コード例 #1
0
ファイル: vbo_save_api.c プロジェクト: RPG-7/reactos
static void
_save_vtxfmt_init(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLvertexformat *vfmt = &save->vtxfmt;

   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = _save_Begin;
   vfmt->Color3f = _save_Color3f;
   vfmt->Color3fv = _save_Color3fv;
   vfmt->Color4f = _save_Color4f;
   vfmt->Color4fv = _save_Color4fv;
   vfmt->EdgeFlag = _save_EdgeFlag;
   vfmt->End = _save_End;
   vfmt->FogCoordfEXT = _save_FogCoordfEXT;
   vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
   vfmt->Indexf = _save_Indexf;
   vfmt->Indexfv = _save_Indexfv;
   vfmt->Materialfv = _save_Materialfv;
   vfmt->Normal3f = _save_Normal3f;
   vfmt->Normal3fv = _save_Normal3fv;
   vfmt->TexCoord1f = _save_TexCoord1f;
   vfmt->TexCoord1fv = _save_TexCoord1fv;
   vfmt->TexCoord2f = _save_TexCoord2f;
   vfmt->TexCoord2fv = _save_TexCoord2fv;
   vfmt->TexCoord3f = _save_TexCoord3f;
   vfmt->TexCoord3fv = _save_TexCoord3fv;
   vfmt->TexCoord4f = _save_TexCoord4f;
   vfmt->TexCoord4fv = _save_TexCoord4fv;
   vfmt->Vertex2f = _save_Vertex2f;
   vfmt->Vertex2fv = _save_Vertex2fv;
   vfmt->Vertex3f = _save_Vertex3f;
   vfmt->Vertex3fv = _save_Vertex3fv;
   vfmt->Vertex4f = _save_Vertex4f;
   vfmt->Vertex4fv = _save_Vertex4fv;

   vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;

   /* This will all require us to fallback to saving the list as opcodes:
    */
   _MESA_INIT_DLIST_VTXFMT(vfmt, _save_);       /* inside begin/end */

   _MESA_INIT_EVAL_VTXFMT(vfmt, _save_);

   /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is
    * only used when we're inside a glBegin/End pair.
    */
   vfmt->Begin = _save_Begin;
   vfmt->Rectf = _save_Rectf;
   vfmt->DrawArrays = _save_DrawArrays;
   vfmt->DrawElements = _save_DrawElements;
}
コード例 #2
0
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
   GLvertexformat *vfmt = &exec->vtxfmt;

   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = vbo_exec_Begin;
   vfmt->End = vbo_exec_End;

   _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
   _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);

   vfmt->Rectf = vbo_exec_Rectf;

   /* from attrib_tmp.h:
    */
   vfmt->Color3f = vbo_Color3f;
   vfmt->Color3fv = vbo_Color3fv;
   vfmt->Color4f = vbo_Color4f;
   vfmt->Color4fv = vbo_Color4fv;
   vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
   vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
   vfmt->Normal3f = vbo_Normal3f;
   vfmt->Normal3fv = vbo_Normal3fv;
   vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = vbo_TexCoord1f;
   vfmt->TexCoord1fv = vbo_TexCoord1fv;
   vfmt->TexCoord2f = vbo_TexCoord2f;
   vfmt->TexCoord2fv = vbo_TexCoord2fv;
   vfmt->TexCoord3f = vbo_TexCoord3f;
   vfmt->TexCoord3fv = vbo_TexCoord3fv;
   vfmt->TexCoord4f = vbo_TexCoord4f;
   vfmt->TexCoord4fv = vbo_TexCoord4fv;
   vfmt->Vertex2f = vbo_Vertex2f;
   vfmt->Vertex2fv = vbo_Vertex2fv;
   vfmt->Vertex3f = vbo_Vertex3f;
   vfmt->Vertex3fv = vbo_Vertex3fv;
   vfmt->Vertex4f = vbo_Vertex4f;
   vfmt->Vertex4fv = vbo_Vertex4fv;

   vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;

   vfmt->Materialfv = vbo_Materialfv;

   vfmt->EdgeFlag = vbo_EdgeFlag;
   vfmt->Indexf = vbo_Indexf;
   vfmt->Indexfv = vbo_Indexfv;
}
コード例 #3
0
ファイル: vbo_noop.c プロジェクト: GYGit/reactos
/**
 * Build a vertexformat of functions that are no-ops.
 * These are used in out-of-memory situations when we have no VBO
 * to put the vertex data into.
 */
void
_mesa_noop_vtxfmt_init(GLvertexformat * vfmt)
{
   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = _mesa_noop_Begin;

