コード例 #1
0
static void
shell_slicer_paint_child (ShellSlicer *self)
{
  ClutterActor *child;
  ClutterActorBox self_box;
  ClutterActorBox child_box;
  float width, height, child_width, child_height;
  StAlign x_align, y_align;
  double x_align_factor, y_align_factor;

  child = st_bin_get_child (ST_BIN (self));

  if (!child)
    return;

  st_bin_get_alignment (ST_BIN (self), &x_align, &y_align);
  _st_get_align_factors (x_align, y_align,
                         &x_align_factor, &y_align_factor);

  clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &self_box);
  clutter_actor_get_allocation_box (child, &child_box);

  width = self_box.x2 - self_box.x1;
  height = self_box.y2 - self_box.y1;
  child_width = child_box.x2 - child_box.x1;
  child_height = child_box.y2 - child_box.y1;

  cogl_push_matrix ();

  cogl_clip_push_rectangle (0, 0, width, height);
  cogl_translate ((int)(0.5 + x_align_factor * (width - child_width)),
                  (int)(0.5 + y_align_factor * (height - child_height)),
                  0);

  clutter_actor_paint (child);

  cogl_clip_pop ();

  cogl_pop_matrix ();
}
コード例 #2
0
ファイル: st-bin.c プロジェクト: icarter09/Cinnamon
static void
st_bin_allocate (ClutterActor          *self,
                 const ClutterActorBox *box,
                 ClutterAllocationFlags flags)
{
  StBinPrivate *priv = ST_BIN (self)->priv;

  clutter_actor_set_allocation (self, box, flags);

  if (priv->child && clutter_actor_is_visible (priv->child))
    {
      StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
      ClutterActorBox childbox;
      gdouble x_align_f, y_align_f;

      st_theme_node_get_content_box (theme_node, box, &childbox);
      _st_get_align_factors (priv->x_align, priv->y_align,
                             &x_align_f, &y_align_f);
      clutter_actor_allocate_align_fill (priv->child, &childbox,
                                         x_align_f, y_align_f,
                                         priv->x_fill, priv->y_fill,
                                         flags);
    }
}
コード例 #3
0
ファイル: st-private.c プロジェクト: 2gud4u/Cinnamon
/**
 * _st_allocate_fill:
 * @parent: the parent #StWidget
 * @child: the child (not necessarily an #StWidget)
 * @childbox: total space that could be allocated to @child
 * @x_alignment: horizontal alignment within @childbox
 * @y_alignment: vertical alignment within @childbox
 * @x_fill: whether or not to fill @childbox horizontally
 * @y_fill: whether or not to fill @childbox vertically
 *
 * Given @childbox, containing the initial allocation of @child, this
 * adjusts the horizontal allocation if @x_fill is %FALSE, and the
 * vertical allocation if @y_fill is %FALSE, by:
 *
 *     - reducing the allocation if it is larger than @child's natural
 *       size.
 *
 *     - adjusting the position of the child within the allocation
 *       according to @x_alignment/@y_alignment (and flipping
 *       @x_alignment if @parent has %ST_TEXT_DIRECTION_RTL)
 *
 * If @x_fill and @y_fill are both %TRUE, or if @child's natural size
 * is larger than the initial allocation in @childbox, then @childbox
 * will be unchanged.
 *
 * If you are allocating children with _st_allocate_fill(), you should
 * determine their preferred sizes using
 * _st_actor_get_preferred_width() and
 * _st_actor_get_preferred_height(), not with the corresponding
 * Clutter methods.
 */
void
_st_allocate_fill (StWidget        *parent,
                   ClutterActor    *child,
                   ClutterActorBox *childbox,
                   StAlign          x_alignment,
                   StAlign          y_alignment,
                   gboolean         x_fill,
                   gboolean         y_fill)
{
  gfloat natural_width, natural_height;
  gfloat min_width, min_height;
  gfloat child_width, child_height;
  gfloat available_width, available_height;
  ClutterRequestMode request;
  gdouble x_align, y_align;

  available_width  = childbox->x2 - childbox->x1;
  available_height = childbox->y2 - childbox->y1;

  if (available_width < 0)
    {
      available_width = 0;
      childbox->x2 = childbox->x1;
    }

  if (available_height < 0)
    {
      available_height = 0;
      childbox->y2 = childbox->y1;
    }

