コード例 #1
0
ファイル: bitmaps.c プロジェクト: JustAnotherG/Watson
int draw_classic_symbols(Game *g, Board *b)
{
    // create symbols
    b->symbol_bmp[SYM_FORBIDDEN] = al_create_bitmap(b->clue_unit_size, b->clue_unit_size);
    b->symbol_bmp[SYM_SWAPPABLE] = al_create_bitmap(3*b->clue_unit_size + 2*b->clue_unit_space, b->clue_unit_size);
    b->symbol_bmp[SYM_ONE_SIDE] = al_create_bitmap(b->clue_unit_size, b->clue_unit_size);
    b->symbol_bmp[SYM_ONLY_ONE] = al_create_bitmap(b->clue_unit_size, 3*b->clue_unit_size + 2*b->clue_unit_space);

    if( (!b->symbol_bmp[SYM_FORBIDDEN]) || (!b->symbol_bmp[SYM_SWAPPABLE]) || (!b->symbol_bmp[SYM_ONE_SIDE]) || (!b->symbol_bmp[SYM_ONLY_ONE])){
        fprintf(stderr, "Error creating bitmap.\n");
        return -1;
    }
    
    al_set_target_bitmap(b->symbol_bmp[SYM_FORBIDDEN]);
    al_clear_to_color(NULL_COLOR);
    al_draw_scaled_bitmap(symbol_bmp[SYM_FORBIDDEN], 0, 0, 80, 80, 0,0,b->clue_unit_size, b->clue_unit_size, 0);
    
    al_set_target_bitmap(b->symbol_bmp[SYM_SWAPPABLE]);
    al_clear_to_color(NULL_COLOR);
    al_draw_scaled_bitmap(symbol_bmp[SYM_SWAPPABLE], 0, 0, 3*80, 80, 0,0,3*b->clue_unit_size, b->clue_unit_size, 0);
    
    al_set_target_bitmap(b->symbol_bmp[SYM_ONE_SIDE]);
    al_clear_to_color(NULL_COLOR);
    al_draw_scaled_bitmap(symbol_bmp[SYM_ONE_SIDE], 0, 0, 80, 80, 0,0,b->clue_unit_size, b->clue_unit_size, 0);
    
    al_set_target_bitmap(b->symbol_bmp[SYM_ONLY_ONE]);
    al_clear_to_color(NULL_COLOR);
    al_draw_scaled_bitmap(symbol_bmp[SYM_ONLY_ONE], 0, 0, 80, 3*80, 0,0,b->clue_unit_size, 3*b->clue_unit_size, 0);
    
    return 0;
}
コード例 #2
0
ファイル: ChooseMap.cpp プロジェクト: kj91024/bomberman
void ChooseMap<al_b,al_f>::showSection(InputManager<ALLEGRO_EVENT,ALLEGRO_KEYBOARD_STATE> &input,Maps<al_b> &m,Player<al_b> &p,bool st){
	m.showBackground();

	al_draw_text(this->_font30, al_map_rgb(0,0,0), 335, 130, 0, "Escoge un mapa");
	for(int i = 0;i < 3;i++){
		m.loadMap(3,i);
		for(int y = 0; y<m.getHeight();y++){
			for(int x = 0;x<m.getWidth();x++){
		//al_draw_filled_rectangle(80+(250*i)+(12*x), 200+(12*y), 80+(250*i)+((12*x) +12), 200+((12*y )+12), al_map_rgb(255,255,255));

				switch(m.getPositionMap(x,y)){
					case 'p': al_draw_scaled_bitmap(this->_block, 145, 171, 58, 58, 80+(250*i)+(12*x), 200+(12*y), 12, 12, 0);  break;
					case 'j':
					case 'g':
					case 'e': al_draw_filled_rectangle(80+(250*i)+(12*x), 200+(12*y), 80+(250*i)+((12*x) +12), 200+((12*y )+12), al_map_rgb(255,255,255)); break;
					case 'c': al_draw_scaled_bitmap(this->_block, 258, 20, 58, 58, 80+(250*i)+(12*x), 200+(12*y), 12, 12, 0); 	 break;
					case 'd': al_draw_scaled_bitmap(this->_block, 37, 20, 58, 58, 80+(250*i)+(12*x), 200+(12*y), 12, 12, 0); 	 break;
					case 's': al_draw_filled_rectangle(80+(250*i)+(12*x), 200+(12*y), 80+(250*i)+((12*x) +12), 200+((12*y )+12), al_map_rgb(236,236,236)); break;
				}
			}
		}
	}
	m.setLevel(input.getX(0));
	
	al_draw_rectangle(80+(250*input.getX(0)), 200, 320+(250*input.getX(0)), 370, al_map_rgb(140,40,40),5);	
	al_draw_filled_rectangle(360, 385, 540, 430, al_map_rgb(20,20,20));
	al_draw_text(this->_font20, al_map_rgb(255,255,255), 395, 390, 0, "Seleccionar");
}
コード例 #3
0
ファイル: Blitter.cpp プロジェクト: Mikejmoffitt/Plot384
void Blitter::commit(void)
{
	al_set_target_bitmap(scale_buffer);
	al_draw_scaled_bitmap(main_buffer,0,0,
		BUFFER_WIDTH,
		BUFFER_HEIGHT,0,0,
		BUFFER_WIDTH*PRESCALE,
		BUFFER_HEIGHT*PRESCALE,0);
	al_set_target_backbuffer(display);

	al_clear_to_color(al_map_rgb(0,0,0));

	int adjusted_width = display_width;
	int adjusted_height = display_height;
	// determine scaling information to preserve aspect ratio
	if (display_width > display_height * (4.0 / 3.0))
	{
		adjusted_width = display_height * (4.0 / 3.0);
	}
	else if (display_height > display_width * 0.75)
	{
		adjusted_height = display_width * 0.75;
	}

	al_draw_scaled_bitmap(scale_buffer,0,0,
		BUFFER_WIDTH*PRESCALE,
		BUFFER_HEIGHT*PRESCALE,
		(display_width - adjusted_width) / 2, (display_height - adjusted_height) / 2,
		adjusted_width,
		adjusted_height,0);
	al_flip_display();
	al_set_target_bitmap(main_buffer);
	al_clear_to_color(al_map_rgb(0,0,0));
}
コード例 #4
0
ファイル: button.c プロジェクト: kiddos/billiard_ball
void button_draw(button *b) {
  int bitmap_width, bitmap_height, text_width;
  double sx, sy;

