コード例 #1
0
void CMenu::_initHomeAndExitToMenu()
{
	_addUserLabels(m_homeLblUser, ARRAY_SIZE(m_homeLblUser), "HOME");

	//Home Menu
	m_homeBg = _texture("HOME/BG", "texture", theme.bg, false);

	m_homeLblTitle = _addTitle("HOME/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
	_setHideAnim(m_homeLblTitle, "HOME/TITLE", 0, 0, -2.f, 0.f);

	m_homeBtnSettings = _addButton("HOME/SETTINGS", theme.btnFont, L"", 60, 100, 250, 48, theme.btnFontColor);
	m_homeBtnReloadCache = _addButton("HOME/RELOAD_CACHE", theme.btnFont, L"", 60, 180, 250, 48, theme.btnFontColor);
	m_homeBtnUpdate = _addButton("HOME/UPDATE", theme.btnFont, L"", 60, 260, 250, 48, theme.btnFontColor);
	m_homeBtnExplorer = _addButton("HOME/EXPLORER", theme.btnFont, L"", 60, 340, 250, 48, theme.btnFontColor);

	m_homeBtnInstall = _addButton("HOME/INSTALL", theme.btnFont, L"", 330, 100, 250, 48, theme.btnFontColor);
	m_homeBtnAbout = _addButton("HOME/ABOUT", theme.btnFont, L"", 330, 180, 250, 48, theme.btnFontColor);
	m_homeBtnExitTo = _addButton("HOME/EXIT_TO", theme.btnFont, L"", 330, 260, 250, 48, theme.btnFontColor);
	m_homeBtnFTP = _addButton("HOME/FTP", theme.btnFont, L"", 330, 340, 250, 48, theme.btnFontColor);

	m_homeLblBattery = _addLabel("HOME/BATTERY", theme.btnFont, L"", 0, 420, 640, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);

	_setHideAnim(m_homeBtnSettings, "HOME/SETTINGS", 50, 0, 1.f, 0.f);
	_setHideAnim(m_homeBtnReloadCache, "HOME/RELOAD_CACHE", 50, 0, 1.f, 0.f);
	_setHideAnim(m_homeBtnUpdate, "HOME/UPDATE", 50, 0, 1.f, 0.f);
	_setHideAnim(m_homeBtnExplorer, "HOME/EXPLORER", 50, 0, 1.f, 0.f);

	_setHideAnim(m_homeBtnInstall, "HOME/INSTALL", -50, 0, 1.f, 0.f);
	_setHideAnim(m_homeBtnAbout, "HOME/ABOUT", -50, 0, 1.f, 0.f);
	_setHideAnim(m_homeBtnExitTo, "HOME/EXIT_TO", -50, 0, 1.f, 0.f);
	_setHideAnim(m_homeBtnFTP, "HOME/FTP", -50, 0, 1.f, 0.f);

	_setHideAnim(m_homeLblBattery, "HOME/BATTERY", 0, 0, -2.f, 0.f);

	_textHome();
	_hideHome(true);
	
	//ExitTo Menu
	_addUserLabels(m_exittoLblUser, ARRAY_SIZE(m_exittoLblUser), "EXIT_TO");
	m_exittoLblTitle = _addTitle("EXIT_TO/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);

	_setHideAnim(m_exittoLblTitle, "EXIT_TO/TITLE", 0, 0, -2.f, 0.f);

