コード例 #1
0
ファイル: window.c プロジェクト: andsveking/fontbench
GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    if (xpos)
        *xpos = 0;
    if (ypos)
        *ypos = 0;

    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowPos(window, xpos, ypos);
}
コード例 #2
0
ファイル: x11_window.c プロジェクト: jjiezheng/lfant
// Process the specified X event
//
static void processEvent(XEvent *event)
{
    _GLFWwindow* window = NULL;

    if (event->type != GenericEvent)
    {
        window = _glfwFindWindowByHandle(event->xany.window);
        if (window == NULL)
        {
            // This is an event for a window that has already been destroyed
            return;
        }
    }

    switch (event->type)
    {
        case KeyPress:
        {
            const int key = translateKey(event->xkey.keycode);
            const int mods = translateState(event->xkey.state);
            const int character = translateChar(&event->xkey);

            _glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);

            if (character != -1)
                _glfwInputChar(window, character);

            break;
        }

        case KeyRelease:
        {
            const int key = translateKey(event->xkey.keycode);
            const int mods = translateState(event->xkey.state);

            _glfwInputKey(window, key, event->xkey.keycode, GLFW_RELEASE, mods);
            break;
        }

        case ButtonPress:
        {
            const int mods = translateState(event->xbutton.state);

            if (event->xbutton.button == Button1)
                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
            else if (event->xbutton.button == Button2)
                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
            else if (event->xbutton.button == Button3)
                _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);

            // Modern X provides scroll events as mouse button presses
            else if (event->xbutton.button == Button4)
                _glfwInputScroll(window, 0.0, 1.0);
            else if (event->xbutton.button == Button5)
                _glfwInputScroll(window, 0.0, -1.0);
            else if (event->xbutton.button == Button6)
                _glfwInputScroll(window, -1.0, 0.0);
            else if (event->xbutton.button == Button7)
                _glfwInputScroll(window, 1.0, 0.0);

            else
            {
                // Additional buttons after 7 are treated as regular buttons
                // We subtract 4 to fill the gap left by scroll input above
                _glfwInputMouseClick(window,
                                     event->xbutton.button - 4,
                                     GLFW_PRESS,
                                     mods);
            }

            break;
        }

        case ButtonRelease:
        {
            const int mods = translateState(event->xbutton.state);

            if (event->xbutton.button == Button1)
            {
                _glfwInputMouseClick(window,
                                     GLFW_MOUSE_BUTTON_LEFT,
                                     GLFW_RELEASE,
                                     mods);
            }
            else if (event->xbutton.button == Button2)
            {
                _glfwInputMouseClick(window,
                                     GLFW_MOUSE_BUTTON_MIDDLE,
                                     GLFW_RELEASE,
                                     mods);
            }
            else if (event->xbutton.button == Button3)
            {
                _glfwInputMouseClick(window,
                                     GLFW_MOUSE_BUTTON_RIGHT,
                                     GLFW_RELEASE,
                                     mods);
            }
            else if (event->xbutton.button > Button7)
            {
                // Additional buttons after 7 are treated as regular buttons
                // We subtract 4 to fill the gap left by scroll input above
                _glfwInputMouseClick(window,
                                     event->xbutton.button - 4,
                                     GLFW_RELEASE,
                                     mods);
            }
            break;
        }

        case EnterNotify:
        {
            _glfwInputCursorEnter(window, GL_TRUE);
            break;
        }

        case LeaveNotify:
        {
            _glfwInputCursorEnter(window, GL_FALSE);
            break;
        }

        case MotionNotify:
        {
            if (event->xmotion.x != window->x11.warpPosX ||
                event->xmotion.y != window->x11.warpPosY)
            {
                // The cursor was moved by something other than GLFW

                int x, y;

                if (window->cursorMode == GLFW_CURSOR_DISABLED)
                {
                    if (_glfw.focusedWindow != window)
                        break;

                    x = event->xmotion.x - window->x11.cursorPosX;
                    y = event->xmotion.y - window->x11.cursorPosY;
                }
                else
                {
                    x = event->xmotion.x;
                    y = event->xmotion.y;
                }

                _glfwInputCursorMotion(window, x, y);
            }

            window->x11.cursorPosX = event->xmotion.x;
            window->x11.cursorPosY = event->xmotion.y;
            break;
        }

        case ConfigureNotify:
        {
            if (event->xconfigure.width != window->x11.width ||
                event->xconfigure.height != window->x11.height)
            {
                _glfwInputFramebufferSize(window,
                                          event->xconfigure.width,
                                          event->xconfigure.height);

