void DefaultConnection::disconnectFromHost() { FRecords.clear(); if (FSocket.state() != QSslSocket::UnconnectedState) { if (FSocket.state() == QSslSocket::ConnectedState) { LogDetail(QString("[DefaultConnection] Starting socket disconnection from host")); emit aboutToDisconnect(); FSocket.flush(); FSocket.disconnectFromHost(); } else { LogError(QString("[DefaultConnection] Aborting socket connection to host")); FSocket.abort(); emit disconnected(); } } else if (FSrvQueryId != START_QUERY_ID) { LogDetail(QString("[DefaultConnection] Shutdown SRV lookup")); FSrvQueryId = STOP_QUERY_ID; FDns.shutdown(); } if (FSocket.state()!=QSslSocket::UnconnectedState && !FSocket.waitForDisconnected(DISCONNECT_TIMEOUT)) { LogError(QString("[DefaultConnection] Disconnection timed out")); setError(tr("Disconnection timed out")); emit disconnected(); } }
void KMessageClient::removeBrokenConnection2 () { qCDebug(GAMES_PRIVATE_KGAME) << ": Broken:Deleting the connection object"<<this; emit aboutToDisconnect(id()); delete d->connection; d->connection = 0; d->adminID = 0; emit connectionBroken(); qCDebug(GAMES_PRIVATE_KGAME) << ": Broken:Deleting the connection object DONE"; }
void KMessageClient::disconnect () { qCDebug(GAMES_PRIVATE_KGAME) << ": Disconnect:Deleting the connection object"; emit aboutToDisconnect(id()); delete d->connection; d->connection = 0; d->adminID = 0; emit connectionBroken(); qCDebug(GAMES_PRIVATE_KGAME) << ": Disconnect:Deleting the connection object DONE"; }
void KMessageClient::disconnect () { kdDebug (11001) << k_funcinfo << ": Disconnect:Deleting the connection object" << endl; emit aboutToDisconnect(id()); delete d->connection; d->connection = 0; d->adminID = 0; emit connectionBroken(); kdDebug (11001) << k_funcinfo << ": Disconnect:Deleting the connection object DONE" << endl; }
bool AbstractDb::close() { bool deny = false; emit aboutToDisconnect(deny); if (deny) return false; bool res = !isOpen() || closeQuiet(); if (res) emit disconnected(); return res; }