コード例 #1
0
ファイル: play.c プロジェクト: dlawltjs/gittest
int main()
{	
	system("clear");

	for(int i=0;i<2;i++){
		map_init(&gScreenBuffer[i]);
		map_new(&gScreenBuffer[i],35,16);
	}

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");

	map_init(&gPlasmaModel);
	map_load(&gPlasmaModel,"plasma.dat");

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");
	
	double TablePosition[] = {0,6.0};

	for(int i=0;i<2;i++)
	{
		_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
		alien_init(pObj,&gAlienModel);
		pObj->m_fXpos = 0;:
		pObj->m_fYpos = 2;
		pObj->m_nFSM = 1;
	}
コード例 #2
0
ファイル: game.c プロジェクト: chaem/test
void gameStart_Play()
{
	for(int i=0;i<2;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],35,22);

	}

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");

	map_init(&gBulletModel);
	map_load(&gBulletModel,"bullet1.dat");

	map_init(&gPlaneModel);
	map_load(&gPlaneModel,"plane1.dat");

	map_init(&gLaserModel);
	map_load(&gLaserModel,"plasma.dat");

	alien_init(&gTestAlienObject,&gAlienModel);
	bullet_init(&gTestBulletObject,0,0,0,&gBulletModel);
	Plane_init(&gPlaneObject,&gPlaneModel,0,0);
	laser_init(&gLaserObject,0,0,0,&gLaserModel);

	gTestAlienObject.m_pBullet = &gTestBulletObject;
	
	gPlaneObject.m_fXpos = 17;
	gPlaneObject.m_fYpos = 20;
	gPlaneObject.m_nFSM = 1;
	gTestAlienObject.m_fXpos = -10;
	gTestAlienObject.m_fYpos = 1;
	gTestAlienObject.m_nFSM = 1;

    system("clear");

}
コード例 #3
0
ファイル: test.c プロジェクト: yeongeun0325/cygwin
int main()
{

	for(int i=0;i<2;i++){
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],45,30);
	}

	map_init(&gPlayerModel);
	map_load(&gPlayerModel,"plane1.dat");

	map_init(&gPlasmaModel);
	map_load(&gPlasmaModel,"plasma.dat");

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");

	map_init(&gPlaneBulletModel);
	map_load(&gPlaneBulletModel,"bullet1.dat");

	map_init(&gPotal);
	map_load(&gPotal,"potal.dat");

	map_init(&gPotalBulletModel);
	map_load(&gPotalBulletModel,"potal_bullet.dat");

	Plane_init(&gPlayerObject,&gPlayerModel,30,26);
	Potal_init(&gPlayerPotal,&gPotal,1,1);
	Potal_Bullet_init(&gPotalBulletObject,0,0,0,&gPotalBulletModel);

	gPlayerObject.m_nFSM=1;

	for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_BULLET_OBJECT);i++){
		bullet_init(&gPlaneBulletObjects[i],0,0,0,&gPlaneBulletModel);
	}

	for(int i=0;i<sizeof(gBulletObjects)/sizeof(_S_BULLET_OBJECT);i++){
		bullet_init(&gBulletObjects[i],0,0,0,&gPlasmaModel);
	}

	double TablePosition[]={0,10,20,30,40};

	for(int i=0;i<5;i++){
		_S_ALIEN_OBJECT *pObj=&gAlienObjects[i];
		alien_init(pObj,&gAlienModel);
		pObj->m_fXpos=TablePosition[i];
		pObj->m_fYpos=5;
		pObj->m_nFSM=1;
		gAlienObjects[i].m_pBullet=&gBulletObjects[i];

	}

	system("clear");

	set_conio_terminal_mode();
	acc_tick=last_tick=0;
	acc_guid_delay_tick=0;
	acc_bullet_delay_tick=0;

	while(bLoop) {
		//타이밍처리 
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec + 
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;

		//실시간 입력
		if(kbhit()!=0) {
			char ch = getch();
			if(ch=='q') {
				bLoop=0;
				puts("bye~ \r");
			}

			else if(ch=='j') {

				for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_BULLET_OBJECT);i++) {
					double vx,vy,c;

					vx=gAlienObjects[i].m_fXpos-gPlayerObject.m_fXpos;
					vy=gAlienObjects[i].m_fYpos-gPlayerObject.m_fYpos;
					c=sqrt(vx*vx+vy*vy);
					vx/=c;	vy/=c;

					_S_BULLET_OBJECT *pObj = &gPlaneBulletObjects[i];
					if(pObj->m_nFSM==0) { //슬립상태
						pObj->pfFire(pObj,gPlayerObject.m_fXpos,gPlayerObject.m_fYpos,10.0,vx,vy,10.0);
						break;
					}
				}