   _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);

   vfmt->Color3f = _mesa_noop_Color3f;
   vfmt->Color3fv = _mesa_noop_Color3fv;
   vfmt->Color4f = _mesa_noop_Color4f;
   vfmt->Color4fv = _mesa_noop_Color4fv;
   vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
   vfmt->End = _mesa_noop_End;

   _MESA_INIT_EVAL_VTXFMT(vfmt, _mesa_noop_);

   vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
   vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
   vfmt->Indexf = _mesa_noop_Indexf;
   vfmt->Indexfv = _mesa_noop_Indexfv;
   vfmt->Materialfv = _mesa_noop_Materialfv;
   vfmt->Normal3f = _mesa_noop_Normal3f;
   vfmt->Normal3fv = _mesa_noop_Normal3fv;
   vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
   vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
   vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
   vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
   vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
   vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
   vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
   vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
   vfmt->Vertex2f = _mesa_noop_Vertex2f;
   vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
   vfmt->Vertex3f = _mesa_noop_Vertex3f;
   vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
   vfmt->Vertex4f = _mesa_noop_Vertex4f;
   vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
   vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;

   vfmt->Rectf = _mesa_noop_Rectf;

   vfmt->DrawArrays = _mesa_noop_DrawArrays;
   vfmt->DrawElements = _mesa_noop_DrawElements;
}
コード例 #4
0
ファイル: vbo_exec_api.c プロジェクト: mslusarz/mesa
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
   GLvertexformat *vfmt = &exec->vtxfmt;

   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = vbo_exec_Begin;
   vfmt->End = vbo_exec_End;
   vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;

   _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
   _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);

   vfmt->Rectf = vbo_exec_Rectf;

   /* from attrib_tmp.h:
    */
   vfmt->Color3f = vbo_Color3f;
   vfmt->Color3fv = vbo_Color3fv;
   vfmt->Color4f = vbo_Color4f;
   vfmt->Color4fv = vbo_Color4fv;
   vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
   vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
   vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
   vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
   vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
   vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
   vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
   vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
   vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
   vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
   vfmt->Normal3f = vbo_Normal3f;
   vfmt->Normal3fv = vbo_Normal3fv;
   vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = vbo_TexCoord1f;
   vfmt->TexCoord1fv = vbo_TexCoord1fv;
   vfmt->TexCoord2f = vbo_TexCoord2f;
   vfmt->TexCoord2fv = vbo_TexCoord2fv;
   vfmt->TexCoord3f = vbo_TexCoord3f;
   vfmt->TexCoord3fv = vbo_TexCoord3fv;
   vfmt->TexCoord4f = vbo_TexCoord4f;
   vfmt->TexCoord4fv = vbo_TexCoord4fv;
   vfmt->Vertex2f = vbo_Vertex2f;
   vfmt->Vertex2fv = vbo_Vertex2fv;
   vfmt->Vertex3f = vbo_Vertex3f;
   vfmt->Vertex3fv = vbo_Vertex3fv;
   vfmt->Vertex4f = vbo_Vertex4f;
   vfmt->Vertex4fv = vbo_Vertex4fv;
   
   vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
   vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
   vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
   vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
   vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
   vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
   vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
   vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;

   vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;

   /* integer-valued */
   vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
   vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
   vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
   vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
   vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
   vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
   vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;

   /* unsigned integer-valued */
   vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
   vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
   vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
   vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
   vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
   vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
   vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;

   vfmt->Materialfv = vbo_Materialfv;

   vfmt->EdgeFlag = vbo_EdgeFlag;
   vfmt->Indexf = vbo_Indexf;
   vfmt->Indexfv = vbo_Indexfv;

