コード例 #1
0
MultiplexedService::MultiplexedService(Multiplexer *multiplexer, QObject *parent)
    : Plasma::Service(parent)
{
    setObjectName(Multiplexer::sourceName + QLatin1String(" controller"));
    setName("mpris2");
    setDestination(Multiplexer::sourceName);

    connect(multiplexer, SIGNAL(activePlayerChanged(PlayerContainer*)),
            this, SLOT(activePlayerChanged(PlayerContainer*)));

    activePlayerChanged(multiplexer->activePlayer());
}
コード例 #2
0
ファイル: xbmcremote.cpp プロジェクト: AchimTuran/kodimote
void XbmcremoteApplet::init()
{
    Plasma::Containment * c = containment();

    /* When applet is not in panel the tooltip always appears when hovering
       any point of the popup's area, which is annoying. */
    if (c && (c->containmentType() == Plasma::Containment::PanelContainment ||
              c->containmentType() == Plasma::Containment::CustomPanelContainment)) {
        Plasma::ToolTipManager::self()->registerWidget(this);
        m_panelContainment = true;
    } else {
        m_panelContainment = false;
    }

    //kDebug();

    m_popup = new DeclarativePopup(this);
    // TODO: config
//    connect(d->m_popup, SIGNAL(configNeedsSaving()), this, SIGNAL(configNeedsSaving()));

    // TODO: context options
//    QAction* action = new QAction(i18nc("CheckBox to enable or disable networking completely", "Enable networking"), this);
//    action->setToolTip(i18nc("@info:tooltip tooltip for the 'Enable networking' checkbox", "Enable or disable the networking system"));
//    action->setCheckable(true);
//    action->setChecked(NetworkManager::isNetworkingEnabled());
//    connect(action, SIGNAL(triggered(bool)), d->m_popup, SLOT(networkingEnabledToggled(bool)));
//    connect(NetworkManager::notifier(), SIGNAL(networkingEnabledChanged(bool)),
//            action, SLOT(setChecked(bool)));

//    d->actions.append(action);

    setGraphicsWidget(m_popup);

    connect(Xbmc::instance(), SIGNAL(connectedChanged(bool)), SLOT(connectedChanged(bool)));
    connect(Xbmc::instance(), SIGNAL(activePlayerChanged()), SLOT(activePlayerChanged()));
}