  /* If we are filling both horizontally and vertically then we don't
   * need to do anything else.
   */
  if (x_fill && y_fill)
    return;

  _st_get_align_factors (parent, x_alignment, y_alignment,
                         &x_align, &y_align);

  /* The following is based on clutter_actor_get_preferred_size(), but
   * modified to cope with the fact that the available size may be
   * less than the preferred size.
   */
  request = clutter_actor_get_request_mode (child);

  if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
    {
      clutter_actor_get_preferred_width (child, -1,
                                         &min_width,
                                         &natural_width);

      child_width = CLAMP (natural_width, min_width, available_width);

      clutter_actor_get_preferred_height (child, child_width,
                                          &min_height,
                                          &natural_height);

      child_height = CLAMP (natural_height, min_height, available_height);
    }
  else
    {
      clutter_actor_get_preferred_height (child, -1,
                                          &min_height,
                                          &natural_height);

      child_height = CLAMP (natural_height, min_height, available_height);

      clutter_actor_get_preferred_width (child, child_height,
                                         &min_width,
                                         &natural_width);

      child_width = CLAMP (natural_width, min_width, available_width);
    }

  if (!x_fill)
    {
      childbox->x1 += (int)((available_width - child_width) * x_align);
      childbox->x2 = childbox->x1 + (int) child_width;
    }

  if (!y_fill)
    {
      childbox->y1 += (int)((available_height - child_height) * y_align);
      childbox->y2 = childbox->y1 + (int) child_height;
    }
}
コード例 #4
0
static void
st_table_preferred_allocate (ClutterActor          *self,
                             const ClutterActorBox *content_box,
                             gboolean               flags)
{
  gint row_spacing, col_spacing;
  gint i;
  gint *col_widths, *row_heights;
  StTable *table;
  StTablePrivate *priv;
  gboolean ltr;
  ClutterActor *child;

  table = ST_TABLE (self);
  priv = ST_TABLE (self)->priv;

  col_spacing = (priv->col_spacing);
  row_spacing = (priv->row_spacing);

  col_widths =
    st_table_calculate_col_widths (table,
                                   (int) (content_box->x2 - content_box->x1));

  row_heights =
    st_table_calculate_row_heights (table,
                                    (int) (content_box->y2 - content_box->y1),
                                    col_widths);

  ltr = (clutter_actor_get_text_direction (self) == CLUTTER_TEXT_DIRECTION_LTR);

  for (child = clutter_actor_get_first_child (self);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      gint row, col, row_span, col_span;
      gint col_width, row_height;
      StTableChild *meta;
      ClutterActorBox childbox;
      gint child_x, child_y;
      gdouble x_align_f, y_align_f;

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      /* get child properties */
      col = meta->col;
      row = meta->row;
      row_span = meta->row_span;
      col_span = meta->col_span;

      _st_get_align_factors (meta->x_align, meta->y_align,
                             &x_align_f, &y_align_f);

      /* initialise the width and height */
      col_width = col_widths[col];
      row_height = row_heights[row];

      /* Add the widths of the spanned columns:
       *
       * First check that we have a non-zero span. Then we loop over each of
       * the columns that we're spanning but we stop short if we go past the
       * number of columns in the table. This is necessary to avoid accessing
       * uninitialised memory. We add the spacing in here too since we only
       * want to add as much spacing as times we successfully span.
       */
      if (col + col_span > priv->n_cols)
        g_warning ("StTable: col-span exceeds number of columns");
#if 0
      if (row + row_span > priv->n_rows)
        g_warning ("StTable: row-span exceeds number of rows");
#endif
      if (col_span > 1)
        {
          for (i = col + 1; i < col + col_span && i < priv->n_cols; i++)
            {
              col_width += col_widths[i];
              col_width += col_spacing;
            }
        }

