コード例 #1
0
ファイル: polygon.c プロジェクト: ashmew2/kolibriosSVN
/**
 * Called by glPolygonStipple.
 */
void GLAPIENTRY
_mesa_PolygonStipple(const GLubyte *pattern)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glPolygonStipple\n");

   FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);

   pattern = _mesa_map_validate_pbo_source(ctx, 2,
                                           &ctx->Unpack, 32, 32, 1,
                                           GL_COLOR_INDEX, GL_BITMAP,
                                           INT_MAX, pattern,
                                           "glPolygonStipple");
   if (!pattern)
      return;

   _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);

   _mesa_unmap_pbo_source(ctx, &ctx->Unpack);

   if (ctx->Driver.PolygonStipple)
      ctx->Driver.PolygonStipple(ctx, pattern);
}
コード例 #2
0
/**
 * This routine updates the ctx->Polygon.Stipple state.
 * If we're getting the stipple data from a PBO, we map the buffer
 * in order to access the data.
 * In any case, we obey the current pixel unpacking parameters when fetching
 * the stipple data.
 *
 * In the future, this routine should be used as a fallback, called via
 * ctx->Driver.PolygonStipple().  We'll have to update all the DRI drivers
 * too.
 */
void
_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
{
   pattern = _mesa_map_validate_pbo_source(ctx, 2,
                                           &ctx->Unpack, 32, 32, 1,
                                           GL_COLOR_INDEX, GL_BITMAP, pattern,
                                           "glPolygonStipple");
   if (!pattern)
      return;

   _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);

   _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
コード例 #3
0
ファイル: polygon.c プロジェクト: basecq/q2dos
void GLAPIENTRY
_mesa_PolygonStipple( const GLubyte *pattern )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE&VERBOSE_API)
      _mesa_debug(ctx, "glPolygonStipple\n");

   FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
   _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);

   if (ctx->Driver.PolygonStipple)
      ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple );
}