コード例 #1
0
ファイル: apple_input.c プロジェクト: Miinky-Games/RetroArch
static int16_t apple_input_state(void *data,
      const struct retro_keybind **binds, unsigned port,
      unsigned device, unsigned idx, unsigned id)
{
   apple_input_data_t *apple = (apple_input_data_t*)data;

   if (!apple || !apple->joypad)
      return 0;

   switch (device)
   {
      case RETRO_DEVICE_JOYPAD:
         return apple_input_is_pressed(apple, port, binds[port], id) ||
            input_joypad_pressed(apple->joypad, port, binds[port], id);
      case RETRO_DEVICE_ANALOG:
         return input_joypad_analog(apple->joypad, port,
               idx, id, binds[port]);
      case RETRO_DEVICE_KEYBOARD:
         return apple_keyboard_state(apple, id);
      case RETRO_DEVICE_MOUSE:
         return apple_mouse_state(apple, id);
      case RETRO_DEVICE_POINTER:
      case RARCH_DEVICE_POINTER_SCREEN:
         return apple_pointer_state(apple, device, idx, id);
   }

   return 0;
}
コード例 #2
0
ファイル: apple_input.c プロジェクト: mprobinson/RetroArch
static int16_t apple_input_state(void *data,
      const struct retro_keybind **binds, unsigned port,
      unsigned device, unsigned index, unsigned id)
{
   apple_input_data_t *apple = (apple_input_data_t*)data;

   if (!apple || !apple->joypad)
      return 0;

   switch (device)
   {
      case RETRO_DEVICE_JOYPAD:
         return apple_input_is_pressed(apple, port, binds[port], id) ||
            input_joypad_pressed(apple->joypad, port, binds[port], id);
      case RETRO_DEVICE_ANALOG:
         return input_joypad_analog(apple->joypad, port,
               index, id, binds[port]);
      case RETRO_DEVICE_KEYBOARD:
       {
           unsigned bit = input_translate_rk_to_keysym((enum retro_key)id);
           return (id < RETROK_LAST) && apple->key_state[bit];
       }
      case RETRO_DEVICE_MOUSE:
         return apple_mouse_state(apple, id);
      case RETRO_DEVICE_POINTER:
      case RARCH_DEVICE_POINTER_SCREEN:
         return apple_pointer_state(apple, device, index, id);
   }

   return 0;
}