	m_homeBtnExitToHBC = _addButton("EXIT_TO/HBC", theme.btnFont, L"", 185, 120, 270, 48, theme.btnFontColor);
	m_homeBtnExitToMenu = _addButton("EXIT_TO/MENU", theme.btnFont, L"", 185, 180, 270, 48, theme.btnFontColor);
	m_homeBtnExitToPriiloader = _addButton("EXIT_TO/PRIILOADER", theme.btnFont, L"", 185, 240, 270, 48, theme.btnFontColor);
	m_homeBtnExitToBootmii = _addButton("EXIT_TO/BOOTMII", theme.btnFont, L"", 185, 300, 270, 48, theme.btnFontColor);
	m_homeBtnExitToNeek = _addButton("EXIT_TO/NEEK", theme.btnFont, L"", 185, 360, 270, 48, theme.btnFontColor);
	_setHideAnim(m_homeBtnExitToHBC, "EXIT_TO/HBC", 0, 0, -4.f, 0.f);
	_setHideAnim(m_homeBtnExitToMenu, "EXIT_TO/MENU", 0, 0, -4.f, 0.f);
	_setHideAnim(m_homeBtnExitToPriiloader, "EXIT_TO/PRIILOADER", 0, 0, -4.f, 0.f);
	_setHideAnim(m_homeBtnExitToBootmii, "EXIT_TO/BOOTMII", 0, 0, -4.f, 0.f);
	_setHideAnim(m_homeBtnExitToNeek, "EXIT_TO/NEEK", 0, 0, -4.f, 0.f);

	_textExitTo();
	_hideExitTo(true);
}
コード例 #2
0
void CMenu::_initSystemMenu()
{
	_addUserLabels(m_systemLblUser, ARRAY_SIZE(m_systemLblUser), "SYSTEM");
	m_systemBg = _texture("SYSTEM/BG", "texture", theme.bg, false);
	m_systemLblTitle = _addTitle("SYSTEM/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
	m_systemLblVersionTxt = _addLabel("SYSTEM/VERSION_TXT", theme.lblFont, L"", 20, 207, 220, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_systemLblVersion = _addLabel("SYSTEM/VERSION", theme.lblFont, L"", 230, 207, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_systemBtnDownload = _addButton("SYSTEM/DOWNLOAD_BTN", theme.btnFont, L"", 20, 400, 200, 48, theme.btnFontColor);
	m_systemBtnBack = _addButton("SYSTEM/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor); 

	m_systemLblInfo = _addText("SYSTEM/INFO", theme.txtFont, L"", 20, 300, 600, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
	m_systemLblVerSelectVal = _addLabel("SYSTEM/VER_SELECT_BTN", theme.btnFont, L"", 468, 210, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
	m_systemBtnVerSelectM = _addPicButton("SYSTEM/VER_SELECT_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 210, 48, 48);
	m_systemBtnVerSelectP = _addPicButton("SYSTEM/VER_SELECT_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 210, 48, 48);
	// 
	_setHideAnim(m_systemLblTitle, "SYSTEM/TITLE", 0, 0, -2.f, 0.f);
	_setHideAnim(m_systemBtnDownload, "SYSTEM/DOWNLOAD_BTN", 0, 0, 1.f, -1.f);
	_setHideAnim(m_systemBtnBack, "SYSTEM/BACK_BTN", 0, 0, 1.f, -1.f);
	_setHideAnim(m_systemLblVersionTxt, "SYSTEM/VERSION_TXT", -50, 0, -2.f, 0.f);
	_setHideAnim(m_systemLblVersion, "SYSTEM/VERSION", 50, 0, -2.f, 0.f);

	_setHideAnim(m_systemLblInfo, "SYSTEM/INFO", 0, 100, 0.f, 0.f);
	_setHideAnim(m_systemLblVerSelectVal, "SYSTEM/VER_SELECT_BTN", -50, 0, 1.f, 0.f);
	_setHideAnim(m_systemBtnVerSelectM, "SYSTEM/VER_SELECT_MINUS", -50, 0, 1.f, 0.f);
	_setHideAnim(m_systemBtnVerSelectP, "SYSTEM/VER_SELECT_PLUS", -50, 0, 1.f, 0.f);
	// 
	_hideSystem(true);
	_textSystem();
}
コード例 #3
0
void CMenu::_initLangSettingsMenu()
{
	_addUserLabels(m_LangSettingsLblUser, ARRAY_SIZE(m_LangSettingsLblUser), "LANGUAGE");

	m_LangSettingsLblTitle = _addTitle("LANGUAGE/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);