                _glfwInputWindowSize(window,
                                     event->xconfigure.width,
                                     event->xconfigure.height);

                window->x11.width = event->xconfigure.width;
                window->x11.height = event->xconfigure.height;
            }

            if (event->xconfigure.x != window->x11.xpos ||
                event->xconfigure.y != window->x11.ypos)
            {
                _glfwInputWindowPos(window,
                                    event->xconfigure.x,
                                    event->xconfigure.y);

                window->x11.xpos = event->xconfigure.x;
                window->x11.ypos = event->xconfigure.y;
            }

            break;
        }

        case ClientMessage:
        {
            // Custom client message, probably from the window manager

            if ((Atom) event->xclient.data.l[0] == _glfw.x11.WM_DELETE_WINDOW)
            {
                // The window manager was asked to close the window, for example by
                // the user pressing a 'close' window decoration button

                _glfwInputWindowCloseRequest(window);
            }
            else if (_glfw.x11.NET_WM_PING &&
                     (Atom) event->xclient.data.l[0] == _glfw.x11.NET_WM_PING)
            {
                // The window manager is pinging the application to ensure it's
                // still responding to events

                event->xclient.window = _glfw.x11.root;
                XSendEvent(_glfw.x11.display,
                           event->xclient.window,
                           False,
                           SubstructureNotifyMask | SubstructureRedirectMask,
                           event);
            }
            else if (event->xclient.message_type == _glfw.x11.XdndEnter)
            {
                // A drag operation has entered the window
                // TODO: Check if UTF-8 string is supported by the source
            }
            else if (event->xclient.message_type == _glfw.x11.XdndDrop)
            {
                // The drag operation has finished dropping on
                // the window, ask to convert it to a UTF-8 string
                _glfw.x11.xdnd.source = event->xclient.data.l[0];
                XConvertSelection(_glfw.x11.display,
                                  _glfw.x11.XdndSelection,
                                  _glfw.x11.UTF8_STRING,
                                  _glfw.x11.XdndSelection,
                                  window->x11.handle, CurrentTime);
            }
            else if (event->xclient.message_type == _glfw.x11.XdndPosition)
            {
                // The drag operation has moved over the window
                const int absX = (event->xclient.data.l[2] >> 16) & 0xFFFF;
                const int absY = (event->xclient.data.l[2]) & 0xFFFF;
                int x, y;

                _glfwPlatformGetWindowPos(window, &x, &y);
                _glfwInputCursorMotion(window, absX - x, absY - y);

                // Reply that we are ready to copy the dragged data
                XEvent reply;
                memset(&reply, 0, sizeof(reply));

                reply.type = ClientMessage;
                reply.xclient.window = event->xclient.data.l[0];
                reply.xclient.message_type = _glfw.x11.XdndStatus;
                reply.xclient.format = 32;
                reply.xclient.data.l[0] = window->x11.handle;
                reply.xclient.data.l[1] = 1; // Always accept the dnd with no rectangle
                reply.xclient.data.l[2] = 0; // Specify an empty rectangle
                reply.xclient.data.l[3] = 0;
                reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;

                XSendEvent(_glfw.x11.display, event->xclient.data.l[0],
                           False, NoEventMask, &reply);
                XFlush(_glfw.x11.display);
            }

            break;
        }

        case SelectionNotify:
        {
            if (event->xselection.property)
            {
                // The converted data from the drag operation has arrived
                char* data;
                const int result = _glfwGetWindowProperty(event->xselection.requestor,
                                                          event->xselection.property,
                                                          event->xselection.target,
                                                          (unsigned char**) &data);

                if (result)
                {
                    int i, count;
                    char** names = splitUriList(data, &count);

                    _glfwInputDrop(window, count, (const char**) names);

                    for (i = 0;  i < count;  i++)
                        free(names[i]);
                    free(names);
                }

                XFree(data);

                XEvent reply;
                memset(&reply, 0, sizeof(reply));

                reply.type = ClientMessage;
                reply.xclient.window = _glfw.x11.xdnd.source;
                reply.xclient.message_type = _glfw.x11.XdndFinished;
                reply.xclient.format = 32;
                reply.xclient.data.l[0] = window->x11.handle;
                reply.xclient.data.l[1] = result;
                reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;

                // Reply that all is well
                XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
                           False, NoEventMask, &reply);
                XFlush(_glfw.x11.display);
            }

            break;
        }

        case MapNotify:
        {
            _glfwInputWindowVisibility(window, GL_TRUE);
            break;
        }

        case UnmapNotify:
        {
            _glfwInputWindowVisibility(window, GL_FALSE);
            break;
        }

        case FocusIn:
        {
            _glfwInputWindowFocus(window, GL_TRUE);

            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                disableCursor(window);

            break;
        }

        case FocusOut:
        {
            _glfwInputWindowFocus(window, GL_FALSE);

