UClass* Z_Construct_UClass_AFPSCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_FPSProject(); OuterClass = AFPSCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_MoveForward()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_MoveRight()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_OnFire()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_OnStartJump()); OuterClass->LinkChild(Z_Construct_UFunction_AFPSCharacter_OnStopJump()); UProperty* NewProp_ProjectileClass = new(OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AFPSCharacter), 0x0000080000010001, Z_Construct_UClass_AFPSProjectile_NoRegister()); UProperty* NewProp_MuzzleOffset = new(OuterClass, TEXT("MuzzleOffset"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(MuzzleOffset, AFPSCharacter), 0x0000080000000005, Z_Construct_UScriptStruct_UObject_FVector()); UProperty* NewProp_FirstPersonMesh = new(OuterClass, TEXT("FirstPersonMesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonMesh, AFPSCharacter), 0x00000800000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); UProperty* NewProp_FirstPersonCameraComponent = new(OuterClass, TEXT("FirstPersonCameraComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonCameraComponent, AFPSCharacter), 0x00000800000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_MoveForward()); // 3145596625 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_MoveRight()); // 2567381698 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_OnFire()); // 79541872 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_OnStartJump()); // 2861848762 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFPSCharacter_OnStopJump()); // 4223339163 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation AI|Navigation Pawn|Character|InternalEvents")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ToolTip"), TEXT("Projectile class to spawn")); MetaData->SetValue(NewProp_MuzzleOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_MuzzleOffset, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_MuzzleOffset, TEXT("ToolTip"), TEXT("Gun muzzle's offset from the camera location")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_FirstPersonMesh, TEXT("ToolTip"), TEXT("Pawn mesh: 1st person view (arms; seen only by self)")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ModuleRelativePath"), TEXT("FPSCharacter.h")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ToolTip"), TEXT("First person camera")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UFunction* Z_Construct_UFunction_AFPSProjectile_OnHit() { struct FPSProjectile_eventOnHit_Parms { class AActor* OtherActor; class UPrimitiveComponent* OtherComp; FVector NormalImpulse; struct FHitResult Hit; }; UClass* OuterClass=Z_Construct_UClass_AFPSProjectile(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(OuterClass, TEXT("OnHit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(FPSProjectile_eventOnHit_Parms)); UProperty* NewProp_Hit = new(ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(Hit, FPSProjectile_eventOnHit_Parms), 0x0000000008000182, Z_Construct_UScriptStruct_UEngineTypes_FHitResult()); UProperty* NewProp_NormalImpulse = new(ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, FPSProjectile_eventOnHit_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_UObject_FVector()); UProperty* NewProp_OtherComp = new(ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, FPSProjectile_eventOnHit_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, FPSProjectile_eventOnHit_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something")); MetaData->SetValue(NewProp_Hit, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(NewProp_NormalImpulse, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_OtherComp, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(NewProp_OtherActor, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_ASpawnVolume_GetRandomPointInVolume() { struct SpawnVolume_eventGetRandomPointInVolume_Parms { FVector ReturnValue; }; UClass* OuterClass=Z_Construct_UClass_ASpawnVolume(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GetRandomPointInVolume"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14820401, 65535, sizeof(SpawnVolume_eventGetRandomPointInVolume_Parms)); UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(ReturnValue, SpawnVolume_eventGetRandomPointInVolume_Parms), 0x0000000000000580, Z_Construct_UScriptStruct_UObject_FVector()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Spawning")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("SpawnVolume.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("find a random point to spawn")); MetaData->SetValue(NewProp_ReturnValue, TEXT("ModuleRelativePath"), TEXT("SpawnVolume.h")); #endif } return ReturnFunction; }