コード例 #1
0
ファイル: cee.c プロジェクト: Pirolf/rosey
int main()
{
	GameState *level = new_game_state();

	add_player (level, new_player("mizu"));
	add_player (level, new_player("zeroeth"));
	add_player (level, new_player("haiiro"));
	add_player (level, new_player("takeshi"));

	player_report (level);
}
コード例 #2
0
void 
delete_player(dbref who)
{
    int result;

    result = free_hash(NAME(who), player_list, PLAYER_HASH_SIZE);

    if (result) {
	int i;

        wall_wizards("## WARNING: Playername hashtable is inconsistent.  Rebuilding it.");
        clear_players();
        for (i = db_top; i-->0; ) {
            if (Typeof(i) == TYPE_PLAYER) {
                add_player(i);
            }
        }
	result = free_hash(NAME(who), player_list, PLAYER_HASH_SIZE);
	if (result) {
	    wall_wizards("## WARNING: Playername hashtable still inconsistent after rebuild.");
	}
    }

    return;
}
コード例 #3
0
dbref 
create_player(const char *name, const char *password)
{
    dbref   player;

    if (!ok_player_name(name) || !ok_password(password))
	return NOTHING;

    /* else he doesn't already exist, create him */
    player = new_object();

    /* initialize everything */
    NAME(player) = alloc_string(name);
    DBFETCH(player)->location = tp_player_start;	/* home */
    FLAGS(player) = TYPE_PLAYER | PCREATE_FLAGS;
    OWNER(player) = player;
    DBFETCH(player)->sp.player.home = tp_player_start;
    DBFETCH(player)->exits = NOTHING;
    DBFETCH(player)->sp.player.pennies = tp_start_pennies;
    DBFETCH(player)->sp.player.password = NULL; // handle this last
    DBFETCH(player)->sp.player.curr_prog = NOTHING;
    DBFETCH(player)->sp.player.insert_mode = 0;

    /* link him to tp_player_start */
    PUSH(player, DBFETCH(tp_player_start)->contents);
    add_player(player);
    DBDIRTY(player);
    DBDIRTY(tp_player_start);
    set_password(player, password);

    return player;
}
コード例 #4
0
ファイル: player.c プロジェクト: captdeaf/pennmush
static dbref
make_player(const char *name, const char *password, const char *host,
            const char *ip)
{
  dbref player;
  char temp[SBUF_LEN];
  char *flaglist, *flagname;
  char flagbuff[BUFFER_LEN];

  player = new_object();

  /* initialize everything */
  set_name(player, name);
  Location(player) = PLAYER_START;
  Home(player) = PLAYER_START;
  Owner(player) = player;
  Parent(player) = NOTHING;
  Type(player) = TYPE_PLAYER;
  Flags(player) = new_flag_bitmask("FLAG");
  strcpy(flagbuff, options.player_flags);
  flaglist = trim_space_sep(flagbuff, ' ');
  if (*flaglist != '\0') {
    while (flaglist) {
      flagname = split_token(&flaglist, ' ');
      twiddle_flag_internal("FLAG", player, flagname, 0);
    }
  }
  if (Suspect_Site(host, player) || Suspect_Site(ip, player))
    set_flag_internal(player, "SUSPECT");
  set_initial_warnings(player);
  /* Modtime tracks login failures */
  ModTime(player) = (time_t) 0;
  (void) atr_add(player, pword_attr, password_hash(password, NULL), GOD, 0);
  giveto(player, START_BONUS); /* starting bonus */
  (void) atr_add(player, "LAST", show_time(mudtime, 0), GOD, 0);
  (void) atr_add(player, "LASTSITE", host, GOD, 0);
  (void) atr_add(player, "LASTIP", ip, GOD, 0);
  (void) atr_add(player, "LASTFAILED", " ", GOD, 0);
  snprintf(temp, sizeof temp, "%d", START_QUOTA);
  (void) atr_add(player, "RQUOTA", temp, GOD, 0);
  (void) atr_add(player, "MAILCURF", "0", GOD,
                 AF_LOCKED | AF_NOPROG | AF_WIZARD);
  add_folder_name(player, 0, "inbox");
  /* link him to PLAYER_START */
  PUSH(player, Contents(PLAYER_START));

  add_player(player);
  add_lock(GOD, player, Basic_Lock, parse_boolexp(player, "=me", Basic_Lock),
           LF_DEFAULT);
  add_lock(GOD, player, Enter_Lock, parse_boolexp(player, "=me", Basic_Lock),
           LF_DEFAULT);
  add_lock(GOD, player, Use_Lock, parse_boolexp(player, "=me", Basic_Lock),
           LF_DEFAULT);

  current_state.players++;

  local_data_create(player);

  return player;
}
コード例 #5
0
ファイル: plyrlist.c プロジェクト: Syntroth/redpill_mush
/** Add a player's alias list to the player list htab.
 * \param player dbref of player to add.
 * \param alias list of names ot use as hash table keys for player,
 * semicolon-separated.
 */
void
add_player_alias(dbref player, const char *alias)
{
  char tbuf1[BUFFER_LEN], *s, *sp;
  if (!hft_initialized)
    init_hft();
  if (!alias) {
    add_player(player);
    return;
  }
  mush_strncpy(tbuf1, alias, BUFFER_LEN);
  s = trim_space_sep(tbuf1, ALIAS_DELIMITER);
  while (s) {
    sp = split_token(&s, ALIAS_DELIMITER);
    while (sp && *sp && *sp == ' ')
      sp++;
    if (sp && *sp) {
      dbref *p;
      p = slab_malloc(player_dbref_slab, NULL);
      if (!p)
        mush_panic("Unable to allocate memory in plyrlist!");
      *p = player;
      hashadd(strupper(sp), p, &htab_player_list);
    }
  }
}
コード例 #6
0
ファイル: player.c プロジェクト: CyberLeo/zetamuck
void
delete_player(dbref who)
{
    int result;

    result = free_hash(NAME(who), player_list, PLAYER_HASH_SIZE);

    /* Nuke the alias managed by this dbref. This will not remove any aliases
     * that were manually set on #0, but they should auto-clean as the lookups
     * are attempted. */
    rotate_alias(who, 1);

    if (result) {
        int i;

        wall_wizards(MARK
                     "WARNING: Playername hashtable is inconsistent.  Rebuilding it.");
        clear_players();
        for (i = db_top; i-- > 0;) {
            if (Typeof(i) == TYPE_PLAYER) {
                add_player(i);
            }
        }
        result = free_hash(NAME(who), player_list, PLAYER_HASH_SIZE);
        if (result) {
            wall_wizards(MARK
                         "WARNING: Playername hashtable still inconsistent after rebuild.");
        }
    }

    return;
}
コード例 #7
0
ファイル: egg_hatching.c プロジェクト: bourrel/zappy
void		egg_hatching(t_server *serv,
                         void *data)
{
    t_egg		*hatch;
    char          buff[512];
    int           len;

    hatch = (t_egg *)data;
    pop_egg(serv, hatch);
    if (hatch->chick != NULL)
    {
        gettimeofday(&hatch->chick->death, NULL);
        add_time(&hatch->chick->death, 1260.0 / serv->time_unit);
        hatch->chick->pos = hatch->pos;
        add_player(&hatch->team->players, hatch->chick);
        add_player_to_case(serv, hatch->chick, hatch->pos);
        len = snprintf(buff, sizeof(buff), "%d\n%d %d\n",
                       hatch->team->team_size - nb_player_in_team(hatch->team),
                       serv->width, serv->height);
        buff_append(hatch->chick->wrbuff, buff, len);
        graphic_instr_all(serv, (int *)hatch->chick, PNW);
        graphic_instr_all(serv, (int *)hatch->chick, PIN);
        graphic_instr_all(serv, &hatch->num_egg, EHT);
    }
    else
        graphic_instr_all(serv, &hatch->num_egg, EDI);
    free(hatch);
}
コード例 #8
0
ファイル: accept_new_client.c プロジェクト: bourrel/zappy
void			accept_new_client(t_server *serv)
{
  struct sockaddr_in	s_in;
  socklen_t		addrlen;
  t_player		*new_client;

  addrlen = sizeof(struct sockaddr_in);
  if ((new_client = malloc(sizeof(t_player))) == NULL)
    exit(EXIT_FAILURE);
  bzero(new_client, sizeof(t_player));
  new_client->side = rand() % 4;
  new_client->level = 1;
  gettimeofday(&new_client->availability, NULL);
  if ((new_client->wrbuff = malloc(sizeof(t_buff))) == NULL ||
      (new_client->rdbuff = malloc(sizeof(t_buff))) == NULL)
    return ;
  bzero(new_client->wrbuff, sizeof(t_buff));
  bzero(new_client->rdbuff, sizeof(t_buff));
  new_client->fd = accept(serv->fd, (struct sockaddr *)&s_in, &addrlen);
  if (new_client->fd == -1)
    exit(EXIT_FAILURE);
  add_player(&serv->tmp_player, new_client);
  buff_append(new_client->wrbuff, "BIENVENUE\n", strlen("BIENVENUE\n"));
  printf("New client connected\n");
}
コード例 #9
0
ファイル: track.c プロジェクト: Ryannnnnnn/learnuv
void track_init(uv_loop_t* loop, luv_client_t** clients, int num_players) {
  int i;
  if (DRAW) init_screen();

