/** * Translate a Mesa fragment shader into a TGSI shader using extra info in * the key. * \return new fragment program variant */ static struct st_fp_variant * st_translate_fragment_program(struct st_context *st, struct st_fragment_program *stfp, const struct st_fp_variant_key *key) { struct pipe_context *pipe = st->pipe; struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); GLboolean deleteFP = GL_FALSE; GLuint outputMapping[FRAG_RESULT_MAX]; GLuint inputMapping[VARYING_SLOT_MAX]; GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ GLuint interpLocation[PIPE_MAX_SHADER_INPUTS]; GLuint attr; GLbitfield64 inputsRead; struct ureg_program *ureg; GLboolean write_all = GL_FALSE; ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; uint fs_num_inputs = 0; ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; uint fs_num_outputs = 0; if (!variant) return NULL; assert(!(key->bitmap && key->drawpixels)); if (key->bitmap) { /* glBitmap drawing */ struct gl_fragment_program *fp; /* we free this temp program below */ st_make_bitmap_fragment_program(st, &stfp->Base, &fp, &variant->bitmap_sampler); variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); stfp = st_fragment_program(fp); deleteFP = GL_TRUE; } else if (key->drawpixels) { /* glDrawPixels drawing */ struct gl_fragment_program *fp; /* we free this temp program below */ if (key->drawpixels_z || key->drawpixels_stencil) { fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z, key->drawpixels_stencil); } else { /* RGBA */ st_make_drawpix_fragment_program(st, &stfp->Base, &fp); variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); deleteFP = GL_TRUE; } stfp = st_fragment_program(fp); } if (!stfp->glsl_to_tgsi) _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); /* * Convert Mesa program inputs to TGSI input register semantics. */ inputsRead = stfp->Base.Base.InputsRead; for (attr = 0; attr < VARYING_SLOT_MAX; attr++) { if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { const GLuint slot = fs_num_inputs++; inputMapping[attr] = slot; if (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTROID; else if (stfp->Base.IsSample & BITFIELD64_BIT(attr)) interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE; else interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER; if (key->persample_shading) interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE; switch (attr) { case VARYING_SLOT_POS: input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case VARYING_SLOT_COL0: input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; input_semantic_index[slot] = 0; interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], TRUE); break; case VARYING_SLOT_COL1: input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; input_semantic_index[slot] = 1; interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], TRUE); break; case VARYING_SLOT_FOGC: input_semantic_name[slot] = TGSI_SEMANTIC_FOG; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case VARYING_SLOT_FACE: input_semantic_name[slot] = TGSI_SEMANTIC_FACE; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; case VARYING_SLOT_PRIMITIVE_ID: input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; case VARYING_SLOT_LAYER: input_semantic_name[slot] = TGSI_SEMANTIC_LAYER; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; case VARYING_SLOT_VIEWPORT: input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; case VARYING_SLOT_CLIP_DIST0: input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case VARYING_SLOT_CLIP_DIST1: input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; input_semantic_index[slot] = 1; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; /* In most cases, there is nothing special about these * inputs, so adopt a convention to use the generic * semantic name and the mesa VARYING_SLOT_ number as the * index. * * All that is required is that the vertex shader labels * its own outputs similarly, and that the vertex shader * generates at least every output required by the * fragment shader plus fixed-function hardware (such as * BFC). * * However, some drivers may need us to identify the PNTC and TEXi * varyings if, for example, their capability to replace them with * sprite coordinates is limited. */ case VARYING_SLOT_PNTC: if (st->needs_texcoord_semantic) { input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; } /* fall through */ case VARYING_SLOT_TEX0: case VARYING_SLOT_TEX1: case VARYING_SLOT_TEX2: case VARYING_SLOT_TEX3: case VARYING_SLOT_TEX4: case VARYING_SLOT_TEX5: case VARYING_SLOT_TEX6: case VARYING_SLOT_TEX7: if (st->needs_texcoord_semantic) { input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD; input_semantic_index[slot] = attr - VARYING_SLOT_TEX0; interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], FALSE); break; } /* fall through */ case VARYING_SLOT_VAR0: default: /* Semantic indices should be zero-based because drivers may choose * to assign a fixed slot determined by that index. * This is useful because ARB_separate_shader_objects uses location * qualifiers for linkage, and if the semantic index corresponds to * these locations, linkage passes in the driver become unecessary. * * If needs_texcoord_semantic is true, no semantic indices will be * consumed for the TEXi varyings, and we can base the locations of * the user varyings on VAR0. Otherwise, we use TEX0 as base index. */ assert(attr >= VARYING_SLOT_TEX0); input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; input_semantic_index[slot] = st_get_generic_varying_index(st, attr); if (attr == VARYING_SLOT_PNTC) interpMode[slot] = TGSI_INTERPOLATE_LINEAR; else interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr], FALSE); break; } } else { inputMapping[attr] = -1; } } /* * Semantics and mapping for outputs */ { uint numColors = 0; GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; /* if z is written, emit that first */ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; fs_output_semantic_index[fs_num_outputs] = 0; outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; fs_num_outputs++; outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); } if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; fs_output_semantic_index[fs_num_outputs] = 0; outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; fs_num_outputs++; outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); } if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) { fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK; fs_output_semantic_index[fs_num_outputs] = 0; outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs; fs_num_outputs++; outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK); } /* handle remaining outputs (color) */ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { if (outputsWritten & BITFIELD64_BIT(attr)) { switch (attr) { case FRAG_RESULT_DEPTH: case FRAG_RESULT_STENCIL: case FRAG_RESULT_SAMPLE_MASK: /* handled above */ assert(0); break; case FRAG_RESULT_COLOR: write_all = GL_TRUE; /* fallthrough */ default: assert(attr == FRAG_RESULT_COLOR || (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; fs_output_semantic_index[fs_num_outputs] = numColors; outputMapping[attr] = fs_num_outputs; numColors++; break; } fs_num_outputs++; } } } ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); if (ureg == NULL) { free(variant); return NULL; } if (ST_DEBUG & DEBUG_MESA) { _mesa_print_program(&stfp->Base.Base); _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); debug_printf("\n"); } if (write_all == GL_TRUE) ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1); if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) { switch (stfp->Base.FragDepthLayout) { case FRAG_DEPTH_LAYOUT_ANY: ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT, TGSI_FS_DEPTH_LAYOUT_ANY); break; case FRAG_DEPTH_LAYOUT_GREATER: ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT, TGSI_FS_DEPTH_LAYOUT_GREATER); break; case FRAG_DEPTH_LAYOUT_LESS: ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT, TGSI_FS_DEPTH_LAYOUT_LESS); break; case FRAG_DEPTH_LAYOUT_UNCHANGED: ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT, TGSI_FS_DEPTH_LAYOUT_UNCHANGED); break; default: assert(0); } } if (stfp->glsl_to_tgsi) st_translate_program(st->ctx, TGSI_PROCESSOR_FRAGMENT, ureg, stfp->glsl_to_tgsi, &stfp->Base.Base, /* inputs */ fs_num_inputs, inputMapping, input_semantic_name, input_semantic_index, interpMode, interpLocation, /* outputs */ fs_num_outputs, outputMapping, fs_output_semantic_name, fs_output_semantic_index, FALSE, key->clamp_color ); else st_translate_mesa_program(st->ctx, TGSI_PROCESSOR_FRAGMENT, ureg, &stfp->Base.Base, /* inputs */ fs_num_inputs, inputMapping, input_semantic_name, input_semantic_index, interpMode, /* outputs */ fs_num_outputs, outputMapping, fs_output_semantic_name, fs_output_semantic_index, FALSE, key->clamp_color); variant->tgsi.tokens = ureg_get_tokens( ureg, NULL ); ureg_destroy( ureg ); if (ST_DEBUG & DEBUG_TGSI) { tgsi_dump(variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/); debug_printf("\n"); } /* fill in variant */ variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi); variant->key = *key; if (deleteFP) { /* Free the temporary program made above */ struct gl_fragment_program *fp = &stfp->Base; _mesa_reference_fragprog(st->ctx, &fp, NULL); } return variant; }