	m_LangSettingsBg = _texture("LANGUAGE/BG", "texture", theme.bg, false);
	m_LangSettingsLblLanguage = _addLabel("LANGUAGE/LANGUAGE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_LangSettingsLblCurLanguage = _addLabel("LANGUAGE/LANGUAGE_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
	m_LangSettingsBtnCurLanguageM = _addPicButton("LANGUAGE/LANGUAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
	m_LangSettingsBtnCurLanguageP = _addPicButton("LANGUAGE/LANGUAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);

	m_LangSettingsLblGetLanguages = _addLabel("LANGUAGE/GET_LANG", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_LangSettingsBtnGetLanguages = _addButton("LANGUAGE/GET_LANG_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);

	m_LangSettingsLblDlLang = _addLabel("LANGUAGE/DL_LANG", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_LangSettingsLblCurDLLang = _addLabel("LANGUAGE/DL_LANG_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
	m_LangSettingsBtnCurDlLangM = _addPicButton("LANGUAGE/DL_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
	m_LangSettingsBtnCurDlLangP = _addPicButton("LANGUAGE/DL_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);

	m_LangSettingsLblDownload = _addLabel("LANGUAGE/DOWNLOAD", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_LangSettingsBtnDownload = _addButton("LANGUAGE/DOWNLOAD_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);

	m_LangSettingsBtnBack = _addButton("LANGUAGE/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);


	_setHideAnim(m_LangSettingsLblTitle, "LANGUAGE/TITLE", 0, 0, -2.f, 0.f);

	_setHideAnim(m_LangSettingsLblLanguage, "LANGUAGE/LANGUAGE", 50, 0, -2.f, 0.f);
	_setHideAnim(m_LangSettingsLblCurLanguage, "LANGUAGE/LANGUAGE_BTN", -50, 0, 1.f, 0.f);
	_setHideAnim(m_LangSettingsBtnCurLanguageM, "LANGUAGE/LANGUAGE_MINUS", -50, 0, 1.f, 0.f);
	_setHideAnim(m_LangSettingsBtnCurLanguageP, "LANGUAGE/LANGUAGE_PLUS", -50, 0, 1.f, 0.f);

	_setHideAnim(m_LangSettingsLblGetLanguages, "LANGUAGE/GET_LANG", 50, 0, -2.f, 0.f);
	_setHideAnim(m_LangSettingsBtnGetLanguages, "LANGUAGE/GET_LANG_BTN", -50, 0, 1.f, 0.f);

	_setHideAnim(m_LangSettingsLblDlLang, "LANGUAGE/DL_LANG", 50, 0, -2.f, 0.f);
	_setHideAnim(m_LangSettingsLblCurDLLang, "LANGUAGE/DL_LANG_BTN", -50, 0, 1.f, 0.f);
	_setHideAnim(m_LangSettingsBtnCurDlLangM, "LANGUAGE/DL_LANG_MINUS", -50, 0, 1.f, 0.f);
	_setHideAnim(m_LangSettingsBtnCurDlLangP, "LANGUAGE/DL_LANG_PLUS", -50, 0, 1.f, 0.f);

	_setHideAnim(m_LangSettingsLblDownload, "LANGUAGE/DOWNLOAD", 50, 0, -2.f, 0.f);
	_setHideAnim(m_LangSettingsBtnDownload, "LANGUAGE/DOWNLOAD_BTN", -50, 0, 1.f, 0.f);

	_setHideAnim(m_LangSettingsBtnBack, "LANGUAGE/BACK_BTN", 0, 0, 1.f, -1.f);

