コード例 #1
0
void
CKeyMap::addKeyAliasEntry(KeyID targetID, SInt32 group,
				KeyModifierMask targetRequired,
				KeyModifierMask targetSensitive,
				KeyID sourceID,
				KeyModifierMask sourceRequired,
				KeyModifierMask sourceSensitive)
{
	// if we can already generate the target as desired then we're done.
	if (findCompatibleKey(targetID, group, targetRequired,
								targetSensitive) != NULL) {
		return;
	}

	// find a compatible source, preferably in the same group
	for (SInt32 gd = 0, n = getNumGroups(); gd < n; ++gd) {
		SInt32 eg = getEffectiveGroup(group, gd);
		const KeyItemList* sourceEntry =
			findCompatibleKey(sourceID, eg,
								sourceRequired, sourceSensitive);
		if (sourceEntry != NULL && sourceEntry->size() == 1) {
			CKeyMap::KeyItem targetItem = sourceEntry->back();
			targetItem.m_id    = targetID;
			targetItem.m_group = eg;
			addKeyEntry(targetItem);
			break;
		}
	}
}
コード例 #2
0
void
CMSWindowsKeyState::getKeyMap(CKeyMap& keyMap)
{
	// update keyboard groups
	if (getGroups(m_groups)) {
		m_groupMap.clear();
		SInt32 numGroups = (SInt32)m_groups.size();
		for (SInt32 g = 0; g < numGroups; ++g) {
			m_groupMap[m_groups[g]] = g;
		}
	}
	HKL activeLayout = GetKeyboardLayout(0);

	// clear table
	memset(m_virtualKeyToButton, 0, sizeof(m_virtualKeyToButton));
	m_keyToVKMap.clear();

	CKeyMap::KeyItem item;
	SInt32 numGroups = (SInt32)m_groups.size();
	for (SInt32 g = 0; g < numGroups; ++g) {
		item.m_group = g;
		ActivateKeyboardLayout(m_groups[g], 0);

		// clear tables
		memset(m_buttonToVK, 0, sizeof(m_buttonToVK));
		memset(m_buttonToNumpadVK, 0, sizeof(m_buttonToNumpadVK));

		// map buttons (scancodes) to virtual keys
		for (KeyButton i = 1; i < 256; ++i) {
			UINT vk = MapVirtualKey(i, 1);
			if (vk == 0) {
				// unmapped
				continue;
			}

			// deal with certain virtual keys specially
			switch (vk) {
			case VK_SHIFT:
				vk = VK_LSHIFT;
				break;

			case VK_CONTROL:
				vk = VK_LCONTROL;
				break;

			case VK_MENU:
				vk = VK_LMENU;
				break;

			case VK_NUMLOCK:
				vk = VK_PAUSE;
				break;

			case VK_NUMPAD0:
			case VK_NUMPAD1:
			case VK_NUMPAD2:
			case VK_NUMPAD3:
			case VK_NUMPAD4:
			case VK_NUMPAD5:
			case VK_NUMPAD6:
			case VK_NUMPAD7:
			case VK_NUMPAD8:
			case VK_NUMPAD9:
			case VK_DECIMAL:
				// numpad keys are saved in their own table
				m_buttonToNumpadVK[i] = vk;
				continue;

			case VK_LWIN:
			case VK_RWIN:
				// add extended key only for these on 95 family
				if (m_is95Family) {
					m_buttonToVK[i | 0x100u] = vk;
					continue;
				}
				break;

			case VK_RETURN:
			case VK_PRIOR:
			case VK_NEXT:
			case VK_END:
			case VK_HOME:
			case VK_LEFT:
			case VK_UP:
			case VK_RIGHT:
			case VK_DOWN:
			case VK_INSERT:
			case VK_DELETE:
				// also add extended key for these
				m_buttonToVK[i | 0x100u] = vk;
				break;
			}