      /* add the height of the spanned rows */
      if (row_span > 1)
        {
          for (i = row + 1; i < row + row_span && i < priv->n_rows; i++)
            {
              row_height += row_heights[i];
              row_height += row_spacing;
            }
        }

      /* calculate child x */
      if (ltr)
        {
          child_x = (int) content_box->x1
                    + col_spacing * col;
          for (i = 0; i < col; i++)
            child_x += col_widths[i];
        }
      else
        {
          child_x = (int) content_box->x2
                    - col_spacing * col;
          for (i = 0; i < col; i++)
            child_x -= col_widths[i];
        }

      /* calculate child y */
      child_y = (int) content_box->y1
                + row_spacing * row;
      for (i = 0; i < row; i++)
        child_y += row_heights[i];

      /* set up childbox */
      if (ltr)
        {
          childbox.x1 = (float) child_x;
          childbox.x2 = (float) MAX (0, child_x + col_width);
        }
      else
        {
          childbox.x2 = (float) child_x;
          childbox.x1 = (float) MAX (0, child_x - col_width);
        }

      childbox.y1 = (float) child_y;
      childbox.y2 = (float) MAX (0, child_y + row_height);


      clutter_actor_allocate_align_fill (child, &childbox,
                                         x_align_f, y_align_f,
                                         meta->x_fill, meta->y_fill,
                                         flags);
    }
}
コード例 #5
0
static void
st_table_homogeneous_allocate (ClutterActor          *self,
                               const ClutterActorBox *content_box,
                               gboolean               flags)
{
  gfloat col_width, row_height;
  gint row_spacing, col_spacing;
  StTablePrivate *priv = ST_TABLE (self)->priv;
  gboolean ltr = clutter_actor_get_text_direction (self) == CLUTTER_TEXT_DIRECTION_LTR;
  ClutterActor *child;

  col_spacing = priv->col_spacing;
  row_spacing = priv->row_spacing;

  col_width = (int) ((content_box->x2 - content_box->x1
                      - (col_spacing * (priv->n_cols - 1)))
                     / priv->n_cols + 0.5);
  row_height = (int) ((content_box->y2 - content_box->y1
                      - (row_spacing * (priv->n_rows - 1)))
                      / priv->n_rows + 0.5);

  for (child = clutter_actor_get_first_child (self);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      gint row, col, row_span, col_span;
      StTableChild *meta;
      ClutterActorBox childbox;
      gdouble x_align_f, y_align_f;

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      /* get child properties */
      col = meta->col;
      row = meta->row;
      row_span = meta->row_span;
      col_span = meta->col_span;

      _st_get_align_factors (meta->x_align, meta->y_align,
                             &x_align_f, &y_align_f);

      if (ltr)
        {
          childbox.x1 = content_box->x1 + (col_width + col_spacing) * col;
          childbox.x2 = childbox.x1 + (col_width * col_span) + (col_spacing * (col_span - 1));
        }
      else
        {
          childbox.x2 = content_box->x2 - (col_width + col_spacing) * col;
          childbox.x1 = childbox.x2 - (col_width * col_span) - (col_spacing * (col_span - 1));
        }

      childbox.y1 = content_box->y1 + (row_height + row_spacing) * row;
      childbox.y2 = childbox.y1 + (row_height * row_span) + (row_spacing * (row_span - 1));

      clutter_actor_allocate_align_fill (child, &childbox,
                                         x_align_f, y_align_f,
                                         meta->x_fill, meta->y_fill,
                                         flags);
    }

}