  for (i = 0; i < num_players; i++)
    add_player(loop, clients[i]->data);
}
コード例 #10
0
ファイル: do_client.c プロジェクト: tolsac/zappy
int		do_client(int socket_client, t_player_lst **tmp, t_init *data)
{
  char		buff[MAX_MSG + 1];
  int		ret;

  if ((*tmp)->player.buf.c > 9)
    return (1);
  if ((ret = received(&((*tmp)->player), buff)) == -1)
    return (merror("recv"));
  else if (!ret)
    {
      *tmp = del_player(socket_client, data);
      return (0);
    }
  else if ((*tmp)->player.ghost == 1)
    {
      (*tmp)->player.ghost = 0;
      (*tmp)->player.timer = 0;
      ret = add_player(data, *tmp,
		       (*tmp)->player.buf.read_buffer(&((*tmp)->player.buf)));
      ((ret == 1) ? (*tmp = del_player(socket_client, data)) : 0);
      if (ret == 1)
	return (0);
    }
  else if (istimeout(&(*tmp)->player) == -1)
    setup_timer(&(*tmp)->player, data);
  return (1);
}
コード例 #11
0
/**
 * Handle a connection attempt from a player :
 * - check the crc
 * - check server/user password (TODO)
 * - check if the player is already connected (TODO)
 * - initialize the player, add it to the pool
 * - notify the player if he has been accepted (or not TODO)
 * - notify the other players (TODO)
 * - move the player to the default channel (TODO)
 *
 * @param data the connection packet
 * @param len the length of the connection packet
 * @param cli_addr the adress of the client
 * @param cli_len the length of cli_addr
 */
void handle_player_connect(char *data, unsigned int len, struct sockaddr_in *cli_addr, unsigned int cli_len, struct server *s)
{
    struct player *pl, *tmp_pl;
    char password[30];
    char login[30];
    struct registration *r;
    size_t iter;

    /* Check crc */
    if (!packet_check_crc(data, len, 16))
        return;

    /* Check if the IP is banned */
    if (get_ban_by_ip(s, cli_addr->sin_addr) != NULL) {
        server_refuse_connection_ban(cli_addr, cli_len, s);
        logger(LOG_INFO, "PLAYER BANNED TRIED TO CONNECT");
        return;
    }
    /* If registered, check if player exists, else check server password */
    bzero(password, 30 * sizeof(char));
    strncpy(password, data + 121, MIN(29, data[120]));
    bzero(login, 30 * sizeof(char));
    strncpy(login, data + 91, MIN(29, data[90]));

    pl = new_player_from_data(data, len, cli_addr, cli_len);
    if (data[90] == 0) {	/* no login = anonymous mode */
        /* check password against server password */
        if (strcmp(password, s->password) != 0) {
            destroy_player(pl);
            return;	/* wrong server password */
        }
        pl->global_flags = GLOBAL_FLAG_UNREGISTERED;
    } else {
        r = get_registration(s, login, password);
        if (r == NULL) {
            logger(LOG_INFO, "Invalid credentials for a registered player");
            destroy_player(pl);
            return;	/* nobody found with those credentials */
        }
        pl->global_flags |= r->global_flags;
        pl->global_flags |= GLOBAL_FLAG_REGISTERED;
        pl->reg = r;
    }

    /* Add player to the pool */
    add_player(s, pl);
    /* Send a message to the client indicating he has been accepted */

    /* Send server information to the player (0xf4be0400) */
    server_accept_connection(pl);
    /* Send a message to all players saying that a new player arrived (0xf0be6400) */
    s_notify_new_player(pl);
    /* Send the new player the list of all the Voice Requests */
    ar_each(struct player *, tmp_pl, iter, s->players)
    if (pl->player_attributes & PL_ATTR_REQUEST_VOICE)
        s_notify_player_requested_voice(tmp_pl, pl);
    ar_end_each;
}
コード例 #12
0
ファイル: player.c プロジェクト: Kafei59/epitech-projects
void		create_player(t_server *server, t_client *client)
{
  t_player	*player;

  player = xmalloc(sizeof(t_player));
  init_player(player, client->socket, client->team);
  add_player(server, player, server->width, server->height);
  player->client = client;
  client->player = player;
}
コード例 #13
0
ファイル: players.c プロジェクト: perepujal/tuxhistory
int init_players(int players, int human)
{
    th_point pos;
    num_of_players = players;
    if(players_alloc(num_of_players))
    {
        return 0;
    }
    last_player = 0;

    //TODO: This information should be readen from a map
    
    pos.x = 0;
    pos.y = 0;
    add_player("Human", CIV_DEFAULT, 50, 200, 
                200, 200, 200, pos);
    add_player("Computer", CIV_DEFAULT, 50, 200, 
                200, 200, 200, pos);
    human_player = human;
    return 1;
}
コード例 #14
0
ファイル: player.c プロジェクト: GlowMUCK/GlowMUCK
void
refresh_players(void)
{
    int i;

    clear_players();
    for (i = db_top; i-->0; ) {
        if (Typeof(i) == TYPE_PLAYER) {
            add_player(i);
        }
    }
}
コード例 #15
0
ファイル: pvp_room.cpp プロジェクト: Zhanyin/taomee
// 不指定位置,自动安排
int c_pvp_room::add_player(c_player * p_player, uint8_t * p_seat)
{
    if (is_full()) {
		ERROR_TLOG("c_pvp_room::add_player: full, u=%u", p_player->m_id);
        return -1;
    }

    if (ROOM_MODE_PVP_COMPETE == get_mode()) {
        return c_room::add_player(p_player, p_seat);
    }

    // 自由模式要平衡两边队伍人数

    uint8_t seat = 0;
    uint8_t seat_1 = -1;
    uint8_t seat_2 = -1;
    uint32_t team = 0;

    // 在队伍1的位置中找一个空位
    find_first_blank(&seat_1, team_start_seat(TEAM_ONE), team_start_seat(TEAM_TWO));

    // 在队伍2的位置中找一个空位
    find_first_blank(&seat_2, team_start_seat(TEAM_TWO));

    if (-1 == seat_1 && -1 != seat_2) {
        // 队伍1满了,只能安排到队伍2
        team = TEAM_TWO;
        seat = seat_2;
    } else if (-1 != seat_1 && -1 == seat_2) {
        // 队伍2满了,只能安排到队伍1
        team = TEAM_TWO;
        seat = seat_1;
    } else if (-1 != seat_1 && -1 != seat_2) {
        // 队伍1和2都有空位
        uint8_t count_one = get_team_player_count(TEAM_ONE);
        uint8_t count_two = get_team_player_count(TEAM_TWO);
        if (count_one > count_two) {
            team = TEAM_TWO;
            seat = seat_2;
        } else {
            team = TEAM_ONE;
            seat = seat_1;
        }
    } else {
        // 不可能
        return -1;
    }

    *p_seat = seat;
    return add_player(seat, p_player, team);
}
コード例 #16
0
ファイル: generate-clan-page.c プロジェクト: nzyuzin/teerank
int main(int argc, char **argv)
{
	FILE *file;
	char name[MAX_NAME_LENGTH], clan[MAX_NAME_LENGTH];
	struct player_array array = PLAYER_ARRAY_ZERO;
	unsigned i;

	load_config();
	if (argc != 2) {
		fprintf(stderr, "usage: %s <clan_name>\n", argv[0]);
		return EXIT_FAILURE;
	}

	/* Load players */

	sprintf(path, "%s/clans/%s", config.root, argv[1]);
	if (!(file = fopen(path, "r")))
		return perror(path), EXIT_FAILURE;

	while (fscanf(file, " %s", name) == 1) {
		struct player player;

		if (!read_player(&player, name))
			strcpy(player.clan, argv[1]);
		add_player(&array, &player);
	}

	fclose(file);

	/* Sort players */
	qsort(array.players, array.length, sizeof(*array.players), cmp_player);

	/* Eventually, print them */
	hex_to_string(argv[1], clan);
	print_header(&CTF_TAB, clan, NULL);
	printf("<h2>%s</h2>\n", clan);
	printf("<p>%u member(s)</p>\n", array.length);
	printf("<table><thead><tr><th></th><th>Name</th><th>Clan</th><th>Score</th></tr></thead>\n<tbody>\n");

	for (i = 0; i < array.length; i++)
		html_print_player(&array.players[i], 0);

	printf("</tbody></table>\n");
	print_footer();

	return EXIT_SUCCESS;
}
コード例 #17
0
ファイル: death_room.c プロジェクト: Shea690901/cdlib
void
init()
{