			}
			
			_S_Potal_Bullet_Object *pObj=&gPotalBulletObject;
			if(pObj->m_nFSM==0){
				double potal_bullet_posx=gPlayerPotal.m_nXpos;
				double potal_bullet_posy=gPlayerPotal.m_nYpos;

				double target_x=gPlayerObject.m_fXpos;
				double target_y=gPlayerObject.m_fYpos;

				double vx=target_x-potal_bullet_posx;
				double vy=target_y-potal_bullet_posy;

				/*  double angle=0;
					angle+=(delta_tick*45);
					double rad=(angle/180.0)*PI;

					double vx=(target_x-potal_bullet_posx)*cos(rad)-(target_y-potal_bullet_posy)*sin(rad);
					double vy=(target_x-potal_bullet_posx)*sin(rad)+(target_y-potal_bullet_posy)*cos(rad);

*/
				double dist=sqrt(vx*vx+vy*vy);
				vx/=dist; vy/=dist;

				Potal_Bullet_Fire(&gPotalBulletObject,gPlayerPotal.m_nXpos,gPlayerPotal.m_nYpos,10,vx,vy,10.0);
			}
			gPlayerObject.pfApply(&gPlayerObject,delta_tick,ch);	

		}
		//apply
		Potal_Bullet_Apply(&gPotalBulletObject,delta_tick);

		for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_BULLET_OBJECT);i++) {
			_S_BULLET_OBJECT *pObj=&gPlaneBulletObjects[i];
			pObj->pfApply(pObj,delta_tick);

		}

		for(int i=0;i<5;i++ ){
			_S_ALIEN_OBJECT *pObj=&gAlienObjects[i];
			pObj->pfApply(pObj,delta_tick);

		}

		//potal_bullet
		{
			double potal_bullet_posx=gPlayerPotal.m_nXpos;
			double potal_bullet_posy=gPlayerPotal.m_nYpos;

			double target_x=gPlayerObject.m_fXpos;
			double target_y=gPlayerObject.m_fYpos;

			/*	double vx=target_x-potal_bullet_posx;
				double vy=target_y-potal_bullet_posy;*/

			double angle=0;
			angle+=(delta_tick*45);
			double rad=(angle/180.0)*PI;

			double vx=(target_x-potal_bullet_posx)*cos(rad)-(target_y-potal_bullet_posy)*sin(rad);
			double vy=(target_x-potal_bullet_posx)*sin(rad)+(target_y-potal_bullet_posy)*cos(rad);

			double dist=sqrt(vx*vx+vy*vy);

			if(dist<0.1){
				gPotalBulletObject.m_nFSM=0;
			}
		}

		acc_bullet_delay_tick+=delta_tick;
		if(acc_bullet_delay_tick>2.0){	//2초동안 방향설정

			acc_bullet_delay_tick=0;

			double bullet_posx=gPotalBulletObject.m_fXpos;
			double bullet_posy=gPotalBulletObject.m_fYpos;

			double target_posx=gPlayerObject.m_fXpos;
			double target_posy=gPlayerObject.m_fYpos;

			double vx=target_posx-bullet_posx;
			double vy=target_posy-bullet_posy;

			double dist=sqrt(vx*vx+vy*vy);

			vx/=dist; vy/=dist;

			gPotalBulletObject.m_fvx=vx;
			gPotalBulletObject.m_fvy=vy;
		}

		//총알 맞았을때 게임오버
		for(int i=0;i<sizeof(gBulletObjects)/sizeof(_S_BULLET_OBJECT);i++) {
			if(gBulletObjects[i].m_nFSM!=0) {
				double bullet_posx=gBulletObjects[i].m_fXpos;
				double bullet_posy=gBulletObjects[i].m_fYpos;

				double target_posx=gPlayerObject.m_fXpos;
				double target_posy=gPlayerObject.m_fYpos;

				double vx=target_posx-bullet_posx;
				double vy=target_posy-bullet_posy;

				double dist=sqrt(vx*vx+vy*vy);

				if(dist<0.1) {
					gBulletObjects[i].m_nFSM=0;
					gPlayerObject.m_nFSM=0;
					gAlienObjects[i].m_nFSM=0;
				}
			}
		}

