void setup(void) { set_id("garlic"); set_short("A garlic clove"); set_long("A garlic clove. It has a strong garlic smell coming from it."); set_gettable(1); set_value(5); set_weight(1); add_bane("garlic"); /* XXX is this correct? forgot how these work! */ }
void setup(void) { set_id("shard"); add_id("lawshard"); add_adj("lawful"); set_short("A shard of law"); set_long("A shard of lawfulness. It's purpose is not immediately " + "clear from just looking at it. Perhaps someone else knows and " + "has a use for it."); set_gettable(1); set_value(0); set_weight(1); add_bane("lawfulness"); }
void setup(void) { add_ids("tower shield"); set_adj("large"); set_short("A large tower shield"); set_long("A large tower shield It has an intricate holy symbol " + "elaborately created on the front of the tower shield. It is " + "heavy and sturdy."); set_gettable(1); set_ac(4); set_wield_type("single"); set_wield_message("$N $vtake up $p $o."); set_unwield_message("$N $vremove $p $o."); set_value(1000); set_size(35); set_weight(3); add_bane("holy"); }
void setup(void) { ::setup(); set_race("vampire"); add_bane("garlic"); add_vulnerability("silver"); }