コード例 #1
0
/**
 * Called via glArrayElement() and glDrawArrays().
 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
 * for all enabled vertex arrays (for elt-th element).
 * Note: this may be called during display list construction.
 */
void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
{
   GET_CURRENT_CONTEXT(ctx);
   const AEcontext *actx = AE_CONTEXT(ctx);
   const AEarray *aa;
   const AEattrib *at;

   if (actx->NewState)
      _ae_update_state( ctx );

   /* generic attributes */
   for (at = actx->attribs; at->func; at++) {
      const GLubyte *src = at->array->BufferObj->Data
                         + (unsigned long) at->array->Ptr
                         + elt * at->array->StrideB;
      at->func( at->index, src );
   }

   /* conventional arrays */
   for (aa = actx->arrays; aa->func ; aa++) {
      const GLubyte *src = aa->array->BufferObj->Data
                         + (unsigned long) aa->array->Ptr
                         + elt * aa->array->StrideB;
      aa->func( src );
   }
}
コード例 #2
0
ファイル: api_arrayelt.c プロジェクト: Magister/x11rdp_xorg71
/**
 * Called via glArrayElement() and glDrawArrays().
 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
 * for all enabled vertex arrays (for elt-th element).
 * Note: this may be called during display list construction.
 */
void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
{
   GET_CURRENT_CONTEXT(ctx);
   const AEcontext *actx = AE_CONTEXT(ctx);
   const AEarray *aa;
   const AEattrib *at;
   const struct _glapi_table * const disp = GET_DISPATCH();


   if (actx->NewState)
      _ae_update_state( ctx );

   /* generic attributes */
   for (at = actx->attribs; at->func; at++) {
      const GLubyte *src
         = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr)
         + elt * at->array->StrideB;
      at->func( at->index, src );
   }

   /* conventional arrays */
   for (aa = actx->arrays; aa->offset != -1 ; aa++) {
      const GLubyte *src
         = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr)
         + elt * aa->array->StrideB;
      CALL_by_offset( disp, (array_func), aa->offset, 
		      ((const void *) src) );
   }
}
コード例 #3
0
ファイル: api_arrayelt.c プロジェクト: Starlink/mesa
void _ae_map_vbos( GLcontext *ctx )
{
   AEcontext *actx = AE_CONTEXT(ctx);
   GLuint i;
   
   if (actx->mapped_vbos)
      return;

   if (actx->NewState)
      _ae_update_state(ctx);

   for (i = 0; i < actx->nr_vbos; i++)
      ctx->Driver.MapBuffer(ctx,
			    GL_ARRAY_BUFFER_ARB,
			    GL_DYNAMIC_DRAW_ARB,
			    actx->vbo[i]);

   if (actx->nr_vbos)
      actx->mapped_vbos = GL_TRUE;
}
コード例 #4
0
ファイル: api_arrayelt.c プロジェクト: CSRedRat/mesa-1
/**
 * Before replaying glArrayElements calls we need to map (for reading) any
 * VBOs referenced by the enabled vertex arrays.
 */
void
_ae_map_vbos(struct gl_context *ctx)
{
   AEcontext *actx = AE_CONTEXT(ctx);
   GLuint i;

   if (actx->mapped_vbos)
      return;

   if (actx->NewState)
      _ae_update_state(ctx);

   for (i = 0; i < actx->nr_vbos; i++)
      ctx->Driver.MapBufferRange(ctx, 0,
				 actx->vbo[i]->Size,
				 GL_MAP_READ_BIT,
				 actx->vbo[i]);

   if (actx->nr_vbos)
      actx->mapped_vbos = GL_TRUE;
}
コード例 #5
0
ファイル: api_arrayelt.c プロジェクト: nikai3d/mesa
/**
 * Called via glArrayElement() and glDrawArrays().
 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
 * for all enabled vertex arrays (for elt-th element).
 * Note: this may be called during display list construction.
 */
void GLAPIENTRY _ae_ArrayElement( GLint elt )
{
   GET_CURRENT_CONTEXT(ctx);
   const AEcontext *actx = AE_CONTEXT(ctx);
   const AEarray *aa;
   const AEattrib *at;
   const struct _glapi_table * const disp = GET_DISPATCH();
   GLboolean do_map;

   if (actx->NewState) {
      assert(!actx->mapped_vbos);
      _ae_update_state( ctx );
   }

   /* Determine if w need to map/unmap VBOs */
   do_map = actx->nr_vbos && !actx->mapped_vbos;

   if (do_map)
      _ae_map_vbos(ctx);
   
   /* emit generic attribute elements */
   for (at = actx->attribs; at->func; at++) {
      const GLubyte *src
         = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
         + elt * at->array->StrideB;
      at->func( at->index, src );
   }

   /* emit conventional arrays elements */
   for (aa = actx->arrays; aa->offset != -1 ; aa++) {
      const GLubyte *src
         = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
         + elt * aa->array->StrideB;
      CALL_by_offset( disp, (array_func), aa->offset, 
		      ((const void *) src) );
   }

   if (do_map)
      _ae_unmap_vbos(ctx);
}