void GameState_NewDocState::OnAwake(const SFMLStateInfo* lStateInfo) { m_filename = ""; std::unique_ptr<SFMLCursesWindow> border(new SFMLCursesWindow(*m_window, sf::Vector2i(3,44))); m_border = border.get(); border->setBorder(SFMLCursesChar(*m_window,"-",sf::Color::Blue,sf::Color::Black),SFMLCursesChar(*m_window,"-",sf::Color::Blue,sf::Color::Black), SFMLCursesChar(*m_window,"|",sf::Color::Blue,sf::Color::Black),SFMLCursesChar(*m_window,"|",sf::Color::Blue,sf::Color::Black), SFMLCursesChar(*m_window,"+",sf::Color::Blue,sf::Color::Black),SFMLCursesChar(*m_window,"+",sf::Color::Blue,sf::Color::Black), SFMLCursesChar(*m_window,"+",sf::Color::Blue,sf::Color::Black),SFMLCursesChar(*m_window,"+",sf::Color::Blue,sf::Color::Black)); border->setTiles("New Document", sf::Color(200,200,255,255), sf::Color::Black, sf::Vector2i(0,3)); border->setTiles("Erase unsaved changes? (Y/N):", sf::Color::White, sf::Color::Black, sf::Vector2i(1,1)); border->setPosition(m_window->getSize().x/2 - border->getLocalBounds().width/2.0f, 280.0f); std::unique_ptr<SFMLCursesTextBox> filenameBox(new SFMLCursesTextBox(*m_window, sf::Vector2i(1,12))); m_filenameBox = filenameBox.get(); filenameBox->setPosition(border->getGlobalBounds().left + 31.0f*8.0f, border->getGlobalBounds().top + 12.0f); addGUIElement(std::move(border)); addGUIElement(std::move(filenameBox)); }
void GameState_CreatureMenu::OnAwake(const SFMLStateInfo* lStateInfo) { //if the info is valid (inventory component) if(const StateInfo_CreatureMenu* creatureMenuInfo = dynamic_cast<const StateInfo_CreatureMenu*>(lStateInfo)) { std::unique_ptr<SFMLUIMenu_Creature> creatureMenu(new SFMLUIMenu_Creature(*m_window, *creatureMenuInfo->m_gameTurnTimer,creatureMenuInfo->m_creature)); m_creatureMenu = creatureMenu.get(); addGUIElement(std::move(creatureMenu)); /* std::unique_ptr<UIMenu_EntityList> entityList( new UIMenu_EntityList(stateInfoInv->m_invComponent->getItemList(), sf::Vector2i(stateInfoInv->m_invComponent->getNumEntities(),15), *this)); entityList->setIsActive(true); m_entityList = entityList.get(); addGUIElement(std::move(entityList)); */ } }
//! adds an element to the environment based on its type name IGUIElement* CDefaultGUIElementFactory::addGUIElement(const c8* typeName, IGUIElement* parent) { return addGUIElement( getTypeFromName(typeName), parent ); }