			if (m_buttonToVK[i] == 0) {
				m_buttonToVK[i] = vk;
			}
		}

		// now map virtual keys to buttons.  multiple virtual keys may map
		// to a single button.  if the virtual key matches the one in
		// m_buttonToVK then we use the button as is.  if not then it's
		// either a numpad key and we use the button as is or it's an
		// extended button.
		for (UINT i = 1; i < 255; ++i) {
			// skip virtual keys we don't want
			switch (i) {
			case VK_LBUTTON:
			case VK_RBUTTON:
			case VK_MBUTTON:
			case VK_XBUTTON1:
			case VK_XBUTTON2:
			case VK_SHIFT:
			case VK_CONTROL:
			case VK_MENU:
				continue;
			}

			// get the button
			KeyButton button = static_cast<KeyButton>(MapVirtualKey(i, 0));
			if (button == 0) {
				continue;
			}

			// deal with certain virtual keys specially
			switch (i) {
			case VK_NUMPAD0:
			case VK_NUMPAD1:
			case VK_NUMPAD2:
			case VK_NUMPAD3:
			case VK_NUMPAD4:
			case VK_NUMPAD5:
			case VK_NUMPAD6:
			case VK_NUMPAD7:
			case VK_NUMPAD8:
			case VK_NUMPAD9:
			case VK_DECIMAL:
				m_buttonToNumpadVK[button] = i;
				break;

			default:
				// add extended key if virtual keys don't match
				if (m_buttonToVK[button] != i) {
					m_buttonToVK[button | 0x100u] = i;
				}
				break;
			}
		}

		// add alt+printscreen
		if (m_buttonToVK[0x54u] == 0) {
			m_buttonToVK[0x54u] = VK_SNAPSHOT;
		}

		// set virtual key to button table
		if (GetKeyboardLayout(0) == m_groups[g]) {
			for (KeyButton i = 0; i < 512; ++i) {
				if (m_buttonToVK[i] != 0) {
					if (m_virtualKeyToButton[m_buttonToVK[i]] == 0) {
						m_virtualKeyToButton[m_buttonToVK[i]] = i;
					}
				}
				if (m_buttonToNumpadVK[i] != 0) {
					if (m_virtualKeyToButton[m_buttonToNumpadVK[i]] == 0) {
						m_virtualKeyToButton[m_buttonToNumpadVK[i]] = i;
					}
				}
			}
		}

		// add numpad keys
		for (KeyButton i = 0; i < 512; ++i) {
			if (m_buttonToNumpadVK[i] != 0) {
				item.m_id        = getKeyID(m_buttonToNumpadVK[i], i);
				item.m_button    = i;
				item.m_required  = KeyModifierNumLock;
				item.m_sensitive = KeyModifierNumLock | KeyModifierShift;
				item.m_generates = 0;
				item.m_client    = m_buttonToNumpadVK[i];
				addKeyEntry(keyMap, item);
			}
		}

		// add other keys
		BYTE keys[256];
		memset(keys, 0, sizeof(keys));
		for (KeyButton i = 0; i < 512; ++i) {
			if (m_buttonToVK[i] != 0) {
				// initialize item
				item.m_id        = getKeyID(m_buttonToVK[i], i);
				item.m_button    = i;
				item.m_required  = 0;
				item.m_sensitive = 0;
				item.m_client    = m_buttonToVK[i];

				// get flags for modifier keys
				CKeyMap::initModifierKey(item);

				if (item.m_id == 0) {
					// translate virtual key to a character with and without
					// shift, caps lock, and AltGr.
					struct Modifier {
						UINT			m_vk1;
						UINT			m_vk2;
						BYTE			m_state;
						KeyModifierMask	m_mask;
					};
					static const Modifier modifiers[] = {
						{ VK_SHIFT,   VK_SHIFT,   0x80u, KeyModifierShift    },
						{ VK_CAPITAL, VK_CAPITAL, 0x01u, KeyModifierCapsLock },
						{ VK_CONTROL, VK_MENU,    0x80u, KeyModifierControl |
														 KeyModifierAlt      }
					};
					static const size_t s_numModifiers =
						sizeof(modifiers) / sizeof(modifiers[0]);
					static const size_t s_numCombinations = 1 << s_numModifiers;
					KeyID id[s_numCombinations];