    ::init();

    add_action("filter", "", 1);

    if(!this_player()->query_ghost())
	{
	    write("The doctor says: Take two asprin and call me on Monday.\n");
	    this_player()->move(this_player()->query_default_start_location());
	    return;
	}

    add_player(this_player());
    set_heart_beat(1);
}
コード例 #18
0
ファイル: mmain.cpp プロジェクト: Yurand/tw-light
void NormalGame::init(Log *_log)
{
	STACKTRACE;
	Game::init(_log);

	team_table_size = 0;

	view->window->locate(0,0,0,0,0,0.9,0,1);

	tw_delete_file(home_ini_full_path("tmp.ini"));
	tw_delete_file(home_ini_full_path("fleets.tmp"));
	tw_set_config_file(home_ini_full_path("tmp.ini"));
	set_config_string (NULL, "Ignorethis", "");
	if (!log->playback) init_players();
	log_file(home_ini_full_path("tmp.ini"));
	if (log->playback) {
		for (int i = 0; true; i += 1) {
			char buffy[64];
			sprintf(buffy, "Player%d", i + 1);
			log_file(home_ini_full_path("tmp.ini"));
			const char *type = get_config_string(buffy, "Type", NULL);
			if (!type) break;
			const char *name = get_config_string(buffy, "Name", buffy);
			int channel = get_config_int(buffy, "Channel", -2);
			int ti = get_config_int(buffy, "Team", 0);
			add_player(create_control(channel, type), ti, name, buffy);
			player_fleet[i]->load(NULL, buffy);
			player_fleet[i]->save("fleets.tmp", buffy);
		}
	}

	prepare();
	init_objects();

	next_choose_new_ships_time = game_time + 200;

	// team and health indicators.
	indteamtoggle = 0;
	indhealthtoggle = 0;

	return;
}
コード例 #19
0
ファイル: player.c プロジェクト: GlowMUCK/GlowMUCK
dbref
create_player(const char *name, const char *password)
{
    char buf[80];
    dbref player;

    if (!ok_player_name(name) || !ok_password(password))
        return NOTHING;
    if (!tp_building || tp_db_readonly) return NOTHING;

    /* else he doesn't already exist, create him */
    player = new_object();

    /* initialize everything */
    NAME(player) = alloc_string(name);
    FLAGS(player) = TYPE_PLAYER | PCREATE_FLAGS;
    FLAG2(player) = PCREATE_FLAG2;
    DBFETCH(player)->location = RootRoom;	/* home */
    OWNER(player) = player;
    DBFETCH(player)->sp.player.home = RootRoom;
    DBFETCH(player)->exits = NOTHING;
    DBFETCH(player)->sp.player.pennies = tp_start_pennies;
    DBFETCH(player)->sp.player.password = alloc_string(password);
    DBFETCH(player)->sp.player.curr_prog = NOTHING;
    DBFETCH(player)->sp.player.insert_mode = 0;

    /* link him to tp_player_start */
    PUSH(player, DBFETCH(RootRoom)->contents);
    add_player(player);
    DBDIRTY(player);
    DBDIRTY(RootRoom);

    sprintf(buf, CNOTE "%s is born!", PNAME(player));
    anotify_except(DBFETCH(RootRoom)->contents, NOTHING, buf, player);

    return player;
}
コード例 #20
0
ファイル: game_state.cpp プロジェクト: 20k/sword_gameserver
void game_state::process_join_request(udp_sock& my_server, byte_fetch& fetch, sockaddr_storage& who)
{
    int32_t found_end = fetch.get<int32_t>();

    if(found_end != canary_end)
        return;

    printf("Player joined %s:%s\n", get_addr_ip(who).c_str(), get_addr_port(who).c_str());

    add_player(my_server, who);
    ///really need to pipe back player id

    ///should really dynamically organise teams
    ///so actually that's what I'll do
    byte_vector vec;
    vec.push_back(canary_start);
    vec.push_back(message::CLIENTJOINACK);
    vec.push_back<int32_t>(player_list.back().id);
    vec.push_back(canary_end);

    udp_send_to(my_server, vec.ptr, (const sockaddr*)&who);

    printf("sending ack\n");
}
コード例 #21
0
/*
Prints out everybody's info and gives the opportunity for
players to enter and leave the game
*/
int FiveCardDraw::after_round(){
	vector<shared_ptr<Player>> tempVP = vector<shared_ptr<Player>>(playersStillInRound);
	sort(tempVP.begin(), tempVP.end(), poker_rankTemp);

	unsigned int lastPlIndex = tempVP.size() - index::one;

	tempVP[index::zero]->won += winLoss::increment;
	cout << tempVP[index::zero]->name << winround << endl << endl;

	tempVP[index::zero]->numChips += pot;

	cout << tempVP[index::zero]->name << winpot << pot << "!" << endl;
	pot = 0;


	for (int i = 0; i < players.size(); i++){
		if (players[i]->name != tempVP[0]->name){
			players[i]->lost += winLoss::increment;
		}
	}


	for (shared_ptr<Player> p : players) {
		//check the folded flag here. If yes, do not print out hand, rather only that they folded.
		cout << playerlabel << p->name << endl;
		cout << winlabel << p->won << endl;
		cout << losslabel << p->lost << endl;
		cout << chipslabel << p->numChips << endl;
		cout << handlabel << p->hand << endl;
	}
	string response;

	do{
		cout << leavegamebro << endl;
		get_input(response);
		bool playerExists = true;
		if (response == yesResponse){
			cout << whosleaving << endl;
			string name;
			cin.clear();
			cout << ">> ";
			getline(cin, name);
			cin.clear();
			shared_ptr<Player> tempPlayer = find_player(name);
			if (tempPlayer == nullptr){
				cout << whoutalkingbout << name << period << endl;
				playerExists = false;
			}
			if (playerExists){
				ofstream ofs;
				ofs.open(tempPlayer->name);
				if (ofs.is_open()){
					ofs << tempPlayer->name << outerspace << tempPlayer->won << outerspace << tempPlayer->lost << outerspace << tempPlayer->numChips;
				}
				ofs.close();
				int index = index::negativeOne;
				for (unsigned int i = index::zero; i < players.size(); i++){
					if (tempPlayer->name == players[i]->name){
						index = i;
					}
				}
				players.erase(players.begin() + index);
				cout << name << " has left the game." << endl;
			}
		}
	} while (response != noResponse);

	do{
		// Add a new player into the game
		cout << whoscoming << endl;
		cout << inputlabel;
		cin.clear();
		getline(cin, response);
		cin.clear();
		if (response == yesResponse){
			cout << whatshisnamebro << endl;
			string playerName;
			cin.clear();
			cout << ">> ";
			getline(cin, playerName);
			cin.clear();
			try{
				add_player(playerName);
				cout << playerName << " has been added." << endl;
			}
			catch (char const* message) {
				cout << message << endl;
			}
			catch (...){
				continue;
			}

		}
	} while (response != noResponse);

	checkForNoChips();

	dealerPos++;
	if (dealerPos >= players.size()){
		dealerPos = index::zero;
	}

	for (unsigned int i = index::zero; i < players.size(); i++){
		(*players[i]).hand = {};
	}
	discardDeck = {};
	deck = {};
	// Create a standard deck of 52 cards
	for (int cardSuits = suit::club; cardSuits <= suit::spade; ++cardSuits) {
		for (int cardRanks = value::two; cardRanks <= value::ace; ++cardRanks) {
			value cv = static_cast<value>(cardRanks);
			suit cs = static_cast<suit>(cardSuits);
			Card tempCard;
			tempCard.s = cs;
			tempCard.v = cv;
			deck.add_card(tempCard);
		}
	}

	return errorMsg::success;
}
コード例 #22
0
ファイル: gs2.c プロジェクト: Bubelbub/qstat
// See the following for protocol details:
// http://dev.kquery.com/index.php?article=42
query_status_t deal_with_gs2_packet( struct qserver *server, char *rawpkt, int pktlen )
{
	char *ptr = rawpkt;
	char *end = rawpkt + pktlen;
	unsigned char type = 0;
	unsigned char no_players = 0;
	unsigned char total_players = 0;
	unsigned char no_teams = 0;
	unsigned char total_teams = 0;
	unsigned char no_headers = 0;
	char **headers = NULL;
	debug( 2, "processing packet..." );

	if ( pktlen < 15 )
	{
		// invalid packet?
		return PKT_ERROR;
	}

	server->n_servers++;
	if ( server->server_name == NULL)
	{
		server->ping_total += time_delta( &packet_recv_time, &server->packet_time1 );
	}
	else
	{
		gettimeofday( &server->packet_time1, NULL);
	}

	// Could check the header here should
	// match the 4 byte id sent
	ptr += 5;
	while ( 0 == type && ptr < end )
	{
		// server info:
		// name value pairs null seperated
		// empty name && value signifies the end of section
		char *var, *val;
		int var_len, val_len;

		var = ptr;
		var_len = strlen( var );

		if ( ptr + var_len + 2 > end )
		{
			if ( 0 != var_len )
			{
				malformed_packet( server, "no rule value" );
			}
			else if ( get_player_info )
			{
				malformed_packet( server, "no player headers" );
			}
			return PKT_ERROR;
		}
		ptr += var_len + 1;

		val = ptr;
		val_len = strlen( val );
		ptr += val_len + 1;
		debug( 2, "var:%s (%d)=%s (%d)\n", var, var_len, val, val_len );