/** * Translate a geometry program to create a new variant. */ static struct st_gp_variant * st_translate_geometry_program(struct st_context *st, struct st_geometry_program *stgp, const struct st_gp_variant_key *key) { GLuint inputMapping[GEOM_ATTRIB_MAX]; GLuint outputMapping[GEOM_RESULT_MAX]; struct pipe_context *pipe = st->pipe; enum pipe_error error; GLuint attr; const GLbitfield inputsRead = stgp->Base.Base.InputsRead; GLuint vslot = 0; GLuint num_generic = 0; uint gs_num_inputs = 0; uint gs_builtin_inputs = 0; uint gs_array_offset = 0; ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; uint gs_num_outputs = 0; GLint i; GLuint maxSlot = 0; struct ureg_program *ureg; struct st_gp_variant *gpv; gpv = CALLOC_STRUCT(st_gp_variant); if (!gpv) return NULL; _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT); _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING); ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); if (ureg == NULL) { FREE(gpv); return NULL; } /* which vertex output goes to the first geometry input */ vslot = 0; memset(inputMapping, 0, sizeof(inputMapping)); memset(outputMapping, 0, sizeof(outputMapping)); /* * Convert Mesa program inputs to TGSI input register semantics. */ for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { if (inputsRead & (1 << attr)) { const GLuint slot = gs_num_inputs; gs_num_inputs++; inputMapping[attr] = slot; stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs; stgp->input_to_index[attr] = vslot; stgp->index_to_input[vslot] = attr; ++vslot; if (attr != GEOM_ATTRIB_PRIMITIVE_ID) { gs_array_offset += 2; } else ++gs_builtin_inputs; #if 0 debug_printf("input map at %d = %d\n", slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]); #endif switch (attr) { case GEOM_ATTRIB_PRIMITIVE_ID: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; stgp->input_semantic_index[slot] = 0; break; case GEOM_ATTRIB_POSITION: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; stgp->input_semantic_index[slot] = 0; break; case GEOM_ATTRIB_COLOR0: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; stgp->input_semantic_index[slot] = 0; break; case GEOM_ATTRIB_COLOR1: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; stgp->input_semantic_index[slot] = 1; break; case GEOM_ATTRIB_FOG_FRAG_COORD: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; stgp->input_semantic_index[slot] = 0; break; case GEOM_ATTRIB_TEX_COORD: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; stgp->input_semantic_index[slot] = num_generic++; break; case GEOM_ATTRIB_VAR0: /* fall-through */ default: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; stgp->input_semantic_index[slot] = num_generic++; } } } /* initialize output semantics to defaults */ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; gs_output_semantic_index[i] = 0; } num_generic = 0; /* * Determine number of outputs, the (default) output register * mapping and the semantic information for each output. */ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) { GLuint slot; slot = gs_num_outputs; gs_num_outputs++; outputMapping[attr] = slot; switch (attr) { case GEOM_RESULT_POS: assert(slot == 0); gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; gs_output_semantic_index[slot] = 0; break; case GEOM_RESULT_COL0: gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; gs_output_semantic_index[slot] = 0; break; case GEOM_RESULT_COL1: gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; gs_output_semantic_index[slot] = 1; break; case GEOM_RESULT_SCOL0: gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; gs_output_semantic_index[slot] = 0; break; case GEOM_RESULT_SCOL1: gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; gs_output_semantic_index[slot] = 1; break; case GEOM_RESULT_FOGC: gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG; gs_output_semantic_index[slot] = 0; break; case GEOM_RESULT_PSIZ: gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; gs_output_semantic_index[slot] = 0; break; case GEOM_RESULT_TEX0: case GEOM_RESULT_TEX1: case GEOM_RESULT_TEX2: case GEOM_RESULT_TEX3: case GEOM_RESULT_TEX4: case GEOM_RESULT_TEX5: case GEOM_RESULT_TEX6: case GEOM_RESULT_TEX7: /* fall-through */ case GEOM_RESULT_VAR0: /* fall-through */ default: assert(slot < Elements(gs_output_semantic_name)); /* use default semantic info */ gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; gs_output_semantic_index[slot] = num_generic++; } } } assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); /* find max output slot referenced to compute gs_num_outputs */ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) maxSlot = outputMapping[attr]; } gs_num_outputs = maxSlot + 1; #if 0 /* debug */ { GLuint i; printf("outputMapping? %d\n", outputMapping ? 