					bool anyFound = false;
					KeyButton button = static_cast<KeyButton>(i & 0xffu);
					for (size_t j = 0; j < s_numCombinations; ++j) {
						for (size_t k = 0; k < s_numModifiers; ++k) {
							//if ((j & (1 << k)) != 0) {
							// http://msdn.microsoft.com/en-us/library/ke55d167.aspx
							if ((j & (1i64 << k)) != 0) {
								keys[modifiers[k].m_vk1] = modifiers[k].m_state;
								keys[modifiers[k].m_vk2] = modifiers[k].m_state;
							}
							else {
								keys[modifiers[k].m_vk1] = 0;
								keys[modifiers[k].m_vk2] = 0;
							}
						}
						id[j] = getIDForKey(item, button,
										m_buttonToVK[i], keys, m_groups[g]);
						if (id[j] != 0) {
							anyFound = true;
						}
					}

					if (anyFound) {
						// determine what modifiers we're sensitive to.
						// we're sensitive if the KeyID changes when the
						// modifier does.
						item.m_sensitive = 0;
						for (size_t k = 0; k < s_numModifiers; ++k) {
							for (size_t j = 0; j < s_numCombinations; ++j) {
								//if (id[j] != id[j ^ (1u << k)]) {
								// http://msdn.microsoft.com/en-us/library/ke55d167.aspx
								if (id[j] != id[j ^ (1ui64 << k)]) {
									item.m_sensitive |= modifiers[k].m_mask;
									break;
								}
							}
						}
						
						// save each key.  the map will automatically discard
						// duplicates, like an unshift and shifted version of
						// a key that's insensitive to shift.
						for (size_t j = 0; j < s_numCombinations; ++j) {
							item.m_id       = id[j];
							item.m_required = 0;
							for (size_t k = 0; k < s_numModifiers; ++k) {
								if ((j & (1i64 << k)) != 0) {
									item.m_required |= modifiers[k].m_mask;
								}
							}
							addKeyEntry(keyMap, item);
						}
					}
				}
				else {
					// found in table
					switch (m_buttonToVK[i]) {
					case VK_TAB:
						// add kKeyLeftTab, too
						item.m_id         = kKeyLeftTab;
						item.m_required  |= KeyModifierShift;
						item.m_sensitive |= KeyModifierShift;
						addKeyEntry(keyMap, item);
						item.m_id         = kKeyTab;
						item.m_required  &= ~KeyModifierShift;
						break;

					case VK_CANCEL:
						item.m_required  |= KeyModifierControl;
						item.m_sensitive |= KeyModifierControl;
						break;

					case VK_SNAPSHOT:
						item.m_sensitive |= KeyModifierAlt;
						if ((i & 0x100u) == 0) {
							// non-extended snapshot key requires alt
							item.m_required |= KeyModifierAlt;
						}
						break;
					}
					addKeyEntry(keyMap, item);
				}
			}
		}
	}

	// restore keyboard layout
	ActivateKeyboardLayout(activeLayout, 0);
}
コード例 #3
0
ファイル: uspoof_conf.cpp プロジェクト: venkatarajasekhar/Qt
void ConfusabledataBuilder::build(const char * confusables, int32_t confusablesLen,
               UErrorCode &status) {

    // Convert the user input data from UTF-8 to UChar (UTF-16)
    int32_t inputLen = 0;
    if (U_FAILURE(status)) {
        return;
    }
    u_strFromUTF8(NULL, 0, &inputLen, confusables, confusablesLen, &status);
    if (status != U_BUFFER_OVERFLOW_ERROR) {
        return;
    }
    status = U_ZERO_ERROR;
    fInput = static_cast<UChar *>(uprv_malloc((inputLen+1) * sizeof(UChar)));
    if (fInput == NULL) {
        status = U_MEMORY_ALLOCATION_ERROR;
    }
    u_strFromUTF8(fInput, inputLen+1, NULL, confusables, confusablesLen, &status);