		//alien 총알 맞았을때
		for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_BULLET_OBJECT);i++) {
			if(gPlaneBulletObjects[i].m_nFSM!=0) {
				double bullet_posx=gPlaneBulletObjects[i].m_fXpos;
				double bullet_posy=gPlaneBulletObjects[i].m_fYpos;

				double target_posx= gAlienObjects[i].m_fXpos;
				double target_posy= gAlienObjects[i].m_fYpos;

				double vx=target_posx-bullet_posx;
				double vy=target_posy-bullet_posy;
				double dist=sqrt(vx*vx+vy*vy);

				if(dist<5.0) {
					gAlienObjects[i].m_nFSM=0;
				}
			}
		}	

		for(int i=0;i<sizeof(gBulletObjects)/sizeof(_S_BULLET_OBJECT);i++) {
			gBulletObjects[i].pfApply(&gBulletObjects[i],delta_tick);

		}

		//타이밍 계산 
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);

			gPlayerObject.pfDraw(&gPlayerObject,&gScreenBuf[1]);
			Potal_Draw(&gPlayerPotal,&gScreenBuf[1]);

			for(int i=0;i<5;i++) {
				_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}

			for(int i=0;i<sizeof(gBulletObjects)/sizeof(_S_BULLET_OBJECT);i++){
				gBulletObjects[i].pfDraw(&gBulletObjects[i],&gScreenBuf[1]);
			}

			for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_BULLET_OBJECT);i++){
				_S_BULLET_OBJECT *pObj = &gPlaneBulletObjects[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}

			puts("---------------------------------------------\r");
			map_dump(&gScreenBuf[1],Default_Tilepalete);
			puts("---------------------------------------------\r");

			puts("move : w,a,s,d \r");
			puts("quit : q \r");
			acc_tick = 0;

		}

	}

	return 0;

}
コード例 #4
0
ファイル: game_4.c プロジェクト: tamjung00/gittest
int main()
{
	//srand((float)time(NULL)); //랜덤 함수
	
	for(int i=0;i<2;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],40,25);
	}

	map_init(&gPlayerModel);
	map_load(&gPlayerModel,"plane3.dat");

	map_init(&gBulletModel);
	map_load(&gBulletModel,"plasma1.dat");

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien1.dat");

	map_init(&gMissileModel);
	map_load(&gMissileModel,"missile.dat");

	map_init(&gFishModel);
	map_load(&gFishModel,"fish1.dat");

//비행기 init
	Plane_init(&gPlayerObject,&gPlayerModel,20,22);

	gPlayerObject.m_nFSM = 1;
	
//에일리언 총알 init
	for(int i=0;i< sizeof(gBulletObject)/sizeof(_S_BULLET_OBJECT) ;i++)
	{
		bullet_init(&gBulletObject[i],0,0,0,&gBulletModel);
		
	}

//비행기 총알 init
	for(int i=0;i< sizeof(gMissileObject)/sizeof(_S_BULLET_OBJECT) ;i++)
	{
		bullet_init(&gMissileObject[i],0,0,0,&gMissileModel);
		
	}

//에일리언 갯수와 위치
	double TablePosition1[] = {0,6.0,30.0,13.0};

	for(int i=0;i<4;i++)
	{
	
		_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
		alien_init(pObj,&gAlienModel);
		pObj->m_fXpos = TablePosition1[i];
		pObj->m_fYpos = 2;
		pObj->m_nFSM = 1;
		
		gAlienObjects[i].m_pBullet = &gBulletObject[i];
	}

//물고기 init
	//srand(time(NULL));
	double TablePosition2[] = {6.0,19.0,31.0};
	//double TablePosition3[] = {5.0,15.0};
	
	for(int i=0;i<3;i++) 
	{
		_S_FISH_OBJECT *pObj = &gFishObject[i];
		Fish_init(pObj,&gFishModel);
		pObj->m_fXpos = TablePosition2[i]; //rand() % 20; 랜덤값을 불러온다
		pObj->m_fYpos = 2;
		pObj->m_nFSM = 2;
		
		
	}
	

	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	system("clear");

//플레이상태로 만들기
	gPlayerObject.m_nFSM = 1;

	while(bLoop) {
		//타이밍처리 
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec + 
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;
		//실시간 입력
		if(kbhit() != 0) {
			char ch = getch();
			if(ch == 'q') {
				bLoop = 0;
				puts("bye~ \r");
			} //비행기 총알
			else if(ch=='j') {
				for(int i=0;i<sizeof(gMissileObject)/sizeof(_S_BULLET_OBJECT);i++) {
					_S_BULLET_OBJECT *pObj = &gMissileObject[i];
					
						if(pObj->m_nFSM == 0) { //슬립상태라면....
							gMissileObject[i].pfFire(pObj,gPlayerObject.m_fXpos,gPlayerObject.m_fYpos,
							10,0,-1,5.0);
							break;
					}
				}
			}		
	
