コード例 #1
0
ファイル: viewport.c プロジェクト: rvba/minuit
void viewport_add_controls( t_viewport *viewport)
{
	t_context *C = ctx_get();

	scene_add_ref(C->scene,"struct_ref","viewport","width",&viewport->width,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","height",&viewport->height,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","x",&viewport->x,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","y",&viewport->y,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","fullscreen",&viewport->fullscreen,viewport);
	scene_add_ref(C->scene,"struct_ref","viewport","show_outline",&viewport->show_outline,viewport);

	t_block *block = add_block_block( C, "viewport_controls");
	viewport->controls = block;

	set_draw_plug = 0;

	block->pos[0] = 0;
	block->pos[1] = 1;
	add_brick_slider_int( C, block, "width", &viewport->width,NULL);
	add_brick_slider_int( C, block, "height", &viewport->height,NULL);
	add_brick_slider_int( C, block, "x", &viewport->x,NULL);
	add_brick_slider_int( C, block, "y", &viewport->y,NULL);
	add_brick_switch( C, block, "fullscreen", &viewport->fullscreen, NULL);
	add_brick_switch( C, block, "outline", &viewport->show_outline, NULL);

	viewport_add_trigger( C, viewport, "A4", op_viewport_set_dimensions);
	viewport_add_trigger( C, viewport, "center", op_viewport_center);
	viewport_add_trigger( C, viewport, "full height", op_viewport_full_height);

	set_draw_plug = 1;
}
コード例 #2
0
ファイル: glint_init.c プロジェクト: rvba/glint
t_block *glint_makemenu_app( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_app");

	add_brick_switch(C,block,"loop",&C->app->loop, NULL);
	add_brick_switch(C,block,"rec save",&C->event->rec_save, NULL);
	add_brick_switch(C,block,"use threading",&C->event->use_threading, NULL);

	return block;
}
コード例 #3
0
ファイル: glint_init.c プロジェクト: rvba/glint
t_block *glint_makemenu_process( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_process");

	add_brick_switch( C, block, "debug process", &C->event->debug_process, NULL);
	add_brick_slider_float( C, block, "limit", &C->engine->global_limit, NULL);
	add_brick_slider_float( C, block, "freq", &C->engine->global_freq, NULL);
	add_brick_switch( C, block, "limit process", &C->engine->with_global_limit, NULL);

	return block;
}
コード例 #4
0
ファイル: glint_init.c プロジェクト: rvba/glint
void glint_tweak_menu_draw( t_context *C)
{
	t_node *node = scene_get_node_by_type_name( C->scene, dt_block, "menu_draw");
	t_block *block = node->data;

	add_brick_switch(C,block,"restrict",&C->draw->with_restrict_matrix, NULL);
	add_brick_switch(C,block,"direct",&C->draw->mode_direct, NULL);
	add_brick_switch(C,block,"selection pass",&C->draw->with_selection_pass, NULL);
	add_brick_switch(C,block,"selection object",&C->draw->with_object_selection, NULL);
	add_brick_switch(C,block,"shaders", &C->draw->with_shaders, NULL);
}
コード例 #5
0
ファイル: op.c プロジェクト: BlackBoxe/minuit
t_node *make_menu_app(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_app","menu");
	t_block *block=menu->data;

	add_brick_switch(C,block,"loop",&C->app->loop);
	add_brick_switch(C,block,"rec save",&C->event->rec_save);

	return menu;
}
コード例 #6
0
ファイル: op.c プロジェクト: BlackBoxe/minuit
t_node *make_menu_debug(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_debug","menu");
	t_block *block=menu->data;

	add_brick_switch(C,block,"show terminal",&C->ui->show_term);
	add_brick_switch(C,block,"debug mouse",&C->event->debug_mouse);
	add_brick_switch(C,block,"debug keyboard",&C->app->debug_keyboard);
	add_brick_switch(C,block,"debug select",&C->event->debug_select);

	return menu;
}
コード例 #7
0
ファイル: glint_init.c プロジェクト: rvba/glint
void glint_tweak_menu_sketch( t_context *C)
{
	t_node *node = scene_get_node_by_type_name( C->scene, dt_block, "menu_sketch");
	t_block *block = node->data;

	add_brick_switch(C,block,"line smooth", &C->skt->line_smooth, NULL);
}
コード例 #8
0
ファイル: op.c プロジェクト: BlackBoxe/minuit
t_node *add_menu_process(void)
{
	t_context *C=ctx_get();
	t_node *menu_main=scene_node_get(C->scene,"block","menu_set");
	t_node *menu=block_make("menu_process","menu");
	t_block *block=menu->data;

	add_brick_switch(C,block,"debug process",&C->event->debug_process);
	add_brick_slider_float(C,block,"limit",&C->engine->global_limit);
	add_brick_slider_float(C,block,"freq",&C->engine->global_freq);
	add_brick_switch(C,block,"limit process",&C->engine->with_global_limit);

	add_brick_submenu(C,menu_main,menu,"process");

	return menu;
}
コード例 #9
0
ファイル: op.c プロジェクト: BlackBoxe/minuit
t_node *make_menu_ui(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_ui","menu");
	t_block *block=menu->data;

