コード例 #1
0
ファイル: RenderLoop.cpp プロジェクト: ZbiQ/ShootSpacer
void RenderLoop::run() {
	isRunning = true;

	int lastFPS = -1;

	u32 then = device->getTimer()->getTime();

	while (device->run() && isRunning) {

		if (device->isWindowActive()) {

			const u32 now = device->getTimer()->getTime();
			frameDeltaTime = (f32) (now - then) / 1000.f; // Time in seconds
			then = now;
			driver->beginScene(true, true, SColor(255, 33, 33, 33));

			beforeRender();

			render();

			afterRender();

			driver->endScene();

		} else {
			device->yield();
		}
	}

}
コード例 #2
0
void Charts::LineDecoration::render(TR3DUtils::RenderContext & context, const RenderArgs & args) const
{
    if(TR_VERIFY(axis)) {
        beforeRender(context, args);
        const glm::float_t screenValue = axis->dataToScreen(this->value);
        if(axis->inScreenRange(screenValue)) {
            const glm::vec2 axisDirection = axis->getAxisDirection();
            const glm::vec2 gridDirection = axis->getGridDirection();
            const glm::float_t gridStart = axis->getGridStart();
            const glm::float_t gridLength = axis->getGridLength();
            const glm::vec2 start = (axisDirection * screenValue) + gridDirection * gridStart;
            const glm::vec2 end = (axisDirection * screenValue) + gridDirection * (gridStart + gridLength);
            const std::shared_ptr<TR3DUtils::LineRenderer> lineRenderer = context.getLineRenderer();
            glLineWidth(this->lineStyle.thickness * args.contentScaleFactor);
            lineRenderer->bind(TR3DUtils::LineRenderer::Mode(lineStyle.mode));
            lineRenderer->bindModelViewProjection(args.projection);
            lineRenderer->bindColor(Utils::colorToVec4(getColor()) * Utils::opacityToAlpha(getOpacity()));
            lineRenderer->drawLine(glm::vec3(start, 0.f), glm::vec3(end, 0.f));
        }
        afterRender(context, args);
    }
}