	//비행기apply
			gPlayerObject.pfApply(&gPlayerObject,delta_tick,ch);
		}
	
	//비행기총알 apply
		for(int i=0;i< sizeof(gMissileObject)/sizeof(_S_BULLET_OBJECT) ;i++)
		{	
			_S_BULLET_OBJECT *pObj = &gMissileObject[i];
			pObj->pfApply(pObj,delta_tick);
		}	
	//에일리언총알 apply	
		for(int i=0;i< sizeof(gBulletObject)/sizeof(_S_BULLET_OBJECT) ;i++)
		{	
			_S_BULLET_OBJECT *pObj = &gBulletObject[i];
			pObj->pfApply(pObj,delta_tick);
		}	

	//에일리언apply
		for(int i=0;i<4;i++)
	
		{		
			_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
			pObj->pfApply(pObj,delta_tick);
		}	
	
	//물고기 apply	
	for(int i=0;i<3;i++)
	
		{		
			_S_FISH_OBJECT *pObj = &gFishObject[i];
			pObj->pfApply(pObj,delta_tick);
		}	
	
	//충돌-에일리언총알에 비행기가 맞을때
		for(int i=0;i< sizeof(gBulletObject)/sizeof(_S_BULLET_OBJECT) ;i++)
		{
			_S_BULLET_OBJECT *pObj = &gBulletObject[i];
			
				if(pObj->m_nFSM != 0) {
				
					double dist = getDistance_1(pObj,&gPlayerObject); 

						if(dist < 0.25) {  
							pObj->m_nFSM = 0;
							gPlayerObject.m_nFSM = 0;
							printf("---------------GAME OVER----------------\r\n");
							bLoop = 0;
				}

			}
		}
	
	//충돌-에일리언이 비행기 총알에 맞을때
		for(int i=0;i< sizeof(gMissileObject)/sizeof(_S_BULLET_OBJECT) ;i++)
		{
			_S_BULLET_OBJECT *pObj = &gMissileObject[i];
			
				if(pObj->m_nFSM != 0) {
				
					double dist = getDistance_2(pObj,&gAlienObjects[i]); 
		
						if(dist < 4.0) {  
							gAlienObjects[i].m_nFSM = 0;	
							//printf("---------------GAME WIN----------------\r\n");
				}
			}
		}
	
	//충돌-물고기에 비행기가 맞을때
		for(int i=0;i<2;i++)
		{
			_S_FISH_OBJECT *pObj = &gFishObject[i];
			
				if(pObj->m_nFSM != 0) {
				
					double dist = getDistance_3(pObj,&gPlayerObject); 

						if(dist < 1.0) {  
							//pObj->m_nFSM = 0;
							gPlayerObject.m_nFSM = 0;
							printf("---------------GAME OVER----------------\r\n");
							bLoop = 0;
				}

			}
		}
		
		//타이밍 계산 
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			
            gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);
		
		//비행기draw	
			gPlayerObject.pfDraw(&gPlayerObject,&gScreenBuf[1]); 

		//에일리언 draw	
            for(int i=0;i<4;i++)	
			{
				_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);

			}
		
		//에일리언 총알 draw
			for(int i=0;i< sizeof(gBulletObject)/sizeof(_S_BULLET_OBJECT) ;i++)
			{	
				_S_BULLET_OBJECT *pObj = &gBulletObject[i];
			 	pObj->pfDraw(pObj,&gScreenBuf[1]);
			}	
		//비행기 총알 draw
			for(int i=0;i<sizeof(gMissileObject)/sizeof(_S_BULLET_OBJECT);i++) 
			{
					_S_BULLET_OBJECT *pObj = &gMissileObject[i];		
					pObj->pfDraw(pObj,&gScreenBuf[1]);
			}
		//물고기 draw
			 for(int i=0;i<3;i++)	
			{
				_S_FISH_OBJECT *pObj = &gFishObject[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);

			}
	
			map_dump(&gScreenBuf[1],Default_Tilepalete);
			
			puts("move : w,a,s,d \r");
			puts("quit : q \r");
			
			acc_tick = 0;
		}

	}

	return 0;

}
コード例 #5
0
ファイル: game.c プロジェクト: dldud/gittest
int main()
{

	for(int i=0;i<2;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],35,35);
	}

	map_init(&gPlayerModel);
	map_load(&gPlayerModel,"airplane.dat");
	
	map_init(&gBulletModel);
	map_load(&gBulletModel,"bullet1.dat");
	
	map_init(&gAlienModel);
	map_load(&gAlienModel,"tank1.dat");
	