  // draw the button bitmap
  if (b->is_pressed) {
    bitmap_width = al_get_bitmap_width(b->pressed_bitmap);
    bitmap_height = al_get_bitmap_height(b->pressed_bitmap);
    al_draw_scaled_bitmap(b->pressed_bitmap, 0, 0,
                          bitmap_width, bitmap_height,
                          b->sx, b->sy, b->width, b->height, 0);
  } else if (b->is_hovered) {
    bitmap_width = al_get_bitmap_width(b->hover_bitmap);
    bitmap_height = al_get_bitmap_height(b->hover_bitmap);
    al_draw_scaled_bitmap(b->hover_bitmap, 0, 0,
                          bitmap_width, bitmap_height,
                          b->sx, b->sy, b->width, b->height, 0);
  } else {
    bitmap_width = al_get_bitmap_width(b->release_bitmap);
    bitmap_height = al_get_bitmap_height(b->release_bitmap);
    al_draw_scaled_bitmap(b->release_bitmap, 0, 0,
                          bitmap_width, bitmap_height,
                          b->sx, b->sy, b->width, b->height, 0);
  }

  if (b->with_text) {
    text_width = al_get_text_width(b->text_font, b->text);
    sx = (b->width - text_width) / 2.0 + b->sx;
    sy = (b->height * (1 - TEXT_SIZE_SCALE)) / 2.0 + b->sy;
    al_draw_text(b->text_font, b->text_color, sx, sy, 0, b->text);
  }
}
コード例 #5
0
void _al_win_set_display_icon(ALLEGRO_DISPLAY *display, ALLEGRO_BITMAP *bmp)
{
   ALLEGRO_BITMAP *sm_bmp, *big_bmp;
   HICON sm_icon, big_icon, old_small, old_big;
   ALLEGRO_DISPLAY_WIN *win_display = (ALLEGRO_DISPLAY_WIN *)display;
   ALLEGRO_STATE backup;
   int sm_w, sm_h, big_w, big_h;

   al_store_state(&backup, ALLEGRO_STATE_BITMAP | ALLEGRO_STATE_BLENDER);

   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ARGB_8888);

   sm_w = GetSystemMetrics(SM_CXSMICON);
   sm_h = GetSystemMetrics(SM_CYSMICON);
   big_w = GetSystemMetrics(SM_CXICON);
   big_h = GetSystemMetrics(SM_CYICON);

   sm_bmp = al_create_bitmap(sm_w, sm_h);
   al_set_target_bitmap(sm_bmp);
   al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_ZERO);
   al_draw_scaled_bitmap(bmp, 0, 0,
      al_get_bitmap_width(bmp),
      al_get_bitmap_height(bmp),
      0, 0, sm_w, sm_h, 0);

   big_bmp = al_create_bitmap(big_w, big_h);
   al_set_target_bitmap(big_bmp);
   al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_ZERO);
   al_draw_scaled_bitmap(bmp, 0, 0,
      al_get_bitmap_width(bmp),
      al_get_bitmap_height(bmp),
      0, 0, big_w, big_h, 0);

   al_restore_state(&backup);

   sm_icon = _al_win_create_icon(win_display->window, sm_bmp, 0, 0, false, false);
   big_icon = _al_win_create_icon(win_display->window, big_bmp, 0, 0, false, false);

   old_small = (HICON)SendMessage(win_display->window, WM_SETICON,
      ICON_SMALL, (LPARAM)sm_icon);
   old_big = (HICON)SendMessage(win_display->window, WM_SETICON,
      ICON_BIG, (LPARAM)big_icon);

   if (old_small)
      DestroyIcon(old_small);
   if (old_big)
      DestroyIcon(old_big);

   al_destroy_bitmap(sm_bmp);
   al_destroy_bitmap(big_bmp);
}
コード例 #6
0
ファイル: font.c プロジェクト: svaarala/minisphere
static duk_ret_t
js_Font_drawZoomedText(duk_context* ctx)
{
	int x = duk_require_int(ctx, 0);
	int y = duk_require_int(ctx, 1);
	float scale = duk_require_number(ctx, 2);
	const char* text = duk_to_string(ctx, 3);
	
	ALLEGRO_BITMAP* bitmap;
	font_t*         font;
	color_t         mask;
	int             text_w, text_h;

