void CyclopsEntity::collideMapBottom() { velocity.y = -velocity.y; afterWallCollide(); }
void KingRatEntity::collideMapBottom() { velocity.y = -velocity.y; afterWallCollide(); }
void CyclopsEntity::collideMapLeft() { velocity.x = -velocity.x; afterWallCollide(); }
void KingRatEntity::collideMapLeft() { velocity.x = -velocity.x; afterWallCollide(); }