void init_boe(int argc, char* argv[]) { init_directories(argv[0]); init_menubar(); // Do this first of all because otherwise a default File and Window menu will be seen sync_prefs(); init_graph_tool(); init_snd_tool(); cDialog::init(); init_sbar(text_sbar, sbar_rect, 58, 11, 58); init_sbar(item_sbar, item_sbar_rect, 16, 8); init_sbar(shop_sbar, shop_sbar_rect, 16, 8); init_btn(done_btn, BTN_DONE); init_btn(help_btn, BTN_HELP); adjust_window_mode(); // If we don't do this now it'll flash white to start with mainPtr.clear(sf::Color::Black); mainPtr.display(); make_cursor_watch(); boost::thread init_thread([]() { init_buf(); check_for_intel(); srand(time(nullptr)); init_screen_locs(); Set_up_win(); init_startup(); flushingInput = true; }); show_logo(); if(get_bool_pref("ShowStartupSplash", true)) plop_fancy_startup(); init_thread.join(); cUniverse::print_result = iLiving::print_result = add_string_to_buf; cPlayer::give_help = give_help; set_up_apple_events(argc, argv); init_fileio(); init_spell_menus(); init_mini_map(); redraw_screen(REFRESH_NONE); showMenuBar(); }
void pick_preferences() { get_reg_data(); cur_display_mode = display_mode; SetCursor(sword_curs); cd_create_dialog(1099,mainPtr); cd_set_led(1099,4 + cur_display_mode,1); cd_set_led(1099,18,(party.stuff_done[SFD_NO_MAPS] != 0) ? 1 : 0); cd_set_led(1099,20,(play_sounds == false) ? 1 : 0); cd_set_led(1099,22,(party.stuff_done[SDF_NO_FRILLS] != 0) ? 1 : 0); cd_set_led(1099,24,(party.stuff_done[SDF_ROOM_DESCS_AGAIN] != 0) ? 1 : 0); cd_set_led(1099,27,(party.stuff_done[SDF_NO_INSTANT_HELP] != 0) ? 1 : 0); cd_set_led(1099,38,(party.stuff_done[SDF_EASY_MODE] != 0) ? 1 : 0); cd_set_led(1099,40,(party.stuff_done[SDF_LESS_WANDER_ENC] != 0) ? 1 : 0); cd_set_led(1099,43,(party.stuff_done[SDF_NO_TER_ANIM] != 0) ? 1 : 0); cd_set_led(1099,45,(party.stuff_done[SDF_NO_SHORE_FRILLS] != 0) ? 1 : 0); cd_set_led(1099,50,(party.stuff_done[SDF_NO_TARGET_LINE] != 0) ? 1 : 0); cd_set_led(1099,52,(party.stuff_done[SDF_LESS_SOUND] != 0) ? 1 : 0); cd_set_led(1099,54,(play_startup != false) ? 1 : 0); cd_set_led(1099,56,(party.stuff_done[SDF_FASTER_BOOM_SPACES] != 0) ? 1 : 0); cd_set_led(1099,58,(party.stuff_done[SDF_USE_DARKER_GRAPHICS] != 0) ? 1 : 0); cd_set_led(1099,60,(party.stuff_done[SDF_ASK_ABOUT_TEXT_BOX] != 0) ? 1 : 0);// talk edit box appearing ? cd_set_flag(1099,3,1); if (PSD[SDF_GAME_SPEED] == 3) cd_set_led(1099,47,1); else cd_set_led(1099,32 + PSD[SDF_GAME_SPEED] * 2,1); if (party.help_received[55] == 0) { cd_initial_draw(1099); give_help(55,0,1099); } while (dialog_not_toast) ModalDialog(); cd_kill_dialog(1099,0); adjust_window_mode(); }
void Handle_One_Event() { static const long twentyTicks = time_in_ticks(20).asMilliseconds(); static const long fortyTicks = time_in_ticks(40).asMilliseconds(); through_sending(); Handle_Update(); //(cur_time - last_anim_time > 42) if((animTimer.getElapsedTime().asMilliseconds() >= fortyTicks) && (overall_mode != MODE_STARTUP) && (anim_onscreen) && get_bool_pref("DrawTerrainAnimation", true) && (!gInBackground)) { animTimer.restart(); draw_terrain(); } if((animTimer.getElapsedTime().asMilliseconds() > twentyTicks) && (overall_mode == MODE_STARTUP)) { animTimer.restart(); draw_startup_anim(true); } clear_sound_memory(); if(map_visible && mini_map.pollEvent(event)){ if(event.type == sf::Event::Closed) { mini_map.setVisible(false); map_visible = false; } else if(event.type == sf::Event::GainedFocus) makeFrontWindow(mainPtr); } if(!mainPtr.pollEvent(event)) { if(changed_display_mode) { changed_display_mode = false; adjust_window_mode(); } flushingInput = false; redraw_screen(REFRESH_NONE); return; } switch(event.type) { case sf::Event::KeyPressed: if(flushingInput) return; if(!(event.key.