   /* ARB_vertex_type_2_10_10_10_rev */
   vfmt->VertexP2ui = vbo_VertexP2ui;
   vfmt->VertexP2uiv = vbo_VertexP2uiv;
   vfmt->VertexP3ui = vbo_VertexP3ui;
   vfmt->VertexP3uiv = vbo_VertexP3uiv;
   vfmt->VertexP4ui = vbo_VertexP4ui;
   vfmt->VertexP4uiv = vbo_VertexP4uiv;

   vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
   vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
   vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
   vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
   vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
   vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
   vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
   vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;

   vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
   vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
   vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
   vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
   vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
   vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
   vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
   vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
   
   vfmt->NormalP3ui = vbo_NormalP3ui;
   vfmt->NormalP3uiv = vbo_NormalP3uiv;

   vfmt->ColorP3ui = vbo_ColorP3ui;
   vfmt->ColorP3uiv = vbo_ColorP3uiv;
   vfmt->ColorP4ui = vbo_ColorP4ui;
   vfmt->ColorP4uiv = vbo_ColorP4uiv;

   vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
   vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;

   vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
   vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
   vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
   vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
   vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
   vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
   vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
   vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
}
コード例 #5
0
static void _save_vtxfmt_init( struct gl_context *ctx )
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLvertexformat *vfmt = &save->vtxfmt;

   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = _save_Begin;
   vfmt->Color3f = _save_Color3f;
   vfmt->Color3fv = _save_Color3fv;
   vfmt->Color4f = _save_Color4f;
   vfmt->Color4fv = _save_Color4fv;
   vfmt->EdgeFlag = _save_EdgeFlag;
   vfmt->End = _save_End;
   vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV;
   vfmt->FogCoordfEXT = _save_FogCoordfEXT;
   vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
   vfmt->Indexf = _save_Indexf;
   vfmt->Indexfv = _save_Indexfv;
   vfmt->Materialfv = _save_Materialfv;
   vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
   vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
   vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
   vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
   vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
   vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
   vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
   vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
   vfmt->Normal3f = _save_Normal3f;
   vfmt->Normal3fv = _save_Normal3fv;
   vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = _save_TexCoord1f;
   vfmt->TexCoord1fv = _save_TexCoord1fv;
   vfmt->TexCoord2f = _save_TexCoord2f;
   vfmt->TexCoord2fv = _save_TexCoord2fv;
   vfmt->TexCoord3f = _save_TexCoord3f;
   vfmt->TexCoord3fv = _save_TexCoord3fv;
   vfmt->TexCoord4f = _save_TexCoord4f;
   vfmt->TexCoord4fv = _save_TexCoord4fv;
   vfmt->Vertex2f = _save_Vertex2f;
   vfmt->Vertex2fv = _save_Vertex2fv;
   vfmt->Vertex3f = _save_Vertex3f;
   vfmt->Vertex3fv = _save_Vertex3fv;
   vfmt->Vertex4f = _save_Vertex4f;
   vfmt->Vertex4fv = _save_Vertex4fv;
   vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
   vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
   vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
   vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
   vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
   vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
   vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
   vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;

   vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
   
   /* integer-valued */
   vfmt->VertexAttribI1i = _save_VertexAttribI1i;
   vfmt->VertexAttribI2i = _save_VertexAttribI2i;
   vfmt->VertexAttribI3i = _save_VertexAttribI3i;
   vfmt->VertexAttribI4i = _save_VertexAttribI4i;
   vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
   vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
   vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;

   /* unsigned integer-valued */
   vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
   vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
   vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
   vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
   vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
   vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
   vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;

   /* This will all require us to fallback to saving the list as opcodes:
    */ 
   _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */

   _MESA_INIT_EVAL_VTXFMT(vfmt, _save_);

   /* These are all errors as we at least know we are in some sort of
    * begin/end pair:
    */
   vfmt->Begin = _save_Begin;
   vfmt->Rectf = _save_Rectf;
   vfmt->DrawArrays = _save_DrawArrays;
   vfmt->DrawElements = _save_DrawElements;
   vfmt->DrawRangeElements = _save_DrawRangeElements;
   vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex;
   vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex;
   /* Loops back into vfmt->DrawElements */
   vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
   vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
}
コード例 #6
0
static void
_save_vtxfmt_init(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLvertexformat *vfmt = &save->vtxfmt;