	duk_push_this(ctx);
	font = duk_require_sphere_obj(ctx, -1, "Font");
	duk_get_prop_string(ctx, -1, "\xFF" "color_mask"); mask = duk_require_sphere_color(ctx, -1); duk_pop(ctx);
	duk_pop(ctx);
	if (!screen_is_skipframe(g_screen)) {
		text_w = get_text_width(font, text);
		text_h = get_font_line_height(font);
		bitmap = al_create_bitmap(text_w, text_h);
		al_set_target_bitmap(bitmap);
		draw_text(font, mask, 0, 0, TEXT_ALIGN_LEFT, text);
		al_set_target_backbuffer(screen_display(g_screen));
		al_draw_scaled_bitmap(bitmap, 0, 0, text_w, text_h, x, y, text_w * scale, text_h * scale, 0x0);
		al_destroy_bitmap(bitmap);
	}
	return 0;
}
コード例 #7
0
ファイル: intro.cpp プロジェクト: pmprog/TournamentHub
void IntroStage::Render()
{
  bkgImg = Framework::SystemFramework->GetImageManager()->GetImage( "resource/background.png" );
  logoImg = Framework::SystemFramework->GetImageManager()->GetImage( "resource/tournamenthubintro.png" );
  titleImg = Framework::SystemFramework->GetImageManager()->GetImage( "resource/tournamenthubtitle.png" );
	int fontSize = min(Framework::SystemFramework->GetDisplayHeight() / 10, Framework::SystemFramework->GetDisplayWidth() / 22);

  if( bordersDelta < 0 )
  {
    al_clear_to_color( al_map_rgb( 0, 0, 0 ) );
  } else {
    al_clear_to_color( al_map_rgb( 22, 22, 22 ) );
  }

	if( bordersDelta < 0 && bkgImg != 0 )
  {
    al_draw_scaled_bitmap( bkgImg, 0, 0, al_get_bitmap_width( bkgImg ), al_get_bitmap_height( bkgImg ), 0, 0, Framework::SystemFramework->GetDisplayWidth(), Framework::SystemFramework->GetDisplayHeight(), 0 );
  }

	if( platformImg != 0 )
  {
		al_draw_bitmap( platformImg, (Framework::SystemFramework->GetDisplayWidth() / 2) - (al_get_bitmap_width(platformImg) / 2), (Framework::SystemFramework->GetDisplayHeight() / 2) - (al_get_bitmap_height(platformImg) / 2), 0 );
  }

	if( borders > 0 )
	{
		al_draw_filled_rectangle( 0, 0, Framework::SystemFramework->GetDisplayWidth(), borders - 2, al_map_rgb( 128, 128, 128 ) );
		al_draw_filled_rectangle( 0, borders - 2, Framework::SystemFramework->GetDisplayWidth(), borders, al_map_rgb( 64, 64, 64 ) );
		al_draw_filled_rectangle( 0, Framework::SystemFramework->GetDisplayHeight() - borders + 2, Framework::SystemFramework->GetDisplayWidth(), Framework::SystemFramework->GetDisplayHeight(), al_map_rgb( 128, 128, 128 ) );
		al_draw_filled_rectangle( 0, Framework::SystemFramework->GetDisplayHeight() - borders, Framework::SystemFramework->GetDisplayWidth(), Framework::SystemFramework->GetDisplayHeight() - borders + 2, al_map_rgb( 255, 255, 255 ) );

		al_draw_bitmap( logoImg, (Framework::SystemFramework->GetDisplayWidth() / 2) - (al_get_bitmap_width(logoImg) / 2), borders - al_get_bitmap_height(logoImg) - 8, 0 );
    al_draw_bitmap( titleImg, (Framework::SystemFramework->GetDisplayWidth() / 2) - (al_get_bitmap_width(titleImg) / 2), Framework::SystemFramework->GetDisplayHeight() - borders + 8, 0 );
	}
}
コード例 #8
0
void Wall::draw() {
    for (int i = box->left; i < box->right; i += scaledWidth) {
        for (int j = y; j < y + height; j += scaledHeight) {
            al_draw_scaled_bitmap(image, 0, 0, imageWidth, imageHeight, i, j, scaledWidth, scaledHeight, 0);
        }
    }
}
コード例 #9
0
ファイル: c_minimap.cpp プロジェクト: JapaMala/isoworld
void c_minimap::reload(void)
{
	ALLEGRO_BITMAP * backup = al_get_target_bitmap();
	if(minimap_bitmap)
		al_destroy_bitmap(minimap_bitmap);
	minimap_bitmap = al_create_bitmap(user_config.minimap_size,user_config.minimap_size);
	if(!map_list.biome_map)
		return;
	int bigsize = al_get_bitmap_width(map_list.biome_map);
	if (bigsize < al_get_bitmap_height(map_list.biome_map))
		bigsize = al_get_bitmap_height(map_list.biome_map);
	scale = (double)user_config.minimap_size / (double)bigsize;
	al_set_target_bitmap(minimap_bitmap);
	al_draw_scaled_bitmap(map_list.biome_map,
		0,
		0,
		al_get_bitmap_width(map_list.biome_map),
		al_get_bitmap_height(map_list.biome_map),
		0,
		0,
		al_get_bitmap_width(map_list.biome_map)* scale,
		al_get_bitmap_height(map_list.biome_map) * scale,
		0);
	al_set_target_bitmap(backup);
}
コード例 #10
0
ファイル: ball.c プロジェクト: kiddos/billiard_ball
void draw_billiard_balls(billiard_ball *balls)
{
	int i;
	const double sx = 0;
	const double sy = 0;
	const double dw = 2 * BALL_RADIUS;
	const double dh = 2 * BALL_RADIUS;
	double sw, sh, dx, dy;

	/* DEBUG */
#ifdef DEBUG
	if(balls == NULL)
	{
		perror("billiard_ball null pointer");
		return;
	}
	for(i = 0 ; i < BALL_COUNT ; i ++)
		al_draw_filled_circle(balls[i].cx, balls[i].cy,
				BALL_RADIUS, balls[i].color);
#endif

	for(i = 0 ; i < BALL_COUNT ; i ++)
	{
		if(!balls[i].is_on_table)
			continue;
		sw = balls[i].bitmap_sw;
		sh = balls[i].bitmap_sh;
		dx = balls[i].cx - BALL_RADIUS;
		dy = balls[i].cy - BALL_RADIUS;
		al_draw_scaled_bitmap(balls[i].bitmap,
			sx, sy, sw, sh,
			dx, dy, dw, dh, 0);
	}
}
コード例 #11
0
ファイル: skin_bg.c プロジェクト: thesquib/meka
static void     Skins_Background_Draw_StretchInteger(ALLEGRO_BITMAP *bmp)
{
    int         size_x;
    int         size_y;
    int         factor = 0;

