コード例 #1
0
static void
events_queue (ClutterBackendX11 *backend_x11)
{
  ClutterBackend *backend = CLUTTER_BACKEND (backend_x11);
  Display *xdisplay = backend_x11->xdpy;
  ClutterEvent *event;
  XEvent xevent;

  while (!clutter_events_pending () && XPending (xdisplay))
    {
      XNextEvent (xdisplay, &xevent);

      event = clutter_event_new (CLUTTER_NOTHING);

#ifdef HAVE_XGE
      XGetEventData (xdisplay, &xevent.xcookie);
#endif

      if (_clutter_backend_translate_event (backend, &xevent, event))
        _clutter_event_push (event, FALSE);
      else
        clutter_event_free (event);

#ifdef HAVE_XGE
      XFreeEventData (xdisplay, &xevent.xcookie);
#endif
    }
}
コード例 #2
0
ファイル: clutter-event-x11.c プロジェクト: nobled/clutter
/**
 * clutter_x11_handle_event:
 * @xevent: pointer to XEvent structure
 *
 * This function processes a single X event; it can be used to hook
 * into external X11 event processing (for example, a GDK filter
 * function).
 *
 * If clutter_x11_disable_event_retrieval() has been called, you must
 * let this function process events to update Clutter's internal state.
 *
 * Return value: #ClutterX11FilterReturn. %CLUTTER_X11_FILTER_REMOVE
 *  indicates that Clutter has internally handled the event and the
 *  caller should do no further processing. %CLUTTER_X11_FILTER_CONTINUE
 *  indicates that Clutter is either not interested in the event,
 *  or has used the event to update internal state without taking
 *  any exclusive action. %CLUTTER_X11_FILTER_TRANSLATE will not
 *  occur.
 *
 * Since: 0.8
 */
ClutterX11FilterReturn
clutter_x11_handle_event (XEvent *xevent)
{
  ClutterX11FilterReturn result;
  ClutterBackend *backend;
  ClutterEvent *event;
  gint spin = 1;

  /* The return values here are someone approximate; we return
   * CLUTTER_X11_FILTER_REMOVE if a clutter event is
   * generated for the event. This mostly, but not entirely,
   * corresponds to whether other event processing should be
   * excluded. As long as the stage window is not shared with another
   * toolkit it should be safe, and never return
   * %CLUTTER_X11_FILTER_REMOVE when more processing is needed.
   */

  result = CLUTTER_X11_FILTER_CONTINUE;

  clutter_threads_enter ();

  backend = clutter_get_default_backend ();

  event = clutter_event_new (CLUTTER_NOTHING);

  if (_clutter_backend_translate_event (backend, xevent, event))
    {
      _clutter_event_push (event, FALSE);

      result = CLUTTER_X11_FILTER_REMOVE;
    }
  else
    {
      clutter_event_free (event);
      goto out;
    }

  /*
   * Motion events can generate synthetic enter and leave events, so if we
   * are processing a motion event, we need to spin the event loop at least
   * two extra times to pump the enter/leave events through (otherwise they
   * just get pushed down the queue and never processed).
   */
  if (event->type == CLUTTER_MOTION)
    spin += 2;

  while (spin > 0 && (event = clutter_event_get ()))
    {
      /* forward the event into clutter for emission etc. */
      clutter_do_event (event);
      clutter_event_free (event);
      --spin;
    }

out:
  clutter_threads_leave ();

  return result;
}
コード例 #3
0
ファイル: clutter-event-x11.c プロジェクト: nobled/clutter
static void
events_queue (ClutterBackend *backend)
{
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
  Display *xdisplay = backend_x11->xdpy;
  ClutterEvent *event;
  XEvent xevent;

  while (!clutter_events_pending () && XPending (xdisplay))
    {
      XNextEvent (xdisplay, &xevent);

      event = clutter_event_new (CLUTTER_NOTHING);

      if (_clutter_backend_translate_event (backend, &xevent, event))
        _clutter_event_push (event, FALSE);
      else
        clutter_event_free (event);
    }
}
コード例 #4
0
/**
 * clutter_x11_handle_event:
 * @xevent: pointer to XEvent structure
 *
 * This function processes a single X event; it can be used to hook
 * into external X11 event processing (for example, a GDK filter
 * function).
 *
 * If clutter_x11_disable_event_retrieval() has been called, you must
 * let this function process events to update Clutter's internal state.
 *
 * Return value: #ClutterX11FilterReturn. %CLUTTER_X11_FILTER_REMOVE
 *  indicates that Clutter has internally handled the event and the
 *  caller should do no further processing. %CLUTTER_X11_FILTER_CONTINUE
 *  indicates that Clutter is either not interested in the event,
 *  or has used the event to update internal state without taking
 *  any exclusive action. %CLUTTER_X11_FILTER_TRANSLATE will not
 *  occur.
 *
 * Since: 0.8
 */
ClutterX11FilterReturn
clutter_x11_handle_event (XEvent *xevent)
{
  ClutterX11FilterReturn result;
  ClutterBackend *backend;
  ClutterEvent *event;
  gint spin = 1;
#ifdef HAVE_XGE
  ClutterBackendX11 *backend_x11;
  Display *xdisplay;
  gboolean allocated_event;
#endif

  /* The return values here are someone approximate; we return
   * CLUTTER_X11_FILTER_REMOVE if a clutter event is
   * generated for the event. This mostly, but not entirely,
   * corresponds to whether other event processing should be
   * excluded. As long as the stage window is not shared with another
   * toolkit it should be safe, and never return
   * %CLUTTER_X11_FILTER_REMOVE when more processing is needed.
   */

  result = CLUTTER_X11_FILTER_CONTINUE;

  _clutter_threads_acquire_lock ();

  backend = clutter_get_default_backend ();

  event = clutter_event_new (CLUTTER_NOTHING);

#ifdef HAVE_XGE
  backend_x11 = CLUTTER_BACKEND_X11 (backend);
  xdisplay = backend_x11->xdpy;

  allocated_event = XGetEventData (xdisplay, &xevent->xcookie);
#endif

  if (_clutter_backend_translate_event (backend, xevent, event))
    {
      _clutter_event_push (event, FALSE);

      result = CLUTTER_X11_FILTER_REMOVE;
    }
  else
    {
      clutter_event_free (event);
      goto out;
    }

  /*
   * Motion events can generate synthetic enter and leave events, so if we
   * are processing a motion event, we need to spin the event loop at least
   * two extra times to pump the enter/leave events through (otherwise they
   * just get pushed down the queue and never processed).
   */
  if (event->type == CLUTTER_MOTION)
    spin += 2;

  while (spin > 0 && (event = clutter_event_get ()))
    {
      /* forward the event into clutter for emission etc. */
      _clutter_stage_queue_event (event->any.stage, event, FALSE);
      --spin;
    }

out:
#ifdef HAVE_XGE
  if (allocated_event)
    XFreeEventData (xdisplay, &xevent->xcookie);
#endif

  _clutter_threads_release_lock ();

  return result;
}