   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = _save_Begin;
   vfmt->Color3f = _save_Color3f;
   vfmt->Color3fv = _save_Color3fv;
   vfmt->Color4f = _save_Color4f;
   vfmt->Color4fv = _save_Color4fv;
   vfmt->EdgeFlag = _save_EdgeFlag;
   vfmt->End = _save_End;
   vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV;
   vfmt->FogCoordfEXT = _save_FogCoordfEXT;
   vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
   vfmt->Indexf = _save_Indexf;
   vfmt->Indexfv = _save_Indexfv;
   vfmt->Materialfv = _save_Materialfv;
   vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
   vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
   vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
   vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
   vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
   vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
   vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
   vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
   vfmt->Normal3f = _save_Normal3f;
   vfmt->Normal3fv = _save_Normal3fv;
   vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = _save_TexCoord1f;
   vfmt->TexCoord1fv = _save_TexCoord1fv;
   vfmt->TexCoord2f = _save_TexCoord2f;
   vfmt->TexCoord2fv = _save_TexCoord2fv;
   vfmt->TexCoord3f = _save_TexCoord3f;
   vfmt->TexCoord3fv = _save_TexCoord3fv;
   vfmt->TexCoord4f = _save_TexCoord4f;
   vfmt->TexCoord4fv = _save_TexCoord4fv;
   vfmt->Vertex2f = _save_Vertex2f;
   vfmt->Vertex2fv = _save_Vertex2fv;
   vfmt->Vertex3f = _save_Vertex3f;
   vfmt->Vertex3fv = _save_Vertex3fv;
   vfmt->Vertex4f = _save_Vertex4f;
   vfmt->Vertex4fv = _save_Vertex4fv;
   vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
   vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
   vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
   vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
   vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
   vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
   vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
   vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;

   vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;

   /* integer-valued */
   vfmt->VertexAttribI1i = _save_VertexAttribI1i;
   vfmt->VertexAttribI2i = _save_VertexAttribI2i;
   vfmt->VertexAttribI3i = _save_VertexAttribI3i;
   vfmt->VertexAttribI4i = _save_VertexAttribI4i;
   vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
   vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
   vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;

   /* unsigned integer-valued */
   vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
   vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
   vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
   vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
   vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
   vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
   vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;

   vfmt->VertexP2ui = _save_VertexP2ui;
   vfmt->VertexP3ui = _save_VertexP3ui;
   vfmt->VertexP4ui = _save_VertexP4ui;
   vfmt->VertexP2uiv = _save_VertexP2uiv;
   vfmt->VertexP3uiv = _save_VertexP3uiv;
   vfmt->VertexP4uiv = _save_VertexP4uiv;

   vfmt->TexCoordP1ui = _save_TexCoordP1ui;
   vfmt->TexCoordP2ui = _save_TexCoordP2ui;
   vfmt->TexCoordP3ui = _save_TexCoordP3ui;
   vfmt->TexCoordP4ui = _save_TexCoordP4ui;
   vfmt->TexCoordP1uiv = _save_TexCoordP1uiv;
   vfmt->TexCoordP2uiv = _save_TexCoordP2uiv;
   vfmt->TexCoordP3uiv = _save_TexCoordP3uiv;
   vfmt->TexCoordP4uiv = _save_TexCoordP4uiv;

   vfmt->MultiTexCoordP1ui = _save_MultiTexCoordP1ui;
   vfmt->MultiTexCoordP2ui = _save_MultiTexCoordP2ui;
   vfmt->MultiTexCoordP3ui = _save_MultiTexCoordP3ui;
   vfmt->MultiTexCoordP4ui = _save_MultiTexCoordP4ui;
   vfmt->MultiTexCoordP1uiv = _save_MultiTexCoordP1uiv;
   vfmt->MultiTexCoordP2uiv = _save_MultiTexCoordP2uiv;
   vfmt->MultiTexCoordP3uiv = _save_MultiTexCoordP3uiv;
   vfmt->MultiTexCoordP4uiv = _save_MultiTexCoordP4uiv;