		// Lets see what we've got
		if ( 0 == strcmp( var, "hostname" ) )
		{
			server->server_name = strdup( val );
		}
		else if( 0 == strcmp( var, "game_id" ) )
		{
			server->game = strdup( val );
		}
		else if( 0 == strcmp( var, "gamever" ) )
		{
			// format:
			// v1.0
			server->protocol_version = atoi( val+1 );
			add_rule( server, var, val, NO_FLAGS );
		}
		else if( 0 == strcmp( var, "mapname" ) )
		{
			server->map_name = strdup( val );
		}
		else if( 0 == strcmp( var, "map" ) )
		{
			// For BF2MC compatibility
			server->map_name = strdup( val );
		}
		else if( 0 == strcmp( var, "maxplayers" ) )
		{
			server->max_players = atoi( val );

		}
		else if( 0 == strcmp( var, "numplayers" ) )
		{
			server->num_players = no_players = atoi( val );
		}
		else if( 0 == strcmp( var, "hostport" ) )
		{
			change_server_port( server, atoi( val ), 0 );
		}
		else if ( 0 == var_len )
		{
			// check for end of section
			type = 1;
		}
		else
		{
			add_rule( server, var, val, NO_FLAGS );
		}
	}

	if ( 1 != type )
	{
		// no more info should be player headers here as we
		// requested it
		malformed_packet( server, "no player headers" );
		return PKT_ERROR;
	}

	// player info header
	// format:
	// first byte = player count
	// followed by null seperated header
	no_players = (unsigned char)*ptr;
	debug( 2, "No Players:%d\n", no_players );
	ptr++;

	if ( ptr >= end )
	{
		malformed_packet( server, "no player headers" );
		return PKT_ERROR;
	}

	while ( 1 == type && ptr < end )
	{
		// first we have the headers null seperated
		char **tmpp;
		char *head = ptr;
		int head_len = strlen( head );
		no_headers++;
		tmpp = (char**)realloc( headers, no_headers * sizeof( char* ) );
		if ( NULL == tmpp )
		{
			debug( 0, "Failed to realloc memory for headers\n" );
			if ( NULL != headers )
			{
				free( headers );
			}
			return MEM_ERROR;
		}

		headers = tmpp;
		headers[no_headers-1] = head;

		ptr += head_len + 1;

		// end of headers check
		if ( 0x00 == *ptr )
		{
			type = 2;
			ptr++;
		}
		debug( 2, "player header[%d] = '%s'", no_headers-1, head );
	}

	if ( 2 != type )
	{
		// no more info should be player info here as we
		// requested it
		malformed_packet( server, "no players" );
		return PKT_ERROR;
	}

	while( 2 == type && ptr < end )
	{
		// now each player details
		// add the player
		if ( 0x00 == *ptr )
		{
			// no players
			if ( 0 != no_players )
			{
				malformed_packet( server, "no players" );
				return PKT_ERROR;
			}
		}
		else
		{
			struct player *player = add_player( server, total_players );
			int i;
			for ( i = 0; i < no_headers; i++ )
			{
				char *header = headers[i];
				char *val;
				int val_len;

				if ( ptr >= end )
				{
					malformed_packet( server, "short player detail" );
					return PKT_ERROR;
				}
				val = ptr;
				val_len = strlen( val );
				ptr += val_len + 1;

				// lets see what we got
				if ( 0 == strcmp( header, "player_" ) )
				{
					player->name = strdup( val );
				}
				else if ( 0 == strcmp( header, "score_" ) )
				{
					player->score = atoi( val );
				}
				else if ( 0 == strcmp( header, "deaths_" ) )
				{
					player->deaths = atoi( val );
				}
				else if ( 0 == strcmp( header, "ping_" ) )
				{
					player->ping = atoi( val );
				}
				else if ( 0 == strcmp( header, "kills_" ) )
				{
					player->frags = atoi( val );
				}
				else if ( 0 == strcmp( header, "team_" ) )
				{
					player->team = atoi( val );
				}
				else
				{
					int len = strlen( header );
					if ( '_' == header[len-1] )
					{
						header[len-1] = '\0';
					}
					player_add_info( player, header, val, NO_FLAGS );
				}

				debug( 2, "Player[%d][%s]=%s\n", total_players, headers[i], val );
			}
			total_players++;
		}

		if ( total_players > no_players )
		{
			malformed_packet( server, "to many players %d > %d", total_players, no_players );
			return PKT_ERROR;
		}

		// check for end of player info
		if ( 0x00 == *ptr )
		{
			if ( total_players != no_players )
			{
				malformed_packet( server, "bad number of players %d != %d", total_players, no_players );
				return PKT_ERROR;
			}
			type = 3;
			ptr++;
		}
	}

	if ( 3 != type )
	{
		// no more info should be team info here as we
		// requested it
		malformed_packet( server, "no teams" );
		return PKT_ERROR;
	}

	no_teams = (unsigned char)*ptr;
	ptr++;

	debug( 2, "No teams:%d\n", no_teams );
	no_headers = 0;

	while ( 3 == type && ptr < end )
	{
		// first we have the headers null seperated
		char **tmpp;
		char *head = ptr;
		int head_len = strlen( head );
		no_headers++;
		tmpp = (char**)realloc( headers, no_headers * sizeof( char* ) );
		if ( NULL == tmpp )
		{
			debug( 0, "Failed to realloc memory for headers\n" );
			if ( NULL != headers )
			{
				free( headers );
			}
			return MEM_ERROR;
		}

		headers = tmpp;
		headers[no_headers-1] = head;

		ptr += head_len + 1;

		// end of headers check
		if ( 0x00 == *ptr )
		{
			type = 4;
			ptr++;
		}
	}

	if ( 4 != type )
	{
		// no more info should be team info here as we
		// requested it
		malformed_packet( server, "no teams" );
		return PKT_ERROR;
	}

	while( 4 == type && ptr < end )
	{
		// now each teams details
		int i;
		for ( i = 0; i < no_headers; i++ )
		{
			char *val;
			int val_len;

			if ( ptr >= end )
			{
				malformed_packet( server, "short team detail" );
				return PKT_ERROR;
			}
			val = ptr;
			val_len = strlen( val );
			ptr += val_len + 1;

			// lets see what we got
			if ( 0 == strcmp( headers[i], "team_t" ) )
			{
				// BF being stupid again teams 1 based instead of 0
				players_set_teamname( server, total_teams + 1, val );
			}
			debug( 2, "Team[%d][%s]=%s\n", total_teams, headers[i], val );
		}
		total_teams++;

		if ( total_teams > no_teams )
		{
			malformed_packet( server, "to many teams" );
			return PKT_ERROR;
		}
	}

	return DONE_FORCE;
}
コード例 #23
0
ファイル: main.c プロジェクト: needs/anko
int main(int argc, char **argv)
{
	world_t world;
	game_t game;
	double last_time = 0;
	double current_time = 0;
	float deltatime = 0;
	float sleep_time;

	if (config_from_file("anko.cfg", 1) == 2)
		return EXIT_FAILURE;
	if (config_from_args(argc, argv))
		return EXIT_FAILURE;

	if (!init())
		goto err_init;
	if (!new_game(&game, config.board_width, config.board_height, &config.gen_params, config.sim_speed * 1000))
		goto err_game;
	if (!create_world(&world, &game))
		goto err_world;
	if ((current_ui = init_ui_game(&world)) == NULL)
		goto err_ui;

	world_set_active_player(&world, add_player(&game, TEAM_BURNER));
	events_link_frame(&current_ui); // link window event to game ui frame
	glClearColor(0, 0, 0, 1);

	last_time = 0;
	while(!glfwWindowShouldClose(window)) {
	    current_time = glfwGetTime();
		deltatime = current_time - last_time;
		update_speed(deltatime);
		glfwPollEvents();

		// Update
		update_ui(current_ui, deltatime);
		update_world(&world);
		if (update_game(&game, deltatime * 1000))
			refresh_world(&world);
		if(should_quit)
			glfwSetWindowShouldClose(window, GL_TRUE);

		// Rendering
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		draw_ui(current_ui);
		font_swap_buffers();
		glfwSwapBuffers(window);