	Plane_init(&gPlayerObject,&gPlayerModel,17,10);
	//bullet_init(&gBulletModel,0,0,0,&gBulletModel);
		
	gPlayerObject.m_nFSM = 1;

	double TablePosition[] = {0,8,16,24};
	
/*	for(int i=0;i<2;i++)
	{
		_S_BULLET_OBJECT *pObj = &gBulletObject[i];
		bullet_init(pObj,&gBulletObject[i];
		pObj->m_nFSM = 1;
	}
*/
	for(int i=0;i<4;i++)
	{
		_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
		alien_init(pObj,&gAlienModel);
		pObj->m_fXpos = TablePosition[i];
		pObj->m_fYpos = 2;
		pObj->m_nFSM = 1;
	}
/*	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	int targetx,targety;

	int fire_x, fire_y;
*/
	
	system("clear");
	
	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	while(bLoop) {
		//타이밍처리 
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec + 
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;
		//실시간 입력
		
/*		fire_x = gAlienObjects.m_nXpos;
		fire_y = gAlienObjects.m_nYpos;

		targetx = gPlayerObject.m_nXpos;
		targety = gPlayerObject.m_nypos;
*/	
		if(kbhit() != 0) {
			char ch = getch();
			if(ch == 'q') {
				bLoop = 0;
				puts("bye~ \r");
			}
/*			else if(ch == 'j') {
				double vx,vy,c;
				vx = targetx - fire_x;
				vy = targety - fire_y;
				c = sqrt(vx*vx+vy*vy);
				vx /= c;
				vy /= c;

				bullet_fire(&gBulletObject,fire_x,fire_y,10.0,vx,vy,10.0);
			
			}*/
		gPlayerObject.pfApply(&gPlayerObject,delta_tick,ch);
//		bullet_apply(&gBulletObject,delta_tick);
		}

		for(int i=0;i<4;i++ ) 
		{
			_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
			pObj->pfApply(pObj,delta_tick);

		}


		//타이밍 계산 
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);
	//		bullet_draw(&gBulletObjects, &gScreenBuf[1]);
			gPlayerObject.pfDraw(&gPlayerObject,&gScreenBuf[1]);
				
			for(int i=0;i<4;i++ ) 
			{
				_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}

			map_dump(&gScreenBuf[1],Default_Tilepalete);
			acc_tick = 0;
		}

	}

	return 0;
}
コード例 #6
0
ファイル: ex8.c プロジェクト: Honggisun/Hong_gittest
int main()
{

	system("clear");
	for(int i=0;i<10;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],35,30);
	}
	map_init(&gPlaneModel);
	map_load(&gPlaneModel,"plane5.dat");


	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien5.dat");

	map_init(&gPlasmaModel);
	map_load(&gPlasmaModel,"bullet5.dat");

	map_init(&gBulletModel);
	map_load(&gBulletModel,"bullet5.dat");


	Plane_init(&gTestPlaneObject,&gPlaneModel,17,25);
	

	gTestPlaneObject.m_nFSM = 1;

	double TablePosition[] = {0,3.0,6.0,9.0,12.0,15.0,18.0,21.0,24.0};

	for(int i=0;i< sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT); i++)
	{
		bullet_init(&gTestBulletObject[i],0,0,0,&gBulletModel);
	}
		for(int i=0;i< 10; i++)
	{
		bullet_init(&gTestBulletObject2[i],0,0,0,&gPlasmaModel);
	}
	
	
	for(int i=0;i<10;i++)
	{
		_S_ALIEN_OBJECT *pObj = &gTestAlienObject[i];
		alien_init(pObj,&gAlienModel,1,2);
		pObj->m_fXpos = TablePosition[i];
		pObj->m_fYpos = 3;
		pObj->m_nFSM = 1;
		gTestAlienObject[i].m_pBullet = &gTestBulletObject2[i];
	}


	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	while(bLoop) {
		//타이밍처리 
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec + 
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;
		//실시간 입력
		if(kbhit() != 0) {
			char ch = getch();
			if(ch == 'q') {
				bLoop = 0;
				puts("bye~ \r");
			}
			if(ch == 'j') {
				for(int i=0;i<sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT);i++) {
					_S_BULLET_OBJECT *pObj = &gTestBulletObject[i];
					if(pObj->m_nFSM == 0) { //슬립상태라면...
						pObj->pfFire(pObj,
								gTestPlaneObject.m_fXpos,
								gTestPlaneObject.m_fYpos,5,0,-2,10);
						break;
					}

				}
			}
		
			gTestPlaneObject.pfApply(&gTestPlaneObject,delta_tick,ch);
		}
	
		

		for(int i=0;i<sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT);i++) {
			_S_BULLET_OBJECT *pObj = &gTestBulletObject[i];
			pObj->pfApply(pObj,delta_tick);


