コード例 #1
0
ファイル: ordered_array.hpp プロジェクト: Heitorh3/miniOS
Ordered_array<data_t>::Ordered_array( const size_t &max_size ){
	abs_size( max_size*sizeof(data_t) );
	base=new data_t(max_size);
	memset( base, 0, max_size*sizeof(base));
	size(0);
	this->max_size(max_size);
}
コード例 #2
0
ファイル: Graphics.cpp プロジェクト: nikolaydio/GameDev
void SpriteScene::Render(SDL_Renderer* ren, Vector2d cam) {
	Sprite* sprite;
	ARRAY_ID id;
	SDL_Rect rect;
	for(int i = 0; i < sprites.GetElementCount(); ++i) {
		sprites.get_by_index(i, &id, &sprite);
		Vector2d abs_size(abs(sprite->size.x), abs(sprite->size.y));
		rect.x = sprite->pos.x - abs_size.x / 2 - cam.x;
		rect.y = sprite->pos.y - abs_size.y / 2 - cam.y;
		rect.w = abs_size.x;
		rect.h = abs_size.y;

		int flip_mask = SDL_FLIP_NONE;
		if(sprite->size.x < 0) flip_mask |= SDL_FLIP_HORIZONTAL;
		if(sprite->size.y < 0) flip_mask |= SDL_FLIP_VERTICAL;

		if(sprite->source.x | sprite->source.y | sprite->source.w | sprite->source.h) {
			SDL_RenderCopyEx(ren, sprite->texture.ptr, &sprite->source, &rect, 0, 0, (SDL_RendererFlip)flip_mask);
		}else {
			SDL_RenderCopyEx(ren, sprite->texture.ptr, 0, &rect, 0, 0, (SDL_RendererFlip)flip_mask);
		}
	}
}