	add_brick_switch(C,block,"update links",&C->ui->update_links);
	add_brick_switch(C,block,"fixed menu",&C->ui->fixed_menu);
	add_brick_switch(C,block,"flow brick",&C->ui->flow_brick);
	add_brick_switch(C,block,"selection",&C->ui->object_selection);
	add_brick_switch(C,block,"bitmap font",&C->ui->use_bitmap_font);
	add_brick_switch(C,block,"mouse mode",&C->ui->mouse_mode);
	add_brick_switch(C,block,"show states",&C->ui->show_states);
	add_brick_switch(C,block,"show step",&C->ui->show_step);
	add_brick_switch(C,block,"show brick step",&C->ui->show_brick_step);
	add_brick_switch(C,block,"video",&C->event->video);

	return menu;
}
コード例 #10
0
ファイル: glint_init.c プロジェクト: rvba/glint
t_block *glint_makemenu_view( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_view");

	add_brick_slider_int(C,block,"win width",&C->app->window->width_def,op_window);
	add_brick_slider_int(C,block,"win height",&C->app->window->height_def,op_window);
	add_brick_slider_int(C,block,"vp width",&C->app->window->viewport_width,NULL);
	add_brick_switch(C,block,"viewport controls",&opt_viewport_show_controls, NULL);

	return block;
}
コード例 #11
0
ファイル: op_add_brick.c プロジェクト: colinbouvry/minuit
t_node *add_switch(t_context *C,const char *name,void *data, void *(* f)( t_brick *brick))
{
	// BLOCK
	t_node *node_block = add_block(C,"switch");
	t_block *block = ( t_block *) node_block->data;

	// BRICK SWICH
	add_brick_switch(C,block,name,data, f);

	return node_block;
}
コード例 #12
0
ファイル: op_add_brick.c プロジェクト: colinbouvry/minuit
t_node *add_brick_multiswitch( t_context *C, t_block *block, const char *name, void *data_target, void *(* f)(t_brick *brick))
{
	t_node *node = add_brick_switch( C, block, name, data_target, f);
	t_brick *brick = node->data;

	// ACTION
	if( f) brick->act = f;
	else brick->act = op_multiswitch;

	return node;
}
コード例 #13
0
ファイル: op.c プロジェクト: BlackBoxe/minuit
t_node *make_menu_skt(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_sketch","menu");
	t_block *block=menu->data;

	add_brick_slider_int(C,block,"line width",&C->skt->line_width);
	add_brick_slider_float(C,block,"point size",&C->skt->point_size);
	add_brick_switch(C,block,"with scale",&C->event->sketch_with_scale);

	return menu;
}
コード例 #14
0
ファイル: op.c プロジェクト: BlackBoxe/minuit
t_node *make_menu_draw(void)
{
	t_context *C=ctx_get();
	t_node *menu=block_make("menu_draw","menu");
	t_block *block=menu->data;

	add_brick_switch(C,block,"face",&C->event->with_face);
	add_brick_switch(C,block,"points",&C->event->with_point);
	add_brick_switch(C,block,"texture",&C->event->with_texture);
	add_brick_switch(C,block,"normal",&C->event->with_normal);
	add_brick_switch(C,block,"light",&C->event->with_light);
	add_brick_switch(C,block,"depth",&C->event->with_depth);
	add_brick_switch(C,block,"blend",&C->event->with_blend);
	add_brick_switch(C,block,"restrict",&C->draw->with_restrict_matrix);
	add_brick_switch(C,block,"direct",&C->draw->mode_direct);

	return menu;
}
コード例 #15
0
ファイル: glint_init.c プロジェクト: rvba/glint
t_block *glint_makemenu_debug( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_debug");

	add_brick_switch(C,block,"show terminal",&C->ui->show_term, NULL);
	add_brick_switch(C,block,"debug keyboard",&C->app->debug_keyboard, NULL);
	add_brick_switch(C,block,"debug select",&C->event->debug_select, NULL);
	add_brick_switch(C,block,"debug console",&C->event->debug_console, NULL);
	add_brick_switch(C,block,"debug terminal",&C->event->debug_terminal, NULL);
	add_brick_switch(C,block,"debug loop",&C->event->debug_loop, NULL);
	add_brick_switch(C,block,"debug key",&C->event->debug_key, NULL);
	add_brick_switch(C,block,"debug plug",&C->event->debug_plug, NULL);
	add_brick_int(C,block,"mem",(int *) &MEM_SIZE);

	return block;
}
コード例 #16
0
ファイル: glint_init.c プロジェクト: rvba/glint
t_block *glint_makemenu_ui( t_context *C)
{
	t_block *block = add_menu_block( C, "menu_ui");

	add_brick_switch(C,block,"realtime",&C->ui->realtime, NULL);
	add_brick_switch(C,block,"update links",&C->ui->update_links, NULL);
	add_brick_switch(C,block,"fixed menu",&C->ui->fixed_menu, NULL);
	add_brick_switch(C,block,"selection",&C->ui->object_selection, NULL);
	add_brick_switch(C,block,"bitmap font",&C->ui->use_bitmap_font, NULL);
	add_brick_switch(C,block,"show states",&C->ui->show_states, NULL);
	add_brick_switch(C,block,"show step",&C->ui->show_step, NULL);
	add_brick_switch(C,block,"show brick step",&C->ui->show_brick_step, NULL);
	add_brick_switch(C,block,"video build",&C->app->video_build, NULL);
	add_brick_slider_int(C,block,"video offset",&C->app->video_offset,NULL);
	add_brick_slider_int(C,block,"mouse size",&C->ui->mouse_size,NULL);
	add_brick_switch(C,block,"show mouse",&C->ui->show_mouse_rec, NULL);
	add_brick_switch(C,block,"draw plug state",&C->ui->show_plug_state, NULL);

	return block;
}