NetworkManager::WirelessNetworkPrivate::WirelessNetworkPrivate(WirelessNetwork *q, WirelessDevice *device) : q_ptr(q) , wirelessNetworkInterface(device) { QObject::connect(device, SIGNAL(accessPointAppeared(QString)), q, SLOT(accessPointAppeared(QString))); QObject::connect(device, SIGNAL(accessPointDisappeared(QString)), q, SLOT(accessPointDisappeared(QString))); }
void Solid::Control::WirelessNetworkInterfaceNm09::makeConnections(QObject * source) { connect(source, SIGNAL(accessPointAppeared(QString)), this, SLOT(_k_accessPointAdded(QString))); connect(source, SIGNAL(accessPointDisappeared(QString)), this, SLOT(_k_accessPointRemoved(QString))); connect(source, SIGNAL(bitRateChanged(int)), this, SIGNAL(bitRateChanged(int))); connect(source, SIGNAL(activeAccessPointChanged(QString)), this, SIGNAL(activeAccessPointChanged(QString))); connect(source, SIGNAL(modeChanged(Solid::Control::WirelessNetworkInterfaceNm09::OperationMode)), this, SIGNAL(modeChanged(Solid::Control::WirelessNetworkInterfaceNm09::OperationMode))); }
void Solid::Control::WirelessNetworkInterfaceNm09::_k_accessPointAdded(const QString & uni) { Q_D(WirelessNetworkInterfaceNm09); AccessPointNm09Map::Iterator mapIt = d->apMap.find(uni); if (mapIt != d->apMap.end()) { // Oops, I'm not sure it should happen... // But for an unknown reason it does // We were deleting the existing items here, which caused problems later // when the client calls find AccessPoint and gets a frontend object with a // null private object - dangling pointer } else { mapIt = d->apMap.insert(uni, AccessPointNm09Pair(0, 0)); } emit accessPointAppeared(uni); }