	_hideLangSettings(true);
	_textLangSettings();
}
コード例 #4
0
void CMenu::_initPluginSettingsMenu()
{
	_addUserLabels(m_pluginLblUser, ARRAY_SIZE(m_pluginLblUser), "PLUGIN");
	m_pluginBg = _texture("PLUGIN/BG", "texture", theme.bg, false);
	m_pluginLblTitle = _addTitle("PLUGIN/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
	m_pluginBtnBack = _addButton("PLUGIN/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
	m_pluginLblPage = _addLabel("PLUGIN/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
	m_pluginBtnPageM = _addPicButton("PLUGIN/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
	m_pluginBtnPageP = _addPicButton("PLUGIN/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
	m_pluginBtnCat[0] = _addPicButton("PLUGIN/PLUGIN_0_BTN", theme.checkboxoff, theme.checkboxoffs, 270, 394, 44, 48);
	m_pluginBtnCats[0] = _addPicButton("PLUGIN/PLUGIN_0_BTNS", theme.checkboxon, theme.checkboxons, 270, 394, 44, 48);
	m_pluginLblCat[0] = _addLabel("PLUGIN/PLUGIN_0", theme.lblFont, L"", 325, 397, 100, 48, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	for(int i = 1; i < 6; ++i)
	{ 	// Page 1
		m_pluginBtnCat[i] = _addPicButton(fmt("PLUGIN/PLUGIN_%i_BTN", i), theme.checkboxoff, theme.checkboxoffs, 30, (39+i*58), 44, 48);
		m_pluginBtnCats[i] = _addPicButton(fmt("PLUGIN/PLUGIN_%i_BTNS", i), theme.checkboxon, theme.checkboxons, 30, (39+i*58), 44, 48);
		m_pluginLblCat[i] = _addLabel(fmt("PLUGIN/PLUGIN_%i", i), theme.lblFont, L"", 85, (42+i*58), 230, 48, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
		// right half
		m_pluginBtnCat[i+5] = _addPicButton(fmt("PLUGIN/PLUGIN_%i_BTN", i+5), theme.checkboxoff, theme.checkboxoffs, 325, (39+i*58), 44, 48);
		m_pluginBtnCats[i+5] = _addPicButton(fmt("PLUGIN/PLUGIN_%i_BTNS", i+5), theme.checkboxon, theme.checkboxons, 325, (39+i*58), 44, 48);
		m_pluginLblCat[i+5] = _addLabel(fmt("PLUGIN/PLUGIN_%i", i+5), theme.txtFont, L"", 380, (42+i*58), 230, 48, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	}
	_setHideAnim(m_pluginLblTitle, "PLUGIN/TITLE", 0, 0, -2.f, 0.f);
	_setHideAnim(m_pluginLblPage, "PLUGIN/PAGE_BTN", 0, 0, 1.f, -1.f);
	_setHideAnim(m_pluginBtnPageM, "PLUGIN/PAGE_MINUS", 0, 0, 1.f, -1.f);
	_setHideAnim(m_pluginBtnPageP, "PLUGIN/PAGE_PLUS", 0, 0, 1.f, -1.f);
	_setHideAnim(m_pluginBtnBack, "PLUGIN/BACK_BTN", 0, 0, 1.f, -1.f);
	for(u8 i = 0; i < 11; ++i)
	{
		_setHideAnim(m_pluginBtnCat[i], fmt("PLUGIN/PLUGIN_%i_BTN", i), 0, 0, 1.f, 0.f);
		_setHideAnim(m_pluginBtnCats[i], fmt("PLUGIN/PLUGIN_%i_BTNS", i), 0, 0, 1.f, 0.f);
		_setHideAnim(m_pluginLblCat[i], fmt("PLUGIN/PLUGIN_%i", i), 0, 0, 1.f, 0.f);
		m_pluginBtn[i] = m_pluginBtnCat[i];
	}
	_hidePluginSettings(true);
	_textPluginSettings();
}
コード例 #5
0
void CMenu::_initBoot(void)
{
	_addUserLabels(m_bootLblUser, ARRAY_SIZE(m_bootLblUser), "BOOT");
	m_bootLblTitle = _addTitle("BOOT/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
	m_bootBtnBack = _addButton("BOOT/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
	m_bootLblPage = _addLabel("BOOT/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
	m_bootBtnPageM = _addPicButton("BOOT/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
	m_bootBtnPageP = _addPicButton("BOOT/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
	
	m_bootLblLoadCIOS = _addLabel("BOOT/LOAD_CIOS", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootBtnLoadCIOS = _addButton("BOOT/LOAD_CIOS_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);

	m_bootLblCIOSrev = _addLabel("BOOT/CIOS_REV", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootLblCurCIOSrev = _addLabel("BOOT/CIOS_REV_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
	m_bootLblCIOSrevM = _addPicButton("BOOT/CIOS_REV_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
	m_bootLblCIOSrevP = _addPicButton("BOOT/CIOS_REV_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);

