コード例 #1
0
GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (window->iconified)
        return;

    if (window->monitor)
    {
        window->videoMode.width  = width;
        window->videoMode.height = height;
    }

    _glfwPlatformSetWindowSize(window, width, height);
}
コード例 #2
0
ファイル: window.c プロジェクト: CaffeineViking/glfw
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    value = value ? GLFW_TRUE : GLFW_FALSE;

    switch (attrib)
    {
        case GLFW_RESIZABLE:
            if (window->resizable != value)
            {
                window->resizable = value;
                if (!window->monitor)
                    _glfwPlatformSetWindowResizable(window, value);
            }
            return;

        case GLFW_DECORATED:
            if (window->decorated != value)
            {
                window->decorated = value;
                if (!window->monitor)
                    _glfwPlatformSetWindowDecorated(window, value);
            }
            return;

        case GLFW_FLOATING:
            if (window->floating != value)
            {
                window->floating = value;
                if (!window->monitor)
                    _glfwPlatformSetWindowFloating(window, value);
            }
            return;

        case GLFW_AUTO_ICONIFY:
            window->autoIconify = value;
            return;
    }

    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}
コード例 #3
0
ファイル: window.c プロジェクト: brackeen/glfw
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window);

    _GLFW_REQUIRE_INIT();

    if (window->monitor || !window->resizable)
        return;

    if (!denom)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Denominator cannot be zero");
        return;
    }

    _glfwPlatformSetWindowAspectRatio(window, numer, denom);
}
コード例 #4
0
ファイル: window.c プロジェクト: andsveking/fontbench
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
                                    int* left, int* top,
                                    int* right, int* bottom)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    if (left)
        *left = 0;
    if (top)
        *top = 0;
    if (right)
        *right = 0;
    if (bottom)
        *bottom = 0;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
}
コード例 #5
0
ファイル: window.c プロジェクト: yushroom/RFGUI
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);
    assert(opacity == opacity);
    assert(opacity >= 0.f);
    assert(opacity <= 1.f);

    _GLFW_REQUIRE_INIT();

    if (opacity != opacity || opacity < 0.f || opacity > 1.f)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
        return;
    }

    _glfwPlatformSetWindowOpacity(window, opacity);
}
コード例 #6
0
ファイル: window.c プロジェクト: piaoasd123/ServerTest
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
                                     int minwidth, int minheight,
                                     int maxwidth, int maxheight)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
    {
        if (minwidth < 0 || minheight < 0)
        {
            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid window minimum size %ix%i",
                            minwidth, minheight);
            return;
        }
    }

    if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
    {
        if (maxwidth < 0 || maxheight < 0 ||
            maxwidth < minwidth || maxheight < minheight)
        {
            _glfwInputError(GLFW_INVALID_VALUE,
                            "Invalid window maximum size %ix%i",
                            maxwidth, maxheight);
            return;
        }
    }

    window->minwidth  = minwidth;
    window->minheight = minheight;
    window->maxwidth  = maxwidth;
    window->maxheight = maxheight;

    if (window->monitor || !window->resizable)
        return;

    _glfwPlatformSetWindowSizeLimits(window,
                                     minwidth, minheight,
                                     maxwidth, maxheight);
}
コード例 #7
0
ファイル: window.c プロジェクト: hanxi/glfw
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    value = value ? GLFW_TRUE : GLFW_FALSE;

    if (attrib == GLFW_AUTO_ICONIFY)
        window->autoIconify = value;
    else if (attrib == GLFW_RESIZABLE)
    {
        if (window->resizable == value)
            return;

        window->resizable = value;
        if (!window->monitor)
            _glfwPlatformSetWindowResizable(window, value);
    }
    else if (attrib == GLFW_DECORATED)
    {
        if (window->decorated == value)
            return;

        window->decorated = value;
        if (!window->monitor)
            _glfwPlatformSetWindowDecorated(window, value);
    }
    else if (attrib == GLFW_FLOATING)
    {
        if (window->floating == value)
            return;

        window->floating = value;
        if (!window->monitor)
            _glfwPlatformSetWindowFloating(window, value);
    }
    else if (attrib == GLFW_FOCUS_ON_SHOW)
        window->focusOnShow = value;
    else
        _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}
コード例 #8
0
ファイル: monitor.c プロジェクト: hanxi/glfw
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
                                    int* xpos, int* ypos,
                                    int* width, int* height)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;
    if (width)
        *width = 0;
    if (height)
        *height = 0;