		// Update speed and sleep if necessary
		last_time = current_time;
		sleep_time = (current_time + MAX_MSPF - glfwGetTime()) * 1000 * 1000;
		if(sleep_time > 0)
			usleep(sleep_time);
	}

	destroy_ui(current_ui);
	game_over(&game);
	end_of_the_world(&world); // Tin tin tin
	terminate();

	return EXIT_SUCCESS;
err_ui:
	end_of_the_world(&world);
err_world:
	game_over(&game);
err_game:
	terminate();
err_init:
	return EXIT_FAILURE;
}
コード例 #24
0
ファイル: ts2.c プロジェクト: Bubelbub/qstat
query_status_t deal_with_ts2_packet( struct qserver *server, char *rawpkt, int pktlen )
{
	char *s, *end;
	int ping, connect_time, mode = 0;
	char name[256];
	debug( 2, "processing..." );

	server->n_servers++;
	server->n_requests++;
	server->ping_total += time_delta( &packet_recv_time, &server->packet_time1 );

	if ( 0 == pktlen )
	{
		// Invalid password
		return REQ_ERROR;
	}

	rawpkt[pktlen]= '\0';
	end = &rawpkt[pktlen];

	s = rawpkt;
	s = strtok( rawpkt, "\015\012" );

	while ( NULL != s )
	{
		if ( 0 == mode )
		{
			// Rules
			char *key = s;
			char *value = strchr( key, '=' );
			if ( NULL != value )
			{
				// Server Rule
				*value = '\0';
				value++;
				if ( 0 == strcmp( "server_name", key ) )
				{
					server->server_name = strdup( value );
				}
				else if ( 0 == strcmp( "server_udpport", key ) )
				{
					change_server_port( server, atoi( value ), 0 );
					add_rule( server, key, value, NO_FLAGS );
				}
				else if ( 0 == strcmp( "server_maxusers", key ) )
				{
					server->max_players = atoi( value );
				}
				else if ( 0 == strcmp( "server_currentusers", key ) )
				{
					server->num_players = atoi( value);
				}
				else
				{
					add_rule( server, key, value, NO_FLAGS);
				}
			}
			else if ( 0 == strcmp( "OK", s ) )
			{
				// end of rules request
				server->saved_data.pkt_index--;
				mode++;
			}
			else if ( 0 == strcmp( "[TS]", s ) )
			{
				// nothing to do
			}
			else if ( 0 == strcmp( "ERROR, invalid id", s ) )
			{
				// bad server
				server->server_name = DOWN;
				server->saved_data.pkt_index = 0;
			}
		}
		else if ( 1 == mode )
		{
			// Player info
			if ( 3 == sscanf( s, "%*d %*d %*d %*d %*d %*d %*d %d %d %*d %*d %*d %*d \"0.0.0.0\" \"%255[^\"]", &ping, &connect_time, name ) )
			{
				// Player info
				struct player *player = add_player( server, server->n_player_info );
				if ( NULL != player )
				{
					player->name = strdup( name );
					player->ping = ping;
					player->connect_time = connect_time;
				}
			}
			else if ( 0 == strcmp( "OK", s ) )
			{
				// end of rules request
				server->saved_data.pkt_index--;
				mode++;
			}
			else if ( 0 == strcmp( "[TS]", s ) )
			{
				// nothing to do
			}
			else if ( 0 == strcmp( "ERROR, invalid id", s ) )
			{
				// bad server
				server->server_name = DOWN;
				server->saved_data.pkt_index = 0;
			}
		}
		s = strtok( NULL, "\015\012" );
	}

	gettimeofday( &server->packet_time1, NULL );

	if ( 0 == server->saved_data.pkt_index )
	{
		server->map_name = strdup( "N/A" );
		return DONE_FORCE;
	}

	return INPROGRESS;
}
コード例 #25
0
ファイル: ts3.c プロジェクト: multiplay/qstat
query_status_t
deal_with_ts3_packet(struct qserver *server, char *rawpkt, int pktlen)
{
	char *s, *player_name = "unknown";
	int valid_response = 0, mode = 0, all_servers = 0;
	char last_char;
	unsigned short port = 0, down = 0, auth_seen = 0;

	debug(2, "processing...");

	if (0 == pktlen) {
		// Invalid password
		return (REQ_ERROR);
	}

	last_char = rawpkt[pktlen - 1];
	rawpkt[pktlen - 1] = '\0';
	s = rawpkt;
	all_servers = all_ts3_servers(server);

	debug(3, "packet: combined = %d, challenge = %ld, n_servers = %d", server->combined, server->challenge, server->n_servers);
	if (!server->combined) {
		server->retry1 = n_retries;
		if (0 == server->n_requests) {
			server->ping_total = time_delta(&packet_recv_time, &server->packet_time1);
			server->n_requests++;
		}

		if (server->n_servers >= server->challenge) {
			// response fragment recieved
			int pkt_id;
			int pkt_max;

			// We're expecting more to come
			debug(5, "fragment recieved...");
			pkt_id = packet_count(server);
			pkt_max = pkt_id + 1;
			rawpkt[pktlen - 1] = last_char; // restore the last character
			if (!add_packet(server, 0, pkt_id, pkt_max, pktlen, rawpkt, 1)) {
				// fatal error e.g. out of memory
				return (MEM_ERROR);
			}

			// combine_packets will call us recursively
			return (combine_packets(server));
		}
	} else {
		valid_response = valid_ts3_response(server, rawpkt + server->master_pkt_len, pktlen - server->master_pkt_len);

		debug(2, "combined packet: valid_response: %d, challenge: %ld, n_servers: %d, offset: %d", valid_response, server->challenge, server->n_servers, server->master_pkt_len);

		if (0 > valid_response) {
			// Error occured
			return (valid_response);
		}

		server->challenge += valid_response;

		if (valid_response) {
			// Got a valid response, send the next request
			int ret = send_ts3_request_packet(server);
			if (0 != ret) {
				// error sending packet
				debug(4, "Request failed: %d", ret);
				return (ret);
			}
		}

		if (server->n_servers > server->challenge) {
			// recursive call which is still incomplete
			return (INPROGRESS);
		}
	}

	// Correct ping
	// Not quite right but gives a good estimate
	server->ping_total = (server->ping_total * server->n_requests) / 2;

	debug(3, "processing response...");

	s = strtok(rawpkt, "\012\015 |");

	// NOTE: id=XXX and msg=XXX will be processed by the mod following the one they where the response of
	while (NULL != s) {
		debug(4, "LINE: %d, %s\n", mode, s);
		switch (mode) {
		case 0:
			// prompt, use or serverlist response
			if (0 == strcmp("TS3", s)) {
				// nothing to do unless in all servers mode
				if (1 == all_servers) {
					mode++;
				}
			} else if (0 == strncmp("error", s, 5)) {
				// end of use response
				mode++;
			}
			break;

		case 1:
			// serverinfo or serverlist response including condition authentication
			if ((0 == auth_seen) && (0 != strlen(get_param_value(server, "password", ""))) && (0 == strncmp("error", s, 5))) {
				// end of auth response
				auth_seen = 1;
			} else if (0 == strncmp("error", s, 5)) {
				// end of serverinfo response
				mode++;
			} else {
				// Server Rule
				char *key = s;
				char *value = strchr(key, '=');
				if (NULL != value) {
					*value = '\0';
					value++;
					debug(6, "Rule: %s = %s\n", key, value);
					if (0 == strcmp("virtualserver_name", key)) {
						if (1 == all_servers) {
							struct qserver *new_server = add_qserver_byaddr(ntohl(server->ipaddr), port, server->type, NULL);
							if (NULL != new_server) {
								if (down) {
									// Status indicates this server is actually offline
									new_server->server_name = DOWN;
								} else {
									new_server->max_players = server->max_players;
									new_server->num_players = server->num_players;
									new_server->server_name = strdup(decode_ts3_val(value));
									new_server->map_name = strdup("N/A");
									new_server->ping_total = server->ping_total;
									new_server->n_requests = server->n_requests;
								}
								cleanup_qserver(new_server, FORCE);
							}
							down = 0;
						} else {
							server->server_name = strdup(decode_ts3_val(value));
						}
					} else if (0 == strcmp("virtualserver_port", key)) {
						port = atoi(value);
						change_server_port(server, port, 0);
						add_rule(server, key, value, NO_FLAGS);
					} else if (0 == strcmp("virtualserver_maxclients", key)) {
						server->max_players = atoi(value);
					} else if (0 == strcmp("virtualserver_clientsonline", key)) {
						server->num_players = atoi(value);
					} else if (0 == strcmp("virtualserver_queryclientsonline", key)) {
						// clientsonline includes queryclientsonline so remove these from our count
						server->num_players -= atoi(value);
					} else if ((0 == strcmp("virtualserver_status", key)) && (0 != strcmp("online", value))) {
						// Server is actually offline to client so display as down
						down = 1;
						if (1 != all_servers) {
							server->server_name = DOWN;
							//server->saved_data.pkt_index = 0;
							return (DONE_FORCE);
						}
					} else if ((0 == strcmp("id", key)) || (0 == strcmp("msg", key))) {
						// Ignore details from the response code
					} else if (1 != all_servers) {
						add_rule(server, key, value, NO_FLAGS);
					}
				}
			}
			break;

		case 2:
			// clientlist response
			if (0 == strncmp("error", s, 5)) {
				// end of serverinfo response
				mode++;
			} else {
				// Client
				char *key = s;
				char *value = strchr(key, '=');
				if (NULL != value) {
					*value = '\0';
					value++;
					debug(6, "Player: %s = %s\n", key, value);
					if (0 == strcmp("client_nickname", key)) {
						player_name = value;
					} else if (0 == strcmp("clid", key)) {
					} else if ((0 == strcmp("client_type", key)) && (0 == strcmp("0", value))) {
						struct player *player = add_player(server, server->n_player_info);
						if (NULL != player) {
							player->name = strdup(decode_ts3_val(player_name));
						}
					} else if ((0 == strcmp("id", key)) || (0 == strcmp("msg", key))) {
						// Ignore details from the response code
					}
				}
			}
			break;
		}
		s = strtok(NULL, "\012\015 |");
	}

	gettimeofday(&server->packet_time1, NULL);

	server->map_name = strdup("N/A");
	return (DONE_FORCE);
}
コード例 #26
0
ファイル: game.c プロジェクト: csjewell/frozen-bubble
/* true return value indicates that connection must be closed */
int process_msg(int fd, char* msg)
{
    int client_proto_major;
    int client_proto_minor;
    char * args;
    char * ptr, * ptr2;
    char * msg_orig;