    // Find best fit factor
	const int w = al_get_bitmap_width(bmp);
	const int h = al_get_bitmap_height(bmp);
    do
    {
        factor += 1;
        size_x = (gui.info.screen.x - w * factor) / 2;
        size_y = (gui.info.screen.y - 2 * (gui.info.bars_height + 2) - h * factor) / 2;
    }
    while (size_x >= 0 && size_y >= 0);
    factor -= 1;

    // Draw grid
    Skins_Background_Redraw_Grid();

    if (factor == 0)
    {
        Msg(MSGT_USER, "%s", Msg_Get(MSG_Theme_Error_BG_Big));
        return;
    }

    {
        int sx = (gui.info.screen.x - w * factor) / 2;
        int sy = (gui.info.screen.y - 2 * (gui.info.bars_height + 2) - h * factor) / 2;
        sy += gui.info.bars_height + 2;
		al_draw_scaled_bitmap(bmp, 0, 0, w, h, sx, sy, w * factor, h * factor, 0x0000);
    }
}
コード例 #12
0
ファイル: image.cpp プロジェクト: chiforimpola/GeneralApps
void Image::print()
{
	ALLEGRO_DISPLAY *display = al_get_current_display();

	switch (mode)
	{
            case IMAGE_MODE_DEFAULT:
	        al_draw_bitmap(image, x, y, flag);
	        break;

	    case IMAGE_MODE_FULLSCREEN:
	    	al_draw_scaled_bitmap(
   			   image,
	    	   0, 0, al_get_bitmap_width(image), al_get_bitmap_height(image),
	    	   0, 0, al_get_display_width(display), al_get_display_height(display), flag);
		    break;

	    case IMAGE_MODE_REGION:
	    	//al_convert_mask_to_alpha(image, al_map_rgb(255,0,255));
	    	al_draw_bitmap_region(
	    	   image,
	    	   region_x, region_y, region_w, region_h,
	    	   x, y, flag);
		    break;
	}
}
コード例 #13
0
void RenderTarget::resize(int32_t w, int32_t h) {
	ALLEGRO_BITMAP *newBitmap = al_create_bitmap(w, h);

	// Check if we have changed Smooth2D in between creating this rendertarget
	// and calling this function. If so, we need to clone this bitmap, because
	// bitmap resize operation flags have changed.
	ALLEGRO_BITMAP *bitmapToDrawResized;
	int bmFlags = al_get_bitmap_flags(this->bitmap);
	int32_t origW = this->width();
	int32_t origH = this->height();
	bool smooth2d = CBEnchanted::instance()->isSmooth2D();
	if ((!smooth2d && (bmFlags & ALLEGRO_MAG_LINEAR) == ALLEGRO_MAG_LINEAR) ||
		(smooth2d && (bmFlags & ALLEGRO_MAG_LINEAR) != ALLEGRO_MAG_LINEAR))
	{
		// We need to clone.
		bitmapToDrawResized = al_clone_bitmap(this->bitmap);
		al_destroy_bitmap(this->bitmap);
	}
	else {
		// Phew, no need to clone.
		bitmapToDrawResized = this->bitmap;
	}
	al_set_target_bitmap(newBitmap);
	al_clear_to_color(al_map_rgb(0, 0, 0));
	int32_t a, b, c;
	al_get_blender(&a, &b, &c);
	al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_ZERO);
	al_draw_scaled_bitmap(bitmapToDrawResized, 0, 0, origW, origH, 0, 0, w, h, 0);
	al_set_blender(a, b, c);
	al_destroy_bitmap(bitmapToDrawResized);
	this->bitmap = newBitmap;
	bindRenderTarget = this;
}
コード例 #14
0
ファイル: hud.cpp プロジェクト: vgarciasc/space-monogatari
void desenha_lives (Hud *hud){
	int linha_vidas = 0;
	int coluna_vidas = 0;

	al_draw_text(hud->font, 
				 CINZA,
				 hud->lives_posicao_x,
				 hud->posicao_y,
				 0,
				 "LIVES:");

	for (int i = 0; i < hud->lives; i++) {
		if (hud->lives_posicao_x + (LARGURA_DISPLAY/12)*1.5 + hud->largura_bitmap_vida*1.25*(coluna_vidas) > LARGURA_DISPLAY - hud->largura_bitmap_vida) {
			linha_vidas++;
			coluna_vidas = 0;
		}

		al_draw_scaled_bitmap(hud->life,
							  0, 0,
							  al_get_bitmap_width(hud->life),
							  al_get_bitmap_height(hud->life),

							  hud->lives_posicao_x + (LARGURA_DISPLAY/12)*1.5 + hud->largura_bitmap_vida*1.25*(coluna_vidas),
							  hud->posicao_y + linha_vidas*(hud->altura_bitmap_vida*1.25),
							  hud->largura_bitmap_vida,
							  hud->altura_bitmap_vida,

							  0);
		
		coluna_vidas++;
	}
}
コード例 #15
0
void desenha_mothership (Mothership *mothership) {
	if (autoriza_mothership(mothership) || mothership->ativo) {
		al_draw_scaled_bitmap(mothership->bitmap,
							  0, 0,
							  al_get_bitmap_width(mothership->bitmap),
							  al_get_bitmap_height(mothership->bitmap),

							  mothership->posicao_x,
							  mothership->posicao_y,
							  mothership->largura,
							  mothership->altura,

