コード例 #1
0
Enemy_Guy::Enemy_Guy(ofVec2f _pos, float _maxVel):Enemy(_pos,_maxVel,10){
    gameSprite = Sprite("player", 16, 0, 7, 0, 7, 8, 15);
    //Left-60 frames, Up-60 frames, Right-60 frames, Down-60 frames
    movementPattern = {{2,60},{3,60},{0,60},{1,60}};
    addHealth(10);
}
コード例 #2
0
Uint16 Monster::hit(Uint16, Weapon& weap) {
    sfxeng->playWAV(au_hit);
    Uint16 newhealth=addHealth(weap.getDamage());
    if (newhealth==0) die();
    return newhealth;
}