    /* check for leading protocol tag */
    if (!str_begins_static_str(msg, "FB/")
            || strlen(msg) < 8) {  // 8 stands for "FB/M.m f"(oo)
        send_line_log(fd, fl_line_unrecognized, msg);
        return 1;
    }

    /* check if client protocol is compatible; for simplicity, we don't support client protocol more recent
     * than server protocol, we suppose that our servers are upgraded when a new release appears (but of
     * course client protocol older is supported within the major protocol) */
    client_proto_major = charstar_to_int(msg + 3);
    client_proto_minor = charstar_to_int(msg + 5);
    if (client_proto_major != proto_major
            || client_proto_minor > proto_minor) {
        send_line_log(fd, fl_proto_mismatch, msg);
        return 1;
    }

    if (remote_proto_minor[fd] == -1)
        remote_proto_minor[fd] = client_proto_minor;

    msg_orig = strdup(msg);

    /* after protocol, first word is command, then possible args */
    current_command = msg + 7; // 7 stands for "FB/M.m "
    if ((ptr = strchr(current_command, ' '))) {
        *ptr = '\0';
        args = current_command + strlen(current_command) + 1;
    } else
        args = NULL;

    if (streq(current_command, "PING")) {
        send_line_log(fd, ok_pong, msg_orig);
    } else if (streq(current_command, "NICK")) {
        if (!args) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else {
            if ((ptr = strchr(args, ' ')))
                *ptr = '\0';
            if (strlen(args) > 10)
                args[10] = '\0';
            if (!is_nick_ok(args)) {
                send_line_log(fd, wn_nick_invalid, msg_orig);
            } else {
                if (nick[fd] != NULL) {
                    free(nick[fd]);
                }
                nick[fd] = strdup(args);
                calculate_list_games();
                send_ok(fd, msg_orig);
            }
        }
    } else if (streq(current_command, "GEOLOC")) {
        if (!args) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else {
            if ((ptr = strchr(args, ' ')))
                *ptr = '\0';
            if (strlen(args) > 13)  // sign, 4 digits, dot, colon, sign, 4 digits, dot
                args[13] = '\0';
            if (geoloc[fd] != NULL) {
                free(geoloc[fd]);
            }
            geoloc[fd] = strdup(args);
            calculate_list_games();
            send_ok(fd, msg_orig);
        }
    } else if (streq(current_command, "CREATE")) {
        if (!args) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else {
            if ((ptr = strchr(args, ' ')))
                *ptr = '\0';
            if (strlen(args) > 10)
                args[10] = '\0';
            if (!is_nick_ok(args)) {
                send_line_log(fd, wn_nick_invalid, msg_orig);
            } else if (!nick_available(args)) {
                send_line_log(fd, wn_nick_in_use, msg_orig);
            } else if (already_in_game(fd)) {
                send_line_log(fd, wn_already_in_game, msg_orig);
            } else if (games_open == 16) {  // FB client can display 16 max
                send_line_log(fd, wn_max_open_games, msg_orig);
            } else {
                create_game(fd, strdup(args));
                send_ok(fd, msg_orig);
            }
        }
    } else if (streq(current_command, "JOIN")) {
        if (!args || !(ptr = strchr(args, ' '))) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else {
            struct game * g;
            char* nick = ptr + 1;
            *ptr = '\0';
            if ((ptr2 = strchr(ptr, ' ')))
                *ptr2 = '\0';
            if (strlen(nick) > 10)
                nick[10] = '\0';
            if (!is_nick_ok(nick)) {
                send_line_log(fd, wn_nick_invalid, msg_orig);
            } else if (!nick_available(nick)) {
                send_line_log(fd, wn_nick_in_use, msg_orig);
            } else if (already_in_game(fd)) {
                send_line_log(fd, wn_already_in_game, msg_orig);
            } else if (!(g = find_game_by_nick(args))) {
                send_line_log(fd, wn_no_such_game, msg_orig);
            } else {
                if (add_player(g, fd, strdup(nick)))
                    send_ok(fd, msg_orig);
                else
                    send_line_log(fd, wn_game_full, msg_orig);
            }
        }
    } else if (streq(current_command, "KICK")) {
        if (!args) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else {
            if ((ptr = strchr(args, ' ')))
                *ptr = '\0';
            if (strlen(args) > 10)
                args[10] = '\0';
            if (!already_in_game(fd)) {
                send_line_log(fd, wn_not_in_game, msg_orig);
            } else {
                struct game * g = find_game_by_fd(fd);
                if (g->players_conn[0] != fd) {
                    send_line_log(fd, wn_not_creator, msg_orig);
                } else {
                    kick_player(fd, g, args);
                }
            }
        }
    } else if (streq(current_command, "PART")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            player_part_game(fd);
            send_ok(fd, msg_orig);
        }
    } else if (streq(current_command, "LIST")) {
        send_line_log(fd, list_games_str, msg_orig);
    } else if (streq(current_command, "STATUS")) {  // 1.0 command
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            status(fd, msg_orig);
        }
    } else if (streq(current_command, "STATUSGEO")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            status_geo(fd, msg_orig);
        }
    } else if (streq(current_command, "PROTOCOL_LEVEL")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            protocol_level(fd, msg_orig);
        }
    } else if (streq(current_command, "TALK")) {
        if (!args) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else {
            talk(fd, args);
        }
    } else if (streq(current_command, "START")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            start_game(fd);
        }
    } else if (streq(current_command, "CLOSE")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            close_game(fd);
        }
    } else if (streq(current_command, "SETOPTIONS")) {
        if (!args) {
            send_line_log(fd, wn_missing_arguments, msg_orig);
        } else if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            setoptions(fd, args);
        }
    } else if (streq(current_command, "LEADER_CHECK_GAME_START")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            leader_check_game_start(fd);
        }
    } else if (streq(current_command, "OK_GAME_START")) {
        if (!already_in_game(fd)) {
            send_line_log(fd, wn_not_in_game, msg_orig);
        } else {
            ok_start_game(fd);
        }
    } else if (streq(current_command, "ADMIN_REREAD")) {
        if (!admin_authorized[fd]) {
            send_line_log(fd, wn_denied, msg_orig);
        } else {
            reread();
            send_ok(fd, "ADMIN_REREAD");
        }
    } else {
        send_line_log(fd, wn_unknown_command, msg);
    }

    free(msg_orig);
    current_command = NULL;

    return 0;
}
コード例 #27
0
ファイル: tm.c プロジェクト: illwieckz/qstat
query_status_t deal_with_tm_packet( struct qserver *server, char *rawpkt, int pktlen )
{
	char *s;
	char *pkt = rawpkt;
	char *key = NULL, *value = NULL, *tmpp = NULL;
	char fullname[256];
	struct player *player = NULL;
	int pkt_max = server->saved_data.pkt_max;
	unsigned total_len, expected_len;
	int method_response = 1;
	debug( 2, "processing..." );

	s = rawpkt;

	// We may get the setup handle and the protocol version in one packet we may not
	// So we continue to parse if we see the handle
	if ( 4 <= pktlen && 0 == memcmp( pkt, "\x0b\x00\x00\x00", 4 ) )
	{
		// setup handle identifier
		// greater 2^31 = XML-RPC, less = callback
		server->challenge = 0x80000001;
		if ( 4 == pktlen )
		{
			return 0;
		}
		pktlen -= 4;
		pkt += 4;
	}

	if ( 11 <= pktlen && 1 == sscanf( pkt, "GBXRemote %d", &server->protocol_version ) )
	{
		// Got protocol version send request
		send_tm_request_packet( server );
		return 0;
	}

	if ( 8 <= pktlen && 0 == memcmp( pkt+4, &server->challenge, 4 ) )
	{
		// first 4 bytes = the length
		// Note: We use pkt_id to store the length of the expected packet
		// this could cause loss but very unlikely
		unsigned long len;
		memcpy( &len, rawpkt, 4 );

