コード例 #1
0
ファイル: ibConnection.cpp プロジェクト: 4Second2None/Collage
bool IBConnection::connect()
{
    LBASSERT( _description->type == CONNECTIONTYPE_IB );

    if( _state != STATE_CLOSED )
        return false;

    _state = STATE_CONNECTING;
    _fireStateChanged();

    _socketConnection = new SocketConnection();

    ConnectionDescriptionPtr description =
                                     new ConnectionDescription( *_description );
    description->type = CONNECTIONTYPE_TCPIP;

    _socketConnection->setDescription( description );

    // 1 : TCPIP Connection
    if ( !_socketConnection->connect() ||
         !_preRegister() ||
         !_establish( false ))
    {
        _socketConnection->close();
        _socketConnection = 0;
        return false;
    }

    LBINFO << "Connected " << _description << std::endl;
    return true;
}
コード例 #2
0
ファイル: pgmConnection.cpp プロジェクト: cstalder/Equalizer
void PGMConnection::close()
{
    if( _state == STATE_CLOSED )
        return;

    _printReadStatistics();
    _printSendStatistics();

    if( isListening( ))
        _exitAIOAccept();
    else if( isConnected( ))
        _exitAIORead();

    _state = STATE_CLOSED;
    EQASSERT( _readFD > 0 ); 

    if( _readFD > 0 )
    {
        const std::string& iName = _description->getInterface();
        if( !iName.empty( ))
        {
            unsigned long interface;
            if( !_parseHostname( iName, interface ) ||
                ::setsockopt( _readFD, IPPROTO_RM, RM_DEL_RECEIVE_IF,
                     (char*)&interface, sizeof(uint32_t)) == SOCKET_ERROR )
            {
                EQWARN << "can't delete recv interface " <<  base::sysError
                       << std::endl;
            }
        }
#ifdef _WIN32
        const bool closed = ( ::closesocket( _readFD ) == 0 );
#else
        const bool closed = ( ::close( _readFD ) == 0 );
#endif
        
        if( !closed )
            EQWARN << "Could not close read socket: " << base::sysError
                   << std::endl;
    }

    if( _writeFD > 0 && isListening( ))
    {
#ifdef _WIN32
        const bool closed = ( ::closesocket( _writeFD ) == 0 );
#else
        const bool closed = ( ::close( _writeFD ) == 0 );
#endif

        if( !closed )
            EQWARN << "Could not close write socket: " << base::sysError
                   << std::endl;
    }

    _readFD  = INVALID_SOCKET;
    _writeFD = INVALID_SOCKET;
    _fireStateChanged();
}
コード例 #3
0
void MCIPConnection::notifyStateChanged( Connection* connection )
{
    EQASSERT( _impl == connection );
    if( _state == connection->getState( ))
        return;

    _state = connection->getState();
    _fireStateChanged();
}
コード例 #4
0
ファイル: ibConnection.cpp プロジェクト: 4Second2None/Collage
bool IBConnection::_establish( bool isServer )
{
    for ( int i = 0; i < EQ_NUMCONN_IB; i++ )
        if ( !_establish( isServer, i ))
        {
            _socketConnection->close();
            _socketConnection = 0;
            return false;
        }
    _socketConnection->close();
    _socketConnection = 0;
    _state = STATE_CONNECTED;
    _fireStateChanged();

    return true;
}
コード例 #5
0
ファイル: ibConnection.cpp プロジェクト: 4Second2None/Collage
void IBConnection::_close()
{
    if( !(_state == STATE_CONNECTED || _state == STATE_LISTENING ))
        return;

    if( _socketConnection.isValid( ))
        _socketConnection->close();
    _socketConnection = 0;

    for ( int i = 0; i < EQ_NUMCONN_IB; i++ )
    {
        _interfaces[i]->close();
        _completionQueues[i]->close();
    }
    _adapter.close();

    _state = STATE_CLOSED;
    _fireStateChanged();
}
コード例 #6
0
ファイル: ibConnection.cpp プロジェクト: 4Second2None/Collage
bool IBConnection::listen()
{
    LBASSERT( _description->type == CONNECTIONTYPE_IB );

    _socketConnection = new SocketConnection();

    ConnectionDescription* description =
            new ConnectionDescription( *_description );
    description->type = CONNECTIONTYPE_TCPIP;
    _socketConnection->setDescription( description );
    if( !_socketConnection->listen())
    {
        close();
        return false;
    }

    _state = _socketConnection->getState();
    _fireStateChanged();

    return ( _state == STATE_LISTENING );
}
コード例 #7
0
ファイル: pgmConnection.cpp プロジェクト: cstalder/Equalizer
//----------------------------------------------------------------------
// listen
//----------------------------------------------------------------------
bool PGMConnection::listen()
{
    EQASSERT( _description->type == CONNECTIONTYPE_PGM );

    if( _state != STATE_CLOSED )
        return false;

    _state = STATE_CONNECTING;
    _fireStateChanged();

    sockaddr_in address;
    const size_t size = sizeof( sockaddr_in ); 

    if( !_parseAddress( address ))
    {
        EQWARN << "Can't parse connection parameters" << std::endl;
        return false;
    }

    //-- create a 'listening' read socket
    _readFD = _initSocket( address );
    
    if( _readFD == INVALID_SOCKET || !_setupReadSocket( ))
    {
        close();
        return false;
    }

    const bool listening = (::listen( _readFD, 10 ) == 0);
        
    if( !listening )
    {
        EQWARN << "Could not listen on socket: " << base::sysError 
               << std::endl;
        close();
        return false;
    }

    // get listening socket parameters
    socklen_t used = size;
    getsockname( _readFD, (struct sockaddr *)&address, &used ); 

    _description->port = ntohs( address.sin_port );

    const std::string& hostname = _description->getHostname();
    if( hostname.empty( ))
    {
        if( address.sin_addr.s_addr == INADDR_ANY )
        {
            char cHostname[256];
            gethostname( cHostname, 256 );
            _description->setHostname( cHostname );
        }
        else
            _description->setHostname( inet_ntoa( address.sin_addr ));
    }
    
    _initAIOAccept();

    
    //-- create a connected 'write' socket
    address.sin_family      = AF_INET;
    address.sin_addr.s_addr = htonl( INADDR_ANY );
    address.sin_port        = htons( 0 );
    memset( &(address.sin_zero), 0, 8 ); // zero the rest

    _writeFD = _initSocket( address );

    if( _writeFD == INVALID_SOCKET || !_setupSendSocket( ))
    {
        close();
        return false;
    }

    _parseAddress( address );
    
#ifdef _WIN32
    const bool connected = WSAConnect( _writeFD, (sockaddr*)&address, 
                                       size, 0, 0, 0, 0 ) == 0;
#else
    const bool connected = (::connect( _readFD, (sockaddr*)&address, 
                                       size ) == 0);
#endif

    if( !connected )
    {
        EQWARN << "Could not connect to '" << _description->getHostname() << ":"
               << _description->port << "': " << base::sysError 
               << std::endl;
        close();
        return false;
    }

    _state = STATE_LISTENING;
    _fireStateChanged();

    EQINFO << "Listening on " << _description->getHostname() << "["
           << inet_ntoa( address.sin_addr ) << "]:" << _description->port
           << " (" << _description->toString() << ")" << std::endl;
    
    return true;
}