	m_bootLblUSBPort = _addLabel("BOOT/USB_PORT", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootBtnUSBPort = _addButton("BOOT/USB_PORT_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
	
	m_bootLblManageSM = _addLabel("BOOT/MANAGE_SOURCE", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootBtnManageSM = _addButton("BOOT/MANAGE_SOURCE_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
	/* page 2 */
	m_bootLblAsyncNet = _addLabel("BOOT/ASYNCNET", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootBtnAsyncNet = _addButton("BOOT/ASYNCNET_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);

	m_bootLblCategoryOnBoot = _addLabel("BOOT/CAT_ON_START", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootBtnCategoryOnBoot = _addButton("BOOT/CAT_ON_START_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
	
	m_bootLblFtpOnBoot = _addLabel("BOOT/FTP", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
	m_bootBtnFtpOnBoot = _addButton("BOOT/FTP_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);

	_setHideAnim(m_bootLblTitle, "BOOT/TITLE", 0, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnBack, "BOOT/BACK_BTN", 0, 0, 1.f, -1.f);
	_setHideAnim(m_bootLblPage, "BOOT/PAGE_BTN", 0, 0, 1.f, -1.f);
	_setHideAnim(m_bootBtnPageM, "BOOT/PAGE_MINUS", 0, 0, 1.f, -1.f);
	_setHideAnim(m_bootBtnPageP, "BOOT/PAGE_PLUS", 0, 0, 1.f, -1.f);

	_setHideAnim(m_bootLblLoadCIOS, "BOOT/LOAD_CIOS", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnLoadCIOS, "BOOT/LOAD_CIOS_BTN", -50, 0, 1.f, 0.f);

	_setHideAnim(m_bootLblCIOSrev, "BOOT/CIOS_REV", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootLblCurCIOSrev, "BOOT/CIOS_REV_BTN", -50, 0, 1.f, 0.f);
	_setHideAnim(m_bootLblCIOSrevM, "BOOT/CIOS_REV_MINUS", -50, 0, 1.f, 0.f);
	_setHideAnim(m_bootLblCIOSrevP, "BOOT/CIOS_REV_PLUS", -50, 0, 1.f, 0.f);

	_setHideAnim(m_bootLblUSBPort, "BOOT/USB_PORT", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnUSBPort, "BOOT/USB_PORT_BTN", -50, 0, 1.f, 0.f);

	_setHideAnim(m_bootLblManageSM, "BOOT/MANAGE_SOURCE", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnManageSM, "BOOT/MANAGE_SOURCE_BTN", -50, 0, 1.f, 0.f);

	_setHideAnim(m_bootLblAsyncNet, "BOOT/ASYNCNET", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnAsyncNet, "BOOT/ASYNCNET_BTN", -50, 0, 1.f, 0.f);
	
	_setHideAnim(m_bootLblCategoryOnBoot, "BOOT/CAT_ON_START", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnCategoryOnBoot, "BOOT/CAT_ON_START_BTN", -50, 0, 1.f, 0.f);
	
	_setHideAnim(m_bootLblFtpOnBoot, "BOOT/FTP", 50, 0, -2.f, 0.f);
	_setHideAnim(m_bootBtnFtpOnBoot, "BOOT/FTP_BTN", -50, 0, 1.f, 0.f);

	hideBoot(true, true);
	_textBoot();
}
コード例 #6
0
PlayerCreateState::PlayerCreateState() : State()
{
    // background
    auto background = new Image("art/intrface/edtrcrte.frm");
    auto backgroundX = (Game::getInstance()->renderer()->width() - background->width())*0.5;
    auto backgroundY = (Game::getInstance()->renderer()->height() - background->height())*0.5;
    background->setX(backgroundX);
    background->setY(backgroundY);
    addUI(background);