    _GLFW_REQUIRE_INIT();

    _glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
}
コード例 #9
0
ファイル: window.c プロジェクト: coolexp/glfw
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
                                  GLFWmonitor* mh,
                                  int xpos, int ypos,
                                  int width, int height,
                                  int refreshRate)
{
    _GLFWwindow* window = (_GLFWwindow*) wh;
    _GLFWmonitor* monitor = (_GLFWmonitor*) mh;
    assert(window);

    _GLFW_REQUIRE_INIT();

    window->videoMode.width       = width;
    window->videoMode.height      = height;
    window->videoMode.refreshRate = refreshRate;

    _glfwPlatformSetWindowMonitor(window, monitor,
                                  xpos, ypos, width, height,
                                  refreshRate);
}
コード例 #10
0
ファイル: monitor.c プロジェクト: sailfish009/glfw
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
    int i;
    unsigned short values[256];
    GLFWgammaramp ramp;
    assert(handle != NULL);
    assert(gamma == gamma);
    assert(gamma >= 0.f);
    assert(gamma <= FLT_MAX);

    _GLFW_REQUIRE_INIT();

    if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
        return;
    }

    for (i = 0;  i < 256;  i++)
    {
        float value;

        // Calculate intensity
        value = i / 255.f;
        // Apply gamma curve
        value = powf(value, 1.f / gamma) * 65535.f + 0.5f;

        // Clamp to value range
        if (value > 65535.f)
            value = 65535.f;

        values[i] = (unsigned short) value;
    }

    ramp.red = values;
    ramp.green = values;
    ramp.blue = values;
    ramp.size = 256;

    glfwSetGammaRamp(handle, &ramp);
}
コード例 #11
0
ファイル: input.c プロジェクト: IamSVP/OculusRenderer
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (_glfw.focusedWindow != window)
        return;

    if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        // Only update the accumulated position if the cursor is disabled
        window->cursorPosX = xpos;
        window->cursorPosY = ypos;
    }
    else
    {
        // Update system cursor position
        _glfwPlatformSetCursorPos(window, xpos, ypos);
    }
}
コード例 #12
0
ファイル: input.c プロジェクト: IamSVP/OculusRenderer
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;

    _GLFW_REQUIRE_INIT();

    if (window->cursorMode == GLFW_CURSOR_DISABLED)
    {
        if (xpos)
            *xpos = window->cursorPosX;
        if (ypos)
            *ypos = window->cursorPosY;
    }
    else
        _glfwPlatformGetCursorPos(window, xpos, ypos);
}
コード例 #13
0
ファイル: window.c プロジェクト: coolexp/glfw
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
                                     int minwidth, int minheight,
                                     int maxwidth, int maxheight)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    window->minwidth  = minwidth;
    window->minheight = minheight;
    window->maxwidth  = maxwidth;
    window->maxheight = maxheight;

    if (window->monitor || !window->resizable)
        return;

    _glfwPlatformSetWindowSizeLimits(window,
                                     minwidth, minheight,
                                     maxwidth, maxheight);
}
コード例 #14
0
ファイル: window.c プロジェクト: WebsiteDeveloper/glfw
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    assert(window != NULL);

    _GLFW_REQUIRE_INIT();

    if (numer <= 0 || denom <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid window aspect ratio");
        return;
    }

    window->numer = numer;
    window->denom = denom;

    if (window->monitor || !window->resizable)
        return;

    _glfwPlatformSetWindowAspectRatio(window, numer, denom);
}
コード例 #15
0
ファイル: window.c プロジェクト: broodaw/jglfw
void glfwDefaultWindowHints(void)
{
    _GLFW_REQUIRE_INIT();

    memset(&_glfw.hints, 0, sizeof(_glfw.hints));

