コード例 #1
0
ファイル: unlock_manager.cpp プロジェクト: Berulacks/stk-code
UnlockManager::UnlockManager()
{
    // The global variable 'unlock_manager' is needed in the challenges,
    // but it's not set yet - so we define it here (and it gets re-assign
    // in main).
    unlock_manager = this;

    m_locked_sound = sfx_manager->createSoundSource("locked");


    // Read challenges from .../data/challenges
    // ----------------------------------------
    std::set<std::string> result;
    std::string challenge_dir = file_manager->getAsset(FileManager::CHALLENGE, "");
    file_manager->listFiles(result, challenge_dir);
    for(std::set<std::string>::iterator i  = result.begin();
                                        i != result.end()  ; i++)
    {
        if (StringUtils::hasSuffix(*i, ".challenge"))
            addChallenge(file_manager->getAsset("challenges/"+*i));
    }   // for i

    // Read challenges from .../data/tracks/*
    // --------------------------------------
    const std::vector<std::string> *all_track_dirs = track_manager->getAllTrackDirs();
    readAllChallengesInDirs(all_track_dirs);

    // Read challenges from .../data/karts/*
    // --------------------------------------
    const std::vector<std::string> *all_kart_dirs  = kart_properties_manager->getAllKartDirs();
    readAllChallengesInDirs(all_kart_dirs);

    // Hard coded challenges can be added here.

}   // UnlockManager
コード例 #2
0
static void CG_ParseChallenge( void ) {
	addChallenge(atoi( CG_Argv(1) ) );
}