PlaneCornerPinWarpImageOperation::PlaneCornerPinWarpImageOperation() : PlaneDistortWarpImageOperation(), m_corners_ready(false) { addInputSocket(COM_DT_VECTOR); addInputSocket(COM_DT_VECTOR); addInputSocket(COM_DT_VECTOR); addInputSocket(COM_DT_VECTOR); }
DifferenceMatteOperation::DifferenceMatteOperation() : NodeOperation() { addInputSocket(COM_DT_COLOR); addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); this->m_inputImage1Program = NULL; this->m_inputImage2Program = NULL; }
ChromaMatteOperation::ChromaMatteOperation() : NodeOperation() { addInputSocket(COM_DT_COLOR); addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); this->m_inputImageProgram = NULL; this->m_inputKeyProgram = NULL; }
PlaneCornerPinMaskOperation::PlaneCornerPinMaskOperation() : PlaneDistortMaskOperation(), m_corners_ready(false) { addInputSocket(COM_DT_VECTOR); addInputSocket(COM_DT_VECTOR); addInputSocket(COM_DT_VECTOR); addInputSocket(COM_DT_VECTOR); /* XXX this is stupid: we need to make this "complex", * so we can use the initializeTileData function * to read corners from input sockets ... */ setComplex(true); }
LuminanceMatteOperation::LuminanceMatteOperation() : NodeOperation() { addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); this->m_inputImageProgram = NULL; }
ExportParticles::ExportParticles() : core::GraphNode() { addInputSocket( "input" ); addInputSocket( "file" ); }