*systemKey)) handle_keystroke(event); break; case sf::Event::MouseButtonPressed: if(flushingInput) return; Mouse_Pressed(); break; case sf::Event::MouseLeft: // Make sure we don't have an arrow cursor when it's outside the window make_cursor_sword(); break; case sf::Event::GainedFocus: Handle_Update(); makeFrontWindow(mainPtr); case sf::Event::MouseMoved: if(!gInBackground) { location where(event.mouseMove.x, event.mouseMove.y); change_cursor(where); } break; case sf::Event::MouseWheelMoved: if(flushingInput) return; handle_scroll(event); break; case sf::Event::Closed: if(overall_mode == MODE_STARTUP) { if(party_in_memory) { std::string choice = cChoiceDlog("quit-confirm-save", {"save","quit","cancel"}).show(); if(choice == "cancel") break; if(choice == "save") { fs::path file = nav_put_party(); if(!file.empty()) break; save_party(file, univ); } } All_Done = true; break; } if(overall_mode > MODE_TOWN){ std::string choice = cChoiceDlog("quit-confirm-nosave", {"quit", "cancel"}).show(); if(choice == "cancel") break; } else { std::string choice = cChoiceDlog("quit-confirm-save", {"save", "quit", "cancel"}).show(); if(choice == "cancel") break; if(choice == "save") save_party(univ.file, univ); } All_Done = true; default: break; // There's several events we don't need to handle at all } flushingInput = false; // TODO: Could there be a case when the key and mouse input that needs to be flushed has other events interspersed? }
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; POINT press; HMENU menu; RECT dlg_rect; RECT wind_rect; short handled = 0; short store_ulx; short store_uly; short sbar_pos; short which_sbar; short old_setting; short smin; short smax; // First, handle window size GetWindowRect(mainPtr,&wind_rect); switch (display_mode) { //case 0 is center case 1: store_ulx = 0; store_uly = 0; break; case 2: store_ulx = wind_rect.right - 550 - 21; store_uly = 0; break; case 3: store_ulx = 0; store_uly = wind_rect.bottom - 422 - 24 - 21; break; case 4: store_ulx = wind_rect.right - 550 - 21; store_uly = wind_rect.bottom - 422 - 24 - 21; break; case 5: store_ulx = 0; store_uly = 0; break; default: store_ulx = ((wind_rect.right - wind_rect.left) - 536) / 2 - 30; store_uly = ((wind_rect.bottom - wind_rect.top) - 478) / 2 + 8; break; } store_ulx -= store_ulx % 8; store_uly -= store_uly % 8; if ((store_ulx != ulx) || (store_uly != uly)) { ulx = store_ulx; uly = store_uly; adjust_window_mode(); } switch (message) { case WM_KEYDOWN: if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { cursor_go(); All_Done = handle_syskeystroke(wParam,lParam,&handled); check_game_done(); } if (handled == 1) FlushEvents(0); return 0; case WM_CHAR: if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { cursor_go(); All_Done = handle_keystroke(wParam,lParam); check_game_done(); } return 0; case WM_LBUTTONDOWN: cursor_stay(); if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { SetFocus(hwnd); press = MAKEPOINT(lParam); if (in_startup_mode == false) All_Done = handle_action(press, wParam,lParam); else All_Done = handle_startup_press(press); change_cursor(press); check_game_done(); } return 0; break; case WM_RBUTTONDOWN: cursor_stay(); if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { SetFocus(hwnd); press = MAKEPOINT(lParam); if (in_startup_mode == false) All_Done = handle_action(press, wParam,-2); else All_Done = handle_startup_press(press); change_cursor(press); check_game_done(); } return 0; break; case WM_ACTIVATE: if (hwnd == mainPtr) { WORD fActive = LOWORD(wParam); if ((fActive == WA_ACTIVE) ||(fActive == WA_CLICKACTIVE)) { window_in_front = true; GetClientRect(hwnd,&dlg_rect); InvalidateRect(hwnd,&dlg_rect,false); } if (fActive == WA_INACTIVE) { cursor_stay(); anim_onscreen = false; window_in_front = false; } } return 0; case WM_ERASEBKGND: if (hwnd != mainPtr) break; block_erase = false; return 1; case WM_MOUSEMOVE: if (store_mouse != lParam) cursor_stay(); store_mouse = lParam; press = MAKEPOINT(lParam); if (hwnd == mainPtr) { change_cursor(press); if ((overall_mode > MODE_COMBAT) && (overall_mode < MODE_TALKING)) draw_targeting_line(press); } return 0; case WM_PAINT: if ((block_erase == true) && (hwnd == mainPtr)) { block_erase = false; } BeginPaint(hwnd,&ps); EndPaint(hwnd,&ps); if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { string_added = true; reset_text_bar(); if (in_startup_mode == true) draw_startup(0); else if (first_update == true) { first_update = false; if (overall_mode == MODE_OUTDOORS) redraw_screen(0); if ((overall_mode > MODE_OUTDOORS) & (overall_mode < MODE_COMBAT)) redraw_screen(1); // 1st update never combat } else refresh_screen(overall_mode); } return 0; case WM_TIMER: switch(wParam) { case 1: if ((in_startup_mode == false) && (anim_onscreen == true) && (window_in_front == true) && (give_delays == false)) { if(PSD[SDF_NO_TER_ANIM] != 1) anim_ticks++; initiate_redraw(); } break; case 2: if ((overall_mode > MODE_COMBAT) && (overall_mode < MODE_TALKING)) { GetCursorPos(&press); press.x -= wind_rect.left + 3; press.y -= wind_rect.top + 41; draw_targeting_line(press); } if ((in_startup_mode == true) && (window_in_front == true)) draw_startup_anim(); break; } return 0; case WM_COMMAND: // 1006 is dummy event // creation events 2000 spend xp 2001 pick graphic 2002 finish up if (hwnd == mainPtr) { menu = GetMenu(mainPtr); All_Done = handle_menu((short) LOWORD(wParam), menu); check_game_done(); } else check_cd_event(hwnd,message,wParam,lParam); return 0; case WM_VSCROLL: which_sbar = GetWindowLong((HWND) lParam, GWL_ID); switch (which_sbar) {// 1 text 2 items 3 shop case 1: sbar_pos = GetScrollPos(text_sbar,SB_CTL); switch (wParam ) { case SB_PAGEDOWN: sbar_pos += 11; break; case SB_LINEDOWN: sbar_pos++; break; case SB_PAGEUP: sbar_pos -= 11; break; case SB_LINEUP: sbar_pos--; break; case SB_TOP: sbar_pos = 0; break; case SB_BOTTOM: sbar_pos = 57; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: sbar_pos = LOWORD(lParam); break; } if (sbar_pos < 0) sbar_pos = 0; if (sbar_pos > 58) sbar_pos = 58; { // SetScrollPos(text_sbar,SB_CTL,sbar_pos,true); lpsi.nPos = sbar_pos; lpsi.fMask = SIF_POS; SetScrollInfo(text_sbar,SB_CTL,&lpsi,true); } string_added = true; print_buf(); break; case 2: old_setting = sbar_pos = GetScrollPos(item_sbar,SB_CTL); GetScrollRange(item_sbar,SB_CTL,(int *) &smin,(int *) &smax); switch (wParam ) { case SB_PAGEDOWN: sbar_pos += (stat_window == 7) ? 2 : 8; break; case SB_LINEDOWN: sbar_pos++; break; case SB_PAGEUP: sbar_pos -= (stat_window == 7) ? 2 : 8; break; case SB_LINEUP: sbar_pos--; break; case SB_TOP: sbar_pos = 0; break; case SB_BOTTOM: sbar_pos = smax; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: sbar_pos = LOWORD(lParam); break; } if (sbar_pos < 0) sbar_pos = 0; if (sbar_pos > smax) sbar_pos = smax; { // SetScrollPos(item_sbar,SB_CTL,sbar_pos,true); lpsi.nPos = sbar_pos; lpsi.fMask = SIF_POS; SetScrollInfo(item_sbar,SB_CTL,&lpsi,true); } if (sbar_pos != old_setting) put_item_screen(stat_window,1); break; case 3: old_setting = sbar_pos = GetScrollPos(shop_sbar,SB_CTL); GetScrollRange(shop_sbar,SB_CTL,(int *) &smin,(int *) &smax); switch (wParam ) { case SB_PAGEDOWN: sbar_pos += 8; break; case SB_LINEDOWN: sbar_pos++; break; case SB_PAGEUP: sbar_pos -= 8; break; case SB_LINEUP: sbar_pos--; break; case SB_TOP: sbar_pos = 0; break; case SB_BOTTOM: sbar_pos = smax; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: sbar_pos = LOWORD(lParam); break; } if (sbar_pos < 0) sbar_pos = 0; if (sbar_pos > smax) sbar_pos = smax; { // SetScrollPos(shop_sbar,SB_CTL,sbar_pos,true); lpsi.nPos = sbar_pos; lpsi.fMask = SIF_POS; SetScrollInfo(shop_sbar,SB_CTL,&lpsi,true); } if (sbar_pos != old_setting) draw_shop_graphics(0,shop_sbar_rect); break; } SetFocus(mainPtr); return 0; case WM_DESTROY: case WM_CLOSE: if (hwnd == mainPtr) { lose_graphics(); PostQuitMessage(0); } return 0; case WM_QUIT: if (hwnd == mainPtr) lose_graphics(); break; } return DefWindowProc(hwnd,message,wParam,lParam); }