							  0);
	 	
	 	if (mothership->direcao == DIREITA && mothership->posicao_x > LARGURA_DISPLAY) {
		 		reinicia_mothership (mothership);
			    return;
		 	}
		if (mothership->direcao == ESQUERDA && mothership->posicao_x < 0) {
		 		reinicia_mothership (mothership);
			    return;
		 	}	 	

	 	movimenta_mothership (mothership);
	}
}
コード例 #16
0
ファイル: wnewwin.c プロジェクト: sesc4mt/mvcdecoder
void _al_win_set_display_icon(ALLEGRO_DISPLAY *display, ALLEGRO_BITMAP *bmp)
{
   ALLEGRO_BITMAP *scaled_bmp;
   HICON icon, old_small, old_big;
   ALLEGRO_DISPLAY_WIN *win_display = (ALLEGRO_DISPLAY_WIN *)display;
   ALLEGRO_STATE backup;

   al_store_state(&backup, ALLEGRO_STATE_BITMAP | ALLEGRO_STATE_BLENDER);

   al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
   al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ARGB_8888);
   scaled_bmp = al_create_bitmap(32, 32);
   al_set_target_bitmap(scaled_bmp);
   al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_ZERO, al_map_rgb(255, 255, 255));
   al_draw_scaled_bitmap(bmp, 0, 0,
      al_get_bitmap_width(bmp),
      al_get_bitmap_height(bmp),
      0, 0, 32, 32, 0);

   al_restore_state(&backup);

   icon = _al_win_create_icon(win_display->window, scaled_bmp, 0, 0, false);

   old_small = (HICON)SendMessage(win_display->window, WM_SETICON,
      ICON_SMALL, (LPARAM)icon);
   old_big = (HICON)SendMessage(win_display->window, WM_SETICON,
      ICON_BIG, (LPARAM)icon);

   if (old_small)
      DestroyIcon(old_small);
   if (old_big)
      DestroyIcon(old_big);

   al_destroy_bitmap(scaled_bmp);
}
コード例 #17
0
ファイル: menu.c プロジェクト: AngrenWen/Dragon
//==================================================== DRAW_MENU ========================================================//
void Menu_Draw(struct Game *game) {
//RYSOWANIE TŁA Z MENU//
    al_draw_bitmap(game->menu.menu_bitmap,0,0,0);
    al_set_target_bitmap(al_get_backbuffer(game->display));
    al_draw_bitmap_region(game->menu.mills, 0,game->menu.mills_y,   82,85,   799,485,  0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,0,  231,64,  game->menu.cldpos1*1.2+300,0, 231,64, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,64,  213,44,  game->menu.cldpos1+53,95, 213,44, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,108,  245,54,  game->menu.cldpos1*1.5+723,24, 245,54, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,162,  190,41,  game->menu.cldpos1*0.8+665,138, 190,41, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,0,  231,64,  game->menu.cldpos2+475,175, 231*0.7,64*0.7, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,64,  213,44,  game->menu.cldpos2*1.15+250,70, 213*0.9,44*0.9, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,108,  245,54,  game->menu.cldpos2*1.1+22,220, 245*0.8,54*0.8, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,162,  190,41,  game->menu.cldpos3+885,275, 190*0.7,41*0.7, 0);
    al_draw_scaled_bitmap(game->menu.cloud,  0,64,  213,44,  game->menu.cldpos3*0.7+520,290, 213*0.4,44*0.4, 0);
    al_draw_bitmap(game->menu.smok,0,95,0);
//PRZYCISKI//
    if(game->gamestate==0){
        al_draw_bitmap_region(game->menu.buttons, 0,0,   195,43,   635,41,  0); //new game
        if(game->play.dragon_lives>0)
            al_draw_bitmap_region(game->menu.buttons, 0,43,  195,43,   635,119, 0); //resume game
        else
            al_draw_bitmap_region(game->menu.buttons, 0,215,  195,43,   635,119, 0); //resume game przygaszony
        al_draw_bitmap_region(game->menu.buttons, 0,86,  195,43,   635,197, 0); //options
        al_draw_bitmap_region(game->menu.buttons, 0,129, 195,43,   635,275, 0); //quit
    }
//WYNIKI I INSTRUKCJA GRY//
    if(game->gamestate==2){
        al_draw_bitmap_region(game->menu.buttons, 195,0, 132,211,   698,41, 0); //tablica wyników
        al_draw_bitmap_region(game->menu.buttons, 0,258, 498,211,   118,41, 0); //tablica informacji o grze
        al_draw_bitmap_region(game->menu.buttons, 0,172, 195,43,    635,275, 0); //przycisk 'menu'