    // The default is OpenGL with minimum version 1.0
    _glfw.hints.clientAPI = GLFW_OPENGL_API;
    _glfw.hints.glMajor = 1;
    _glfw.hints.glMinor = 0;

    // The default is to show the window and allow window resizing
    _glfw.hints.resizable = GL_TRUE;
    _glfw.hints.visible   = GL_TRUE;

    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
    _glfw.hints.redBits     = 8;
    _glfw.hints.greenBits   = 8;
    _glfw.hints.blueBits    = 8;
    _glfw.hints.depthBits   = 24;
    _glfw.hints.stencilBits = 8;
}
コード例 #16
0
ファイル: input.c プロジェクト: Lerhios/glfw
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    switch (mode)
    {
        case GLFW_CURSOR:
            setCursorMode(window, value);
            break;
        case GLFW_STICKY_KEYS:
            setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
            break;
        case GLFW_STICKY_MOUSE_BUTTONS:
            setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
            break;
        default:
            _glfwInputError(GLFW_INVALID_ENUM, NULL);
            break;
    }
}
コード例 #17
0
ファイル: window.c プロジェクト: yushroom/RFGUI
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
                                  GLFWmonitor* mh,
                                  int xpos, int ypos,
                                  int width, int height,
                                  int refreshRate)
{
    _GLFWwindow* window = (_GLFWwindow*) wh;
    _GLFWmonitor* monitor = (_GLFWmonitor*) mh;
    assert(window != NULL);
    assert(width >= 0);
    assert(height >= 0);

    _GLFW_REQUIRE_INIT();

    if (width <= 0 || height <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid window size %ix%i",
                        width, height);
        return;
    }

    if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid refresh rate %i",
                        refreshRate);
        return;
    }

    window->videoMode.width       = width;
    window->videoMode.height      = height;
    window->videoMode.refreshRate = refreshRate;

    _glfwPlatformSetWindowMonitor(window, monitor,
                                  xpos, ypos, width, height,
                                  refreshRate);
}
コード例 #18
0
ファイル: window.c プロジェクト: hanxi/glfw
void glfwDefaultWindowHints(void)
{
    _GLFW_REQUIRE_INIT();

    // The default is OpenGL with minimum version 1.0
    memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
    _glfw.hints.context.client = GLFW_OPENGL_API;
    _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
    _glfw.hints.context.major  = 1;
    _glfw.hints.context.minor  = 0;

    // The default is a focused, visible, resizable window with decorations
    memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
    _glfw.hints.window.resizable    = GLFW_TRUE;
    _glfw.hints.window.visible      = GLFW_TRUE;
    _glfw.hints.window.decorated    = GLFW_TRUE;
    _glfw.hints.window.focused      = GLFW_TRUE;
    _glfw.hints.window.autoIconify  = GLFW_TRUE;
    _glfw.hints.window.centerCursor = GLFW_TRUE;
    _glfw.hints.window.focusOnShow  = GLFW_TRUE;

    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
    // double buffered
    memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
    _glfw.hints.framebuffer.redBits      = 8;
    _glfw.hints.framebuffer.greenBits    = 8;
    _glfw.hints.framebuffer.blueBits     = 8;
    _glfw.hints.framebuffer.alphaBits    = 8;
    _glfw.hints.framebuffer.depthBits    = 24;
    _glfw.hints.framebuffer.stencilBits  = 8;
    _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;

    // The default is to select the highest available refresh rate
    _glfw.hints.refreshRate = GLFW_DONT_CARE;

    // The default is to use full Retina resolution framebuffers
    _glfw.hints.window.ns.retina = GLFW_TRUE;
}
コード例 #19
0
ファイル: monitor.c プロジェクト: fumieval/bindings-GLFW
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
    int i;
    unsigned short values[256];
    GLFWgammaramp ramp;

    _GLFW_REQUIRE_INIT();

    if (gamma <= 0.f)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Gamma value must be greater than zero");
        return;
    }

    for (i = 0;  i < 256;  i++)
    {
        double value;