    // Regular Expression to parse a line from Confusables.txt.  The expression will match
    // any line.  What was matched is determined by examining which capture groups have a match.
    //   Capture Group 1:  the source char
    //   Capture Group 2:  the replacement chars
    //   Capture Group 3-6  the table type, SL, SA, ML, or MA
    //   Capture Group 7:  A blank or comment only line.
    //   Capture Group 8:  A syntactically invalid line.  Anything that didn't match before.
    // Example Line from the confusables.txt source file:
    //   "1D702 ;	006E 0329 ;	SL	# MATHEMATICAL ITALIC SMALL ETA ... "
    fParseLine = uregex_openC(
        "(?m)^[ \\t]*([0-9A-Fa-f]+)[ \\t]+;"      // Match the source char
        "[ \\t]*([0-9A-Fa-f]+"                    // Match the replacement char(s)
           "(?:[ \\t]+[0-9A-Fa-f]+)*)[ \\t]*;"    //     (continued)
        "\\s*(?:(SL)|(SA)|(ML)|(MA))"             // Match the table type
        "[ \\t]*(?:#.*?)?$"                       // Match any trailing #comment
        "|^([ \\t]*(?:#.*?)?)$"       // OR match empty lines or lines with only a #comment
        "|^(.*?)$",                   // OR match any line, which catches illegal lines.
        0, NULL, &status);

    // Regular expression for parsing a hex number out of a space-separated list of them.
    //   Capture group 1 gets the number, with spaces removed.
    fParseHexNum = uregex_openC("\\s*([0-9A-F]+)", 0, NULL, &status);

    // Zap any Byte Order Mark at the start of input.  Changing it to a space is benign
    //   given the syntax of the input.
    if (*fInput == 0xfeff) {
        *fInput = 0x20;
    }

    // Parse the input, one line per iteration of this loop.
    uregex_setText(fParseLine, fInput, inputLen, &status);
    while (uregex_findNext(fParseLine, &status)) {
        fLineNum++;
        if (uregex_start(fParseLine, 7, &status) >= 0) {
            // this was a blank or comment line.
            continue;
        }
        if (uregex_start(fParseLine, 8, &status) >= 0) {
            // input file syntax error.
            status = U_PARSE_ERROR;
            return;
        }

        // We have a good input line.  Extract the key character and mapping string, and
        //    put them into the appropriate mapping table.
        UChar32 keyChar = SpoofImpl::ScanHex(fInput, uregex_start(fParseLine, 1, &status),
                          uregex_end(fParseLine, 1, &status), status);

        int32_t mapStringStart = uregex_start(fParseLine, 2, &status);
        int32_t mapStringLength = uregex_end(fParseLine, 2, &status) - mapStringStart;
        uregex_setText(fParseHexNum, &fInput[mapStringStart], mapStringLength, &status);

        UnicodeString  *mapString = new UnicodeString();
        if (mapString == NULL) {
            status = U_MEMORY_ALLOCATION_ERROR;
            return;
        }
        while (uregex_findNext(fParseHexNum, &status)) {
            UChar32 c = SpoofImpl::ScanHex(&fInput[mapStringStart], uregex_start(fParseHexNum, 1, &status),
                                 uregex_end(fParseHexNum, 1, &status), status);
            mapString->append(c);
        }
        U_ASSERT(mapString->length() >= 1);

        // Put the map (value) string into the string pool
        // This a little like a Java intern() - any duplicates will be eliminated.
        SPUString *smapString = stringPool->addString(mapString, status);

