static void mk_text_input_line(QSP_ARG_DECL int so_code) { Screen_Obj *to; const char *s; to = get_parts("text"); // sets name and action s = nameof("default value"); if( to == NULL ) return; SET_SOB_CONTENT(to, save_possibly_empty_str(s)); SET_SOB_TYPE(to, so_code); #ifdef BUILD_FOR_IOS get_device_dims(to); // sets width, height, and font size #else SET_SOB_WIDTH(to, PO_WIDTH(curr_panel)-2*SIDE_GAP ); #endif // BUILD_FOR_IOS // height is set for console output... SET_SOB_HEIGHT(to, MESSAGE_HEIGHT); /* * OLD COMMENT: * we used to put this after addition to panel list, * because setting initial value causes a callback * (true for motif!!) * * Why did we stop doing that??? * We put it back for now, to prevent the warning... * * Note that most of the other functions add it to the * panel list after the widget proper has been created... * * for iOS, add_to_panel must follow the widget creation, * because that is where addSubview is called... */ #ifdef BUILD_FOR_OBJC make_text_field(QSP_ARG to); //fprintf(stderr,"adding text field to panel...\n"); add_to_panel(curr_panel,to); #else // ! BUILD_FOR_OBJC // the callback that occurs is a "value changed" callback... // Is that because the widget creation routine // sets an initial value? add_to_panel(curr_panel,to); make_text_field(QSP_ARG to); #endif // ! BUILD_FOR_OBJC #ifdef BUILD_FOR_IOS install_initial_text(to); // set the placeholder value here... #endif /* BUILD_FOR_IOS */ #ifdef BUILD_FOR_MACOS INC_PO_CURR_Y(curr_panel, SOB_HEIGHT(to) + GAP_HEIGHT ); #else // ! BUILD_FOR_MACOS // Why add an extra 10??? BUG? INC_PO_CURR_Y(curr_panel, MESSAGE_HEIGHT + GAP_HEIGHT + 10 ); #endif // ! BUILD_FOR_MACOS } // mk_text_input_line
Nav_Panel *create_nav_panel(QSP_ARG_DECL const char *name) { Nav_Panel *np_p; #ifdef HAVE_MOTIF Panel_Obj *po; #endif np_p = new_nav_panel(QSP_ARG name); if( np_p == NO_NAV_PANEL ){ sprintf(ERROR_STRING, "create_nav_panel: error creating nav_panel \"%s\"!?",name); WARN(ERROR_STRING); return NO_NAV_PANEL; } SET_GW_TYPE( NAVP_GW(np_p), GW_NAV_PANEL ); #ifdef HAVE_MOTIF // BUG on iOS the panel size defaults to the whole screen... #define DEFAULT_NAV_PANEL_WIDTH 480 #define DEFAULT_NAV_PANEL_HEIGHT 720 // Now make a regular panel... // new_panel is supposed to push a scrnobj context... po = new_panel(QSP_ARG name, DEFAULT_NAV_PANEL_WIDTH, DEFAULT_NAV_PANEL_HEIGHT ); if( po == NO_PANEL_OBJ ){ WARN("Error creating panel for nav_panel!?"); // BUG clean up (delete np_p) return NULL; } //np_p->np_po = po; SET_NAVP_PANEL(np_p,po); SET_GW_TYPE(PO_GW(po),GW_NAV_PANEL_OBJ); #endif /* HAVE_MOTIF */ IOS_Item_Context *icp; icp = create_navgrp_context(QSP_ARG name ); // We need to push the context, and pop when we finish? // We don't push until we enter the navigation submenu... //fprintf(stderr,"create_nav_panel, pushing group context %s\n", //CTX_NAME(icp)); // PUSH_ITEM_CONTEXT(nav_group_itp, icp); SET_NAVP_GRP_CONTEXT(np_p, icp); icp = create_navitm_context(QSP_ARG name ); // PUSH_ITEM_CONTEXT(nav_item_itp, icp); SET_NAVP_ITM_CONTEXT(np_p, icp); // In motif, we don't have real nav panels (an iOS-ism) // So to emulate the functionality, we have to add // a "back" button... { Screen_Obj *bo; prepare_for_decoration(QSP_ARG NAVP_PANEL(np_p) ); // next 7 lines from get_parts, screen_objs.c bo = simple_object(QSP_ARG "Back"); if( bo == NO_SCREEN_OBJ ){ WARN("Error creating back button for nav_panel!?"); goto no_back_button; } SET_SOB_ACTION(bo, savestr("Pop_Nav")); // next 6 lines from mk_button, screen_objs.c SET_SOB_TYPE(bo, SOT_BUTTON); make_button(QSP_ARG bo); add_to_panel(curr_panel,bo); INC_PO_CURR_Y(curr_panel, BUTTON_HEIGHT + GAP_HEIGHT ); unprepare_for_decoration(SINGLE_QSP_ARG); } no_back_button: return np_p; } // create_nav_panel