コード例 #1
0
	void ICUUnicodeSupport::_addEncoding<2>(const char* _encoding)
	{
		Utf16Buffer buf16;
		utf8_to_utf16_unsafe(buf16, char_cast<const uint8_t*>(_encoding), strlen(_encoding));
		String str;
		StringHolder<2>(str).assign( buf16.data(), buf16.size() );
		addEncoding(str);
	}
コード例 #2
0
ファイル: qwerty.cpp プロジェクト: nightfly19/renyang-learn
Editor::Editor( QWidget * parent , const char * name )
    : QWidget( parent, name, WDestructiveClose )
{
    m = new QMenuBar( this, "menu" );

    QPopupMenu * file = new QPopupMenu();
    Q_CHECK_PTR( file );
    m->insertItem( "&File", file );

    file->insertItem( "&New",   this, SLOT(newDoc()),   ALT+Key_N );
    file->insertItem( "&Open...",  this, SLOT(load()),     ALT+Key_O );
    file->insertItem( "&Save...",  this, SLOT(save()),     ALT+Key_S );
    file->insertSeparator();
    open_as = new QPopupMenu();
    file->insertItem( "Open &As",  open_as );
    save_as = new QPopupMenu();
    file->insertItem( "Sa&ve As",  save_as );
    file->insertItem( "Add &Encoding", this, SLOT(addEncoding()) );    
#ifndef QT_NO_PRINTER
    file->insertSeparator();
    file->insertItem( "&Print...", this, SLOT(print()),    ALT+Key_P );
#endif
    file->insertSeparator();
    file->insertItem( "&Close", this, SLOT(close()),ALT+Key_W );
    file->insertItem( "&Quit",  qApp, SLOT(closeAllWindows()),     ALT+Key_Q );

    connect( save_as, SIGNAL(activated(int)), this, SLOT(saveAsEncoding(int)) );
    connect( open_as, SIGNAL(activated(int)), this, SLOT(openAsEncoding(int)) );
    rebuildCodecList();

    QPopupMenu * edit = new QPopupMenu();
    Q_CHECK_PTR( edit );
    m->insertItem( "&Edit", edit );

    edit->insertItem( "To &Uppercase",   this, SLOT(toUpper()),   ALT+Key_U );
    edit->insertItem( "To &Lowercase",   this, SLOT(toLower()),   ALT+Key_L );
#ifndef QT_NO_FONTDIALOG
    edit->insertSeparator();
    edit->insertItem( "&Select Font" ,	 this, SLOT(font()),     ALT+Key_T );
#endif
    changed = FALSE;
    e = new QMultiLineEdit( this, "editor" );
    connect( e, SIGNAL( textChanged() ), this, SLOT( textChanged() ) );

    // We use Unifont - if you have it installed you'll see all
    // Unicode character glyphs.
    //
    // Unifont only comes in one pixel size, so we cannot let
    // it change pixel size as the display DPI changes.
    //
    QFont unifont("unifont",16,50); unifont.setPixelSize(16);
    e->setFont( unifont );

    e->setFocus();
}
コード例 #3
0
	void ICUUnicodeSupport::_addEncoding<1>(const char* _encoding)
	{
		addEncoding(_encoding);
	}