// only used for sources with INPUT semantic std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name) { std::string source_id = anim_id + get_semantic_suffix(semantic); COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(fra.size()); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, is_rot, axis_name, false); source.prepareToAppendValues(); std::vector<float>::iterator it; for (it = fra.begin(); it != fra.end(); it++) { float val = *it; //if (semantic == COLLADASW::InputSemantic::INPUT) val = convert_time(val); /*else if (is_rot) val = convert_angle(val);*/ source.appendValues(val); } source.finish(); return source_id; }
// only used for sources with OUTPUT semantic ( locations and scale) std::string AnimationExporter::create_xyz_source(float *v, int tot, const std::string& anim_id) { COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; std::string source_id = anim_id + get_semantic_suffix(semantic); COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(tot); source.setAccessorStride(3); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, false, NULL, false); source.prepareToAppendValues(); for (int i = 0; i < tot; i++) { source.appendValues(*v, *(v + 1), *(v + 2)); v += 3; } source.finish(); return source_id; }
//Currently called only to get OUTPUT source values ( if rotation and hence the axis is also specified ) std::string AnimationExporter::create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name) { std::string source_id = anim_id + get_semantic_suffix(semantic); COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(tot); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, is_rot, axis_name, false); source.prepareToAppendValues(); for (int i = 0; i < tot; i++) { float val = v[i]; ////if (semantic == COLLADASW::InputSemantic::INPUT) // val = convert_time(val); //else if (is_rot) val = RAD2DEGF(val); source.appendValues(val); } source.finish(); return source_id; }
/* * Similar to create_source_from_fcurve, but adds conversion of lens * animation data from focal length to FOV. */ std::string AnimationExporter::create_lens_source_from_fcurve(Camera *cam, COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id) { std::string source_id = anim_id + get_semantic_suffix(semantic); COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(fcu->totvert); source.setAccessorStride(1); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, false, "", false); source.prepareToAppendValues(); for (unsigned int i = 0; i < fcu->totvert; i++) { float values[3]; // be careful! int length = 0; get_source_values(&fcu->bezt[i], semantic, false, values, &length); for (int j = 0; j < length; j++) { float val = RAD2DEGF(focallength_to_fov(values[j], cam->sensor_x)); source.appendValues(val); } } source.finish(); return source_id; }
std::string AnimationExporter::create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name) { std::string source_id = anim_id + get_semantic_suffix(semantic); //bool is_rotation = !strcmp(fcu->rna_path, "rotation"); bool is_angle = false; if (strstr(fcu->rna_path, "rotation")) is_angle = true; COLLADASW::FloatSourceF source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(fcu->totvert); switch (semantic) { case COLLADASW::InputSemantic::INPUT: case COLLADASW::InputSemantic::OUTPUT: source.setAccessorStride(1); break; case COLLADASW::InputSemantic::IN_TANGENT: case COLLADASW::InputSemantic::OUT_TANGENT: source.setAccessorStride(2); break; default: break; } COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, is_angle, axis_name, false); source.prepareToAppendValues(); for (unsigned int i = 0; i < fcu->totvert; i++) { float values[3]; // be careful! int length = 0; get_source_values(&fcu->bezt[i], semantic, is_angle, values, &length); for (int j = 0; j < length; j++) source.appendValues(values[j]); } source.finish(); return source_id; }
std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object *ob_arm, Bone *bone, const std::string& anim_id) { COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; std::string source_id = anim_id + get_semantic_suffix(semantic); COLLADASW::Float4x4Source source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(frames.size()); source.setAccessorStride(16); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, false, NULL, true); source.prepareToAppendValues(); bPoseChannel *parchan = NULL; bPoseChannel *pchan = NULL; bPose *pose = ob_arm->pose; pchan = BKE_pose_channel_find_name(pose, bone->name); if (!pchan) return ""; parchan = pchan->parent; enable_fcurves(ob_arm->adt->action, bone->name); std::vector<float>::iterator it; int j = 0; for (it = frames.begin(); it != frames.end(); it++) { float mat[4][4], ipar[4][4]; float ctime = BKE_scene_frame_get_from_ctime(scene, *it); BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1); // compute bone local mat if (bone->parent) { invert_m4_m4(ipar, parchan->pose_mat); mult_m4_m4m4(mat, ipar, pchan->pose_mat); } else copy_m4_m4(mat, pchan->pose_mat); UnitConverter converter; // SECOND_LIFE_COMPATIBILITY // AFAIK animation to second life is via BVH, but no // reason to not have the collada-animation be correct if (export_settings->second_life) { float temp[4][4]; copy_m4_m4(temp, bone->arm_mat); temp[3][0] = temp[3][1] = temp[3][2] = 0.0f; invert_m4(temp); mult_m4_m4m4(mat, mat, temp); if (bone->parent) { copy_m4_m4(temp, bone->parent->arm_mat); temp[3][0] = temp[3][1] = temp[3][2] = 0.0f; mult_m4_m4m4(mat, temp, mat); } } float outmat[4][4]; converter.mat4_to_dae(outmat, mat); source.appendValues(outmat); j++; } enable_fcurves(ob_arm->adt->action, NULL); source.finish(); return source_id; }
std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Object * ob_arm, Bone *bone , const std::string& anim_id) { COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT; std::string source_id = anim_id + get_semantic_suffix(semantic); COLLADASW::Float4x4Source source(mSW); source.setId(source_id); source.setArrayId(source_id + ARRAY_ID_SUFFIX); source.setAccessorCount(frames.size()); source.setAccessorStride(16); COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList(); add_source_parameters(param, semantic, false, NULL, true); source.prepareToAppendValues(); bPoseChannel *parchan = NULL; bPoseChannel *pchan = NULL; bPose *pose = ob_arm->pose; pchan = get_pose_channel(pose, bone->name); if (!pchan) return ""; parchan = pchan->parent; enable_fcurves(ob_arm->adt->action, bone->name); std::vector<float>::iterator it; int j = 0; for (it = frames.begin(); it != frames.end(); it++) { float mat[4][4], ipar[4][4]; float ctime = BKE_frame_to_ctime(scene, *it); BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM); where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); // compute bone local mat if (bone->parent) { invert_m4_m4(ipar, parchan->pose_mat); mult_m4_m4m4(mat, ipar, pchan->pose_mat); } else copy_m4_m4(mat, pchan->pose_mat); UnitConverter converter; float outmat[4][4]; converter.mat4_to_dae(outmat,mat); source.appendValues(outmat); j++; } enable_fcurves(ob_arm->adt->action, NULL); source.finish(); return source_id; }