        // Calculate intensity
        value = i / 255.0;
        // Apply gamma curve
        value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;

        // Clamp to value range
        if (value > 65535.0)
            value = 65535.0;

        values[i] = (unsigned short) value;
    }

    ramp.red = values;
    ramp.green = values;
    ramp.blue = values;
    ramp.size = 256;

    glfwSetGammaRamp(handle, &ramp);
}
コード例 #20
0
ファイル: window.c プロジェクト: yushroom/RFGUI
GLFWAPI void glfwWindowHintString(int hint, const char* value)
{
    assert(value != NULL);

    _GLFW_REQUIRE_INIT();

    switch (hint)
    {
        case GLFW_COCOA_FRAME_NAME:
            strncpy(_glfw.hints.window.ns.frameName, value,
                    sizeof(_glfw.hints.window.ns.frameName) - 1);
            return;
        case GLFW_X11_CLASS_NAME:
            strncpy(_glfw.hints.window.x11.className, value,
                    sizeof(_glfw.hints.window.x11.className) - 1);
            return;
        case GLFW_X11_INSTANCE_NAME:
            strncpy(_glfw.hints.window.x11.instanceName, value,
                    sizeof(_glfw.hints.window.x11.instanceName) - 1);
            return;
    }

    _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
}
コード例 #21
0
ファイル: window.c プロジェクト: EddieRingle/glfw
void glfwDefaultWindowHints(void)
{
    _GLFW_REQUIRE_INIT();

    memset(&_glfw.hints, 0, sizeof(_glfw.hints));

    // The default is OpenGL with minimum version 1.0
    _glfw.hints.api = GLFW_OPENGL_API;
    _glfw.hints.major = 1;
    _glfw.hints.minor = 0;

    // The default is a visible, resizable window with decorations
    _glfw.hints.resizable = GL_TRUE;
    _glfw.hints.visible   = GL_TRUE;
    _glfw.hints.decorated = GL_TRUE;

    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
    _glfw.hints.redBits     = 8;
    _glfw.hints.greenBits   = 8;
    _glfw.hints.blueBits    = 8;
    _glfw.hints.alphaBits   = 8;
    _glfw.hints.depthBits   = 24;
    _glfw.hints.stencilBits = 8;
}
コード例 #22
0
ファイル: input.c プロジェクト: Lerhios/glfw
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (_glfw.focusedWindow != window)
        return;

    // Don't do anything if the cursor position did not change
    if (xpos == window->cursorPosX && ypos == window->cursorPosY)
        return;

    // Set GLFW cursor position
    window->cursorPosX = xpos;
    window->cursorPosY = ypos;

    // Do not move physical cursor if it is disabled
    if (window->cursorMode == GLFW_CURSOR_DISABLED)
        return;

    // Update physical cursor position
    _glfwPlatformSetCursorPos(window, xpos, ypos);
}
コード例 #23
0
ファイル: window.c プロジェクト: coolexp/glfw
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    // Allow closing of NULL (to match the behavior of free)
    if (window == NULL)
        return;

    // Clear all callbacks to avoid exposing a half torn-down window object
    memset(&window->callbacks, 0, sizeof(window->callbacks));

    // The window's context must not be current on another thread when the
    // window is destroyed
    if (window == _glfwPlatformGetCurrentContext())
        _glfwPlatformMakeContextCurrent(NULL);

    // Clear the focused window pointer if this is the focused window
    if (_glfw.cursorWindow == window)
        _glfw.cursorWindow = NULL;

    _glfwPlatformDestroyWindow(window);

    // Unlink window from global linked list
    {
        _GLFWwindow** prev = &_glfw.windowListHead;

        while (*prev != window)
            prev = &((*prev)->next);

        *prev = window->next;
    }

    free(window);
}
コード例 #24
0
ファイル: monitor.c プロジェクト: AbePralle/Plasmacore
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    assert(monitor != NULL);
    assert(ramp != NULL);
    assert(ramp->red != NULL);
    assert(ramp->green != NULL);
    assert(ramp->blue != NULL);

    if (ramp->size <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Invalid gamma ramp size %i",
                        ramp->size);
        return;
    }