   vfmt->NormalP3ui = _save_NormalP3ui;
   vfmt->NormalP3uiv = _save_NormalP3uiv;

   vfmt->ColorP3ui = _save_ColorP3ui;
   vfmt->ColorP4ui = _save_ColorP4ui;
   vfmt->ColorP3uiv = _save_ColorP3uiv;
   vfmt->ColorP4uiv = _save_ColorP4uiv;

   vfmt->SecondaryColorP3ui = _save_SecondaryColorP3ui;
   vfmt->SecondaryColorP3uiv = _save_SecondaryColorP3uiv;

   vfmt->VertexAttribP1ui = _save_VertexAttribP1ui;
   vfmt->VertexAttribP2ui = _save_VertexAttribP2ui;
   vfmt->VertexAttribP3ui = _save_VertexAttribP3ui;
   vfmt->VertexAttribP4ui = _save_VertexAttribP4ui;

   vfmt->VertexAttribP1uiv = _save_VertexAttribP1uiv;
   vfmt->VertexAttribP2uiv = _save_VertexAttribP2uiv;
   vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv;
   vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv;

   /* This will all require us to fallback to saving the list as opcodes:
    */
   _MESA_INIT_DLIST_VTXFMT(vfmt, _save_);       /* inside begin/end */

   _MESA_INIT_EVAL_VTXFMT(vfmt, _save_);

   /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is
    * only used when we're inside a glBegin/End pair.
    */
   vfmt->Begin = _save_Begin;
   vfmt->Rectf = _save_Rectf;
   vfmt->DrawArrays = _save_DrawArrays;
   vfmt->DrawElements = _save_DrawElements;
   vfmt->DrawRangeElements = _save_DrawRangeElements;
   vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex;
   vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex;
   vfmt->DrawTransformFeedback = _save_DrawTransformFeedback;
   vfmt->MultiDrawElementsEXT = _save_MultiDrawElements;
   vfmt->MultiDrawElementsBaseVertex = _save_MultiDrawElementsBaseVertex;
}
コード例 #7
0
/**
 * Build a vertexformat of functions that are no-ops.
 * These are used in out-of-memory situations when we have no VBO
 * to put the vertex data into.
 */
void
_mesa_noop_vtxfmt_init(GLvertexformat * vfmt)
{
   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = _mesa_noop_Begin;

   _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);

   vfmt->Color3f = _mesa_noop_Color3f;
   vfmt->Color3fv = _mesa_noop_Color3fv;
   vfmt->Color4f = _mesa_noop_Color4f;
   vfmt->Color4fv = _mesa_noop_Color4fv;
   vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
   vfmt->End = _mesa_noop_End;

   vfmt->PrimitiveRestartNV = _mesa_noop_PrimitiveRestartNV;

   _MESA_INIT_EVAL_VTXFMT(vfmt, _mesa_noop_);

   vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
   vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
   vfmt->Indexf = _mesa_noop_Indexf;
   vfmt->Indexfv = _mesa_noop_Indexfv;
   vfmt->Materialfv = _mesa_noop_Materialfv;
   vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
   vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
   vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
   vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
   vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
   vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
   vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
   vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
   vfmt->Normal3f = _mesa_noop_Normal3f;
   vfmt->Normal3fv = _mesa_noop_Normal3fv;
   vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
   vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
   vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
   vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
   vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
   vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
   vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
   vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
   vfmt->Vertex2f = _mesa_noop_Vertex2f;
   vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
   vfmt->Vertex3f = _mesa_noop_Vertex3f;
   vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
   vfmt->Vertex4f = _mesa_noop_Vertex4f;
   vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
   vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
   vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;
   vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;
   vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;
   vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;
   vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;
   vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;
   vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;
   vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;

   vfmt->Rectf = _mesa_noop_Rectf;

   vfmt->DrawArrays = _mesa_noop_DrawArrays;
   vfmt->DrawElements = _mesa_noop_DrawElements;
   vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
   vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
   vfmt->DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
   vfmt->DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
   vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
}