		}
		for(int i=0;i<10;i++) {
			_S_ALIEN_OBJECT *pObj = &gTestAlienObject[i];
			pObj->pfApply(pObj,delta_tick);		
	
		}
		for(int i=0;i<10;i++) {
			gTestBulletObject2[i].pfApply(&gTestBulletObject2[i],delta_tick);
		

		if(gTestBulletObject2[i].m_nFSM != 0)	{
	
			double dist = getDistance(&gTestBulletObject2[i],&gTestPlaneObject);

			if(dist < 1.0) {
				gTestBulletObject2[i].m_nFSM = 0;
				gTestPlaneObject.m_nFSM = 0;
			}
		}

}
	

		//타이밍 계산 
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);
			gTestPlaneObject.pfDraw(&gTestPlaneObject,&gScreenBuf[1]);

			for(int i=0;i<sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT);i++) {
				_S_BULLET_OBJECT *pObj = &gTestBulletObject[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);	
			}



			for(int i=0;i<10;i++) {

				_S_ALIEN_OBJECT *pObj = &gTestAlienObject[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}
			for(int i=0;i<4;i++) {

				_S_BULLET_OBJECT *pObj = &gTestBulletObject2[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}


			map_dump(&gScreenBuf[1],Default_Tilepalete);
			acc_tick = 0;
		}

	}

	return 0;

}
コード例 #7
0
ファイル: game.c プロジェクト: yeongeun0325/cygwin
int main(int argc,char *argv[])
{
	if(argc < 2) {
		gnPlayerIndex = 0;
	}
	else {
		gnPlayerIndex = atoi(argv[1]);
	}

	printf("ready player %d \r\n",gnPlayerIndex);
	

//소켓 연결 시도...
	struct sockaddr_in server;

	socket_desc = socket(AF_INET,SOCK_STREAM,0);
	if(socket_desc == -1)
	{
		puts("err create socket");
	}
	server.sin_addr.s_addr = inet_addr("127.0.0.1");
	server.sin_family = AF_INET;
	server.sin_port = htons(8080);
	if(connect(socket_desc,(struct sockaddr *)&server,sizeof(server)) < 0) {
		puts("connect error");
		return 1;
	}

	puts("connect ok!");
//쓰레드 기동 ..
	{
		int err = pthread_create(&tid,NULL,&InputThread,NULL);
		if(err != 0) {
			printf("err : %s \r\n",strerror(err));
		}
		else {
			printf("thread create success \r\n");
		}
	}

	{
		int err = pthread_create(&tid,NULL,&ListenThread,NULL);
		if(err != 0) {
			printf("err : %s \r\n",strerror(err));
		}
		else {
			printf("thread create success \r\n");
		}
	}

	puts("system ready!");
	sleep(3);

//게임 리소스 로딩 
	for(int i=0;i<2;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],60,30);
	}

	map_init(&gPlayerModel);
	map_load(&gPlayerModel,"plane1.dat");

	map_init(&gPlaneBulletModel);
	map_load(&gPlaneBulletModel,"bullet1.dat");

	map_init(&gPotal);
	map_load(&gPotal,"potal.dat");

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");

	map_init(&gPlasmaModel);
	map_load(&gPlasmaModel,"plasma.dat");

    Plane_init(&gPlayerObject[0],&gPlayerModel,5,25);
	gPlayerObject[0].m_nFSM = 1;

    Plane_init(&gPlayerObject[1],&gPlayerModel,50,25);
	gPlayerObject[1].m_nFSM = 1;

	Potal_init(&gPlayerPotal,&gPotal,1,1);

    for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++){
		plane_bullet_init(&gPlaneBulletObjects[i],0,0,0,&gPlaneBulletModel);
	}

	for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++){
		bullet_init(&gPlasmaObjects[i],0,0,0,&gPlasmaModel);
	}

    double TablePosition[]={0,10,20,30,40,50,60};

	for(int i=0;i<6;i++){
		_S_ALIEN_OBJECT *pObj=&gAlienObjects[i];
		alien_init(pObj,&gAlienModel);
		pObj->m_fXpos=TablePosition[i];
		pObj->m_fYpos=5;
		pObj->m_nFSM=1;
		gAlienObjects[i].m_pBullet=&gPlasmaObjects[i];

	}

	puts("object setup ok!");
	sleep(1);

	system("clear");

	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	while(bLoop) {
		//타이밍처리 
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec + 
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;

        for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++) {
			_S_PLANE_BULLET_OBJECT *pObj=&gPlaneBulletObjects[i];
			pObj->pfApply(pObj,delta_tick);