    _GLFW_REQUIRE_INIT();

    if (!monitor->originalRamp.size)
        _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);

    _glfwPlatformSetGammaRamp(monitor, ramp);
}
コード例 #25
0
ファイル: window.c プロジェクト: coolexp/glfw
GLFWAPI void glfwPollEvents(void)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformPollEvents();
}
コード例 #26
0
ファイル: window.c プロジェクト: coolexp/glfw
GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    _glfwPlatformMaximizeWindow(window);
}
コード例 #27
0
ファイル: window.c プロジェクト: coolexp/glfw
GLFWAPI void glfwWindowHint(int hint, int value)
{
    _GLFW_REQUIRE_INIT();

    switch (hint)
    {
        case GLFW_RED_BITS:
            _glfw.hints.framebuffer.redBits = value;
            break;
        case GLFW_GREEN_BITS:
            _glfw.hints.framebuffer.greenBits = value;
            break;
        case GLFW_BLUE_BITS:
            _glfw.hints.framebuffer.blueBits = value;
            break;
        case GLFW_ALPHA_BITS:
            _glfw.hints.framebuffer.alphaBits = value;
            break;
        case GLFW_DEPTH_BITS:
            _glfw.hints.framebuffer.depthBits = value;
            break;
        case GLFW_STENCIL_BITS:
            _glfw.hints.framebuffer.stencilBits = value;
            break;
        case GLFW_ACCUM_RED_BITS:
            _glfw.hints.framebuffer.accumRedBits = value;
            break;
        case GLFW_ACCUM_GREEN_BITS:
            _glfw.hints.framebuffer.accumGreenBits = value;
            break;
        case GLFW_ACCUM_BLUE_BITS:
            _glfw.hints.framebuffer.accumBlueBits = value;
            break;
        case GLFW_ACCUM_ALPHA_BITS:
            _glfw.hints.framebuffer.accumAlphaBits = value;
            break;
        case GLFW_AUX_BUFFERS:
            _glfw.hints.framebuffer.auxBuffers = value;
            break;
        case GLFW_STEREO:
            _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_DOUBLEBUFFER:
            _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_SAMPLES:
            _glfw.hints.framebuffer.samples = value;
            break;
        case GLFW_SRGB_CAPABLE:
            _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_RESIZABLE:
            _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_DECORATED:
            _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_FOCUSED:
            _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_AUTO_ICONIFY:
            _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_FLOATING:
            _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_MAXIMIZED:
            _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_VISIBLE:
            _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_CLIENT_API:
            _glfw.hints.context.api = value;
            break;
        case GLFW_CONTEXT_VERSION_MAJOR:
            _glfw.hints.context.major = value;
            break;
        case GLFW_CONTEXT_VERSION_MINOR:
            _glfw.hints.context.minor = value;
            break;
        case GLFW_CONTEXT_ROBUSTNESS:
            _glfw.hints.context.robustness = value;
            break;
        case GLFW_OPENGL_FORWARD_COMPAT:
            _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_OPENGL_DEBUG_CONTEXT:
            _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_CONTEXT_NO_ERROR:
            _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
            break;
        case GLFW_OPENGL_PROFILE:
            _glfw.hints.context.profile = value;
            break;
        case GLFW_CONTEXT_RELEASE_BEHAVIOR:
            _glfw.hints.context.release = value;
            break;
        case GLFW_REFRESH_RATE:
            _glfw.hints.refreshRate = value;
            break;
        default:
            _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint %i", hint);
            break;
    }
}
コード例 #28
0
ファイル: input.c プロジェクト: IamSVP/OculusRenderer
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    _glfwPlatformSetClipboardString(window, string);
}
コード例 #29
0
ファイル: monitor.c プロジェクト: Cloudef/glfw
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
{
    _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetMonitorPos(monitor, xpos, ypos);
}
コード例 #30
0
ファイル: input.c プロジェクト: IamSVP/OculusRenderer
GLFWAPI void glfwSetTime(double time)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformSetTime(time);
}