コード例 #1
0
// Construct from components
Foam::engineValveSliding::engineValveSliding
(
    const IOobject& io
)
:
    engineTopoChangerMesh(io),
    piston_(*this, engTime().engineDict().subDict("piston")),
    valves_(*this, engTime().engineDict().lookup("engineValveSliding")),
    deformSwitch_(readScalar(engTime().engineDict().lookup("deformAngle"))),
    valveTopTol_(readScalar(engTime().engineDict().lookup("valveTopTol"))),
    pistonPosition_(-GREAT),
    deckHeight_(GREAT),
    minValveZ_(nValves()),
    poppetValveTol_
    (
        readScalar(engTime().engineDict().lookup("poppetValveTol"))
    ),
    bottomValveTol_
    (
        readScalar(engTime().engineDict().lookup("bottomValveTol"))
    ),
    msPtr_(motionSolver::New(*this)),
    isReallyClosed_(valves().size(), false),
    correctPointsMotion_(engTime().engineDict().lookup("correctPointsMotion"))
{
    // Add zones and modifiers if not already there.
    addZonesAndModifiers();
}
コード例 #2
0
// Construct from components
Foam::movingBodyTopoFvMesh::movingBodyTopoFvMesh(const IOobject& io)
:
    topoChangerFvMesh(io),
    dict_
    (
        IOdictionary
        (
            IOobject
            (
                "dynamicMeshDict",
                time().constant(),
                *this,
                IOobject::MUST_READ,
                IOobject::NO_WRITE
            )
        ).subDict(typeName + "Coeffs")
    ),
    movingCellsName_(dict_.lookup("movingCells")),
    frontFacesName_(dict_.lookup("frontFaces")),
    backFacesName_(dict_.lookup("backFaces")),
    SBMFPtr_(solidBodyMotionFunction::New(dict_, time())),
    motionMask_()
{
    addZonesAndModifiers();
    motionMask_ = calcMotionMask();
}
コード例 #3
0
// Construct from components
Foam::movingConeTopoFvMesh::movingConeTopoFvMesh(const IOobject& io)
:
    topoChangerFvMesh(io),
    motionDict_
    (
        IOdictionary
        (
            IOobject
            (
                "dynamicMeshDict",
                time().constant(),
                *this,
                IOobject::MUST_READ_IF_MODIFIED,
                IOobject::NO_WRITE,
                false
            )
        ).subDict(typeName + "Coeffs")
    ),
    motionVelAmplitude_(motionDict_.lookup("motionVelAmplitude")),
    motionVelPeriod_(readScalar(motionDict_.lookup("motionVelPeriod"))),
    curMotionVel_
    (
        motionVelAmplitude_*
        Foam::sin(time().value()*M_PI/motionVelPeriod_)
    ),
    leftEdge_(readScalar(motionDict_.lookup("leftEdge"))),
    curLeft_(readScalar(motionDict_.lookup("leftObstacleEdge"))),
    curRight_(readScalar(motionDict_.lookup("rightObstacleEdge")))
{
    Pout<< "Initial time:" << time().value()
        << " Initial curMotionVel_:" << curMotionVel_
        << endl;

    addZonesAndModifiers();

    curLeft_ = average
    (
        faceZones()
        [
            faceZones().findZoneID("leftExtrusionFaces")
        ]().localPoints()
    ).x() - SMALL;

    curRight_ = average
    (
        faceZones()
        [
            faceZones().findZoneID("rightExtrusionFaces")
        ]().localPoints()
    ).x() + SMALL;

    motionMask_ = vertexMarkup
    (
        points(),
        curLeft_,
        curRight_
    );
}
コード例 #4
0
ファイル: accordionEngineMesh.C プロジェクト: Brzous/WindFOAM
// Construct from components
Foam::accordionEngineMesh::accordionEngineMesh
(
    const IOobject& io
)
:
    engineTopoChangerMesh(io),
    piston_(*this, engTime().engineDict().subDict("piston")),
    valves_(*this, engTime().engineDict().lookup("accordionEngineMesh")),
    deformSwitch_(readScalar(engTime().engineDict().lookup("deformAngle"))),
    delta_(readScalar(engTime().engineDict().lookup("delta"))),
    offSet_(readScalar(engTime().engineDict().lookup("offSet"))),
    pistonPosition_(-GREAT),
    virtualPistonPosition_(-GREAT),
    deckHeight_(GREAT),
    msPtr_(motionSolver::New(*this)),
    cylinderHeadName_(engTime().engineDict().lookup("cylinderHeadName")),
    linerName_(engTime().engineDict().lookup("linerName")),
    pistonAuxPoints_(engTime().engineDict().lookup("pistonAuxPoints")),
    moveDetach_(engTime().engineDict().lookup("moveDetach"))

{
    // Add zones and modifiers if not already there.
    addZonesAndModifiers();
}
コード例 #5
0
// Construct from components
Foam::twoStrokeEngine::twoStrokeEngine
(
    const IOobject& io
)
:
    engineTopoChangerMesh(io),
    piston_(*this, engTime().engineDict().subDict("piston")),
    scavInPortPatches_(engTime().engineDict().lookup("scavInPortPatches")),
    scavInCylPatches_(engTime().engineDict().lookup("scavInCylPatches")),
    headPointsSetName_(engTime().engineDict().lookup("headPointsSetName")),
    headCellsSetName_(engTime().engineDict().lookup("headCellsSetName")),
    movingCellSetName_(engTime().engineDict().lookup("movingCellSetName")),
    movingPointsMaskPtr_(NULL),
    deformSwitch_(readScalar(engTime().engineDict().lookup("deformAngle"))),
    pistonPosition_(-GREAT),
    virtualPistonPosition_(-GREAT),
    deckHeight_(GREAT),
    csPtr_
    (
        coordinateSystem::New
        (
            "coordinateSystem",
            engTime().engineDict().subDict("coordinateSystem")
        )
    )

{
    if(scavInPortPatches_.size() != scavInCylPatches_.size())
    {
            FatalErrorIn
            (
                "Foam::twoStrokeEngine::twoStrokeEngine(const IOobject& io)"
            )   << "The size of the scavenging-cylinder patches is not"
                << "the same of the scavenging-port patches"
                << abort(FatalError);
    }

    forAll (scavInPortPatches_, patchi)
    {
        if(boundaryMesh().findPatchID(scavInPortPatches_[patchi]) == -1)
        {
            FatalErrorIn
            (
                "Foam::twoStrokeEngine::twoStrokeEngine(const IOobject& io)"
            )   << "patch called" << scavInPortPatches_[patchi]
                << "does not exist"
                << abort(FatalError);
        }
    }

    forAll (scavInCylPatches_, patchi)
    {
        if(boundaryMesh().findPatchID(scavInCylPatches_[patchi]) == -1)
        {
            FatalErrorIn
            (
                "Foam::twoStrokeEngine::twoStrokeEngine(const IOobject& io)"
            )   << "patch called" << scavInCylPatches_[patchi]
                << "does not exist"
                << abort(FatalError);
        }
    }

    // Add zones and modifiers if not already there.
    addZonesAndModifiers();
}