		// second 4 bytes = handle identifier we sent in the request
		if ( 8 == pktlen )
		{
			// split packet
			// we have at least one more packet coming
			if ( ! add_packet( server, len, 0, 2, pktlen, rawpkt, 1 ) )
			{
				// fatal error e.g. out of memory
				return -1;
			}
			return 0;
		}
		else
		{
			// ensure the length is stored
			server->saved_data.pkt_id = (int)len;
			s += 8;
		}
	}

	total_len = combined_length( server, server->saved_data.pkt_id );
	expected_len = server->saved_data.pkt_id;
	debug( 2, "total: %d, expected: %d\n", total_len, expected_len );
	if ( total_len < expected_len + 8 )
	{
		// we dont have a complete response add the packet
		int last, new_max;
		if ( total_len + pktlen >= expected_len + 8 )
		{
			last = 1;
			new_max = pkt_max;
		}
		else
		{
			last = 0;
			new_max = pkt_max + 1;
		}

		if ( ! add_packet( server, server->saved_data.pkt_id, pkt_max - 1, new_max, pktlen, rawpkt, 1 ) )
		{
			// fatal error e.g. out of memory
			return -1;
		}

		if ( last )
		{
			// we are the last packet run combine to call us back
			return combine_packets( server );
		}
		return 0;
	}

	server->n_servers++;
	if ( server->server_name == NULL)
	{
		server->ping_total += time_delta( &packet_recv_time, &server->packet_time1 );
	}
	else
	{
		gettimeofday( &server->packet_time1, NULL);
	}

	// Terminate the packet data
	pkt = (char*)malloc( pktlen + 1 );
	if ( NULL == pkt )
	{
		debug( 0, "Failed to malloc memory for packet terminator\n" );
		return MEM_ERROR;
	}
	memcpy( pkt, rawpkt, pktlen );
	pkt[pktlen] = '\0';

//fprintf( stderr, "S=%s\n", s );
	s = strtok( pkt + 8, "\015\012" );
	while ( NULL != s )
	{
//fprintf( stderr, "S=%s\n", s );
		if ( 0 == strncmp( s, "<member><name>", 14 ) )
		{
			key = s + 14;
			tmpp = strstr( key, "</name>" );
			if ( NULL != tmpp )
			{
				*tmpp = '\0';
			}
			s = strtok( NULL, "\015\012" );
			value = NULL;
			continue;
		}
		else if ( NULL != key && 0 == strncmp( s, "<value>", 7 ) )
		{
			// value
			s += 7;
			if ( 0 == strncmp( s, "<string>", 8 ) )
			{
				// String
				value = s+8;
				tmpp = strstr( s, "</string>" );
			}
			else if ( 0 == strncmp( s, "<i4>", 4 ) )
			{
				// Int
				value = s+4;
				tmpp = strstr( s, "</i4>" );
			}
			else if ( 0 == strncmp( s, "<boolean>", 9 ) )
			{
				// Boolean
				value = s+9;
				tmpp = strstr( s, "</boolean>" );
			}
			else if ( 0 == strncmp( s, "<double>", 8 ) )
			{
				// Double
				value = s+8;
				tmpp = strstr( s, "</double>" );
			}
			// also have struct and array but not interested in those

			if ( NULL != tmpp )
			{
				*tmpp = '\0';
			}

			if ( NULL != value )
			{
				debug( 4, "%s = %s\n", key, value );
			}
		}
		else if ( 0 == strncmp( s, "</struct>", 9 ) && 3 > method_response )
		{
			// end of method response
			method_response++;
		}

		if ( NULL != value && NULL != key )
		{
			switch( method_response )
			{
			case 1:
				// GetServerOptions response
				if ( 0 == strcmp( "Name", key ) )
				{
					server->server_name = strdup( value );
				}
				else if ( 0 == strcmp( "CurrentMaxPlayers", key ) )
				{
					server->max_players = atoi( value );
				}
				else
				{
					sprintf( fullname, "server.%s", key );
					add_rule( server, fullname, value, NO_FLAGS);
				}
				break;
			case 2:
				// GetCurrentChallengeInfo response
				if ( 0 == strcmp( "Name", key ) )
				{
					server->map_name = strdup( value );
				}
				else
				{
					sprintf( fullname, "challenge.%s", key );
					add_rule( server, fullname, value, NO_FLAGS);
				}
				break;
			case 3:
				// GetPlayerList response
				// Player info
				if ( 0 == strcmp( "Login", key ) )
				{
					player = add_player( server, server->n_player_info );
					server->num_players++;
				}
				else if ( NULL != player )
				{
					if ( 0 == strcmp( "NickName", key ) )
					{
						player->name = strdup( value );
					}
					else if ( 0 == strcmp( "PlayerId", key ) )
					{
						//player->number = atoi( value );
					}
					else if ( 0 == strcmp( "TeamId", key ) )
					{
						player->team = atoi( value );
					}
					else if ( 0 == strcmp( "IsSpectator", key ) )
					{
						player->flags = player->flags & 1;
					}
					else if ( 0 == strcmp( "IsInOfficialMode", key ) )
					{
						player->flags = player->flags & 2;
					}
					else if ( 0 == strcmp( "LadderRanking", key ) )
					{
						player->score = atoi( value );
					}
				}
				break;
			}
			value = NULL;
		}
		s = strtok( NULL, "\015\012" );
	}

	free( pkt );

	if ( 0 == strncmp( rawpkt + pktlen - 19, "</methodResponse>", 17 ) )
	{
		// last packet seen
		return DONE_FORCE;
	}

	return INPROGRESS;
}
コード例 #28
0
ファイル: ottd.c プロジェクト: Bubelbub/qstat
query_status_t deal_with_ottd_packet(struct qserver *server, char *rawpkt, int pktlen)
{
	unsigned char *ptr = (unsigned char*)rawpkt;
	unsigned char *end = (unsigned char*)(rawpkt + pktlen);
	unsigned char type;
	char* str;
	char buf[32];
	unsigned ver;

	server->n_servers++;
	if ( server->server_name == NULL)
	{
		server->ping_total += time_delta( &packet_recv_time, &server->packet_time1);
		server->n_requests++;
	}
	else
	{
		gettimeofday( &server->packet_time1, NULL);
	}

	FAIL_IF(pktlen < 4 || swap_short_from_little(rawpkt) > pktlen, "invalid packet");

	type = ptr[2];
	ver = ptr[3];
	ptr += 4;

	debug(3, "len %hu type %hhu ver %hhu", swap_short_from_little(rawpkt), type, ver);

	FAIL_IF(ver != 4 && ver != 5, "only version 4 and 5 servers are supported");

	if(type == 1) // info packet
	{
		unsigned numgrf = *ptr;
		FAIL_IF(ptr + numgrf * 20 + 1 > end, "invalid newgrf number");
		ptr += numgrf * 20 + 1;

		snprintf(buf, sizeof(buf), "%u", swap_long_from_little(ptr));
		add_rule(server, "date_days", buf, NO_FLAGS);
		ptr += 4;

		snprintf(buf, sizeof(buf), "%u", swap_long_from_little(ptr));
		add_rule(server, "startdate_days", buf, NO_FLAGS);
		ptr += 4;

		FAIL_IF(ptr + 3 > end, "invalid packet");

		snprintf(buf, sizeof(buf), "%hhu", ptr[0]);
		add_rule(server, "maxcompanies", buf, NO_FLAGS);
		snprintf(buf, sizeof(buf), "%hhu", ptr[1]);
		add_rule(server, "numcompanies", buf, NO_FLAGS);
		server->max_spectators = ptr[2];
		ptr += 3;

		GET_STRING;
		server->server_name = strdup(str);

		GET_STRING;
		add_rule(server, "version", str, NO_FLAGS);

		FAIL_IF(ptr + 7 > end, "invalid packet");

		{
			static const char* langs[] = {
				"any",
				"English",
				"German",
				"French"
			};
			unsigned i = *ptr++;
			if(i > 3) i = 0;
			add_rule(server, "language", (char*)langs[i], NO_FLAGS);
		}

		add_rule(server, "password", *ptr++ ? "1" : "0", NO_FLAGS);

		server->max_players = *ptr++;
		server->num_players = *ptr++;
		server->num_spectators = *ptr++;

		GET_STRING;

		server->map_name = strdup(str);

		snprintf(buf, sizeof(buf), "%hu", swap_short_from_little(ptr));
		add_rule(server, "map_width", buf, NO_FLAGS);
		snprintf(buf, sizeof(buf), "%hu", swap_short_from_little(ptr));
		add_rule(server, "map_height", buf, NO_FLAGS);

		{
			static const char* sets[] = {
				"temperate",
				"arctic",
				"desert",
				"toyland"
			};
			unsigned i = *ptr++;
			if(i > 3) i = 0;
			add_rule(server, "map_set", (char*)sets[i], NO_FLAGS);
		}

		add_rule(server, "dedicated", *ptr++ ? "1" : "0", NO_FLAGS);
	}
	else if(type == 3) // player packet
	{
		unsigned i, j;
		INVALID_IF(ptr + 2 > end);

		server->num_players = *ptr++;

		for(i = 0; i < server->num_players; ++i)
		{
			unsigned long long lli;
			struct player* player;
			unsigned char nr;

			nr = *ptr++;

			debug(3, "player number %d", nr);
			player = add_player(server, i);
			FAIL_IF(!player, "can't allocate player");