    // STATS
    auto msgStats = ResourceManager::msgFileType("text/english/game/stat.msg");
    std::string imagesStats[] = { "strength", "perceptn", "endur", "charisma", "intel", "agility", "luck"};
    for (unsigned int i = 0; i != 7; ++i)
    {
        std::stringstream ss;
        ss << "stats_" << (i+1);

        _addTitle(ss.str(), msgStats->message(100 + i)->text());       // stat title
        _addDescription(ss.str(), msgStats->message(200 + i)->text()); // stat description
        _addImage(ss.str(), new Image("art/skilldex/" + imagesStats[i] + ".frm")); // stat image
        _addLabel(ss.str(), new TextArea(backgroundX+102, backgroundY+46+33*i));          // stat value label
        _addCounter(ss.str(), new BigCounter(backgroundX+59, backgroundY+37+33*i));       // stat value counter
        _addMask(ss.str(), new HiddenMask(133, 29, backgroundX+14, backgroundY+36+33*i)); // stat click mask
        _addButton(ss.str() + "_increase", new ImageButton(ImageButton::TYPE_PLUS,  backgroundX+149, backgroundY+38+33*i)); // stat increase button
        _addButton(ss.str() + "_decrease", new ImageButton(ImageButton::TYPE_MINUS, backgroundX+149, backgroundY+49+33*i)); // stat decrease button
    }

    _addCounter("statsPoints", new BigCounter(backgroundX+126, backgroundY+282)); // Free stats points counter

    // TRAITS
    auto msgTraits = ResourceManager::msgFileType("text/english/game/trait.msg");
    std::string imagesTraits[] = { "fastmeta", "bruiser", "smlframe", "onehand", "finesse", "kamikaze", "heavyhnd", "fastshot",
                              "bldmess", "jinxed", "goodnatr", "addict", "drugrest", "empathy", "skilled", "gifted"};
    for (unsigned int i = 0; i != 16; ++i)
    {
        std::stringstream ss;
        ss << "traits_" << (i+1);
        _addTitle(ss.str(), msgTraits->message(100 + i)->text()); // trait title
        _addDescription(ss.str(), msgTraits->message(200 + i)->text()); // trait description
        _addImage(ss.str(), new Image("art/skilldex/" + imagesTraits[i] + ".frm")); // trait image
        // left column
        if (i <= 7)
        {
            _addLabel(ss.str(),  new TextArea(msgTraits->message(100 + i), backgroundX+48, backgroundY+353+13*i)); // trate label
            _addButton(ss.str(), new ImageButton(ImageButton::TYPE_SKILL_TOGGLE, backgroundX+23, backgroundY+352+13*i)); // trate toggle button
        }
        //right column
        else
        {
            _addLabel(ss.str(),  new TextArea(msgTraits->message(100 + i), backgroundX+169, backgroundY+353+13*(i-8)))->setWidth(122)->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_RIGHT); // trate label
            _addButton(ss.str(), new ImageButton(ImageButton::TYPE_SKILL_TOGGLE, backgroundX+299, backgroundY+352+13*(i-8))); // trate toggle button
        }
    }

    // SKILLS
    auto msgSkills = ResourceManager::msgFileType("text/english/game/skill.msg");
    std::string imagesSkills[] = { "gunsml", "gunbig", "energywp", "unarmed", "melee", "throwing", "firstaid", "doctor", "sneak",
                                 "lockpick", "steal", "traps", "science", "repair", "speech", "barter", "gambling", "outdoors"};
    for (unsigned int i = 0; i != 18; ++i)
    {
        std::stringstream ss;
        ss << "skills_" << (i+1);
        _addTitle(ss.str(), msgSkills->message(100 + i)->text());
        _addDescription(ss.str(), msgSkills->message(200 + i)->text());
        _addImage(ss.str(), new Image("art/skilldex/" + imagesSkills[i] + ".frm"));
        _addButton(ss.str(), new ImageButton(ImageButton::TYPE_SKILL_TOGGLE, backgroundX+347, backgroundY+26+11*i));
        _addLabel(ss.str(),  new TextArea(msgSkills->message(100 + i), backgroundX+377, backgroundY+27+11*i))->setWidth(240);
        _addLabel(ss.str() + "_value",  new TextArea("", backgroundX+577, backgroundY+27+11*i));
    }
    // Free skill points counts
    _addCounter("skillsPoints", new BigCounter(backgroundX+522, backgroundY+228));

