/* Gracefully try to shut down the GMU and by extension the GPU */ static void a6xx_gmu_shutdown(struct a6xx_gmu *gmu) { struct a6xx_gpu *a6xx_gpu = container_of(gmu, struct a6xx_gpu, gmu); struct adreno_gpu *adreno_gpu = &a6xx_gpu->base; struct msm_gpu *gpu = &adreno_gpu->base; u32 val; /* * The GMU may still be in slumber unless the GPU started so check and * skip putting it back into slumber if so */ val = gmu_read(gmu, REG_A6XX_GPU_GMU_CX_GMU_RPMH_POWER_STATE); if (val != 0xf) { int ret = a6xx_gmu_wait_for_idle(gmu); /* If the GMU isn't responding assume it is hung */ if (ret) { a6xx_gmu_force_off(gmu); return; } /* Clear the VBIF pipe before shutting down */ gpu_write(gpu, REG_A6XX_VBIF_XIN_HALT_CTRL0, 0xf); spin_until((gpu_read(gpu, REG_A6XX_VBIF_XIN_HALT_CTRL1) & 0xf) == 0xf); gpu_write(gpu, REG_A6XX_VBIF_XIN_HALT_CTRL0, 0); /* tell the GMU we want to slumber */ a6xx_gmu_notify_slumber(gmu); ret = gmu_poll_timeout(gmu, REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS, val, !(val & A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS_GPUBUSYIGNAHB), 100, 10000); /* * Let the user know we failed to slumber but don't worry too * much because we are powering down anyway */ if (ret) DRM_DEV_ERROR(gmu->dev, "Unable to slumber GMU: status = 0%x/0%x\n", gmu_read(gmu, REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS), gmu_read(gmu, REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS2)); } /* Turn off HFI */ a6xx_hfi_stop(gmu); /* Stop the interrupts and mask the hardware */ a6xx_gmu_irq_disable(gmu); /* Tell RPMh to power off the GPU */ a6xx_rpmh_stop(gmu); }
int a6xx_gmu_reset(struct a6xx_gpu *a6xx_gpu) { struct a6xx_gmu *gmu = &a6xx_gpu->gmu; int ret; u32 val; /* Flush all the queues */ a6xx_hfi_stop(gmu); /* Stop the interrupts */ a6xx_gmu_irq_disable(gmu); /* Force off SPTP in case the GMU is managing it */ a6xx_sptprac_disable(gmu); /* Make sure there are no outstanding RPMh votes */ gmu_poll_timeout(gmu, REG_A6XX_RSCC_TCS0_DRV0_STATUS, val, (val & 1), 100, 10000); gmu_poll_timeout(gmu, REG_A6XX_RSCC_TCS1_DRV0_STATUS, val, (val & 1), 100, 10000); gmu_poll_timeout(gmu, REG_A6XX_RSCC_TCS2_DRV0_STATUS, val, (val & 1), 100, 10000); gmu_poll_timeout(gmu, REG_A6XX_RSCC_TCS3_DRV0_STATUS, val, (val & 1), 100, 1000); /* Force off the GX GSDC */ regulator_force_disable(gmu->gx); /* Disable the resources */ clk_bulk_disable_unprepare(gmu->nr_clocks, gmu->clocks); pm_runtime_put_sync(gmu->dev); /* Re-enable the resources */ pm_runtime_get_sync(gmu->dev); /* Use a known rate to bring up the GMU */ clk_set_rate(gmu->core_clk, 200000000); ret = clk_bulk_prepare_enable(gmu->nr_clocks, gmu->clocks); if (ret) goto out; a6xx_gmu_irq_enable(gmu); ret = a6xx_gmu_fw_start(gmu, GMU_RESET); if (!ret) ret = a6xx_hfi_start(gmu, GMU_COLD_BOOT); /* Set the GPU back to the highest power frequency */ a6xx_gmu_set_freq(gmu, gmu->nr_gpu_freqs - 1); out: if (ret) a6xx_gmu_clear_oob(gmu, GMU_OOB_BOOT_SLUMBER); return ret; }
int a6xx_gmu_stop(struct a6xx_gpu *a6xx_gpu) { struct a6xx_gmu *gmu = &a6xx_gpu->gmu; u32 val; /* * The GMU may still be in slumber unless the GPU started so check and * skip putting it back into slumber if so */ val = gmu_read(gmu, REG_A6XX_GPU_GMU_CX_GMU_RPMH_POWER_STATE); if (val != 0xf) { int ret = a6xx_gmu_wait_for_idle(a6xx_gpu); /* Temporary until we can recover safely */ BUG_ON(ret); /* tell the GMU we want to slumber */ a6xx_gmu_notify_slumber(gmu); ret = gmu_poll_timeout(gmu, REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS, val, !(val & A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS_GPUBUSYIGNAHB), 100, 10000); /* * Let the user know we failed to slumber but don't worry too * much because we are powering down anyway */ if (ret) dev_err(gmu->dev, "Unable to slumber GMU: status = 0%x/0%x\n", gmu_read(gmu, REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS), gmu_read(gmu, REG_A6XX_GPU_GMU_AO_GPU_CX_BUSY_STATUS2)); } /* Turn off HFI */ a6xx_hfi_stop(gmu); /* Stop the interrupts and mask the hardware */ a6xx_gmu_irq_disable(gmu); /* Tell RPMh to power off the GPU */ a6xx_rpmh_stop(gmu); clk_bulk_disable_unprepare(gmu->nr_clocks, gmu->clocks); pm_runtime_put_sync(gmu->dev); return 0; }
/* Force the GMU off in case it isn't responsive */ static void a6xx_gmu_force_off(struct a6xx_gmu *gmu) { /* Flush all the queues */ a6xx_hfi_stop(gmu); /* Stop the interrupts */ a6xx_gmu_irq_disable(gmu); /* Force off SPTP in case the GMU is managing it */ a6xx_sptprac_disable(gmu); /* Make sure there are no outstanding RPMh votes */ a6xx_gmu_rpmh_off(gmu); }
void a6xx_gmu_remove(struct a6xx_gpu *a6xx_gpu) { struct a6xx_gmu *gmu = &a6xx_gpu->gmu; if (IS_ERR_OR_NULL(gmu->mmio)) return; pm_runtime_disable(gmu->dev); a6xx_gmu_stop(a6xx_gpu); a6xx_gmu_irq_disable(gmu); a6xx_gmu_memory_free(gmu, gmu->hfi); iommu_detach_device(gmu->domain, gmu->dev); iommu_domain_free(gmu->domain); }