コード例 #1
0
void NetworkedMultiplayerENet::close_connection() {

	if (!active)
		return;

	_pop_current_packet();

	bool peers_disconnected=false;
	for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
		if (E->get()) {
			enet_peer_disconnect_now(E->get(),unique_id);
			peers_disconnected=true;
		}
	}

	if (peers_disconnected) {
		enet_host_flush(host);
		OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send

	}

	enet_host_destroy(host);
	active=false;
	incoming_packets.clear();
	unique_id=1; //server is 1
	connection_status=CONNECTION_DISCONNECTED;
}
コード例 #2
0
void NetworkedMultiplayerENet::poll(){

	ERR_FAIL_COND(!active);

	_pop_current_packet();

	ENetEvent event;
	/* Wait up to 1000 milliseconds for an event. */
	while (enet_host_service (host, & event, 1000) > 0)
	{
		switch (event.type)
		{
			case ENET_EVENT_TYPE_CONNECT: {
				/* Store any relevant client information here. */

				IP_Address ip;
				ip.host=event.peer -> address.host;

				StringName *new_id = memnew( StringName );
				*new_id = String(ip) +":"+ itos(event.peer -> address.port);

				peer_map[*new_id]=event.peer;

				connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something!

				emit_signal("peer_connected",*new_id);

			} break;
			case ENET_EVENT_TYPE_DISCONNECT: {

				/* Reset the peer's client information. */

				StringName *id = (StringName*)event.peer -> data;

				emit_signal("peer_disconnected",*id);

				peer_map.erase(*id);
				memdelete( id );
			} break;
			case ENET_EVENT_TYPE_RECEIVE: {

				Packet packet;
				packet.packet = event.packet;

				StringName *id = (StringName*)event.peer -> data;
				packet.from_channel=event.channelID;
				packet.from=*id;

				incoming_packets.push_back(packet);
				//destroy packet later..

			}break;
			case ENET_EVENT_TYPE_NONE: {
				//do nothing
			} break;
		}
	}
}
コード例 #3
0
void NetworkedMultiplayerENet::close_connection() {

	ERR_FAIL_COND(!active);

	_pop_current_packet();

	enet_host_destroy(host);
	active=false;
	incoming_packets.clear();

	connection_status=CONNECTION_DISCONNECTED;
}
コード例 #4
0
Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffer_size) const{

	ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE);

	_pop_current_packet();

	current_packet = incoming_packets.front()->get();
	incoming_packets.pop_front();

	r_buffer=(const uint8_t**)&current_packet.packet->data;
	r_buffer_size=current_packet.packet->dataLength;

	return OK;
}
コード例 #5
0
void NetworkedMultiplayerENet::poll(){

	ERR_FAIL_COND(!active);

	_pop_current_packet();

	ENetEvent event;
	/* Wait up to 1000 milliseconds for an event. */
	while (true) {

		if (!host || !active) //might have been disconnected while emitting a notification
			return;

		int ret = enet_host_service (host, & event, 1);

		if (ret<0) {
			//error, do something?
			break;
		} else if (ret==0) {
			break;
		}

		switch (event.type)
		{
			case ENET_EVENT_TYPE_CONNECT: {
				/* Store any relevant client information here. */

				if (server && refuse_connections) {
					enet_peer_reset(event.peer);
					break;
				}

				IP_Address ip;
				ip.host=event.peer -> address.host;

				int *new_id = memnew( int );
				*new_id = event.data;

				if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
					*new_id=1;
				}

				event.peer->data=new_id;

				peer_map[*new_id]=event.peer;

				connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something!

				emit_signal("peer_connected",*new_id);

				if (server) {
					//someone connected, let it know of all the peers available
					for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {

						if (E->key()==*new_id)
							continue;
						//send existing peers to new peer
						ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
						encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
						encode_uint32(E->key(),&packet->data[4]);
						enet_peer_send(event.peer,1,packet);
						//send the new peer to existing peers
						packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
						encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
						encode_uint32(*new_id,&packet->data[4]);
						enet_peer_send(E->get(),1,packet);
					}
				} else {

					emit_signal("connection_succeeded");
				}

			} break;
			case ENET_EVENT_TYPE_DISCONNECT: {

				/* Reset the peer's client information. */

				int *id = (int*)event.peer -> data;



				if (!id) {
					if (!server) {
						emit_signal("connection_failed");
					}
				} else {

					if (server) {
						//someone disconnected, let it know to everyone else
						for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {

							if (E->key()==*id)
								continue;
							//send the new peer to existing peers
							ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
							encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
							encode_uint32(*id,&packet->data[4]);
							enet_peer_send(E->get(),1,packet);
						}
					} else if (!server) {
						emit_signal("server_disconnected");
						close_connection();
						return;
					}

					emit_signal("peer_disconnected",*id);
					peer_map.erase(*id);
					memdelete( id );

				}


			} break;
			case ENET_EVENT_TYPE_RECEIVE: {


				if (event.channelID==1) {
					//some config message
					ERR_CONTINUE( event.packet->dataLength < 8);

					int msg = decode_uint32(&event.packet->data[0]);
					int id = decode_uint32(&event.packet->data[4]);

					switch(msg) {
						case SYSMSG_ADD_PEER: {

							peer_map[id]=NULL;
							emit_signal("peer_connected",id);

						} break;
						case SYSMSG_REMOVE_PEER: {

							peer_map.erase(id);
							emit_signal("peer_disconnected",id);
						} break;
					}

					enet_packet_destroy(event.packet);
				} else if (event.channelID==0){

					Packet packet;
					packet.packet = event.packet;

					int *id = (int*)event.peer -> data;

					ERR_CONTINUE(event.packet->dataLength<12)


					uint32_t source = decode_uint32(&event.packet->data[0]);
					int target = decode_uint32(&event.packet->data[4]);
					uint32_t flags = decode_uint32(&event.packet->data[8]);

					packet.from=source;

					if (server) {

						packet.from=*id;

						if (target==0) {
							//re-send the everyone but sender :|

							incoming_packets.push_back(packet);
							//and make copies for sending
							for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {

								if (uint32_t(E->key())==source) //do not resend to self
									continue;

								ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);

								enet_peer_send(E->get(),0,packet2);
							}

						} else if (target<0) {
							//to all but one

							//and make copies for sending
							for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {

								if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded
									continue;

								ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);

								enet_peer_send(E->get(),0,packet2);
							}

							if (-target != 1) {
								//server is not excluded
								incoming_packets.push_back(packet);
							} else {
								//server is excluded, erase packet
								enet_packet_destroy(packet.packet);
							}

						} else if (target==1) {
							//to myself and only myself
							incoming_packets.push_back(packet);
						} else {
							//to someone else, specifically
							ERR_CONTINUE(!peer_map.has(target));
							enet_peer_send(peer_map[target],0,packet.packet);
						}
					} else {

						incoming_packets.push_back(packet);
					}


					//destroy packet later..
				} else {
					ERR_CONTINUE(true);
				}


			}break;
			case ENET_EVENT_TYPE_NONE: {
				//do nothing
			} break;
		}
	}
}