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmdShow) { MSG msg; WNDCLASS wndclass, wndclass2; RECT windRECT; HINSTANCE boeSoundsDLL; wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10)); wndclass.hCursor = NULL; wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = MAKEINTRESOURCE(1); wndclass.lpszClassName = szAppName; RegisterClass(&wndclass); wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW; wndclass2.lpfnWndProc = WndProc; wndclass2.cbClsExtra = 0; wndclass2.cbWndExtra = 0; wndclass2.hInstance = hInstance; wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10)); wndclass2.hCursor = NULL; wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); wndclass2.lpszMenuName = NULL; wndclass2.lpszClassName = szWinName; RegisterClass(&wndclass2); mainPtr = CreateWindow (szAppName, "Classic Blades of Exile", WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, 0, 0, 588, 478, NULL, NULL, hInstance, NULL); if (!hPrevInstance) { // initialize Get_Path(file_path_name); store_hInstance = hInstance; accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1)); boeSoundsDLL = LoadLibrary("./boesounds.dll"); if (!boeSoundsDLL) { MessageBox(mainPtr, "BOESOUNDS.DLL not found", "Error", MB_OK | MB_ICONEXCLAMATION); return (-1); } load_sounds(boeSoundsDLL); loadFonts(); loadCursors(); SetCursor(sword_curs); current_cursor = 124; /* cursors loaded */ data_store = new piles_of_stuff_dumping_type; data_store3 = new piles_of_stuff_dumping_type3; data_store4 = new piles_of_stuff_dumping_type4; data_store5 = new piles_of_stuff_dumping_type5; scen_item_list = new scen_item_data_type; srand(GetCurrentTime()); get_reg_data(); if (display_mode != 5) max_window(mainPtr); else { GetWindowRect(GetDesktopWindow(),&windRECT); MoveWindow(mainPtr,(windRECT.right - (588 + 10)) / 2, (windRECT.bottom - (425 + 52)) / 2 , 588 + 10,425 + 52,true); } shop_sbar = CreateWindow("scrollbar",NULL, WS_CHILD | WS_TABSTOP | SBS_VERT, shop_sbar_rect.left,shop_sbar_rect.top,shop_sbar_rect.right,shop_sbar_rect.bottom, mainPtr,(HMENU) 3, store_hInstance,NULL); lpsi.fMask = SIF_RANGE; lpsi.nMax = 16; SetScrollInfo(shop_sbar,SB_CTL,&lpsi,false); // SetScrollRange(shop_sbar,SB_CTL,0,16,false); ShowWindow(mainPtr, nCmdShow); plop_fancy_startup(); init_screen_locs(); FlushEvents(2); SetTimer(mainPtr,1,620,NULL); SetTimer(mainPtr,2,200,NULL); file_initialize(); if (GetDeviceCaps(main_dc,BITSPIXEL) * GetDeviceCaps(main_dc,PLANES) < 8) { MessageBox(mainPtr,"Blades of Exile is designed for 256 colors. The current graphics device is set for less. Exile 3 is playable with less colors, but will look somewhat odd." , "Not 256 colors!",MB_OK | MB_ICONEXCLAMATION); MessageBox(mainPtr,"For tips on how to get 256 colors, hit F1 for help, and then select 'Getting 256 Colors' from the table of contents." , "Not 256 colors!",MB_OK | MB_ICONEXCLAMATION); } menu_activate(0); cursor_stay(); showcursor(true); reset_text_bar(); adjust_window_mode(); cd_init_dialogs(); if (game_run_before == false) { FCD(986,0); WritePrivateProfileString("Blades of Exile", "game_run_before", "1", "./blades.ini"); } else if (give_intro_hint == true) tip_of_day(); } event_handled = false; while(GetMessage(&msg,NULL,0,0)) { if (event_handled == false) { if (!TranslateAccelerator(mainPtr, accel, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } } delete scen_item_list; delete data_store5; delete data_store4; delete data_store3; if(data_store2 != NULL) delete[] data_store2; if(scen_headers != NULL) delete[] scen_headers; delete data_store; lose_graphics(); FreeLibrary((HMODULE) boeSoundsDLL); return msg.wParam; }