        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,84,  ALLEGRO_ALIGN_LEFT, "1.     %i", game->table[0]); // stara poprawiona wysokość = 77 i co 20
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,104, ALLEGRO_ALIGN_LEFT, "2.     %i", game->table[1]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,124, ALLEGRO_ALIGN_LEFT, "3.     %i", game->table[2]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,144, ALLEGRO_ALIGN_LEFT, "4.     %i", game->table[3]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,164, ALLEGRO_ALIGN_LEFT, "5.     %i", game->table[4]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,184, ALLEGRO_ALIGN_LEFT, "6.     %i", game->table[5]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,204, ALLEGRO_ALIGN_LEFT, "7.     %i", game->table[6]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 737,224, ALLEGRO_ALIGN_LEFT, "8.     %i", game->table[7]);
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,61,  ALLEGRO_ALIGN_LEFT, "Press         or          to move up and         or          to move down.");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,81,  ALLEGRO_ALIGN_LEFT, "Press                    or right click mouse to fire a fiery bullet!");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,101, ALLEGRO_ALIGN_LEFT, "To pause game or enter menu press          .");
        //al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,121, ALLEGRO_ALIGN_LEFT, "");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,141, ALLEGRO_ALIGN_LEFT, "You've got three lives.");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,161, ALLEGRO_ALIGN_LEFT, "Avoid thrown pitchforks - they will kill you!");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,181, ALLEGRO_ALIGN_LEFT, "Flying into a cloud of flour disables you for a while.");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,201, ALLEGRO_ALIGN_LEFT, "Do not fly too low - you will fall and die.");
        al_draw_textf(game->sfont, al_map_rgb(70,64,58), 138,221, ALLEGRO_ALIGN_LEFT, "Shepherd boys fire exploding sheep defragmentators!");
    }
//BITMAPA KURSORA//
    al_draw_bitmap(game->menu.cursor,game->pos_x, game->pos_y, 0);
}
コード例 #18
0
ファイル: skin_bg.c プロジェクト: thesquib/meka
static void     Skins_Background_Draw_Stretch(ALLEGRO_BITMAP *bmp)
{
	al_draw_scaled_bitmap(bmp, 
		0.0f, 0.0f, al_get_bitmap_width(bmp), al_get_bitmap_height(bmp),
		0, gui.info.bars_height + 2,
		gui.info.screen.x, gui.info.screen.y - 2 * (gui.info.bars_height + 2),
		0);
}
コード例 #19
0
void m_draw_scaled_target(MBITMAP *src, int sx, int sy, int sw, int sh,
	int dx, int dy, int dw, int dh, MBITMAP *dst)
{
	ALLEGRO_BITMAP *old_target = al_get_target_bitmap();
	m_set_target_bitmap(dst);
	al_draw_scaled_bitmap(src->bitmap, sx, sy, sw, sh, dx, dy, dw, dh, 0);
	al_set_target_bitmap(old_target);
}
コード例 #20
0
ファイル: animation.c プロジェクト: bercik/space
void DrawAnimation(const Animation* const animation)
{
    int fx = (animation->cur_frame % animation->animation_columns) * animation->frame_source_size.w;
    int fy = (animation->cur_frame / animation->animation_columns) * animation->frame_source_size.h;

    al_draw_scaled_bitmap(animation->bitmap, fx, fy, animation->frame_source_size.w, animation->frame_source_size.h,
        animation->pos.x, animation->pos.y, animation->frame_dest_size.w, animation->frame_dest_size.h, 0);
}
コード例 #21
0
ファイル: camera.cpp プロジェクト: imalerich/adelie2d
void Ad_Camera::present_to_display() {
	auto width = al_get_bitmap_width(display_buffer);
	auto height = al_get_bitmap_height(display_buffer);

	al_set_target_bitmap(al_get_backbuffer(ad_display));
	al_draw_scaled_bitmap(display_buffer, 0, 0, width, height,
			0, 0, ad_get_screen_width(), ad_get_screen_height(), 0);
}
コード例 #22
0
int do_gui(const std::vector<Widget *>& widgets, unsigned int selected)
{
   ResourceManager& rm = ResourceManager::getInstance();
   ALLEGRO_BITMAP *bg = (ALLEGRO_BITMAP *)rm.getData(RES_BACKGROUND);
   Input *input = (Input *)rm.getData(RES_INPUT);
   ALLEGRO_BITMAP *logo = (ALLEGRO_BITMAP *)rm.getData(RES_LOGO);
   int lw = al_get_bitmap_width(logo);
   int lh = al_get_bitmap_height(logo);
   ALLEGRO_FONT *myfont = (ALLEGRO_FONT *)rm.getData(RES_SMALLFONT);

   bool redraw = true;

   for (;;) {
      input->poll();
      float ud = input->ud();
      if (ud < 0 && selected) {
         selected--;
         my_play_sample(RES_FIRELARGE);
         al_rest(0.200);
         redraw = true;
      }
      else if (ud > 0 && selected < (widgets.size()-1)) {
         selected++;
         my_play_sample(RES_FIRELARGE);
         al_rest(0.200);
         redraw = true;
      }
      if (input->b1()) {
         if (!widgets[selected]->activate())
            return selected;
      }
      if (input->esc())
         return -1;

      if (!redraw) {
         al_rest(0.010);
         continue;
      }

      /* draw */
      al_draw_scaled_bitmap(bg, 0, 0, 
         al_get_bitmap_width(bg),
         al_get_bitmap_height(bg),
         0, 0, BB_W, BB_H,
         0);
      al_draw_bitmap(logo, (BB_W-lw)/2, (BB_H-lh)/4, 0);

      al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
      al_draw_textf(myfont, al_map_rgb(255, 255, 0), BB_W/2, BB_H/2, ALLEGRO_ALIGN_CENTRE, "z/y to start");
      al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);

      for (unsigned int i = 0; i < widgets.size(); i++) {
         widgets[i]->render(i == selected);
      }
      al_flip_display();
      redraw = false;
   }
}
コード例 #23
0
ファイル: Draw.cpp プロジェクト: nikolauska/Laamapeli
void Draw::menu(int menu, int selection, int WIDTH, int HEIGHT, int FPS, int Volume, float Pan){
	al_draw_scaled_bitmap(menubg, 0, 0, this->menubgW, this->menubgH, 0, 0, this->WIDTH, this->HEIGHT, NULL);

	string text1 = "";
	string text2 = "";
	string text3 = "";

	switch(menu){
		case(1):{
			text1 = "Play game";
			text2 = "Settings";
			text3 = "Quit";
			break;
		}
		case(2):{
			text1 = "Graphics";
			text2 = "Audio";
			text3 = "Back";
			break;
		}
		case(3):{
			text1 = "Resolution: " + to_string(WIDTH) + "X" + to_string(HEIGHT);
			text2 = "FPS: " + to_string(FPS);
			text3 = "Back";
			break;
		}
		case(4):{
			text1 = "Volume: " + to_string(Volume);
			text2 = "Pan: " + round(Pan);
			text3 = "Back";
			break;
		}
	}

