コード例 #1
0
void
EditorLevelsetMenu::initialize() {

  levelset_type = world->m_is_levelset ? 1 : 0;

  add_label(_("Level subset properties"));
  add_hl();
  add_textfield(_("Name"), &(world->m_title));
  add_textfield(_("Description"), &(world->m_description));
  add_string_select(1, _("Type"), &levelset_type, {_("Worldmap"), _("Levelset")});
  add_hl();
  add_back(_("OK"));
}
コード例 #2
0
ファイル: editor_menu.cpp プロジェクト: leper/supertux
EditorMenu::EditorMenu()
{
  bool worldmap = Editor::current()->get_worldmap_mode();
  bool is_world = Editor::current()->get_world();
  std::vector<std::string> snap_grid_sizes;
  snap_grid_sizes.push_back(_("1/8 tile (4px)"));
  snap_grid_sizes.push_back(_("1/4 tile (8px)"));
  snap_grid_sizes.push_back(_("1/2 tile (16px)"));
  snap_grid_sizes.push_back(_("1 tile (32px)"));

  add_label(_("Level Editor"));
  add_hl();
  add_entry(MNID_RETURNTOEDITOR, _("Return to editor"));
  add_entry(MNID_SAVELEVEL, worldmap ? _("Save current worldmap") : _("Save current level"));

  if (!worldmap) {
    add_entry(MNID_TESTLEVEL, _("Test the level"));
  }
  else
  {
    add_entry(MNID_TESTLEVEL, _("Test the worldmap"));
  }

  if (is_world) {
    add_entry(MNID_LEVELSEL, _("Edit another level"));
  }

  add_entry(MNID_LEVELSETSEL, _("Choose another level subset"));

  add_string_select(-1, _("Grid size"), &EditorInputCenter::selected_snap_grid_size, snap_grid_sizes);

  add_toggle(-1, _("Render lighting (F6)"), &DrawingContext::render_lighting);
  add_toggle(-1, _("Snap objects to grid (F7)"), &EditorInputCenter::snap_to_grid);
  add_toggle(-1, _("Show grid (F8)"), &EditorInputCenter::render_grid);
  add_toggle(-1, _("Render background"), &EditorInputCenter::render_background);
  add_toggle(-1, _("Show scroller (F9)"), &EditorScroller::rendered);

  add_submenu(worldmap ? _("Worldmap properties") : _("Level properties"),
              MenuStorage::EDITOR_LEVEL_MENU);

  add_hl();
  add_entry(MNID_QUITEDITOR, _("Exit level editor"));
}
コード例 #3
0
ファイル: menu_badguy_select.cpp プロジェクト: J-128/supertux
void
BadguySelectMenu::refresh_menu()
{
  items.clear();

  add_label(_("List of enemies"));
  add_hl();
  add_string_select(-2, _("Enemy"), &selected, all_badguys);
  add_entry(-3, _("Add"));
  add_hl();

  int i = 0;
  for (auto& badguy : *badguys) {
    add_entry(i, badguy);
    i++;
  }

  add_hl();
  add_back(_("OK"));
}
コード例 #4
0
ファイル: options_menu.cpp プロジェクト: bartbarto/supertux
OptionsMenu::OptionsMenu(bool complete) :
  next_magnification(0),
  next_aspect_ratio(0),
  next_resolution(0),
  magnifications(),
  aspect_ratios(),
  resolutions()
{
  add_label(_("Options"));
  add_hl();

  magnifications.clear();
  // These values go from screen:640/projection:1600 to
  // screen:1600/projection:640 (i.e. 640, 800, 1024, 1280, 1600)
  magnifications.push_back(_("auto"));
  magnifications.push_back("40%");
  magnifications.push_back("50%");
  magnifications.push_back("62.5%");
  magnifications.push_back("80%");
  magnifications.push_back("100%");
  magnifications.push_back("125%");
  magnifications.push_back("160%");
  magnifications.push_back("200%");
  magnifications.push_back("250%");
  // Gets the actual magnification:
  if (g_config->magnification != 0.0f) //auto
  {
    std::ostringstream out;
    out << (g_config->magnification*100) << "%";
    std::string magn = out.str();
    size_t count = 0;
    for (std::vector<std::string>::iterator i = magnifications.begin(); i != magnifications.end(); ++i)
    {
      if (*i == magn)
      {
        next_magnification = count;
        magn.clear();
        break;
      }