    // HEALTH CONDITION
    auto msgHealth = ResourceManager::msgFileType("text/english/game/editor.msg");
    std::string imagesHealth[] = { "hitpoint", "poisoned", "radiated", "eyedamag", "armright", "armleft", "legright", "legleft"};
    _addTitle("health_1", msgHealth->message(300)->text());
    _addLabel("health_1",  new TextArea(msgHealth->message(300), backgroundX+194, backgroundY+46)); //health
    _addDescription("health_1", ResourceManager::msgFileType("text/english/game/stat.msg")->message(207)->text());
    _addImage("health_1", new Image("art/skilldex/" + imagesHealth[0] + ".frm"));

    auto font1_0x183018ff = ResourceManager::font("font1.aaf", 0x183018ff);

    for (unsigned int i = 0; i != 7; ++i)
    {
        std::stringstream ss;
        ss << "health_" << (i+2);
        _addTitle(ss.str(), msgHealth->message(312 + i)->text());
        _addDescription(ss.str(), msgHealth->message(400 + i)->text());
        _addLabel(ss.str(), new TextArea(msgHealth->message(312+i), backgroundX+194, backgroundY+46+13*(i+1)))->setFont(font1_0x183018ff);
        _addImage(ss.str(), new Image("art/skilldex/" + imagesHealth[i+1] + ".frm"));
    }

    // PLAYER PARAMS
    auto msgStat = ResourceManager::msgFileType("text/english/game/stat.msg");
    auto msgEditor = ResourceManager::msgFileType("text/english/game/editor.msg");
    std::string imagesParams[] = {"armorcls", "actionpt", "carryamt", "meleedam", "damresis", "poisnres", "radresis", "sequence", "healrate", "critchnc"};
    unsigned int labels[] = {302, 301, 311, 304, 305, 306, 307, 308, 309, 310};
    const int params[] = {109, 108, 112, 111, 124, 132, 131, 113, 114, 115};
    for (unsigned int i = 0; i != 10; ++i)
    {
        std::stringstream ss;
        ss << "params_" << (i+1);
        _addTitle(ss.str(), msgStat->message(params[i])->text());
        _addDescription(ss.str(), msgStat->message(params[i] + 100)->text());
        _addImage(ss.str(), new Image("art/skilldex/" + imagesParams[i] + ".frm"));
        _addLabel(ss.str(), new TextArea(msgEditor->message(labels[i]), backgroundX+194, backgroundY+182+13*i));
        _addLabel(ss.str() + "_value", new TextArea("", backgroundX+288, backgroundY+182+13*i));
    }

    _addButton("options", new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+345, backgroundY+454));
    _addButton("done",    new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+455, backgroundY+454));
    _addButton("cancel",  new ImageButton(ImageButton::TYPE_SMALL_RED_CIRCLE, backgroundX+554, backgroundY+454));

    auto font3_b89c28ff = ResourceManager::font("font3.aaf", 0xb89c28ff);

