, g_console.fbo_enabled ? L"Custom Scaling/Dual Shaders: ON" : L"Custom Scaling/Dual Shaders: OFF"); gfx_ctx_set_fbo(g_console.fbo_enabled); break; } } bHandled = TRUE; return 0; }