bool SceneNode_IsVisible(IntPtr scenenode) { _FIX_BOOL_MARSHAL_BUG(GetSceneNodeFromIntPtr(scenenode)->isVisible()); }
bool GUIButton_IsPressed(IntPtr button) { _FIX_BOOL_MARSHAL_BUG(((IGUIButton*)button)->isPressed()); }
bool MeshCache_IsMeshLoaded (IntPtr mc, M_STRING filename) { _FIX_BOOL_MARSHAL_BUG(GetMeshCacheFromIntPtr(mc)->isMeshLoaded(filename)); }
bool GUIFader_IsReady(IntPtr fader) { _FIX_BOOL_MARSHAL_BUG(((IGUIInOutFader*)fader)->isReady()); }
bool GUITabControl_SetActiveTab(IntPtr tabc, int index) { _FIX_BOOL_MARSHAL_BUG(((IGUITabControl*)tabc)->setActiveTab(index)); }
bool BulletAPI_BtCollisionObject_mergesSimulationIslands(IntPtr handle) { _FIX_BOOL_MARSHAL_BUG(GetBtCollisionObjectFromIntPtr(handle)->mergesSimulationIslands()); }
bool SceneManager_PostEventFromUser (IntPtr mgr, IntPtr event) { _FIX_BOOL_MARSHAL_BUG(GetSceneFromIntPtr(mgr)->postEventFromUser (*(SEvent*)event)); }
bool VideoDriver_SetClipPlane(IntPtr videodriver, int index, float* plane, bool enable) { _FIX_BOOL_MARSHAL_BUG(GetVideoFromIntPtr(videodriver)->setClipPlane(index, MU_PLANE3DF(plane), enable)); }
bool VideoDriver_BeginScene(IntPtr videodriver, bool backBuffer, bool zBuffer, M_SCOLOR color) { _FIX_BOOL_MARSHAL_BUG(GetVideoFromIntPtr(videodriver)->beginScene(backBuffer, zBuffer, MU_SCOLOR(color))); }
bool VideoDriver_GetTextureCreationFlag(IntPtr videodriver, E_TEXTURE_CREATION_FLAG flag) { _FIX_BOOL_MARSHAL_BUG(GetVideoFromIntPtr(videodriver)->getTextureCreationFlag(flag)); }
bool VideoDriver_QueryFeature(IntPtr videodriver, E_VIDEO_DRIVER_FEATURE feat) { _FIX_BOOL_MARSHAL_BUG(GetVideoFromIntPtr(videodriver)->queryFeature(feat)); }
bool MeshCache_SetMeshFilenameN (IntPtr mc, irr::u32 index, M_STRING filename) { _FIX_BOOL_MARSHAL_BUG(GetMeshCacheFromIntPtr(mc)->setMeshFilename(index, filename)); }
bool MeshSceneNode_IsReadOnlyMaterials(IntPtr meshnode) { _FIX_BOOL_MARSHAL_BUG(((IMeshSceneNode*)meshnode)->isReadOnlyMaterials()); }
bool SceneNode_RemoveChild(IntPtr scenenode, IntPtr childscenenode) { _FIX_BOOL_MARSHAL_BUG(GetSceneNodeFromIntPtr(scenenode)->removeChild(GetSceneNodeFromIntPtr(childscenenode))); }
bool BulletAPI_BtCollisionObject_isActive(IntPtr handle) { _FIX_BOOL_MARSHAL_BUG(GetBtCollisionObjectFromIntPtr(handle)->isActive()); }
bool Camera_IsInputReceiverEnabled(IntPtr camera) { _FIX_BOOL_MARSHAL_BUG(GetCameraFromIntPtr(camera)->isInputReceiverEnabled()); }
bool BulletAPI_BtCollisionObject_isStaticOrKinematicObject(IntPtr handle) { _FIX_BOOL_MARSHAL_BUG(GetBtCollisionObjectFromIntPtr(handle)->isStaticOrKinematicObject()); }
bool Camera_IsOrthogonal(IntPtr camera) { _FIX_BOOL_MARSHAL_BUG(GetCameraFromIntPtr(camera)->isOrthogonal()); }
bool BulletAPI_BtCollisionObject_checkCollideWith(IntPtr handle, IntPtr collisionObject) { _FIX_BOOL_MARSHAL_BUG(GetBtCollisionObjectFromIntPtr(handle)->checkCollideWith((btCollisionObject *) collisionObject)); }
bool GuiEnv_HasFocus(IntPtr guienv, IntPtr element) { _FIX_BOOL_MARSHAL_BUG(GetGui(guienv)->hasFocus((IGUIElement*)element)); }
bool GUIContextMenu_IsItemEnabled(IntPtr menu, int id) { _FIX_BOOL_MARSHAL_BUG(((IGUIContextMenu*)menu)->isItemEnabled(id)); }
bool GuiEnv_SaveGUI(IntPtr guienv, M_STRING filename) { _FIX_BOOL_MARSHAL_BUG(GetGui(guienv)->saveGUI(filename)); }
bool GUIButton_GetUseAlphaChannel(IntPtr button) { _FIX_BOOL_MARSHAL_BUG(useAlphaChannel); }
bool GuiEnv_PostEventFromUser(IntPtr guienv, IntPtr event) { _FIX_BOOL_MARSHAL_BUG(GetGui(guienv)->postEventFromUser(*((SEvent*)event))); }
bool GUICheckBox_IsChecked(IntPtr checkbox) { _FIX_BOOL_MARSHAL_BUG(((IGUICheckBox*)checkbox)->isChecked()); }
bool BulletAPI_BtCollisionObject_hasAnisotropicFriction(IntPtr handle) { _FIX_BOOL_MARSHAL_BUG(GetBtCollisionObjectFromIntPtr(handle)->hasAnisotropicFriction()); }
bool BulletHelper_ClosestNotMeRaycastResultCallback_hasHit(IntPtr handle) { _FIX_BOOL_MARSHAL_BUG(GetClosestNotMeRaycastResultCallbackFromIntPtr(handle)->hasHit()); }
bool BulletAPI_BtCollisionObject_hasContactResponse(IntPtr handle) { _FIX_BOOL_MARSHAL_BUG(GetBtCollisionObjectFromIntPtr(handle)->hasContactResponse()); }
bool MeshCache_SetMeshFilenameA (IntPtr mc, IntPtr mesh, M_STRING filename) { _FIX_BOOL_MARSHAL_BUG(GetMeshCacheFromIntPtr(mc)->setMeshFilename(static_cast<irr::scene::IAnimatedMesh*>(mesh), filename)); }
bool SceneNode_IsDebugObject(IntPtr scenenode) { _FIX_BOOL_MARSHAL_BUG(GetSceneNodeFromIntPtr(scenenode)->isDebugObject()); }