1 : 0); if (outputMapping) { printf("attr -> slot\n"); for (i = 0; i < 16; i++) { printf(" %2d %3d\n", i, outputMapping[i]); } } printf("slot sem_name sem_index\n"); for (i = 0; i < gs_num_outputs; i++) { printf(" %2d %d %d\n", i, gs_output_semantic_name[i], gs_output_semantic_index[i]); } } #endif /* free old shader state, if any */ if (stgp->tgsi.tokens) { st_free_tokens(stgp->tgsi.tokens); stgp->tgsi.tokens = NULL; } ureg_property_gs_input_prim(ureg, stgp->Base.InputType); ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); error = st_translate_mesa_program(st->ctx, TGSI_PROCESSOR_GEOMETRY, ureg, &stgp->Base.Base, /* inputs */ gs_num_inputs, inputMapping, stgp->input_semantic_name, stgp->input_semantic_index, NULL, /* outputs */ gs_num_outputs, outputMapping, gs_output_semantic_name, gs_output_semantic_index, FALSE); stgp->num_inputs = gs_num_inputs; stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); ureg_destroy( ureg ); /* fill in new variant */ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi); gpv->key = *key; if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { _mesa_print_program(&stgp->Base.Base); debug_printf("\n"); } if (ST_DEBUG & DEBUG_TGSI) { tgsi_dump(stgp->tgsi.tokens, 0); debug_printf("\n"); } return gpv; }
/** * Translate a vertex program to create a new variant. */ static struct st_vp_variant * st_translate_vertex_program(struct st_context *st, struct st_vertex_program *stvp, const struct st_vp_variant_key *key) { struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant); struct pipe_context *pipe = st->pipe; struct ureg_program *ureg; enum pipe_error error; unsigned num_outputs; st_prepare_vertex_program(st->ctx, stvp); if (!stvp->glsl_to_tgsi) { _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); } ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); if (ureg == NULL) { free(vpv); return NULL; } vpv->key = *key; vpv->num_inputs = stvp->num_inputs; num_outputs = stvp->num_outputs; if (key->passthrough_edgeflags) { vpv->num_inputs++; num_outputs++; } if (ST_DEBUG & DEBUG_MESA) { _mesa_print_program(&stvp->Base.Base); _mesa_print_program_parameters(st->ctx, &stvp->Base.Base); debug_printf("\n"); } if (stvp->glsl_to_tgsi) error = st_translate_program(st->ctx, TGSI_PROCESSOR_VERTEX, ureg, stvp->glsl_to_tgsi, &stvp->Base.Base, /* inputs */ vpv->num_inputs, stvp->input_to_index, NULL, /* input semantic name */ NULL, /* input semantic index */ NULL, /* interp mode */ NULL, /* interp location */ /* outputs */ num_outputs, stvp->result_to_output, stvp->output_semantic_name, stvp->output_semantic_index, key->passthrough_edgeflags, key->clamp_color); else error = st_translate_mesa_program(st->ctx, TGSI_PROCESSOR_VERTEX, ureg, &stvp->Base.Base, /* inputs */ vpv->num_inputs, stvp->input_to_index, NULL, /* input semantic name */ NULL, /* input semantic index */ NULL, /* outputs */ num_outputs, stvp->result_to_output, stvp->output_semantic_name, stvp->output_semantic_index, key->passthrough_edgeflags, key->clamp_color); if (error) goto fail; vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL ); if (!vpv->tgsi.tokens) goto fail; ureg_destroy( ureg ); if (stvp->glsl_to_tgsi) { st_translate_stream_output_info(stvp->glsl_to_tgsi, stvp->result_to_output, &vpv->tgsi.stream_output); } if (ST_DEBUG & DEBUG_TGSI) { tgsi_dump(vpv->tgsi.tokens, 0); debug_printf("\n"); } vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); return vpv; fail: debug_printf("%s: failed to translate Mesa program:\n", __func__); _mesa_print_program(&stvp->Base.Base); debug_assert(0); ureg_destroy( ureg ); return NULL; }
/** * Translate a Mesa fragment shader into a TGSI shader using extra info in * the key. * \return new fragment program variant */ static struct st_fp_variant * st_translate_fragment_program(struct st_context *st, struct st_fragment_program *stfp, const struct st_fp_variant_key *key) { struct pipe_context *pipe = st->pipe; struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); GLboolean deleteFP = GL_FALSE; if (!variant) return NULL; assert(!(key->bitmap && key->drawpixels)); #if FEATURE_drawpix if (key->bitmap) { /* glBitmap drawing */ struct gl_fragment_program *fp; /* we free this temp program below */ st_make_bitmap_fragment_program(st, &stfp->Base, &fp, &variant->bitmap_sampler); variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); stfp = st_fragment_program(fp); deleteFP = GL_TRUE; } else if (key->drawpixels) { /* glDrawPixels drawing */ struct gl_fragment_program *fp; /* we free this temp program below */ if (key->drawpixels_z || key->drawpixels_stencil) { fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z, key->drawpixels_stencil); } else { /* RGBA */ st_make_drawpix_fragment_program(st, &stfp->Base, &fp); variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); deleteFP = GL_TRUE; } stfp = st_fragment_program(fp); } #endif if (!stfp->tgsi.tokens) { /* need to translate