コード例 #1
0
ファイル: system.c プロジェクト: zupercool/IOOPM
void regret(){

  switch(undo.type){
    case 0: 
      //print ut no more regrets
      puts("INGET MER ATT ÅNGRA");
      break;

    case 1:
      remove_product(amount-1);
      break; 

    case 2:
      add_good(undo.copy);
      break; 

    case 3:
      *undo.merch = undo.copy;
      break;

    default:
      //error 
      break;
    }
  undo.type = 0;
}
コード例 #2
0
ファイル: interface.c プロジェクト: zupercool/IOOPM
void add_product_interf()
{
  puts("\n...Lägga till produkt...");
  char *name  =   ask_question_string("Namn: ",100);
  char *desc  =   ask_question_string("Beskrivning: ",100);
  char *place =   ask_for_place("Lagerhylla: ");

  int price = ask_question_int("Pris:");
  int count = ask_question_int("Antal:");
     
  puts("\n\nDin produkt:");
  printf("Namn: %s \n Beksrivning:%s \n Lagerhylla:%s \n Pris:%d \n Antal:%d \n", name, desc, place, price, count);
  char q = ask_question_char("Vill du lägga till varan? [J]a,[N]ej,[R]edigera","JNR");

  struct goods god=
    {
      .name  = name,
      .desc  = desc,
      .place = place,
      .price = price,
      .count = count
    };
  
  switch (q)
    {
    case 'J': 
      add_good(god);
      break;

    case 'N':
      free(name);
      free(desc);
      free(place);
      break;

    case 'R':
      add_good(god);
      edit_product(amount-1);
      break;
    }   

  // free(name);
  // free(desc);
  // free(place);
  
}
コード例 #3
0
ファイル: lagerhantering.c プロジェクト: roca5461/laghant_v01
int main(void)
{
  char input = 1;
  struct Goods all_wares[100];

  int index = 0;

  struct action undo;

  while(input != 'Q' && input != 'q')
    {
      puts("\n\nWelcome to Warehouse number 42\n"
	   "[A]dd a good\n"
	   "[R]emove a good\n"
	   "[E]dit a good\n"
	   "[P]rint a good\n"
	   "[U]ndo a bad decision\n"
	   "[L]ist everything\n"
	   "[Q]uit this amazing program\n");

	input = ask_for_char("Your options:  ", "AaRrEePpUuLlQq");

	if      (input == 'A' || input == 'a')
	  {
	    //ger oss en pekare till en bit av minne med storleken av struct goods
	    struct Goods *temp = malloc(sizeof(struct Goods));
	    //checkar så att pekaren inte är null dvs pekaren är giltig
	    assert(temp != NULL);

      	    add_good(temp, index, all_wares);

	    bool done = false;
	    char choice;

	    while (!done)
	      {
		 print_good(temp);
		 choice = ask_for_char("\nSave, Discard, Edit :", "SsDdEe");
		 
		 if      (choice == 'S' || choice == 's')
		   {
		     undo.type = 1;
		     undo.mark = &all_wares[index];

		     all_wares[index] = *temp;
		     index++;
		     done = true;

		   }
		 else if (choice == 'D' || choice == 'd')
		   {
		     printf("Discarded\n"); //skarv
		     done = true;
		   }
		 else if (choice == 'E' || choice == 'e')
		   {
		     edit_good(temp, index, all_wares);
		     done = false;
		   }
		 else
		   {
		     printf("\nFaulty code");
		   }
	      }
	    assert(temp != NULL);
	    free(temp);
	  }
	else if (input == 'R' || input == 'r')
	  {
	    int choosenGood = choose_listedgood(all_wares, index);
	    if (choosenGood >= 0)
	      {
		undo.type = 2;
		undo.mark = &all_wares[choosenGood];
		undo.saved = all_wares[choosenGood];
		remove_ware(&all_wares[choosenGood]);
		
	      }
	  }
	else if (input == 'E' || input == 'e')
	  {
	    int choosenGood = choose_listedgood(all_wares, index);
	    if (choosenGood >= 0)
	      {
		undo.type = 3;
		undo.mark = &all_wares[choosenGood];
		undo.saved = all_wares[choosenGood];
		edit_good(&all_wares[choosenGood], index, all_wares);
		
	      }
	  }
	else if (input == 'P' || input == 'p')
	  {
	    int choosenGood = choose_listedgood(all_wares, index);
	    if (choosenGood >= 0)
	      {
		print_good(&all_wares[choosenGood]);
	      }
	  }
	else if (input == 'U' || input == 'u')
	  {
	    if (undo.type == 0)
	      {
		printf("\nNothing to undo");
	      }
	    // Add
	    else if (undo.type == 1)
	      {
		remove_ware(undo.mark);
		undo.type = 0;
		index--;
	      }
	    // Remove
	    else if (undo.type == 2)
	      {
		*undo.mark = undo.saved;
		undo.type = 0;
	      }
	    // Edit
	    else if (undo.type == 3)
	      {
		*undo.mark = undo.saved;
		undo.type = 0;
	      }
	  }
	else if (input == 'L' || input == 'l')
	  {
	    int page = 0;
	    char choice = 1;
	    while (choice != 'C' && choice != 'c')
	      {

		list_goods(all_wares, index, page);
		//för att se om det finns mer varor på nästa page, annars är det "end page"
		if (index >((1+page)*20))
		  {
		    
		    choice = ask_for_char("\nNext page or Cancel ", "NnCc");
		  }
		else 
		  {
		    choice = ask_for_char("\nEnd page, please Cancel", "Cc"); 
		  }	
		if (choice == 'N' || choice == 'n')
		  {
		    page++;
		  }
	      }
	  }
	else
	  {
	    printf("Du are Dolig\n");
	  }
    }
  return 0;
}