Enemy_Guy::Enemy_Guy(ofVec2f _pos, float _maxVel):Enemy(_pos,_maxVel,10){ gameSprite = Sprite("player", 16, 0, 7, 0, 7, 8, 15); //Left-60 frames, Up-60 frames, Right-60 frames, Down-60 frames movementPattern = {{2,60},{3,60},{0,60},{1,60}}; addHealth(10); }
Uint16 Monster::hit(Uint16, Weapon& weap) { sfxeng->playWAV(au_hit); Uint16 newhealth=addHealth(weap.getDamage()); if (newhealth==0) die(); return newhealth; }