	const char* text1C = text1.c_str();
	const char* text2C = text2.c_str();
	const char* text3C = text3.c_str();

	al_draw_text(font18, al_map_rgb(255, 0, 0), this->WIDTH/2, this->HEIGHT/8*3, ALLEGRO_ALIGN_CENTER, text1C);
	al_draw_text(font18, al_map_rgb(255, 0, 0), this->WIDTH/2, this->HEIGHT/8*4, ALLEGRO_ALIGN_CENTER, text2C);
	al_draw_text(font18, al_map_rgb(255, 0, 0), this->WIDTH/2, this->HEIGHT/8*5, ALLEGRO_ALIGN_CENTER, text3C);

	switch(selection){
		case(1):{
			al_draw_scaled_bitmap(msel, 0, 0, this->selectorW, this->selectorH, this->WIDTH/2 + (al_get_text_width(font18,text1C)/2), this->HEIGHT/8*3 -14, 40, 50, NULL);
			al_draw_scaled_bitmap(msel, 0, 0, this->selectorW, this->selectorH, this->WIDTH/2 - (al_get_text_width(font18,text1C)/2) - (playerWidth()/2.7), this->HEIGHT/8*3 -14, 40, 50, ALLEGRO_FLIP_HORIZONTAL);
			break;
		}
		case(2):{
			al_draw_scaled_bitmap(msel, 0, 0, this->selectorW, this->selectorH, this->WIDTH/2 + (al_get_text_width(font18,text2C)/2), this->HEIGHT/8*4 -14, 40, 50, NULL);
			al_draw_scaled_bitmap(msel, 0, 0, this->selectorW, this->selectorH, this->WIDTH/2 - (al_get_text_width(font18,text2C)/2) - (playerWidth()/2.7), this->HEIGHT/8*4 -14, 40, 50, ALLEGRO_FLIP_HORIZONTAL);
			break;
		}
		case(3):{
			al_draw_scaled_bitmap(msel, 0, 0, this->selectorW, this->selectorH, this->WIDTH/2 + (al_get_text_width(font18,text3C)/2), this->HEIGHT/8*5 -14, 40, 50, NULL);
			al_draw_scaled_bitmap(msel, 0, 0, this->selectorW, this->selectorH, this->WIDTH/2 - (al_get_text_width(font18,text3C)/2) - (playerWidth()/2.7), this->HEIGHT/8*5 -14, 40, 50, ALLEGRO_FLIP_HORIZONTAL);
			break;
		}
	}
}
コード例 #24
0
ファイル: AnimationFilm.cpp プロジェクト: slowr/1942-Allegro
void AnimationFilm::DisplayFrame(const Point& at, byte frameNo) const {
	Rect box = boxes.at(frameNo);
	ALLEGRO_BITMAP* tmp = al_create_sub_bitmap(bitmap,
		box.left, box.top, box.w, box.h);
	al_draw_scaled_bitmap(tmp,
		0, 0, box.w, box.h,
		at.x, at.y, box.w * ScaleFactor, box.h * ScaleFactor, 0);
	al_destroy_bitmap(tmp);
}
コード例 #25
0
ファイル: Bitmap.cpp プロジェクト: chiforimpola/GeneralApps
/*******************
  Expande ou a altura
  ou a largura, dependendo
  do parametro
*******************/
void Bitmap :: printFullScreen(int x, int y, int flag)
{
  if(sprite != NULL)
  {
    switch(flag)
    {
      case 0:
        al_draw_scaled_bitmap(sprite, 0, 0, getW(), SCREEN_H, x, y, SCREEN_W, SCREEN_H, 0);
        break;
      case 1:
        al_draw_scaled_bitmap(sprite, 0, 0, SCREEN_W, getH(), x, y, SCREEN_W, SCREEN_H, 0);
        break;
      case 2:
        al_draw_scaled_bitmap(sprite, 0, 0, getW(), getH(), x, y, SCREEN_W, SCREEN_H, 0);
        break;
    }
  }
}
コード例 #26
0
ファイル: bitmaps.c プロジェクト: JustAnotherG/Watson
void create_font_symbols(Board *b){
    ALLEGRO_BITMAP *bmp = NULL, *currbuf = al_get_target_bitmap();
    ALLEGRO_FONT *newfont=NULL;
    int i, j;
    int texth = al_get_font_line_height(b->text_font);
    int bitmap_w, bitmap_h;
    int bw = al_get_bitmap_width(b->clue_unit_bmp[0][0]);
    int bh = al_get_bitmap_height(b->clue_unit_bmp[0][0]);
    int nbw, nbh;
    int range[2];
    al_set_target_bitmap(NULL);
    nbw = bw*(float)texth/bh;
    nbh = texth;
    
    bitmap_w = 4 + b->n*(2+nbw); // extra column for buttons, n>=4
    bitmap_h = 4 + (b->h+1)*(2+nbh);
    
    bmp = al_create_bitmap(bitmap_w, bitmap_h);
    al_set_target_bitmap(bmp);
    al_clear_to_color(NULL_COLOR);
    for(j=0; j<b->h; j++){
        for(i=0; i<b->n; i++){
        // the rectangle is to guarantee the right height for al_grab_font
            al_draw_scaled_bitmap(b->clue_unit_bmp[j][i], 0, 0, bw, bh, 2+i*(2+nbw), 2+ j*(2+nbh), nbw, nbh, 0);
            al_draw_rectangle( 2+i*(2+nbw)+0.5, 2+ j*(2+nbh) + 0.5,  2+i*(2+nbw) + nbw -0.5, 2+j*(2+nbh) + nbh- 0.5, al_map_rgba(1,1,1,1),1);
        }
    }
    