        // Add the UChar32 -> string mapping to the appropriate table.
        UHashtable *table = uregex_start(fParseLine, 3, &status) >= 0 ? fSLTable :
                            uregex_start(fParseLine, 4, &status) >= 0 ? fSATable :
                            uregex_start(fParseLine, 5, &status) >= 0 ? fMLTable :
                            uregex_start(fParseLine, 6, &status) >= 0 ? fMATable :
                            NULL;
        U_ASSERT(table != NULL);
        uhash_iput(table, keyChar, smapString, &status);
        fKeySet->add(keyChar);
        if (U_FAILURE(status)) {
            return;
        }
    }

    // Input data is now all parsed and collected.
    // Now create the run-time binary form of the data.
    //
    // This is done in two steps.  First the data is assembled into vectors and strings,
    //   for ease of construction, then the contents of these collections are dumped
    //   into the actual raw-bytes data storage.

    // Build up the string array, and record the index of each string therein
    //  in the (build time only) string pool.
    // Strings of length one are not entered into the strings array.
    // At the same time, build up the string lengths table, which records the
    // position in the string table of the first string of each length >= 4.
    // (Strings in the table are sorted by length)
    stringPool->sort(status);
    fStringTable = new UnicodeString();
    fStringLengthsTable = new UVector(status);
    int32_t previousStringLength = 0;
    int32_t previousStringIndex  = 0;
    int32_t poolSize = stringPool->size();
    int32_t i;
    for (i=0; i<poolSize; i++) {
        SPUString *s = stringPool->getByIndex(i);
        int32_t strLen = s->fStr->length();
        int32_t strIndex = fStringTable->length();
        U_ASSERT(strLen >= previousStringLength);
        if (strLen == 1) {
            // strings of length one do not get an entry in the string table.
            // Keep the single string character itself here, which is the same
            //  convention that is used in the final run-time string table index.
            s->fStrTableIndex = s->fStr->charAt(0);
        } else {
            if ((strLen > previousStringLength) && (previousStringLength >= 4)) {
                fStringLengthsTable->addElement(previousStringIndex, status);
                fStringLengthsTable->addElement(previousStringLength, status);
            }
            s->fStrTableIndex = strIndex;
            fStringTable->append(*(s->fStr));
        }
        previousStringLength = strLen;
        previousStringIndex  = strIndex;
    }
    // Make the final entry to the string lengths table.
    //   (it holds an entry for the _last_ string of each length, so adding the
    //    final one doesn't happen in the main loop because no longer string was encountered.)
    if (previousStringLength >= 4) {
        fStringLengthsTable->addElement(previousStringIndex, status);
        fStringLengthsTable->addElement(previousStringLength, status);
    }

    // Construct the compile-time Key and Value tables
    //
    // For each key code point, check which mapping tables it applies to,
    //   and create the final data for the key & value structures.
    //
    //   The four logical mapping tables are conflated into one combined table.
    //   If multiple logical tables have the same mapping for some key, they
    //     share a single entry in the combined table.
    //   If more than one mapping exists for the same key code point, multiple
    //     entries will be created in the table

    for (int32_t range=0; range<fKeySet->getRangeCount(); range++) {
        // It is an oddity of the UnicodeSet API that simply enumerating the contained
        //   code points requires a nested loop.
        for (UChar32 keyChar=fKeySet->getRangeStart(range);
                keyChar <= fKeySet->getRangeEnd(range); keyChar++) {
            addKeyEntry(keyChar, fSLTable, USPOOF_SL_TABLE_FLAG, status);
            addKeyEntry(keyChar, fSATable, USPOOF_SA_TABLE_FLAG, status);
            addKeyEntry(keyChar, fMLTable, USPOOF_ML_TABLE_FLAG, status);
            addKeyEntry(keyChar, fMATable, USPOOF_MA_TABLE_FLAG, status);
        }
    }

    // Put the assembled data into the flat runtime array
    outputData(status);

    // All of the intermediate allocated data belongs to the ConfusabledataBuilder
    //  object  (this), and is deleted in the destructor.
    return;
}