コード例 #1
0
ファイル: st_texture.c プロジェクト: MttDs/new-rexeno-tindpe
/**
 * Bind a pipe surface to a texture object.  After the call,
 * the texture object is marked dirty and will be (re-)validated.
 *
 * If this is the first surface bound, the texture object is said to
 * switch from normal to surface based.  It will be cleared first in
 * this case.
 *
 * \param ps      pipe surface to be unbound
 * \param target  texture target
 * \param level   image level
 * \param format  internal format of the texture
 */
int
st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
                        enum pipe_format format)
{
   GET_CURRENT_CONTEXT(ctx);
   const GLuint unit = ctx->Texture.CurrentUnit;
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;

   switch (target) {
   case ST_TEXTURE_2D:
      target = GL_TEXTURE_2D;
      break;
   case ST_TEXTURE_RECT:
      target = GL_TEXTURE_RECTANGLE_ARB;
      break;
   default:
      return 0;
   }

   /* map pipe format to base format for now */
   if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
      internalFormat = GL_RGBA;
   else
      internalFormat = GL_RGB;

   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   _mesa_lock_texture(ctx, texObj);

   stObj = st_texture_object(texObj);
   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   stImage = st_texture_image(texImage);

   _mesa_init_teximage_fields(ctx, target, texImage,
                              ps->width, ps->height, 1, 0, internalFormat);
   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
                                                GL_RGBA, GL_UNSIGNED_BYTE);
   _mesa_set_fetch_functions(texImage, 2);
   pipe_texture_reference(&stImage->pt, ps->texture);

   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   _mesa_unlock_texture(ctx, texObj);
   
   return 1;
}
コード例 #2
0
static void
intelTexImage(GLcontext * ctx,
              GLint dims,
              GLenum target, GLint level,
              GLint internalFormat,
              GLint width, GLint height, GLint depth,
              GLint border,
              GLenum format, GLenum type, const void *pixels,
              const struct gl_pixelstore_attrib *unpack,
              struct gl_texture_object *texObj,
              struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_object *intelObj = intel_texture_object(texObj);
   struct intel_texture_image *intelImage = intel_texture_image(texImage);
   GLint postConvWidth = width;
   GLint postConvHeight = height;
   GLint texelBytes, sizeInBytes;
   GLuint dstRowStride;


   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);

   intelFlush(ctx);

   intelImage->face = target_to_face(target);
   intelImage->level = level;

   if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
      _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
                                         &postConvHeight);
   }

   /* choose the texture format */
   texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat,
                                                  format, type);

   _mesa_set_fetch_functions(texImage, dims);

   if (texImage->TexFormat->TexelBytes == 0) {
      /* must be a compressed format */
      texelBytes = 0;
      texImage->IsCompressed = GL_TRUE;
      texImage->CompressedSize =
	 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
					   texImage->Height, texImage->Depth,
					   texImage->TexFormat->MesaFormat);
   } else {
      texelBytes = texImage->TexFormat->TexelBytes;
      
      /* Minimum pitch of 32 bytes */
      if (postConvWidth * texelBytes < 32) {
	 postConvWidth = 32 / texelBytes;
	 texImage->RowStride = postConvWidth;
      }
      
      assert(texImage->RowStride == postConvWidth);
   }

   /* Release the reference to a potentially orphaned buffer.   
    * Release any old malloced memory.
    */
   if (intelImage->mt) {
      intel_miptree_release(intel, &intelImage->mt);
      assert(!texImage->Data);
   }
   else if (texImage->Data) {
      _mesa_align_free(texImage->Data);
   }

   /* If this is the only texture image in the tree, could call
    * bmBufferData with NULL data to free the old block and avoid
    * waiting on any outstanding fences.
    */
   if (intelObj->mt &&
       intelObj->mt->first_level == level &&
       intelObj->mt->last_level == level &&
       intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
       !intel_miptree_match_image(intelObj->mt, &intelImage->base,
                                  intelImage->face, intelImage->level)) {