            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                restoreCursor(window);

            break;
        }

        case Expose:
        {
            _glfwInputWindowDamage(window);
            break;
        }

        case PropertyNotify:
        {
            if (event->xproperty.atom == _glfw.x11.WM_STATE &&
                event->xproperty.state == PropertyNewValue)
            {
                struct {
                    CARD32 state;
                    Window icon;
                } *state = NULL;

                if (_glfwGetWindowProperty(window->x11.handle,
                                           _glfw.x11.WM_STATE,
                                           _glfw.x11.WM_STATE,
                                           (unsigned char**) &state) >= 2)
                {
                    if (state->state == IconicState)
                        _glfwInputWindowIconify(window, GL_TRUE);
                    else if (state->state == NormalState)
                        _glfwInputWindowIconify(window, GL_FALSE);
                }

                XFree(state);
            }

            break;
        }

        case SelectionClear:
        {
            _glfwHandleSelectionClear(event);
            break;
        }

        case SelectionRequest:
        {
            _glfwHandleSelectionRequest(event);
            break;
        }

        case DestroyNotify:
            return;

        case GenericEvent:
        {
            if (event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
                XGetEventData(_glfw.x11.display, &event->xcookie))
            {
                if (event->xcookie.evtype == XI_Motion)
                {
                    XIDeviceEvent* data = (XIDeviceEvent*) event->xcookie.data;

                    window = _glfwFindWindowByHandle(data->event);
                    if (window)
                    {
                        if (data->event_x != window->x11.warpPosX ||
                            data->event_y != window->x11.warpPosY)
                        {
                            // The cursor was moved by something other than GLFW

                            double x, y;

                            if (window->cursorMode == GLFW_CURSOR_DISABLED)
                            {
                                if (_glfw.focusedWindow != window)
                                    break;

                                x = data->event_x - window->x11.cursorPosX;
                                y = data->event_y - window->x11.cursorPosY;
                            }
                            else
                            {
                                x = data->event_x;
                                y = data->event_y;
                            }

                            _glfwInputCursorMotion(window, x, y);
                        }

                        window->x11.cursorPosX = data->event_x;
                        window->x11.cursorPosY = data->event_y;
                    }
                }
            }

            XFreeEventData(_glfw.x11.display, &event->xcookie);
            break;
        }

        default:
        {
            switch (event->type - _glfw.x11.randr.eventBase)
            {
                case RRScreenChangeNotify:
                {
                    XRRUpdateConfiguration(event);
                    break;
                }
            }

            break;
        }
    }
}
コード例 #3
0
ファイル: x11_window.c プロジェクト: jjiezheng/lfant
// Create the X11 window (and its colormap)
//
static GLboolean createWindow(_GLFWwindow* window,
                              const _GLFWwndconfig* wndconfig)
{
    unsigned long wamask;
    XSetWindowAttributes wa;
    XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;

    // Every window needs a colormap
    // Create one based on the visual used by the current context
    // TODO: Decouple this from context creation

    window->x11.colormap = XCreateColormap(_glfw.x11.display,
                                           _glfw.x11.root,
                                           visual->visual,
                                           AllocNone);

    // Create the actual window
    {
        wamask = CWBorderPixel | CWColormap | CWEventMask;

        wa.colormap = window->x11.colormap;
        wa.border_pixel = 0;
        wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
                        PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
                        ExposureMask | FocusChangeMask | VisibilityChangeMask |
                        EnterWindowMask | LeaveWindowMask | PropertyChangeMask;

        if (wndconfig->monitor == NULL)
        {
            // HACK: This is a workaround for windows without a background pixel
            //       not getting any decorations on certain older versions of
            //       Compiz running on Intel hardware
            wa.background_pixel = BlackPixel(_glfw.x11.display,
                                             _glfw.x11.screen);
            wamask |= CWBackPixel;
        }

        _glfwGrabXErrorHandler();

        window->x11.handle = XCreateWindow(_glfw.x11.display,
                                           _glfw.x11.root,
                                           0, 0,
                                           wndconfig->width, wndconfig->height,
                                           0,              // Border width
                                           visual->depth,  // Color depth
                                           InputOutput,
                                           visual->visual,
                                           wamask,
                                           &wa);

        _glfwReleaseXErrorHandler();

        if (!window->x11.handle)
        {
            _glfwInputXError(GLFW_PLATFORM_ERROR,
                             "X11: Failed to create window");
            return GL_FALSE;
        }

        if (!wndconfig->decorated)
        {
            MotifWmHints hints;
            hints.flags = MWM_HINTS_DECORATIONS;
            hints.decorations = 0;

            XChangeProperty(_glfw.x11.display, window->x11.handle,
                            _glfw.x11.MOTIF_WM_HINTS,
                            _glfw.x11.MOTIF_WM_HINTS, 32,
                            PropModeReplace,
                            (unsigned char*) &hints,
                            sizeof(MotifWmHints) / sizeof(long));
        }

