//-------------------------------------------------------------- void testApp::setup() { ofSetVerticalSync( true ); ofSetFrameRate( 60 ); bDebug = true; float offset = 60; path.init(); path.addPoint( offset, offset ); path.addPoint( ofGetWidth() - offset, offset ); path.addPoint( ofGetWidth() - offset, ofGetHeight() - offset ); path.addPoint( ofGetWidth() * 0.5, ofGetHeight() - offset * 3 ); path.addPoint( offset, ofGetHeight() - offset ); int noBoids; noBoids = 10; for( int i=0; i<noBoids; i++ ) { addBoid ( ofRandom( 0, ofGetWidth() ), ofRandom( 0, ofGetHeight() ) ); } }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow) { m_ui->setupUi(this); m_gl=new GLWindow(this); m_ui->s_mainwindowgridlayout->addWidget(m_gl,0,0,2,1); connect(m_ui->m_wireframe,SIGNAL(toggled(bool)),m_gl,SLOT(toggleWireframe(bool))); connect(m_ui->m_animateBoids ,SIGNAL(toggled(bool)),m_gl,SLOT(toggleBoidAnimation(bool))); connect(m_ui->m_animateGoal ,SIGNAL(toggled(bool)),m_gl,SLOT(toggleGoalAnimation(bool))); connect(m_ui->m_mass,SIGNAL(valueChanged(double)),m_gl,SLOT(setMass(double))); connect(m_ui->m_speed,SIGNAL(valueChanged(double)),m_gl,SLOT(setMaxSpeed(double))); connect(m_ui->m_force,SIGNAL(valueChanged(double)),m_gl,SLOT(setMaxForce(double))); connect(m_ui->m_seperation,SIGNAL(valueChanged(double)),m_gl,SLOT(setSepDist(double))); connect(m_ui->m_cohesion,SIGNAL(valueChanged(double)),m_gl,SLOT(setCohDist(double))); connect(m_ui->m_alignment,SIGNAL(valueChanged(double)),m_gl,SLOT(setAliDist(double))); connect(m_ui->m_addBoid,SIGNAL(pressed()),m_gl,SLOT(addBoid())); connect(m_ui->m_removeBoid,SIGNAL(pressed()),m_gl,SLOT(removeBoid())); connect(m_ui->m_goalInfluence,SIGNAL(sliderMoved(int)),m_gl,SLOT(setGoalInf(int))); connect(m_ui->m_resetGoals,SIGNAL(pressed()),m_gl,SLOT(resetGoals())); connect(m_ui->m_record ,SIGNAL(toggled(bool)),m_gl,SLOT(toggleRecord(bool))); }
int GLWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QGLWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: toggleWireframe((*reinterpret_cast< bool(*)>(_a[1]))); break; case 1: toggleBoidAnimation((*reinterpret_cast< bool(*)>(_a[1]))); break; case 2: toggleGoalAnimation((*reinterpret_cast< bool(*)>(_a[1]))); break; case 3: toggleRecord((*reinterpret_cast< bool(*)>(_a[1]))); break; case 4: setMass((*reinterpret_cast< double(*)>(_a[1]))); break; case 5: setMaxSpeed((*reinterpret_cast< double(*)>(_a[1]))); break; case 6: setMaxForce((*reinterpret_cast< double(*)>(_a[1]))); break; case 7: setSepDist((*reinterpret_cast< double(*)>(_a[1]))); break; case 8: setCohDist((*reinterpret_cast< double(*)>(_a[1]))); break; case 9: setAliDist((*reinterpret_cast< double(*)>(_a[1]))); break; case 10: setGoalInf((*reinterpret_cast< int(*)>(_a[1]))); break; case 11: removeBoid(); break; case 12: addBoid(); break; case 13: resetGoals(); break; default: ; } _id -= 14; } return _id; }
//-------------------------------------------------------------- void testApp::mousePressed(int x, int y, int button) { addBoid( x, y ); }