			GET_STRING;
			player->name = strdup(str);
			debug(3, "name %s", str);
			player->frags = 0;

			INVALID_IF(ptr + 4 + 3*8 + 2 + 1 + 2*MAX_VEHICLE_TYPES + 2*MAX_STATION_TYPES > end);

			snprintf(buf, sizeof(buf), "%u", swap_long_from_little(ptr));
			player_add_info(player, "startdate", buf, 0);
			ptr += 4;

			lli = swap_long_from_little(ptr+4);
			lli <<= 32;
			lli += swap_long_from_little(ptr);
			snprintf(buf, sizeof(buf), "%lld", lli);
			player_add_info(player, "value", buf, 0);
			ptr += 8;

			lli = swap_long_from_little(ptr+4);
			lli <<= 32;
			lli = swap_long_from_little(ptr);
			snprintf(buf, sizeof(buf), "%lld", lli);
			player_add_info(player, "money", buf, 0);
			ptr += 8;

			lli = swap_long_from_little(ptr+4);
			lli <<= 32;
			lli += swap_long_from_little(ptr);
			snprintf(buf, sizeof(buf), "%lld", lli);
			player_add_info(player, "income", buf, 0);
			ptr += 8;

			snprintf(buf, sizeof(buf), "%hu", swap_short_from_little(ptr));
			player_add_info(player, "performance", buf, 0);
			ptr += 2;

			player_add_info(player, "password", *ptr?"1":"0", 0);
			++ptr;

			for (j = 0; j < MAX_VEHICLE_TYPES; ++j)
			{
				snprintf(buf, sizeof(buf), "%hu", swap_short_from_little(ptr));
				player_add_info(player, (char*)vehicle_types[j], buf, 0);
				ptr += 2;
			}
			for (j = 0; j < MAX_STATION_TYPES; ++j)
			{
				snprintf(buf, sizeof(buf), "%hu", swap_short_from_little(ptr));
				player_add_info(player, (char*)station_types[j], buf, 0);
				ptr += 2;
			}
			
			if (ver != 5)
			{
				// connections
				while(ptr + 1 < end && *ptr)
				{
					++ptr;
					GET_STRING; // client name
					debug(3, "%s played by %s", str, player->name);
					GET_STRING; // id
					INVALID_IF(ptr + 4 > end);
					ptr += 4;
				}

				++ptr; // record terminated by zero byte
			}
		}

		// spectators
		while(ptr + 1 < end && *ptr)
		{
			++ptr;
			GET_STRING; // client name
			debug(3, "spectator %s", str);
			GET_STRING; // id
			INVALID_IF(ptr + 4 > end);
			ptr += 4;
		}
		++ptr; // record terminated by zero byte

		server->next_rule = NO_SERVER_RULES; // we're done
		server->next_player_info = server->num_players; // we're done
	}
	else
	{
		malformed_packet( server, "invalid type" );
		return PKT_ERROR;
	}

	server->retry1 = n_retries; // we're done with this packet, reset retry counter

	return DONE_AUTO;
}
コード例 #29
0
ファイル: replay.cpp プロジェクト: twelvedogs/Lix
void Replay::load_from_file(const Filename& fn)
{
    clear();

    level_filename   = fn; // Standardwert: Annahme, Level in Replaydatei
    unsigned long vm = 0;  // version_min erst spaeter setzen wegen add()

    std::vector <IO::Line> lines;
    if (!IO::fill_vector_from_file(lines, fn.get_rootful())) {
        file_not_found = true;
        holds_level    = false;
        return;
    }

    for (IO::LineIt i = lines.begin(); i != lines.end(); ++i) switch(i->type) {
    case '$':
        if      (i->text1 == gloB->replay_built_required) built_required = i->text2;
        else if (i->text1 == gloB->replay_permu         ) permu          = Permu   (i->text2);
        else if (i->text1 == gloB->replay_level_filename) {
            // We changed the names of the directories on 2012-04-12. Probably
            // a year from this time on, there shouldn't be any important
            // replays with the old path anymore. Then, remove this erase()
            // to finally allow a directory (levels-dir)/levels/ in theory.
            std::string filestr = i->text2;
            if (filestr.substr(0, 7) == "levels/") filestr.erase(0, 7);
            level_filename = Filename(
                gloB->dir_levels.get_dir_rootless() + filestr);
        }
        break;

    case '#':
        if      (i->text1 == gloB->replay_version_min   ) vm = i->nr1;
        break;

    case '+':
        if (i->text1 == gloB->replay_player
         || i->text1 == gloB->replay_friend) {
            add_player(i->nr1, LixEn::string_to_style(i->text2), i->text3);
            if (i->text1 == gloB->replay_player) player_local = i->nr1;
        }
        break;

    case '!': {
        Data d;
        d.update = i->nr1; // d.player ist zwar ein char, aber wir lesen ja
        d.player = i->nr2; // nicht aktiv longs ein, sondern weisen nur zu.
        d.what   = i->nr3;
        if      (i->text1 == gloB->replay_spawnint     ) d.action = SPAWNINT;
        else if (i->text1 == gloB->replay_skill        ) d.action = SKILL;
        else if (i->text1 == gloB->replay_assign       ) d.action = ASSIGN;
        else if (i->text1 == gloB->replay_assign_legacy) d.action = ASSIGN;
        else if (i->text1 == gloB->replay_aim          ) d.action = AIM;
        else if (i->text1 == gloB->replay_nuke         ) d.action = NUKE;
        add(d);
        break; }

    default:
        break;
    }

    // Variablen nach dem Laden zuweisen, damit add() nichts kaputtmacht
    version_min = vm;

    // check whether the pointed-to level exists, otherwise use itself
    // as a fallback level
    Level pointedto(level_filename);
    if (pointedto.get_status() == Level::BAD_FILE_NOT_FOUND
     || pointedto.get_status() == Level::BAD_EMPTY) {
        level_filename = fn;
    }

    // load the replay file itself as a level, to see whether there's a level
    // in the file itself. This is important e.g. for the extract button.
    Level itself(fn);
    if (itself.get_status() == Level::BAD_FILE_NOT_FOUND
     || itself.get_status() == Level::BAD_EMPTY) {
        holds_level = false;
    }
    else {
        holds_level = true;
        if (level_filename == fn) {
            built_required = Level::get_built(level_filename);
        }
    }

}
コード例 #30
0
ファイル: player.c プロジェクト: CyberLeo/zetamuck
dbref
create_player(dbref creator, const char *name, const char *password)
{
    char buf[BUFFER_LEN];

    struct object *newp;

    dbref player;

    if (!ok_player_name(name) || !ok_password(password) || tp_db_readonly)
        return NOTHING;

    /* remove any existing alias with this name */
    clear_alias(0, name);

    /* else he doesn't already exist, create him */
    player = new_object(creator);
    newp = DBFETCH(player);

    /* initialize everything */
    NAME(player) = alloc_string(name);
    FLAGS(player) = TYPE_PLAYER;

    if (OkObj(tp_player_prototype)
        && (Typeof(tp_player_prototype) == TYPE_PLAYER)) {
        FLAGS(player) = FLAGS(tp_player_prototype);
        FLAG2(player) = FLAG2(tp_player_prototype);

        if (tp_pcreate_copy_props) {
            newp->properties = copy_prop(tp_player_prototype);
#ifdef DISKBASE
            newp->propsfpos = 0;
            newp->propsmode = PROPS_UNLOADED;
            newp->propstime = 0;
            newp->nextold = NOTHING;
            newp->prevold = NOTHING;
            dirtyprops(player);
#endif
        }
    }

    if (OkObj(tp_player_start)) {
        DBFETCH(player)->location = tp_player_start;
        DBFETCH(player)->sp.player.home = tp_player_start;
    } else {
        DBFETCH(player)->location = GLOBAL_ENVIRONMENT;
        DBFETCH(player)->sp.player.home = GLOBAL_ENVIRONMENT;
    }

    OWNER(player) = player;
    newp->exits = NOTHING;
    newp->sp.player.pennies = tp_start_pennies;
    newp->sp.player.password = NULL; /* this has to stay here. -hinoserm */
    newp->sp.player.curr_prog = NOTHING;
    newp->sp.player.insert_mode = 0;
#ifdef IGNORE_SUPPORT
    newp->sp.player.ignoretime = 0;
#endif /* IGNORE_SUPPORT */

    /* set password */
    set_password(player, password);

    /* link him to tp_player_start */
    PUSH(player, DBFETCH(tp_player_start)->contents);
    add_player(player);
    DBDIRTY(player);
    DBDIRTY(tp_player_start);

    sprintf(buf, CNOTE "%s is born!", NAME(player));
    anotify_except(DBFETCH(tp_player_start)->contents, NOTHING, buf, player);

    return player;
}