Mesa instructions to TGSI now */ GLuint outputMapping[FRAG_RESULT_MAX]; GLuint inputMapping[FRAG_ATTRIB_MAX]; GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ GLuint attr; enum pipe_error error; const GLbitfield inputsRead = stfp->Base.Base.InputsRead; struct ureg_program *ureg; GLboolean write_all = GL_FALSE; ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; uint fs_num_inputs = 0; ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; uint fs_num_outputs = 0; _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); /* * Convert Mesa program inputs to TGSI input register semantics. */ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { if (inputsRead & (1 << attr)) { const GLuint slot = fs_num_inputs++; inputMapping[attr] = slot; switch (attr) { case FRAG_ATTRIB_WPOS: input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case FRAG_ATTRIB_COL0: input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case FRAG_ATTRIB_COL1: input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; input_semantic_index[slot] = 1; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case FRAG_ATTRIB_FOGC: input_semantic_name[slot] = TGSI_SEMANTIC_FOG; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_FACE: input_semantic_name[slot] = TGSI_SEMANTIC_FACE; input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; /* In most cases, there is nothing special about these * inputs, so adopt a convention to use the generic * semantic name and the mesa FRAG_ATTRIB_ number as the * index. * * All that is required is that the vertex shader labels * its own outputs similarly, and that the vertex shader * generates at least every output required by the * fragment shader plus fixed-function hardware (such as * BFC). * * There is no requirement that semantic indexes start at * zero or be restricted to a particular range -- nobody * should be building tables based on semantic index. */ case FRAG_ATTRIB_PNTC: case FRAG_ATTRIB_TEX0: case FRAG_ATTRIB_TEX1: case FRAG_ATTRIB_TEX2: case FRAG_ATTRIB_TEX3: case FRAG_ATTRIB_TEX4: case FRAG_ATTRIB_TEX5: case FRAG_ATTRIB_TEX6: case FRAG_ATTRIB_TEX7: case FRAG_ATTRIB_VAR0: default: /* Actually, let's try and zero-base this just for * readability of the generated TGSI. */ assert(attr >= FRAG_ATTRIB_TEX0); input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; if (attr == FRAG_ATTRIB_PNTC) interpMode[slot] = TGSI_INTERPOLATE_LINEAR; else interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; } } else { inputMapping[attr] = -1; } } /* * Semantics and mapping for outputs */ { uint numColors = 0; GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; /* if z is written, emit that first */ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; fs_output_semantic_index[fs_num_outputs] = 0; outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; fs_num_outputs++; outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); } if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; fs_output_semantic_index[fs_num_outputs] = 0; outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; fs_num_outputs++; outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); } /* handle remaning outputs (color) */ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { if (outputsWritten & BITFIELD64_BIT(attr)) { switch (attr) { case FRAG_RESULT_DEPTH: case FRAG_RESULT_STENCIL: /* handled above */ assert(0); break; case FRAG_RESULT_COLOR: write_all = GL_TRUE; /* fallthrough */ default: assert(attr == FRAG_RESULT_COLOR || (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; fs_output_semantic_index[fs_num_outputs] = numColors; outputMapping[attr] = fs_num_outputs; numColors++; break; } fs_num_outputs++; } } } ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); if (ureg == NULL) return NULL; if (ST_DEBUG & DEBUG_MESA) { _mesa_print_program(&stfp->Base.Base); _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); debug_printf("\n"); } if (write_all == GL_TRUE) ureg_property_fs_color0_writes_all_cbufs(ureg, 1); error = st_translate_mesa_program(st->ctx, TGSI_PROCESSOR_FRAGMENT, ureg, &stfp->Base.Base, /* inputs */ fs_num_inputs, inputMapping, input_semantic_name, input_semantic_index, interpMode, /* outputs */ fs_num_outputs, outputMapping, fs_output_semantic_name, fs_output_semantic_index, FALSE ); stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); ureg_destroy( ureg ); } /* fill in variant */ variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); variant->key = *key; if (ST_DEBUG & DEBUG_TGSI) { tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); debug_printf("\n"); } if (deleteFP) { /* Free the temporary program made above */ struct gl_fragment_program *fp = &stfp->Base; _mesa_reference_fragprog(st->ctx, &fp, NULL); } return variant; }