      DBG("release it\n");
      intel_miptree_release(intel, &intelObj->mt);
      assert(!intelObj->mt);
   }

   if (!intelObj->mt) {
      guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
      if (!intelObj->mt) {
	 DBG("guess_and_alloc_mipmap_tree: failed\n");
      }
   }

   assert(!intelImage->mt);

   if (intelObj->mt &&
       intel_miptree_match_image(intelObj->mt, &intelImage->base,
                                 intelImage->face, intelImage->level)) {

      intel_miptree_reference(&intelImage->mt, intelObj->mt);
      assert(intelImage->mt);
   }

   if (!intelImage->mt)
      DBG("XXX: Image did not fit into tree - storing in local memory!\n");

   /* PBO fastpaths:
    */
   if (dims <= 2 &&
       intelImage->mt &&
       intel_buffer_object(unpack->BufferObj) &&
       check_pbo_format(internalFormat, format,
                        type, intelImage->base.TexFormat)) {

      DBG("trying pbo upload\n");

      /* Attempt to texture directly from PBO data (zero copy upload).
       *
       * Currently disable as it can lead to worse as well as better
       * performance (in particular when intel_region_cow() is
       * required).
       */
      if (intelObj->mt == intelImage->mt &&
          intelObj->mt->first_level == level &&
          intelObj->mt->last_level == level) {

         if (try_pbo_zcopy(intel, intelImage, unpack,
                           internalFormat,
                           width, height, format, type, pixels)) {

            DBG("pbo zcopy upload succeeded\n");
            return;
         }
      }


      /* Otherwise, attempt to use the blitter for PBO image uploads.
       */
      if (try_pbo_upload(intel, intelImage, unpack,
                         internalFormat,
                         width, height, format, type, pixels)) {
         DBG("pbo upload succeeded\n");
         return;
      }

      DBG("pbo upload failed\n");
   }



   /* intelCopyTexImage calls this function with pixels == NULL, with
    * the expectation that the mipmap tree will be set up but nothing
    * more will be done.  This is where those calls return:
    */
   if (compressed) {
      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
						      unpack,
						      "glCompressedTexImage");
   } else {
      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
					   format, type,
					   pixels, unpack, "glTexImage");
   }
   if (!pixels)
      return;


   if (intelImage->mt)
      intel_region_idle(intel->intelScreen, intelImage->mt->region);

   LOCK_HARDWARE(intel);

   if (intelImage->mt) {
      texImage->Data = intel_miptree_image_map(intel,
                                               intelImage->mt,
                                               intelImage->face,
                                               intelImage->level,
                                               &dstRowStride,
                                               intelImage->base.ImageOffsets);
   }
   else {
      /* Allocate regular memory and store the image there temporarily.   */
      if (texImage->IsCompressed) {
         sizeInBytes = texImage->CompressedSize;
         dstRowStride =
            _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
         assert(dims != 3);
      }
      else {
         dstRowStride = postConvWidth * texelBytes;
         sizeInBytes = depth * dstRowStride * postConvHeight;
      }

      texImage->Data = malloc(sizeInBytes);
   }

   DBG("Upload image %dx%dx%d row_len %x "
       "pitch %x\n",
       width, height, depth, width * texelBytes, dstRowStride);

   /* Copy data.  Would like to know when it's ok for us to eg. use
    * the blitter to copy.  Or, use the hardware to do the format
    * conversion and copy:
    */
   if (compressed) {
     memcpy(texImage->Data, pixels, imageSize);
   } else if (!texImage->TexFormat->StoreImage(ctx, dims, 
					       texImage->_BaseFormat, 
					       texImage->TexFormat, 
					       texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
					       dstRowStride,
					       texImage->ImageOffsets,
					       width, height, depth,
					       format, type, pixels, unpack)) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
   }

   _mesa_unmap_teximage_pbo(ctx, unpack);

   if (intelImage->mt) {
      intel_miptree_image_unmap(intel, intelImage->mt);
      texImage->Data = NULL;
   }

   UNLOCK_HARDWARE(intel);

#if 0
   /* GL_SGIS_generate_mipmap -- this can be accelerated now.
    */
   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
      intel_generate_mipmap(ctx, target,
                            &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
                            texObj);
   }
#endif
}