//============================================================================= void OnDestroy() { if (G_pListenSock != NULL) delete G_pListenSock; if (G_pLogSock != NULL) delete G_pLogSock; /*if (g_gameCopy != NULL) { g_gameCopy->Quit(); delete g_gameCopy; }*/ if (G_mmTimer != NULL) _StopTimer(G_mmTimer); _TermWinsock(); PostQuitMessage(0); }
void OnDestroy() { delete G_pListenSock; delete G_pLogSock; if (G_pGame != 0) { G_pGame->Quit(); delete G_pGame; } if (G_mmTimer != 0) _StopTimer(G_mmTimer); _TermWinsock(); if (pLogFile != 0) fclose(pLogFile); PostQuitMessage(0); }