void _Scheduler_simple_Update_priority( const Scheduler_Control *scheduler, Thread_Control *the_thread, Scheduler_Node *node ) { Scheduler_simple_Context *context; bool prepend_it; if ( !_Thread_Is_ready( the_thread ) ) { /* Nothing to do */ return; } context = _Scheduler_simple_Get_context( scheduler ); _Scheduler_Node_get_priority( node, &prepend_it ); _Scheduler_simple_Extract( scheduler, the_thread, node ); if ( prepend_it ) { _Scheduler_simple_Insert_priority_lifo( &context->Ready, the_thread ); } else { _Scheduler_simple_Insert_priority_fifo( &context->Ready, the_thread ); } _Scheduler_simple_Schedule_body( scheduler, the_thread, false ); }
void _Scheduler_simple_smp_Block( Thread_Control *the_thread ) { _Scheduler_simple_Extract( the_thread ); _Scheduler_simple_smp_Schedule(); }
void _Scheduler_simple_Block( Thread_Control *the_thread ) { _Scheduler_simple_Extract(the_thread); if ( _Thread_Is_heir( the_thread ) ) _Scheduler_simple_Schedule(); if ( _Thread_Is_executing( the_thread ) ) _Thread_Dispatch_necessary = true; }