    _addLabel("options", new TextArea(msgEditor->message(101), backgroundX+365, backgroundY+453))->setFont(font3_b89c28ff);
    _addLabel("next",    new TextArea(msgEditor->message(100), backgroundX+473, backgroundY+453))->setFont(font3_b89c28ff);
    _addLabel("cancel",  new TextArea(msgEditor->message(102), backgroundX+571, backgroundY+453))->setFont(font3_b89c28ff);
    _addLabel("name",    new TextArea(Game::getInstance()->player()->name(), backgroundX+17, backgroundY+7))->setWidth(150)->setHorizontalAlign(TextArea::HORIZONTAL_ALIGN_CENTER)->setFont(font3_b89c28ff);
    _addLabel("age",     new TextArea("AGE", backgroundX+163, backgroundY+7))->setFont(font3_b89c28ff);
    _addLabel("gender",  new TextArea(msgEditor->message(Game::getInstance()->player()->gender() == 0 ? 107 : 108), backgroundX+250, backgroundY+7))->setFont(font3_b89c28ff); // 0 -male 1 - female
    _addLabel("label_1", new TextArea(msgEditor->message(116), backgroundX+14, backgroundY+286))->setFont(font3_b89c28ff);  // char points
    _addLabel("label_2", new TextArea(msgEditor->message(139), backgroundX+50, backgroundY+326))->setFont(font3_b89c28ff);  // optinal traits
    _addLabel("label_3", new TextArea(msgEditor->message(117), backgroundX+383, backgroundY+5))->setFont(font3_b89c28ff);   // skills
    _addLabel("label_4", new TextArea(msgEditor->message(138), backgroundX+428, backgroundY+233))->setFont(font3_b89c28ff); // tag skills
    _addTitle("label_1", msgEditor->message(120)->text());
    _addTitle("label_2", msgEditor->message(146)->text());
    _addTitle("label_3", msgEditor->message(150)->text());
    _addTitle("label_4", msgEditor->message(144)->text());
    _addDescription("label_1", msgEditor->message(121)->text());
    _addDescription("label_2", msgEditor->message(147)->text());
    _addDescription("label_3", msgEditor->message(151)->text());
    _addDescription("label_4", msgEditor->message(145)->text());
    _addImage("label_1", new Image("art/skilldex/generic.frm"));
    _addImage("label_2", new Image("art/skilldex/traits.frm"));
    _addImage("label_3", new Image("art/skilldex/skills.frm"));
    _addImage("label_4", new Image("art/skilldex/skills.frm"));

    // Name change button
    _addButton("name",  new ImageButton(ImageButton::TYPE_PLAYER_NAME, backgroundX+13, backgroundY+0));

    // Age change button
    _addButton("age", new ImageButton(ImageButton::TYPE_PLAYER_AGE, backgroundX+156, backgroundY+0));

    //Gender change button
    _addButton("gender", new ImageButton(ImageButton::TYPE_PLAYER_GENDER, backgroundX+236, backgroundY+0));

    // add buttons to the state
    for(auto it = _buttons.begin(); it != _buttons.end(); ++it)
    {
        it->second->addEventHandler("mouseleftclick", this, (EventRecieverMethod) &PlayerCreateState::onButtonClick);
        addUI(it->second);
    }

    // add labels to the state
    // reverse iterator to change drawing order
    for(auto it = _labels.rbegin(); it != _labels.rend(); ++it)
    {
        it->second->setBackgroundColor(0xffffff00); // hidden mask for event handling
        it->second->addEventHandler("mouseleftclick", this, (EventRecieverMethod) &PlayerCreateState::onLabelClick);
        addUI(it->second);
    }

    // add counters to the state
    for(auto it = _counters.begin(); it != _counters.end(); ++it)
    {
        addUI(it->second);
    }

    // add hidden masks
    for(auto it = _masks.begin(); it != _masks.end(); ++it)
    {
        it->second->addEventHandler("mouseleftclick", this, (EventRecieverMethod) &PlayerCreateState::onMaskClick);
        addUI(it->second);
    }

    _selectedImage = _images.at("stats_1");
    _selectedLabel = _labels.at("stats_1");
    _selectedImage->setX(backgroundX+480);
    _selectedImage->setY(backgroundY+310);
    addUI(_selectedImage);

    auto font1_000000ff = ResourceManager::font("font1.aaf", 0x000000FF);
    auto font2_000000ff = ResourceManager::font("font2.aaf", 0x000000FF);

    _title = new TextArea("", backgroundX+350, backgroundY+275);
    _title->setFont(font2_000000ff);
    addUI(_title);

    auto line = new Image(270, 2);
    line->setX(backgroundX+350);
    line->setY(backgroundY+300);
    line->texture()->fill(0x000000ff);
    addUI(line);

    _description = new TextArea("", backgroundX+350, backgroundY+315);
    _description->setFont(font1_000000ff)->setWidth(140)->setHeight(120)->setWordWrap(true);
    addUI(_description);

}