		}

		for(int i=0;i<6;i++ ){
			_S_ALIEN_OBJECT *pObj=&gAlienObjects[i];
			pObj->pfApply(pObj,delta_tick);

		}

		// _S_Potal_Bullet_Object *pObj=&gPotalBulletObject;
		// 	if(pObj->m_nFSM==0){
        //             double potal_bullet_posx=gPlayerPotal.m_nXpos;
        //             double potal_bullet_posy=gPlayerPotal.m_nYpos;

        //             double target_x=gPlayerObject[0].m_fXpos;
        //             double target_y=gPlayerObject[0].m_fYpos;

		// 			double vx=target_x-potal_bullet_posx;
        //             double vy=target_y-potal_bullet_posy;

        //             double dist=sqrt(vx*vx+vy*vy);
        //             vx/=dist; vy/=dist;

		// 			Potal_Bullet_Fire(&gPotalBulletObject,gPlayerPotal.m_nXpos,gPlayerPotal.m_nYpos,10,vx,vy,10.0);
		// 	}

		//총알 맞았을때 게임오버
		for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++) {
			if(gPlasmaObjects[i].m_nFSM!=0) {
				
				double bullet_posx=gPlasmaObjects[i].m_fXpos;
				double bullet_posy=gPlasmaObjects[i].m_fYpos;

				double target_posx=gPlayerObject[0].m_fXpos;
				double target_posy=gPlayerObject[0].m_fYpos;

				double vx=target_posx-bullet_posx;
				double vy=target_posy-bullet_posy;

				double dist=sqrt(vx*vx+vy*vy);

				if(dist<0.1) {
					gPlasmaObjects[i].m_nFSM=0;
					gPlayerObject[0].m_nFSM=0;
					gAlienObjects[i].m_nFSM=0;
					system("clear");
					printf("----------------------\r\n");
					printf("      Game over\r\n");
					printf("----------------------\r\n");

					bLoop=0;
				}
			}
		}

		//alien 총알 맞았을때
		for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++) {
			if(gPlaneBulletObjects[i].m_nFSM!=0) {
				double bullet_posx=gPlaneBulletObjects[i].m_fXpos;
				double bullet_posy=gPlaneBulletObjects[i].m_fYpos;

				double target_posx= gAlienObjects[i].m_fXpos;
				double target_posy= gAlienObjects[i].m_fYpos;

				double vx=target_posx-bullet_posx;
				double vy=target_posy-bullet_posy;
				double dist=sqrt(vx*vx+vy*vy);

				if(dist<5.0) {
					gAlienObjects[i].m_nFSM=0;
				}
			}
		}	

		for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++) {
			gPlasmaObjects[i].pfApply(&gPlasmaObjects[i],delta_tick);

		}

		Potal_Bullet_Apply(&gPotalBulletObject,delta_tick);

        //충돌여부확인-거리계산
        {
            double potal_bullet_posx=gPlayerPotal.m_nXpos;
            double potal_bullet_posy=gPlayerPotal.m_nYpos;

            double target_x=gPlayerObject[0].m_fXpos;
            double target_y=gPlayerObject[0].m_fYpos;

            double angle=0;
    		angle+=(delta_tick*45);
	    	double rad=(angle/180.0)*PI;

			double vx=(target_x-potal_bullet_posx)*cos(rad)-(target_y-potal_bullet_posy)*sin(rad);
			double vy=(target_x-potal_bullet_posx)*sin(rad)+(target_y-potal_bullet_posy)*cos(rad);
		
            double dist=sqrt(vx*vx+vy*vy);

            if(dist<0.1){
                gPotalBulletObject.m_nFSM=0;
            }
         }

        acc_bullet_delay_tick+=delta_tick;
		if(acc_bullet_delay_tick>2.0){	//2초동안 방향설정

			acc_bullet_delay_tick=0;

			double bullet_posx=gPotalBulletObject.m_fXpos;
			double bullet_posy=gPotalBulletObject.m_fYpos;

			double target_posx=gPlayerObject[0].m_fXpos;
			double target_posy=gPlayerObject[0].m_fYpos;

			double vx=target_posx-bullet_posx;
			double vy=target_posy-bullet_posy;

			double dist=sqrt(vx*vx+vy*vy);

			vx/=dist; vy/=dist;

			gPotalBulletObject.m_fvx=vx;
			gPotalBulletObject.m_fvy=vy;
		}

		//타이밍 계산 
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);
			
			for(int i=0;i<2;i++){
		    	gPlayerObject[i].pfDraw(&gPlayerObject[i],&gScreenBuf[1]);
            }