 //    draw the buttons. now j= b->h
    for(i=0;i<b->n;i++){
        bw=al_get_bitmap_width(b->button_bmp[i%4]);
        bh=al_get_bitmap_height(b->button_bmp[i%4]);
        al_draw_scaled_bitmap(b->button_bmp[i%4], 0, 0, bw, bh, 2+i*(2+nbw), 2+ j*(2+nbh), nbw, nbh, 0);
        al_draw_rectangle( 2+i*(2+nbw)+0.5, 2+ j*(2+nbh) + 0.5,  2+i*(2+nbw) + nbw -0.5, 2+j*(2+nbh) + nbh- 0.5, al_map_rgba(1,1,1,1),1);
    }
    
    
    range[0] = BF_CODEPOINT_START;
    range[1] = BF_CODEPOINT_START + b->n*b->h-1 + 4;
    newfont = al_grab_font_from_bitmap(bmp, 1, range);
    al_set_fallback_font(b->text_font, newfont);
    al_set_target_bitmap(currbuf);
    al_destroy_bitmap(bmp);
}
コード例 #27
0
ファイル: ex_blend2.cpp プロジェクト: dradtke/battlechess
void Prog::draw_bitmap(const std::string & str,
   const std::string &how,
   bool memory,
   bool destination)
{
   int i = destination ? 1 : 0;
   int rv = r[i].get_cur_value();
   int gv = g[i].get_cur_value();
   int bv = b[i].get_cur_value();
   int av = a[i].get_cur_value();
   ALLEGRO_COLOR color = makecol(rv, gv, bv, av);
   ALLEGRO_BITMAP *bmp;

   if (contains(str, "Mysha"))
      bmp = (memory ? mysha_bmp : mysha);
   else
      bmp = (memory ? allegro_bmp : allegro);

   if (how == "original") {
      if (str == "Color")
         al_draw_filled_rectangle(0, 0, 320, 200, color);
      else if (contains(str, "tint"))
         al_draw_tinted_bitmap(bmp, color, 0, 0, 0);
      else
         al_draw_bitmap(bmp, 0, 0, 0);
   }
   else if (how == "scaled") {
      int w = al_get_bitmap_width(bmp);
      int h = al_get_bitmap_height(bmp);
      float s = 200.0 / h * 0.9;
      if (str == "Color") {
         al_draw_filled_rectangle(10, 10, 300, 180, color);
      }
      else if (contains(str, "tint")) {
         al_draw_tinted_scaled_bitmap(bmp, color, 0, 0, w, h,
            160 - w * s / 2, 100 - h * s / 2, w * s, h * s, 0);
      }
      else {
         al_draw_scaled_bitmap(bmp, 0, 0, w, h,
            160 - w * s / 2, 100 - h * s / 2, w * s, h * s, 0);
      }
   }
   else if (how == "rotated") {
      if (str == "Color") {
         al_draw_filled_circle(160, 100, 100, color);
      }
      else if (contains(str, "tint")) {
         al_draw_tinted_rotated_bitmap(bmp, color, 160, 100,
            160, 100, ALLEGRO_PI / 8, 0);
      }
      else {
         al_draw_rotated_bitmap(bmp, 160, 100,
            160, 100, ALLEGRO_PI / 8, 0);
      }
   }
}
コード例 #28
0
// Função de desenho do plano de fundo
//! Essa função está definida para o tamanho da aplicação (800x600). Seria interessante que ela fosse substituída por uma onde esses parâmetros fossem consultados a partir da classe, para não deixá-la estática como está.
void ScrollingBackground::draw ( void ) {
	if( al_get_bitmap_width(this->background)-this->x < 800 ) {
		al_draw_scaled_bitmap(this->background, this->x, this->y,
										al_get_bitmap_width(this->background) - this->x, 600,
										0, 0,
										al_get_bitmap_width(this->background) - this->x, 600, 0);
		al_draw_scaled_bitmap(this->background,
				0,
				this->y,
				800 - (al_get_bitmap_width(this->background) - this->x),
				600,
				(al_get_bitmap_width(this->background) - this->x),
				0,
				800 - (al_get_bitmap_width(this->background) - this->x),
				600, 0);
	}
	else
		al_draw_scaled_bitmap(this->background, this->x, this->y, 800, 600, 0, 0, 800, 600, 0);
}
コード例 #29
0
ファイル: image.cpp プロジェクト: cmatsuoka/twod
void twoDImage::draw(){
	int w, h;
	w = al_get_bitmap_width(this->bitmap);
	h = al_get_bitmap_height(this->bitmap);

	if((this->width == w) && (this->height == h))
		al_draw_bitmap(this->bitmap, this->x, this->y, 0);
	else 
		al_draw_scaled_bitmap(this->bitmap, 0, 0, w, h, this->x, this->y, this->width, this->height, 0);
}
コード例 #30
0
ファイル: input.c プロジェクト: bercik/space
void DrawInput(const Input* const input)
{
    float bar_bitmap_height = al_get_bitmap_height(input->bar_bitmap);
    al_draw_scaled_bitmap(input->bar_bitmap, 0, 0, input->strength.value * input->strength_scale1, bar_bitmap_height, input->bar_pos.x,
        input->bar_pos.y, input->strength.value * input->strength_scale2, BAR_HEIGHT, 0);

    float cx = 0;
    float cy = al_get_bitmap_height(input->arrow_bitmap) / 2;
    al_draw_scaled_rotated_bitmap(input->arrow_bitmap, cx, cy, input->arrow_pos.x, input->arrow_pos.y,
        input->arrow_scale.x, input->arrow_scale.y, DegToRad(input->angle), 1);
}