コード例 #1
0
ファイル: atr_tab.c プロジェクト: Syntroth/redpill_mush
/** Display information on an attribute from the table.
 * \verbatim
 * Top-level function for @attribute.
 * \endverbatim
 * \param player the enactor.
 * \param name the name of the attribute.
 */
void
do_attribute_info(dbref player, char *name)
{
  ATTR *ap;
  if (!name || !*name) {
    notify(player, T("Which attribute do you mean?"));
    return;
  }

  /* Is this attribute in the table? */

  if (*name == '@')
    name++;

  ap = aname_hash_lookup(name);
  if (!ap) {
    notify(player, T("That attribute isn't in the attribute table"));
    return;
  }
  notify_format(player, "%9s: %s", T("Attribute"), AL_NAME(ap));
  if (ap->flags & AF_RLIMIT) {
    notify_format(player, "%9s: %s", T("Limit"), display_attr_limit(ap));
  } else if (ap->flags & AF_ENUM) {
    notify_format(player, "%9s: %s", T("Enum"), display_attr_limit(ap));
  }
  notify_format(player,
                "%9s: %s", T("Flags"), privs_to_string(attr_privs_view,
                                                       AL_FLAGS(ap)));
  notify_format(player, "%9s: %s", T("Creator"), unparse_dbref(AL_CREATOR(ap)));
  return;
}
コード例 #2
0
ファイル: atr_tab.c プロジェクト: HarryCordewener/pennmush
/** Attr things to be done after the config file is loaded but before
 * objects are restarted.
 */
void
attr_init_postconfig(void)
{
  ATTR *a;
  /* read_remote_desc affects AF_NEARBY flag on DESCRIBE attribute */
  a = aname_hash_lookup("DESCRIBE");
  if (a) {
    if (READ_REMOTE_DESC)
      a->flags &= ~AF_NEARBY;
    else
      a->flags |= AF_NEARBY;
  }
  if (USE_MUXCOMM) {
    a = aname_hash_lookup("CHANALIAS");
    if (!a) {
      add_new_attr("CHANALIAS", AF_NOPROG);
    }
  }
}
コード例 #3
0
ファイル: atr_tab.c プロジェクト: Syntroth/redpill_mush
/** Attr things to be done after the config file is loaded but before
 * objects are restarted.
 */
void
attr_init_postconfig(void)
{
  ATTR *a;
  /* read_remote_desc affects AF_NEARBY flag on DESCRIBE attribute */
  a = aname_hash_lookup("DESCRIBE");
  if (READ_REMOTE_DESC)
    a->flags &= ~AF_NEARBY;
  else
    a->flags |= AF_NEARBY;
}
コード例 #4
0
ファイル: atr_tab.c プロジェクト: HarryCordewener/pennmush
/** Display information on an attribute from the table.
 * \verbatim
 * Top-level function for @attribute.
 * \endverbatim
 * \param player the enactor.
 * \param name the name of the attribute.
 */
void
do_attribute_info(dbref player, char *name)
{
  ATTR *ap;
  if (!name || !*name) {
    notify(player, T("Which attribute do you mean?"));
    return;
  }

  /* Is this attribute in the table? */

  if (*name == '@')
    name++;

  ap = aname_hash_lookup(name);
  if (!ap) {
    notify(player, T("That attribute isn't in the attribute table"));
    return;
  }

  display_attr_info(player, ap);
  return;
}