        XSaveContext(_glfw.x11.display,
                     window->x11.handle,
                     _glfw.x11.context,
                     (XPointer) window);
    }

    if (window->monitor && !_glfw.x11.hasEWMH)
    {
        // This is the butcher's way of removing window decorations
        // Setting the override-redirect attribute on a window makes the window
        // manager ignore the window completely (ICCCM, section 4)
        // The good thing is that this makes undecorated fullscreen windows
        // easy to do; the bad thing is that we have to do everything manually
        // and some things (like iconify/restore) won't work at all, as those
        // are tasks usually performed by the window manager

        XSetWindowAttributes attributes;
        attributes.override_redirect = True;
        XChangeWindowAttributes(_glfw.x11.display,
                                window->x11.handle,
                                CWOverrideRedirect,
                                &attributes);

        window->x11.overrideRedirect = GL_TRUE;
    }

    // Declare the WM protocols supported by GLFW
    {
        int count = 0;
        Atom protocols[2];

        // The WM_DELETE_WINDOW ICCCM protocol
        // Basic window close notification protocol
        if (_glfw.x11.WM_DELETE_WINDOW)
            protocols[count++] = _glfw.x11.WM_DELETE_WINDOW;

        // The _NET_WM_PING EWMH protocol
        // Tells the WM to ping the GLFW window and flag the application as
        // unresponsive if the WM doesn't get a reply within a few seconds
        if (_glfw.x11.NET_WM_PING)
            protocols[count++] = _glfw.x11.NET_WM_PING;

        if (count > 0)
        {
            XSetWMProtocols(_glfw.x11.display, window->x11.handle,
                            protocols, count);
        }
    }

    if (_glfw.x11.NET_WM_PID)
    {
        const pid_t pid = getpid();

        XChangeProperty(_glfw.x11.display,  window->x11.handle,
                        _glfw.x11.NET_WM_PID, XA_CARDINAL, 32,
                        PropModeReplace,
                        (unsigned char*) &pid, 1);
    }

    // Set ICCCM WM_HINTS property
    {
        XWMHints* hints = XAllocWMHints();
        if (!hints)
        {
            _glfwInputError(GLFW_OUT_OF_MEMORY,
                            "X11: Failed to allocate WM hints");
            return GL_FALSE;
        }

        hints->flags = StateHint;
        hints->initial_state = NormalState;

        XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
        XFree(hints);
    }

    // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set)
    {
        XSizeHints* hints = XAllocSizeHints();
        hints->flags = 0;

        if (wndconfig->monitor)
        {
            hints->flags |= PPosition;
            _glfwPlatformGetMonitorPos(wndconfig->monitor, &hints->x, &hints->y);
        }
        else
        {
            // HACK: Explicitly setting PPosition to any value causes some WMs,
            //       notably Compiz and Metacity, to honor the position of
            //       unmapped windows set by XMoveWindow
            hints->flags |= PPosition;
            hints->x = hints->y = 0;
        }

        if (!wndconfig->resizable)
        {
            hints->flags |= (PMinSize | PMaxSize);
            hints->min_width  = hints->max_width  = wndconfig->width;
            hints->min_height = hints->max_height = wndconfig->height;
        }

        XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
        XFree(hints);
    }

    // Set ICCCM WM_CLASS property
    // HACK: Until a mechanism for specifying the application name is added, the
    //       initial window title is used as the window class name
    if (strlen(wndconfig->title))
    {
        XClassHint* hint = XAllocClassHint();
        hint->res_name = (char*) wndconfig->title;
        hint->res_class = (char*) wndconfig->title;

        XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
        XFree(hint);
    }

    if (_glfw.x11.xi.available)
    {
        // Select for XInput2 events

        XIEventMask eventmask;
        unsigned char mask[] = { 0 };

        eventmask.deviceid = 2;
        eventmask.mask_len = sizeof(mask);
        eventmask.mask = mask;
        XISetMask(mask, XI_Motion);

        XISelectEvents(_glfw.x11.display, window->x11.handle, &eventmask, 1);
    }

    if (_glfw.x11.XdndAware)
    {
        // Announce support for Xdnd (drag and drop)
        const Atom version = 5;
        XChangeProperty(_glfw.x11.display, window->x11.handle,
                        _glfw.x11.XdndAware, XA_ATOM, 32,
                        PropModeReplace, (unsigned char*) &version, 1);
    }

    _glfwPlatformSetWindowTitle(window, wndconfig->title);

    XRRSelectInput(_glfw.x11.display, window->x11.handle,
                   RRScreenChangeNotifyMask);

    _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
    _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);

    return GL_TRUE;
}