      ++count;
    }
    if (!magn.empty()) //magnification not in our list but accept anyway
    {
      next_magnification = magnifications.size();
      magnifications.push_back(magn);
    }
  }

  aspect_ratios.clear();
  aspect_ratios.push_back(_("auto"));
  aspect_ratios.push_back("5:4");
  aspect_ratios.push_back("4:3");
  aspect_ratios.push_back("16:10");
  aspect_ratios.push_back("16:9");
  aspect_ratios.push_back("1368:768");
  // Gets the actual aspect ratio:
  if (g_config->aspect_size != Size(0, 0)) //auto
  {
    std::ostringstream out;
    out << g_config->aspect_size.width << ":" << g_config->aspect_size.height;
    std::string aspect_ratio = out.str();
    size_t cnt_ = 0;
    for(std::vector<std::string>::iterator i = aspect_ratios.begin(); i != aspect_ratios.end(); ++i)
    {
      if(*i == aspect_ratio)
      {
        aspect_ratio.clear();
        next_aspect_ratio = cnt_;
        break;
      }
      ++cnt_;
    }

    if (!aspect_ratio.empty())
    {
      next_aspect_ratio = aspect_ratios.size();
      aspect_ratios.push_back(aspect_ratio);
    }
  }

  resolutions.clear();
  int display_mode_count = SDL_GetNumDisplayModes(0);
  std::string last_display_mode;
  for(int i = 0; i < display_mode_count; ++i)
  {
    SDL_DisplayMode mode;
    int ret = SDL_GetDisplayMode(0, i, &mode);
    if (ret != 0)
    {
      log_warning << "failed to get display mode: " << SDL_GetError() << std::endl;
    }
    else
    {
      std::ostringstream out;
      out << mode.w << "x" << mode.h;
      if(mode.refresh_rate)
        out << "@" << mode.refresh_rate;
      if(last_display_mode == out.str())
        continue;
      last_display_mode = out.str();
      resolutions.insert(resolutions.begin(), out.str());
    }
  }
  resolutions.push_back("Desktop");

  std::string fullscreen_size_str = "Desktop";
  {
    std::ostringstream out;
    if (g_config->fullscreen_size != Size(0, 0))
    {
      out << g_config->fullscreen_size.width << "x" << g_config->fullscreen_size.height;
      if (g_config->fullscreen_refresh_rate)
         out << "@" << g_config->fullscreen_refresh_rate;
      fullscreen_size_str = out.str();
    }
  }

  size_t cnt = 0;
  for (std::vector<std::string>::iterator i = resolutions.begin(); i != resolutions.end(); ++i)
  {
    if (*i == fullscreen_size_str)
    {
      fullscreen_size_str.clear();
      next_resolution = cnt;
      break;
    }
    ++cnt;
  }
  if (!fullscreen_size_str.empty())
  {
    next_resolution = resolutions.size();
    resolutions.push_back(fullscreen_size_str);
  }

  if (complete)
  {
    // Language and profile changes are only be possible in the
    // main menu, since elsewhere it might not always work fully
    add_submenu(_("Select Language"), MenuStorage::LANGUAGE_MENU)
      ->set_help(_("Select a different language to display text in"));

    add_submenu(_("Select Profile"), MenuStorage::PROFILE_MENU)
      ->set_help(_("Select a profile to play with"));
  }

  add_toggle(MNID_FULLSCREEN,_("Fullscreen"), &g_config->use_fullscreen)
    ->set_help(_("Fill the entire screen"));

  MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"), &next_resolution, resolutions);
  fullscreen_res->set_help(_("Determine the resolution used in fullscreen mode (you must toggle fullscreen to complete the change)"));

  MenuItem* magnification = add_string_select(MNID_MAGNIFICATION, _("Magnification"), &next_magnification, magnifications);
  magnification->set_help(_("Change the magnification of the game area"));

  MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"), &next_aspect_ratio, aspect_ratios);
  aspect->set_help(_("Adjust the aspect ratio"));

  if (SoundManager::current()->is_audio_enabled()) {
    add_toggle(MNID_SOUND, _("Sound"), &g_config->sound_enabled)
      ->set_help(_("Disable all sound effects"));
    add_toggle(MNID_MUSIC, _("Music"), &g_config->music_enabled)
      ->set_help(_("Disable all music"));
  } else {
    add_inactive( _("Sound (disabled)"));
    add_inactive( _("Music (disabled)"));
  }

  add_submenu(_("Setup Keyboard"), MenuStorage::KEYBOARD_MENU)
    ->set_help(_("Configure key-action mappings"));

  add_submenu(_("Setup Joystick"), MenuStorage::JOYSTICK_MENU)
    ->set_help(_("Configure joystick control-action mappings"));

  MenuItem* enable_transitions = add_toggle(MNID_TRANSITIONS, _("Enable transitions"), &g_config->transitions_enabled);
  enable_transitions->set_help(_("Enable screen transitions and smooth menu animation"));

  if (g_config->developer_mode)
  {
    add_toggle(MNID_DEVELOPER_MODE, _("Developer Mode"), &g_config->developer_mode);
  }

  if (g_config->is_christmas() || g_config->christmas_mode)
  {
    add_toggle(MNID_CHRISTMAS_MODE, _("Christmas Mode"), &g_config->christmas_mode);
  }

  add_hl();
  add_back(_("Back"));
}