gboolean _cogl_texture_2d_gl_can_create (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format) { GLenum gl_intformat; GLenum gl_format; GLenum gl_type; /* If NPOT textures aren't supported then the size must be a power of two */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && (!_cogl_util_is_pot (width) || !_cogl_util_is_pot (height))) return FALSE; ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, &gl_format, &gl_type); /* Check that the driver can create a texture with that size */ if (!ctx->texture_driver->size_supported (ctx, GL_TEXTURE_2D, gl_intformat, gl_format, gl_type, width, height)) return FALSE; return TRUE; }
static CoglBool _cogl_texture_3d_can_create (CoglContext *ctx, int width, int height, int depth, CoglPixelFormat internal_format, CoglError **error) { GLenum gl_intformat; GLenum gl_type; /* This should only happen on GLES */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D)) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "3D textures are not supported by the GPU"); return FALSE; } /* If NPOT textures aren't supported then the size must be a power of two */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT) && (!_cogl_util_is_pot (width) || !_cogl_util_is_pot (height) || !_cogl_util_is_pot (depth))) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "A non-power-of-two size was requested but this is not " "supported by the GPU"); return FALSE; } ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, NULL, &gl_type); /* Check that the driver can create a texture with that size */ if (!ctx->texture_driver->size_supported_3d (ctx, GL_TEXTURE_3D, gl_intformat, gl_type, width, height, depth)) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "The requested dimensions are not supported by the GPU"); return FALSE; } return TRUE; }
static CoglBool _cogl_texture_2d_can_hardware_repeat (CoglTexture *tex) { CoglContext *ctx = tex->context; if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) || (_cogl_util_is_pot (tex->width) && _cogl_util_is_pot (tex->height))) return TRUE; else return FALSE; }
CoglTexture * cogl_texture_new_with_size (CoglContext *ctx, int width, int height, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture *tex; CoglError *skip_error = NULL; if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { /* First try creating a fast-path non-sliced texture */ tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height, internal_format)); /* TODO: instead of allocating storage here it would be better * if we had some api that let us just check that the size is * supported by the hardware so storage could be allocated * lazily when uploading data. */ if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (tex) { CoglBool auto_mipmap = !(flags & COGL_TEXTURE_NO_AUTO_MIPMAP); cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), auto_mipmap); } else { /* If it fails resort to sliced textures */ int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; cogl_error_free (skip_error); tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width, height, max_waste, internal_format)); } return tex; }
static CoglTexture * create_migration_texture (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format) { CoglTexture *tex; CoglError *skip_error = NULL; if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { /* First try creating a fast-path non-sliced texture */ tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height)); _cogl_texture_set_internal_format (tex, internal_format); /* TODO: instead of allocating storage here it would be better * if we had some api that let us just check that the size is * supported by the hardware so storage could be allocated * lazily when uploading data. */ if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (!tex) { CoglTexture2DSliced *tex_2ds = cogl_texture_2d_sliced_new_with_size (ctx, width, height, COGL_TEXTURE_MAX_WASTE); _cogl_texture_set_internal_format (COGL_TEXTURE (tex_2ds), internal_format); tex = COGL_TEXTURE (tex_2ds); } return tex; }
static CoglBool _cogl_texture_2d_can_create (CoglContext *ctx, unsigned int width, unsigned int height, CoglPixelFormat internal_format) { /* If NPOT textures aren't supported then the size must be a power of two */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && (!_cogl_util_is_pot (width) || !_cogl_util_is_pot (height))) return FALSE; return ctx->driver_vtable->texture_2d_can_create (ctx, width, height, internal_format); }
CoglTexture * cogl_texture_new_with_size (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture *tex; CoglError *skip_error = NULL; _COGL_GET_CONTEXT (ctx, NULL); if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { /* First try creating a fast-path non-sliced texture */ tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height)); _cogl_texture_set_internal_format (tex, internal_format); if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (!tex) { /* If it fails resort to sliced textures */ int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width, height, max_waste)); _cogl_texture_set_internal_format (tex, internal_format); } /* NB: This api existed before Cogl introduced lazy allocation of * textures and so we maintain its original synchronous allocation * semantics and return NULL if allocation fails... */ if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); return NULL; } if (tex && flags & COGL_TEXTURE_NO_AUTO_MIPMAP) { cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex), 0, 0, 1, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, set_auto_mipmap_cb, NULL); } return tex; }
static CoglTexture * _cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglBool can_convert_in_place, CoglError **error) { CoglContext *ctx = _cogl_bitmap_get_context (bitmap); CoglTexture *tex; CoglError *internal_error = NULL; if (!flags && !COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS)) { /* First try putting the texture in the atlas */ CoglAtlasTexture *atlas_tex = _cogl_atlas_texture_new_from_bitmap (bitmap, can_convert_in_place); _cogl_texture_set_internal_format (COGL_TEXTURE (atlas_tex), internal_format); if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error)) return COGL_TEXTURE (atlas_tex); cogl_error_free (internal_error); internal_error = NULL; cogl_object_unref (atlas_tex); } /* If that doesn't work try a fast path 2D texture */ if ((_cogl_util_is_pot (bitmap->width) && _cogl_util_is_pot (bitmap->height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap, can_convert_in_place)); _cogl_texture_set_internal_format (tex, internal_format); if (!cogl_texture_allocate (tex, &internal_error)) { cogl_error_free (internal_error); internal_error = NULL; cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (!tex) { /* Otherwise create a sliced texture */ int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap, max_waste, can_convert_in_place)); _cogl_texture_set_internal_format (tex, internal_format); if (!cogl_texture_allocate (tex, error)) { cogl_object_unref (tex); tex = NULL; } } if (tex && flags & COGL_TEXTURE_NO_AUTO_MIPMAP) { cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex), 0, 0, 1, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, set_auto_mipmap_cb, NULL); } return tex; }
CoglTexture * cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglError **error) { CoglContext *ctx = _cogl_bitmap_get_context (bitmap); CoglAtlasTexture *atlas_tex; CoglTexture *tex; CoglError *internal_error = NULL; /* First try putting the texture in the atlas */ if ((atlas_tex = _cogl_atlas_texture_new_from_bitmap (bitmap, flags, internal_format, &internal_error))) return COGL_TEXTURE (atlas_tex); if (cogl_error_matches (internal_error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_NO_MEMORY)) { _cogl_propagate_error (error, internal_error); return NULL; } cogl_error_free (internal_error); internal_error = NULL; /* If that doesn't work try a fast path 2D texture */ if ((_cogl_util_is_pot (bitmap->width) && _cogl_util_is_pot (bitmap->height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap, internal_format, &internal_error)); if (cogl_error_matches (internal_error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_NO_MEMORY)) { _cogl_propagate_error (error, internal_error); return NULL; } if (!tex) { cogl_error_free (internal_error); internal_error = NULL; } } else tex = NULL; if (tex) { CoglBool auto_mipmap = !(flags & COGL_TEXTURE_NO_AUTO_MIPMAP); cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), auto_mipmap); } else { /* Otherwise create a sliced texture */ tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap, flags, internal_format, error)); } return tex; }