			Potal_Draw(&gPlayerPotal,&gScreenBuf[1]);
			Potal_Bullet_Draw(&gPotalBulletObject,&gScreenBuf[1]);

            for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++){
				_S_PLANE_BULLET_OBJECT *pObj = &gPlaneBulletObjects[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}

            for(int i=0;i<6;i++) {
				_S_ALIEN_OBJECT *pObj = &gAlienObjects[i];
				pObj->pfDraw(pObj,&gScreenBuf[1]);
			}

			for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++){
				gPlasmaObjects[i].pfDraw(&gPlasmaObjects[i],&gScreenBuf[1]);
			}
			
			puts("------------------------------------------------------------\r");
			map_dump(&gScreenBuf[1],Default_Tilepalete);
			puts("------------------------------------------------------------\r");

			puts("move :  w,  a,  s,  d \r");
            puts("player0 fire : j   player1 fire : k");
			puts("quit : q \r");
			acc_tick = 0;
		}

	}

	return 0;

}
コード例 #8
0
ファイル: ex5.c プロジェクト: yeaslism/gittest
int main()
{

	for(int i=0;i<2;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],35,16);
	}

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");

	map_init(&gPlasmaModel);
	map_load(&gPlasmaModel,"plasma.dat");

	alien_init(&gTestAlienObject,&gAlienModel);
	bullet_init(&gTestBulletObject,0,0,0,&gPlasmaModel);

	gTestAlienObject.m_pBullet = &gTestBulletObject;

	gTestAlienObject.m_fXpos = 5;
	gTestAlienObject.m_fYpos = 5;
	gTestAlienObject.m_nFSM = 1;

	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	system("clear");

	while(bLoop) {
		//타이밍처리
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec +
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;
		//실시간 입력
		if(kbhit() != 0) {
			char ch = getch();
			if(ch == 'q') {
				bLoop = 0;
				puts("Bye~ \r");
			}
		}
	
		gTestAlienObject.pfApply(&gTestAlienObject,delta_tick);
		gTestBulletObject.pfApply(&gTestBulletObject,delta_tick);

		//타이밍 계산
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);

			gTestAlienObject.pfDraw(&gTestAlienObject,&gScreenBuf[1]);
			gTestBulletObject.pfDraw(&gTestBulletObject,&gScreenBuf[1]);

			map_dump(&gScreenBuf[1],Default_TilePalette);
			acc_tick = 0;
		}

	}

	return 0;

}
コード例 #9
0
ファイル: aliens.c プロジェクト: bernardobelchior1/feup-lcom
void alien_list_init() {
	direction = 1;

	if ((invaders = (alien_list*) malloc(sizeof(alien_list))) == NULL)
		return;

	invaders->head = NULL;
	invaders->last = NULL;
	invaders->movement_frequency = INITIAL_MOV_FREQ;

	ufo = NULL;

	unsigned char row_pos;
	unsigned char line = 0;
	unsigned char counter;
	int x = INITIAL_X_POS;
	int y = INITIAL_Y_POS;
	enum alien_type type;

	for (counter = 0; counter < ALIENS_PER_ROW * ALIEN_ROWS; counter++) {

		if (counter % ALIENS_PER_ROW == 0) {
			y += ALIEN_HEIGHT + ALIEN_SPACEMENT;
			x = INITIAL_X_POS;
			line++;
		}
		else
			x += ALIEN_WIDTH + ALIEN_SPACEMENT;

		switch(line){
		case 1:
			type = SMALL;
			break;
		case 2: case 3:
			type = MEDIUM;
			break;
		case 4:	case 5:
			type = LARGE;
			break;
		}
		alien_add((alien_init(x, y, type)));
	}

	search_new_extreme(1);
	search_new_extreme(2);

	//initialize small aliens animation
	invaders->small_alien = animation_init();
	animation_add_by_filename(invaders->small_alien, "small_invader1.bmp");
	animation_add_by_filename(invaders->small_alien, "small_invader2.bmp");

	//initialize medium aliens animation
	invaders->medium_alien = animation_init();
	animation_add_by_filename(invaders->medium_alien, "medium_invader1.bmp");
	animation_add_by_filename(invaders->medium_alien, "medium_invader2.bmp");

	//initialize large aliens animation
	invaders->large_alien = animation_init();
	animation_add_by_filename(invaders->large_alien, "large_invader1.bmp");
	animation_add_by_filename(invaders->large_alien, "large_invader2.bmp");

	//initialize ufo image
	ufo_img = bitmap_load("ufo.bmp");

	invaders->destroy = animation_init();
	animation_add_by_filename(invaders->destroy, "explosion.bmp");
}